Ridersyl wrote:I'm about to get wintered so hard. Anything I planned gameplay-wise this weekend just got owned by mother nature.
Does this mean mother nature is a defender?!
Be safe! o/
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by Stalker Queen » Thu Jan 21, 2016 4:01 pm
Ridersyl wrote:I'm about to get wintered so hard. Anything I planned gameplay-wise this weekend just got owned by mother nature.
Does this mean mother nature is a defender?!
Retired.Luna Amore wrote:You stalkin' too close.

by Ever-Wandering Souls » Thu Jan 21, 2016 5:53 pm
Ridersyl wrote:I'm about to get wintered so hard. Anything I planned gameplay-wise this weekend just got owned by mother nature.
Does this mean mother nature is a defender?!
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative

by CreepyCut » Fri Jan 22, 2016 12:33 pm
Ridersyl wrote:I'm about to get wintered so hard. Anything I planned gameplay-wise this weekend just got owned by mother nature.
Does this mean mother nature is a defender?!

by Pollaetorian » Fri Jan 22, 2016 5:19 pm

by Ever-Wandering Souls » Sun Jan 24, 2016 6:42 pm
Ever-Wandering Souls wrote:Gameplay has been slower recently, IMHO. No masses of angry roleplayers stomping around, less contentious arguing between factions than usual, relative peace and quiet....
Alright, fess up, who's not doing their job right?
Riftey wrote:Hopefully it's not Misley
Ever-Wandering Souls wrote:....and there goes the peace and quiet.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative

by The Bruce » Mon Jan 25, 2016 2:02 am
Ever-Wandering Souls wrote:Gameplay has been slower recently, IMHO. No masses of angry roleplayers stomping around, less contentious arguing between factions than usual, relative peace and quiet....
Alright, fess up, who's not doing their job right?

by McMasterdonia » Mon Jan 25, 2016 2:26 am
The Bruce wrote:Ever-Wandering Souls wrote:Gameplay has been slower recently, IMHO. No masses of angry roleplayers stomping around, less contentious arguing between factions than usual, relative peace and quiet....
Alright, fess up, who's not doing their job right?
There has been a distinct lack of coups in the game created regions. How long has it been since someone tried to burn one down?
Probably the quickest way to create some drama in NationStates is to announce the creation of a new feeder region for some jaded cosmopolitans to squabble over, ensuring that no grassroots culture ever has the chance to emerge there.

by Flanderlion » Mon Jan 25, 2016 2:28 am
The Bruce wrote:Ever-Wandering Souls wrote:Gameplay has been slower recently, IMHO. No masses of angry roleplayers stomping around, less contentious arguing between factions than usual, relative peace and quiet....
Alright, fess up, who's not doing their job right?
There has been a distinct lack of coups in the game created regions. How long has it been since someone tried to burn one down?
Probably the quickest way to create some drama in NationStates is to announce the creation of a new feeder region for some jaded cosmopolitans to squabble over, ensuring that no grassroots culture ever has the chance to emerge there.

by McMasterdonia » Mon Jan 25, 2016 2:46 am
Flanderlion wrote:The Bruce wrote:
There has been a distinct lack of coups in the game created regions. How long has it been since someone tried to burn one down?
Probably the quickest way to create some drama in NationStates is to announce the creation of a new feeder region for some jaded cosmopolitans to squabble over, ensuring that no grassroots culture ever has the chance to emerge there.
I'd be for a second Rejected Realms, except TRR2 could only be ejected to by the original TRR, and no one could move there. It would create some fairly interesting gameplay dynamics. I'm not sure if TRR's population justifies a second TRR though, there need to be a few coups and mass ejections to make that a possibility.


by Flanderlion » Mon Jan 25, 2016 3:23 am
McMasterdonia wrote:Flanderlion wrote:I'd be for a second Rejected Realms, except TRR2 could only be ejected to by the original TRR, and no one could move there. It would create some fairly interesting gameplay dynamics. I'm not sure if TRR's population justifies a second TRR though, there need to be a few coups and mass ejections to make that a possibility.
Interesting idea. What would it be called? The Trash Can? xD
The Delegate of the RR would be the one ultimately empowered to decide who governed that region though, and people may go overboard in TRR just hoping to be ejected to the other region

