Liberonscien wrote:What do you guys think about the new news update?
I think it looks interesting and I foresee some people protesting the change.
It'll make a major impact in conventional triggering. Will be curious to see how the R/D game adjusts.
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by Kaboomlandia » Fri Feb 19, 2016 4:57 pm
Liberonscien wrote:What do you guys think about the new news update?
I think it looks interesting and I foresee some people protesting the change.
by Valrifell » Fri Feb 19, 2016 5:36 pm
by Benevolent Thomas » Fri Feb 19, 2016 6:25 pm
Valrifell wrote:Kaboomlandia wrote:It'll make a major impact in conventional triggering. Will be curious to see how the R/D game adjusts.
Preeettyyy sure the News Page only mentions Issues and the Census being removed from the almighty Update. R/D will not be affected (yet, at least).
Though, I don't mind semi-instant feedback, though it doesn't give me time to change answers on a particularly hard issue. On the bright side, shiny new graphs.
Ballotonia wrote:Personally, I think there's something seriously wrong with a game if it willfully allows the destruction of longtime player communities in favor of kids whose sole purpose is to enjoy ruining the game for others.
by Ayvari » Fri Feb 19, 2016 8:10 pm
Benevolent Thomas wrote:Preeettyyy sure that taking issue processing out of the update is going to have an impact on gameplay.
Regions will update faster and closer together.
Gameplayers will have to find a new method of timing jumps and detecting the speed of update.
It would be pretty wild if admin followed this change with another shuffle in the order in which regions update. We'd be flying in the dark for at least a day
I don't even know what stance to take on the matter. I never saw a change like this coming so I guess I'm just curious to see how it plays out.
Severisen wrote:You literally couldn't have missed the point more, even if you endorsed the native delegate.
Northern Chittowa wrote:If you look at those who have made names for themselves in this game, they are those who have stood up to defenders on an equal footin and actually beaten them on a tactical level...Those are the ones who will be remembered and indeed revered in history.
Syberis Montresor-Isaraider: There should be no distinction between a good raider and a good member of the GP community.
by Marselesk » Sat Feb 20, 2016 4:38 am
Valrifell wrote:Kaboomlandia wrote:It'll make a major impact in conventional triggering. Will be curious to see how the R/D game adjusts.
Preeettyyy sure the News Page only mentions Issues and the Census being removed from the almighty Update. R/D will not be affected (yet, at least).
Though, I don't mind semi-instant feedback, though it doesn't give me time to change answers on a particularly hard issue. On the bright side, shiny new graphs.
Revall wrote:I will train a flock of geese for 20 years as assassins and send them to find you kleo
John Jacob wrote:Your ability to make a convincing argument based on complete bullsh*t is very impressive
Raging Zen Master wrote:As subtle as "HELLO FELLOW HUMANS, I TOO, ENJOY BREATHING OXYGEN."
Knot/Ivo wrote:Nonsense, defender budgets are set to buying cushy armchairs, not bombers!
by Land filled with People » Sat Feb 20, 2016 5:54 am
Marselesk wrote:I mean, it's not like issue legislations play a critical role in triggering
It seems like a way to fuck over an entire large group of people who base their game actively in order to make it slightly more convenient for people of which most don't participate in anything else and the majority of which most likely don't really care about the update. I'm not saying one type of player is more valuable than the other, but i don't really see any sense in it. It's like stealing the little money someone might have in order to buy a necklace for someone who's going to look at it, say "Oh neato" and then wear it maybe three times in their entire life. R/D will definitely not die due to this, we will always find a way to adapt, but it will still hurt both sides. This is all assuming the admin team doesn't work a way around this to make triggering still available to us.
by Bears Armed » Sat Feb 20, 2016 5:58 am
Yes, you are, with your implication that R/Ders are the only players whose "base their game actively", that R/D is the only way to do that.Marselesk wrote:It seems like a way to fuck over an entire large group of people who base their game actively in order to make it slightly more convenient for people of which most don't participate in anything else and the majority of which most likely don't really care about the update. I'm not saying one type of player is more valuable than the other
by Marselesk » Sat Feb 20, 2016 9:04 am
Bears Armed wrote:Yes, you are, with your implication that R/Ders are the only players whose "base their game actively", that R/D is the only way to do that.Marselesk wrote:It seems like a way to fuck over an entire large group of people who base their game actively in order to make it slightly more convenient for people of which most don't participate in anything else and the majority of which most likely don't really care about the update. I'm not saying one type of player is more valuable than the other
Iissue-answering is not only another perfectly acceptable way for players to "base their game actively", and one that (as you might recall) was already an official part of NS before R/D was thought of, it's one that generally doesn't aggravate anywhere near as many players as R/D does... and to many of us who don't play the R'/D' side of things that whole invasions 'game' seems like a way of "fucking over" -- as you so nicely phrased it -- those people who aren't interested in it and who want more stability in our regions.
