The Dourian Embassy wrote:I don't care how hard it is, if you create a mechanic with room for abuse it will be abused. That is how online games work.
If you create a play strategy in an online game that involves a massive amount of effort for very little reward relative to all other strategies, it will not be used. The smart players realize what works and what doesn't. The rest just don't succeed. This is why invaders are not attacking regions with founders.
The difficulty does matter, because it means there are already mechanisms to prevent this in place: The long, hard, numerous barriers to passing a WA resolution, compounded with opposition from a part of the playerbase that does know what such an invader is trying to do and does have the power and will to stop them. And that's not mentioning the whole timing thing, the inevitable unendorsement campaign on the proposal, and so forth. There are great heaping piles of countermeasures already in place that stop this sort of thing. There isn't a need for a new countermeasure, particularly one that makes massive changes in the workings of the game, to allay fears of something that's just not a realistic possibility.