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Regional Influence Questions

PostPosted: Fri Oct 21, 2011 4:31 pm
by Icamera
I've been around for a while, followed organizations like the UDL and TBH, and experienced the raider-defender game firsthand, but I still have some questions regarding influence:

1. How much influence does it cost to create a visible password compared to an invisible one?
2. Does suppressing posts cost influence?
3. How much influence does it cost to eject rather than banject?
4. How much influence does it cost to ban/eject a Minnow?
5. Does the amount needed to ban/eject a nation increase based on said nation's influence?
6. Can you eject nations with more influence than you?

PostPosted: Fri Oct 21, 2011 4:49 pm
by Undead Todd
Icamera wrote:I've been around for a while, followed organizations like the UDL and TBH, and experienced the raider-defender game firsthand, but I still have some questions regarding influence:

1. How much influence does it cost to create a visible password compared to an invisible one?
2. Does suppressing posts cost influence?
3. How much influence does it cost to eject rather than banject?
4. How much influence does it cost to ban/eject a Minnow?
5. Does the amount needed to ban/eject a nation increase based on said nation's influence?
6. Can you eject nations with more influence than you?


1. Don't have an exact number, but it costs a bit more influence
2. Nope.
3. See #1
4. Depends on how long the minnow has been in the region. If they've been in the region prior to a game update, then none.
5. Yep.
6. Yes, to a point.

PostPosted: Thu Apr 25, 2019 9:13 am
by Dopoka
Icamera wrote:I've been around for a while, followed organizations like the UDL and TBH, and experienced the raider-defender game firsthand, but I still have some questions regarding influence:

1. How much influence does it cost to create a visible password compared to an invisible one?
2. Does suppressing posts cost influence?
3. How much influence does it cost to eject rather than banject?
4. How much influence does it cost to ban/eject a Minnow?
5. Does the amount needed to ban/eject a nation increase based on said nation's influence?
6. Can you eject nations with more influence than you?



1. This is kept secret by the devs, but more. Note that the cost to protect a region is based on the number of nations in said region.
2. ...I think? I've lost influence after suppressing posts, so probably.
3. Ejections cost you one-third of the target's influence. Banjections cost one-half.
4. See 3. The "Minnow" designation is given based on percentage of influence, not actual influence. If a nation has not been in a region for a single update, they have no influence and can be ejected or banjected for free.
5. See 3.
6. See 3. If they have twice your influence you can banject them; if they have more then that you can only eject them; if they have more than three times your influence you can do nothing.

PostPosted: Thu Apr 25, 2019 9:37 am
by Wrapper
Don’t gravedig eight year old threads.