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by Naivetry
Thu Nov 01, 2018 5:39 am
 
Forum: Zombie Emergency Command Center
Topic: Stock up on weapons, grab your medkits, it's zombie time!
Replies: 96
Views: 4091

Will there be a Z-Day next year? Read the news report. I would think so. I don't read the news post as much different from the usual, "Welp, 80% of the world perished in horrific fashion, but that's over and done with now!" announcement that Max usually sends. And there had better be anot...
by Naivetry
Wed Oct 31, 2018 11:10 pm
 
Forum: Zombie Emergency Command Center
Topic: Stock up on weapons, grab your medkits, it's zombie time!
Replies: 96
Views: 4091

To be mildy fair, we were behind a password for the first 20 hours or so, and only dropped after we got our own region under control. No password whatsoever is something to maybe think about for next year though... Hm... it'd be nice to be able to track that, too. Scrolling through your RMB, I noti...
by Naivetry
Wed Oct 31, 2018 10:41 pm
 
Forum: Zombie Emergency Command Center
Topic: Stock up on weapons, grab your medkits, it's zombie time!
Replies: 96
Views: 4091

I'm not sure if it's even possible to enforce this, but Forest is going to get screwed out of the Most Survivors + No Quarantine trophy because another region (Equilism) resorted to questionable practices with the use of puppets and surging them in from hidden regions at the last second. I know pup...
by Naivetry
Tue Jan 17, 2017 4:11 pm
 
Forum: Technical
Topic: Dispatch formatting
Replies: 5
Views: 485

[violet] wrote:Ooh, pretty.

Unfortunately both of these issues aren't possible to fix (easily) without breaking a lot of existing dispatches, as I discovered last month.

Aw, sadness. I guess my OCD will have to look the other way. :P Thanks for the response!
by Naivetry
Tue Jan 17, 2017 4:06 pm
 
Forum: Technical
Topic: A change to Influence
Replies: 40
Views: 1558

I can't imagine a less productive debate than doing this with you, Naivetry. Nothing matters apparently. I'm not sure what gives you the impression that I think nothing matters. I think democratic principles are lovely, and when I was active in the game I would never have worked for a region that d...
by Naivetry
Mon Jan 16, 2017 10:32 am
 
Forum: Technical
Topic: Dispatch formatting
Replies: 5
Views: 485

Dispatch formatting

Pardon my OCD, but I just finished my first formatting-intensive dispatch , and noticed a couple of super minor things that it would be nice to have fixed. I'm running Chrome on Windows, if that makes a difference. 1) Putting an alignment tag inside a table moves the text closer to the bottom of the...
by Naivetry
Mon Jan 16, 2017 12:23 am
 
Forum: Technical
Topic: A change to Influence
Replies: 40
Views: 1558

I suggested that Influence be removed only from the GCRs and be replaced with a static formula that limits the number of nations that a Delegate can eject in one update period (for example 20% of the pre-update population). If we're brainstorming, I'd be very interested hearing what people think ab...
by Naivetry
Fri Jan 13, 2017 11:19 pm
 
Forum: Technical
Topic: A change to Influence
Replies: 40
Views: 1558

*peeks into Technical and can't resist thread* If you think long-serving Delegates are an issue, then you should start electing your Delegates and introducing term limits. From the political metagaming perspective... nah. Manufacturing elections denies coded reality. Power in the GCRs (TRR excepted)...
by Naivetry
Fri Nov 04, 2016 7:16 pm
 
Forum: Technical
Topic: Badges for zombie event?
Replies: 0
Views: 110

Badges for zombie event?

So I promised Equilism I'd hand out awards after Z-Day this year. In working on designs for those awards, I came up with some in the style of badges. And then it occurred to me: NS tracks the number of superweapons we send; could we get that added as a badge for nations that participate from year to...
by Naivetry
Thu Mar 12, 2015 10:07 pm
 
Forum: Gameplay
Topic: Why isn't my influence going up?
Replies: 11
Views: 512

You're confusing your "influence" and your "influence rank". Your influence IS increasing, probably pretty rapidly. What's not increasing is your relative influence compared to your regionmates. That's what controls the "Minnow" to "Hermit" designation. This....
by Naivetry
Mon Nov 17, 2014 4:07 pm
 
Forum: Gameplay
Topic: Latin motto clinic
Replies: 2538
Views: 113607

Well, the Latin participle system is definitely a far cry from what is postulated to have existed in the past, as I now realized after some preliminary reading. It does not have the middle participles characteristic of IE languages, as Grk. -men- and Sanskr. -mana- , or the perfect active participl...
by Naivetry
Sat Nov 15, 2014 7:48 pm
 
Forum: Gameplay
Topic: Latin motto clinic
Replies: 2538
Views: 113607

I'm not aware of Latin having any sort of parallel construction to that. Latin would just say something like propter hostes in urbem intrantes, Socrates fugit (because of the enemies entering into the city, Socrates flees) or hostibus in urbem ingressis, Socrates fugit (with the enemies having ente...
by Naivetry
Thu Nov 13, 2014 11:34 am
 
Forum: Gameplay
Topic: Latin motto clinic
Replies: 2538
Views: 113607

Themiclesia wrote:I was referring to the articular infinitive.