So let the issue-answerers have a change that benefits them for a change, instead of trying to make everything be about R/D, hokay?
Land filled with People wrote:Marselesk wrote:I mean, it's not like issue legislations play a critical role in triggering
It seems like a way to fuck over an entire large group of people who base their game actively in order to make it slightly more convenient for people of which most don't participate in anything else and the majority of which most likely don't really care about the update. I'm not saying one type of player is more valuable than the other, but i don't really see any sense in it. It's like stealing the little money someone might have in order to buy a necklace for someone who's going to look at it, say "Oh neato" and then wear it maybe three times in their entire life. R/D will definitely not die due to this, we will always find a way to adapt, but it will still hurt both sides. This is all assuming the admin team doesn't work a way around this to make triggering still available to us.
Legislation is replaceable.
No one is getting "fucked over", or even hurt, because you can continue to trigger in essentially the same fashion.
An RSS marker (or any other solution) is unnecessary because you can still trigger perfectly fine without it. It would simply add to the spammy crap the game has to suffer for taggers.
The only 'issue' here is, as BT pointed out, that update should get very short. How long are admin willing to pad it out for; and will variance be balanced accordingly to match?
Revall wrote:I will train a flock of geese for 20 years as assassins and send them to find you kleo
John Jacob wrote:Your ability to make a convincing argument based on complete bullsh*t is very impressive
Raging Zen Master wrote:As subtle as "HELLO FELLOW HUMANS, I TOO, ENJOY BREATHING OXYGEN."
Knot/Ivo wrote:Nonsense, defender budgets are set to buying cushy armchairs, not bombers!
by Ever-Wandering Souls » Sat Feb 20, 2016 11:23 am
Valrifell wrote:Though, I don't mind semi-instant feedback, though it doesn't give me time to change answers on a particularly hard issue. On the bright side, shiny new graphs.
Marselesk wrote:I mean, it's not like issue legislations play a critical role in triggering
It seems like a way to fuck over an entire large group of people who base their game actively in order to make it slightly more convenient for people of which most don't participate in anything else and the majority of which most likely don't really care about the update. I'm not saying one type of player is more valuable than the other, but i don't really see any sense in it. It's like stealing the little money someone might have in order to buy a necklace for someone who's going to look at it, say "Oh neato" and then wear it maybe three times in their entire life. R/D will definitely not die due to this, we will always find a way to adapt, but it will still hurt both sides. This is all assuming the admin team doesn't work a way around this to make triggering still available to us.
Marselesk wrote:Land filled with People wrote:Legislation is replaceable.
No one is getting "fucked over", or even hurt, because you can continue to trigger in essentially the same fashion.
An RSS marker (or any other solution) is unnecessary because you can still trigger perfectly fine without it. It would simply add to the spammy crap the game has to suffer for taggers.
The only 'issue' here is, as BT pointed out, that update should get very short. How long are admin willing to pad it out for; and will variance be balanced accordingly to match?
Huh, weird. I was under the impression that triggering revolved around issues. Could've fooled me
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Marselesk » Sat Feb 20, 2016 12:23 pm
Revall wrote:I will train a flock of geese for 20 years as assassins and send them to find you kleo
John Jacob wrote:Your ability to make a convincing argument based on complete bullsh*t is very impressive
Raging Zen Master wrote:As subtle as "HELLO FELLOW HUMANS, I TOO, ENJOY BREATHING OXYGEN."
Knot/Ivo wrote:Nonsense, defender budgets are set to buying cushy armchairs, not bombers!
by Belschaft » Sat Feb 20, 2016 12:48 pm
by Cormactopia II » Sat Feb 20, 2016 12:54 pm
Belschaft wrote:Eh, historically issues were a key element of getting update times and remain the best "low tech" way of doing so. This will make it slightly harder for new people to get involved in mil-GP without the help of established groups, but isn't the end of the world.
by Belschaft » Sat Feb 20, 2016 1:53 pm
Cormactopia II wrote:Belschaft wrote:Eh, historically issues were a key element of getting update times and remain the best "low tech" way of doing so. This will make it slightly harder for new people to get involved in mil-GP without the help of established groups, but isn't the end of the world.
To be fair, it's never clear when a game change will be "the end of the world" (as we know it). Regional influence -- albeit a much bigger change that had even more of an impact on R/D -- was promised not to be the end of the world either, but it began the decline of defending and the rise of independence, which actually did have a pretty profound effect on military gameplay that we're still seeing today. Was it "the end of the world"? No, but it was the end of that world that existed before regional influence, the world of the ADN and defenders in general as a super power.
