Game mechanics does not reflect roleplay.
Unless you roleplay it that it does...
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by Philimbesi » Mon May 23, 2011 12:08 pm
Game mechanics does not reflect roleplay.
by Cool Egg Sandwich » Mon May 23, 2011 12:37 pm
by Glen-Rhodes » Mon May 23, 2011 1:36 pm
by Philimbesi » Mon May 23, 2011 1:47 pm
your roleplay will be unrealistic and inherently low-quality
by Glen-Rhodes » Mon May 23, 2011 4:12 pm
Philimbesi wrote:your roleplay will be unrealistic and inherently low-quality
My apologies, I forgot I was addressing the roleplay police.
by Ardchoille » Mon May 23, 2011 10:13 pm
by Retired WerePenguins » Tue May 24, 2011 11:52 am
Glen-Rhodes wrote:Game mechanics does not reflect roleplay.
by Glen-Rhodes » Tue May 24, 2011 12:07 pm
Retired WerePenguins wrote:Seriously, half of the mod work is to make sure that text matches category ... making at least the resolution somewhat match the category stat wank.
by Bears Armed Mission » Wed May 25, 2011 12:10 pm
Retired WerePenguins wrote:OOC: I'll matain this simple statement until I die. If you are "role playing" in a game but not using the stats of that game, you might as well play a game of magical tea party.
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