"In unity forever glorious!"
"The Grand Order of Regions is founded on the ideals of unity, peace and justice and follows the principles of courage, honor and discipline. As times goes by and centuries pass, we remain united and strong, as others fade to dust. For we are the pillars of society and civilization, forever holding it up to new lights and knowledge. Never ceasing to protect life in all of its greatness. We are one."
-Pran Vuk Karavuković
The Grand Order of Regions is a organization that unites region all across the world under one flag in order to achieve maximum security and peace. The organization is there to ensure mutual respect, friendship and defense between its members. All members that join the Order must abide the articles set up on the founding of the organization, and those who disrespect them in any way are put up on trials as they have broken the law they promised to follow. The organization works both in the RolePlay world and in actual Raiding/Defense, this way nations can fulfill all their interests in one place. By joining the Order one is fully protected by all of the members, but at the same time must return the favor when called upon.
Both regions and individual nations can join the Order, whether they are looking for quality RolePlaying, protection from warmongers or to be safe from raiders. As our goal is to create a alliance that can truly show the experience of total peace and order. The Order is lead by a democratically elected government for which elections are held six months. For major laws and decision to be passed they must go through a summit where members of the order gather and where the government, after hearing everyone out, finally reaches a decision.
Government positions:
Founder:Great Kleomentia
Chancellor:
Marshal of Defense:
Marshal of Foreign Affairs:
Marshal of Internal Affairs:
Marshal of Economy:
Marshal of Roleplay:
All nations/regions that join the Order are obligated to help their fellow comrades when they are called upon. Whether it be to help with a war within a roleplay or a raid. One can escape helping a fellow member only by providing a reason which would contain information proving that the nation either is not in a capable position to provide support.
Article II
By joining the Order nations and regions allow other members to establish trade routes with them, thus strengthening the economies of all members and allowing for a better flow of capital and merchandise. In order for trade routes with a nation to be closed the nation must provide a legitimate reason.
Article III
Every member nation that has profitable intel concerning a enemy of the Order is obligated to inform government members. Not giving up information is considered treason and is dealt with a immediate ejection from the Order and further prosecutions deemed by the members of the government.
Article IV
The government can only be elected through free elections held every six months. The Founder is obligated to hold the elections every six months, unless the Order is in a critical situation in which case the term of the government can be expanded for an additional month. The critical situation would consider that the Order is in a full out war with a formidable enemy, is in the middle of a summit or similar. If the a member feels that a government member is corrupted and/or is not doing his/her job then he/she must make a petition and gather at signatures of at least 35% of the Order and send it to the Founder, immediately after which the government member will be removed from his/her seat and a new member will be assigned.
Article V
The position of Founder can not be voted for and the Founder can not be removed from power. The role of the Founder is to administrate the government and make sure everyone is doing their job, hold elections and accept suggestions and petitions as well as to participate and vote in governmental affairs. Summits must be held every month and are hosted by either a government member or the Founder.
Article VI
The Raiding Force of the Order is under the direct command of the Marshal of Defense who is assisted by the Marshal of Foreign Affairs. Neither can declare a war or end it on their own. For such actions to take place the whole government, which represents the members, must take a vote. The Marshals of Defense and Foreign Affairs are there simply to navigate and administrate the RFO and are strictly forbidden from taking serious actions without consulting the rest of the government.
Article VII
There must always be at least one roleplay active on the board of the Order, as to keep the roleplaying community of the Order active. This is the responsibility of the Marshal of Roleplay, who must be a quality and experienced RPer in order to qualify for the position.
Article VIII
All trading and economic deals between members are administrated by the Marshal of Economy, who's main goal is to maintain a strong and steady economy of the collective union and look for new ways to improve and strengthen it. The Marshal of Economy must also look for potential business partners for the Order who would be interest in investing in member nations and/or regions.
Article IX
Every region must send a delegate which will represent them in case of a summit or election. However a member nation of a member region can request that it be treated individually and thus it can also participate in summits and elections.
Founding Regions:
Madrigal
New Romalia
Member Regions:
Alliance of Nations
Slavya
Member Nations:
Bolkania
Abasha