*nods* That's what I think would require a form of sum for clarity.
by Naivetry
Thu Nov 13, 2014 12:43 am
 
Forum: Gameplay
Topic: Latin motto clinic
Replies: 2538
Views: 113607

Couldn't this be alternatively construed as "it is science to conquer shadows"? Not in the modern sense of "science" as a discipline distinct from the humanities or the arts. Scientia in classical Latin is more like... 'know-how'. Also, despite how often forms of sum are omitted...
by Naivetry
Wed Nov 12, 2014 7:07 pm
 
Forum: Gameplay
Topic: Region Directory
Replies: 101
Views: 7540

:D Yay.

I'll update the links in the How to Build a Region thread to point here.
by Naivetry
Wed Nov 12, 2014 4:40 pm
 
Forum: Gameplay
Topic: How to Build a Region
Replies: 206
Views: 189160

I feel like the telegram delivery queue could be explained less vaguely, but I'm not sure exactly how you might word it that wouldn't confuse newer nations. Part of that was my confusion over exactly what is happening, combined with a desire not to state things that might become out of date as the ...
by Naivetry
Sun Nov 09, 2014 11:58 pm
 
Forum: Gameplay
Topic: How to Build a Region
Replies: 206
Views: 189160

I have just posted a major and long overdue revision to the first four posts. The need to rewrite and reorganize the original material led me to start drafting a section on interregional politics for the first time, as well - but I'm aware that that information may not be helpful to everyone. I woul...
by Naivetry
Sat Nov 08, 2014 10:45 pm
 
Forum: Technical
Topic: A New Method of Protecting Regions
Replies: 14
Views: 648

Could we not extend the Liberation function to this as well? I suppose we could. But a better question might be whether non-military regions actually would gain any safety from this method. Most Delegates who are not a part of the R/D world will not have a good way of knowing whether a given nation...
by Naivetry
Sat Nov 08, 2014 10:08 pm
 
Forum: Technical
Topic: A New Method of Protecting Regions
Replies: 14
Views: 648

But you must be aware: This does the same thing as regional passwords. A raider dominated region that has a password on it is good as gone regardless of the entry of this method. However, this allows the final measure of security for Foundered/secure WA delegate regions that they have been looking ...
by Naivetry
Mon Aug 18, 2014 6:18 am
 
Forum: Gameplay
Topic: Latin motto clinic
Replies: 2538
Views: 113607

Venatorium wrote:"Chosen by God, guided by the fasces"


Electi a Deo, directi fascibus.

(For plural people, there.)
by Naivetry
Mon Aug 18, 2014 5:59 am
 
Forum: Gameplay
Topic: Defenders Create Supreme Intelligence
Replies: 57
Views: 2294

Why us defenderdom so weak and dysfunctional currently? Cannibalism. Raiders have done a much better job lately of not killing and eating their own. And the rhetoric game. Raiders can just say "it's fun!" and call it a day. Defenders lack a consistent message and rationale for what they d...
by Naivetry
Mon Aug 18, 2014 5:10 am
 
Forum: Gameplay
Topic: Latin motto clinic
Replies: 2538
Views: 113607

Please translate: "Region first, Self second" to latin. Thanks in advance. Hm. This depends on the meaning you want to convey. If it's something like "Put your region first and yourself after," I might say something like this: Regionem antepone tibi. That would be speaking to on...
by Naivetry
Mon Aug 18, 2014 2:18 am
 
Forum: Gameplay
Topic: Complete Guide to Military Gameplay
Replies: 119
Views: 184842

I logged on in my semi-annual guilt-trip re: not updating old stickies, and found this! Very informative thread. You've covered a lot of the raiding tactics I was too much of a defender to want to spread around. :P And raiding since the API started including the regional update order is something th...
by Naivetry
Sun Apr 07, 2013 9:50 pm
 
Forum: Gameplay
Topic: Onward and Upward
Replies: 151
Views: 6050

Take care, Uni. Bring even half of the commitment and drive to RL that you brought here, and the world will sit up and take notice. :) Best of luck!
by Naivetry
Thu Apr 04, 2013 8:38 pm
 
Forum: WA Archives
Topic: [Defeated] Commend Versutian Federation
Replies: 258
Views: 7432

I'm satisfied with VF's explanation that this isn't a self-commendation... or didn't start as one. And while it may be a little gauche to strategize about how to win one's own Commendation, it's also an understandable response, especially for a group that hasn't been playing long enough to know to b...
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