We probably won't know for sure how this is going to affect military gameplay until it's implemented, but I think, as was the case with defenders post-regional influence, we'll be seeing several veteran R/Ders retiring from military gameplay after this is implemented, which could lead to a prolonged lull in military gameplay or, at the very least, give rise to new ideas and new organizations.
by Ever-Wandering Souls » Sat Feb 20, 2016 2:03 pm
Belschaft wrote:Cormactopia II wrote:To be fair, it's never clear when a game change will be "the end of the world" (as we know it). Regional influence -- albeit a much bigger change that had even more of an impact on R/D -- was promised not to be the end of the world either, but it began the decline of defending and the rise of independence, which actually did have a pretty profound effect on military gameplay that we're still seeing today. Was it "the end of the world"? No, but it was the end of that world that existed before regional influence, the world of the ADN and defenders in general as a super power.
We probably won't know for sure how this is going to affect military gameplay until it's implemented, but I think, as was the case with defenders post-regional influence, we'll be seeing several veteran R/Ders retiring from military gameplay after this is implemented, which could lead to a prolonged lull in military gameplay or, at the very least, give rise to new ideas and new organizations.
I think it will probably prevent the development of new organisations actually, as it makes acquiring update times harder and thus increases the barriers to entry into mil-GP for new players. At least until the promised "estimated update time" feature is added.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Ever-Wandering Souls » Sat Feb 20, 2016 11:30 pm
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Land filled with People » Sun Feb 21, 2016 12:19 am
Ever-Wandering Souls wrote:Valrifell wrote:Huh, weird. I was under the impression that triggering revolved around issues. Could've fooled me
There's a thread that's basically this in technical. Land can't be bothered to move past vague statements of "lol I get it and you don't," even in Technical, so...*shrug*
by Benevolent Thomas » Tue Feb 23, 2016 12:17 pm
Festavo2 wrote:Three brave Black Hawks ventured into the battlefield. 23 burning regions in their wake, the Hawks are proud of their success in the face of adjusting to a new navigation system. A few wrong turns were made, but in the end the Hawks triumphed over defender forces and minor technical issues.
Ballotonia wrote:Personally, I think there's something seriously wrong with a game if it willfully allows the destruction of longtime player communities in favor of kids whose sole purpose is to enjoy ruining the game for others.
by ChingisOtchigin » Tue Feb 23, 2016 12:45 pm
Bears Armed wrote:So let the issue-answerers have a change that benefits them for a change, instead of trying to make everything be about R/D, hokay?
by Festavo2 » Tue Feb 23, 2016 1:53 pm
Benevolent Thomas wrote:Festavo2 wrote:Three brave Black Hawks ventured into the battlefield. 23 burning regions in their wake, the Hawks are proud of their success in the face of adjusting to a new navigation system. A few wrong turns were made, but in the end the Hawks triumphed over defender forces and minor technical issues.
You mean "force" right?
1 defender vs 3 different groups of raiders. Half a dozen defenses. Not too shabby.
Marelius wrote:You got Festavo'd
Revall wrote:Festavo is an off his rocker cowboy capable of anything at the drop of a hat
Nuke wrote:But can you really be more dangerous than Festavo? Now that guy is a real fucking OG.
by Benevolent Thomas » Tue Feb 23, 2016 3:42 pm
Ballotonia wrote:Personally, I think there's something seriously wrong with a game if it willfully allows the destruction of longtime player communities in favor of kids whose sole purpose is to enjoy ruining the game for others.
by Pollaetorian » Tue Feb 23, 2016 8:20 pm
by Ambroscus Koth » Tue Feb 23, 2016 9:34 pm
by Morndul » Tue Feb 23, 2016 9:39 pm
Pollaetorian wrote:So, you can probably tell that I got a bit bored of poll raiding.
On the other hand, who wants to try out Like-raiding! Let's give some inane post a viral an exponential increase in popularity, as 20, 30, 40 nations all go in to "like" the post!
by Ayvari » Wed Feb 24, 2016 11:44 am
Severisen wrote:You literally couldn't have missed the point more, even if you endorsed the native delegate.
Northern Chittowa wrote:If you look at those who have made names for themselves in this game, they are those who have stood up to defenders on an equal footin and actually beaten them on a tactical level...Those are the ones who will be remembered and indeed revered in history.
Syberis Montresor-Isaraider: There should be no distinction between a good raider and a good member of the GP community.
by Siberian Districts » Thu Feb 25, 2016 6:38 am
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