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how did The Protectorate of Clockwork Isle get top?

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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Jslombia
Civilian
 
Posts: 1
Founded: Jun 24, 2011
Ex-Nation

how did The Protectorate of Clockwork Isle get top?

Postby Jslombia » Fri Jun 24, 2011 5:49 pm

how does it have the top spot for the west pacific? it says it's politicial influence is minnow, and it's economy is terrible. why is it so successful? If they keep thinking thy're number 1, I'll declare war.

I'll also create alliances with some of the less successfull contries, as long as they're not crime-ridden. together, we can stop the clockwork isle.
Last edited by Jslombia on Fri Jun 24, 2011 5:53 pm, edited 1 time in total.

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Cabickstan
Minister
 
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Founded: Jun 19, 2009
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Postby Cabickstan » Fri Jun 24, 2011 6:03 pm

Hi, Welcome To nation states, to become a Better RPer, I'd advise you to Read the Stickies, the threads with the Lightbulbs to the left of them.
Allies: Paddy O Fernature, New Hayesalia, Calablan, The Colonized Union

Note: ICly, Cabickstan is an Inoffensive Centist Democracy

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Cabickstan
Minister
 
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Founded: Jun 19, 2009
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Postby Cabickstan » Fri Jun 24, 2011 6:05 pm

Also if you choose to Declare War, I'd highly advise you don't, as I can guarantee you wont be successful.
Allies: Paddy O Fernature, New Hayesalia, Calablan, The Colonized Union

Note: ICly, Cabickstan is an Inoffensive Centist Democracy

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Kington Langley
Minister
 
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Founded: Nov 14, 2009
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Postby Kington Langley » Fri Jun 24, 2011 6:08 pm

To answer your question, the reason he is at the top is because, despite his economy rating or political influence, he has the regions happiest citizens

Nations are ranked by the WA category of the day and not by overall 'greatness'

Hope this is the answer you were looking for
Nationality: British (English)
Age: 23
Gender: Male
Political compass:
- Economic Left/Right: -4.25
- Social Libertarian/Authoritarian: -3.69
Leader of the Commonwealth of Kington Langley
Founder of the Universal Broadcasting Union
View our extensive and informative collection of NSWiki articles
Our embassy programme here
Grand Duke: Thomas II
Prime Minister: Kevin Darling
Capital city: Kingsmouth
National anthem: Kington Langley Forever
Demonym: Kingtonian
WA status: Non-member

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Milograd
Negotiator
 
Posts: 5894
Founded: Feb 10, 2011
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Postby Milograd » Fri Jun 24, 2011 6:15 pm

    OoC: For the record, this belongs in gameplay, as opposed to International Incidents. (iirc)

Cabickstan wrote:Also if you choose to Declare War, I'd highly advise you don't, as I can guarantee you wont be successful.

    In reality, it doesn't matter whether or not you will win or lose, roleplaying is all about the story. So, you shouldn't necessarily advise against it, for that reason. :p
Last edited by Milograd on Fri Jun 24, 2011 6:18 pm, edited 1 time in total.
Retired

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Crazy girl
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Founded: Antiquity
Mother Knows Best State

Postby Crazy girl » Fri Jun 24, 2011 10:11 pm

You can't declare war on nations in the gameplay forum. >_>

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Milograd
Negotiator
 
Posts: 5894
Founded: Feb 10, 2011
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Postby Milograd » Fri Jun 24, 2011 10:24 pm

Crazy girl wrote:You can't declare war on nations in the gameplay forum. >_>

I said that before the thread was moved to gameplay! :blush:

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Sheepatropolis
Spokesperson
 
Posts: 151
Founded: Dec 26, 2005
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Postby Sheepatropolis » Sat Jun 25, 2011 5:30 am

Crazy girl wrote:You can't declare war on nations in the gameplay forum. >_>


Seems to be ok for regions though eh? ;)
Ex Elected Minister of Security for The South Pacific

Ex General-in-chief of The South Pacific Army

The Ancient Puppet of Lordieth


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