by Xoriet » Mon Jan 25, 2016 7:42 am
Flanderlion wrote:Alcatraz, Azkaban, you could go crazy. It doesn't share a theme with the other sinkers (I just searched for a post I saw a while back where Reploid had a number for TRR type regions, but after a long fruitless search and a lot of red herrings I've left it for now), so any sort of theme works, preferably something to do with 'the worst of the worst' type thing. I'm for nations to be able to leave the 'Trash Can', because I'm not too sure about nations being stuck in one place, but nations shouldn't under any circumstance be able to move there of their own choice, even if they have moved from it earlier.
And as long as they arrange to be ejected, they certainly can move there of their own choice. It might be a more inconvenient scramble than usual, but a scramble nonetheless.
by Severisen » Mon Jan 25, 2016 7:47 am


by Flanderlion » Mon Jan 25, 2016 7:51 am
Severisen wrote:Not even. I'd imagine whoever TRR wanted to control it would control it. It would sit empty except those nations. Defenders would never send raiders or random puppets there. And if you can leave, what's the point?

by King Nephmir II » Mon Jan 25, 2016 7:51 am

GP References
Raiding & Defending
Manual Recruitment
_
Nephmir - King of The Eternal Order
The Dark One, wielder of the Dark One Dagger
King Nephmir II - King Nephmir III

by Xoriet » Mon Jan 25, 2016 7:54 am


by McMasterdonia » Mon Jan 25, 2016 8:15 am
Xoriet wrote:Flanderlion wrote:Alcatraz, Azkaban, you could go crazy. It doesn't share a theme with the other sinkers (I just searched for a post I saw a while back where Reploid had a number for TRR type regions, but after a long fruitless search and a lot of red herrings I've left it for now), so any sort of theme works, preferably something to do with 'the worst of the worst' type thing. I'm for nations to be able to leave the 'Trash Can', because I'm not too sure about nations being stuck in one place, but nations shouldn't under any circumstance be able to move there of their own choice, even if they have moved from it earlier.
That would be...fun...minus the usual scramble to control a new GCR.And as long as they arrange to be ejected, they certainly can move there of their own choice. It might be a more inconvenient scramble than usual, but a scramble nonetheless.
King Nephmir II wrote:Nations could be stuck there for a set amount of time before being allowed to leave. Or it could cost influence to leave.
Severisen wrote:Not even. I'd imagine whoever TRR wanted to control it would control it. It would sit empty except those nations. Defenders would never send raiders or random puppets there. And if you can leave, what's the point?


by Solorni » Mon Jan 25, 2016 8:33 am
Pollaetorian wrote:Why does Balder always change flags?

by Zaolat » Mon Jan 25, 2016 12:43 pm
Xoriet wrote:You people. Are you constructing a literal sinker where all is lost forever or a region?

by Benevolent Aurors » Mon Jan 25, 2016 1:34 pm
Flanderlion wrote:Alcatraz, Azkaban, you could go crazy. It doesn't share a theme with the other sinkers (I just searched for a post I saw a while back where Reploid had a number for TRR type regions, but after a long fruitless search and a lot of red herrings I've left it for now), so any sort of theme works, preferably something to do with 'the worst of the worst' type thing. I'm for nations to be able to leave the 'Trash Can', because I'm not too sure about nations being stuck in one place, but nations shouldn't under any circumstance be able to move there of their own choice, even if they have moved from it earlier.

by Numero Capitan » Mon Jan 25, 2016 2:27 pm
McMasterdonia wrote:Flanderlion wrote:I'd be for a second Rejected Realms, except TRR2 could only be ejected to by the original TRR, and no one could move there. It would create some fairly interesting gameplay dynamics. I'm not sure if TRR's population justifies a second TRR though, there need to be a few coups and mass ejections to make that a possibility.
Interesting idea. What would it be called? The Trash Can? xD
The Delegate of the RR would be the one ultimately empowered to decide who governed that region though, and people may go overboard in TRR just hoping to be ejected to the other region
by Siberian Districts » Mon Jan 25, 2016 3:26 pm
Crazy girl wrote:Or Hades.

by Mad-eye Jack » Mon Jan 25, 2016 3:29 pm
Severisen wrote:Not even. I'd imagine whoever TRR wanted to control it would control it. It would sit empty except those nations. Defenders would never send raiders or random puppets there. And if you can leave, what's the point?

by Mousebumples » Mon Jan 25, 2016 4:06 pm
Crazy girl wrote:Or Hades.
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