by Cormactopia II » Fri Sep 30, 2016 6:35 pm
by Trotterdam » Fri Sep 30, 2016 6:45 pm
by McMasterdonia » Fri Sep 30, 2016 6:49 pm
by Scardino » Fri Sep 30, 2016 6:51 pm
by Cormactopia II » Fri Sep 30, 2016 7:14 pm
Trotterdam wrote:How would this help anyone except the sinkers? (A group that, I note, you happen to be part of.)
McMasterdonia wrote:<snip>
Scardino wrote:Playing devil's advocate a bit, here. This would clearly benefit the so-called sinkers and probably benefit new players but what unintended consequences might this have? Feeders might become somewhat more volatile.
Scardino wrote:Telegram recruiting efforts would have to be spread out more.
Scardino wrote:WA voting power would theoretically become more balanced, with political jockeying becoming increasingly effective. Is that sort of vote wrangling culture desirable? I'm sure there are others but the bourbon is flowing freely tonight.
by Miporin » Fri Sep 30, 2016 8:20 pm
by Cormactopia II » Fri Sep 30, 2016 8:28 pm
Miporin wrote:I look forward to the Warzones booming in population
Cormactopia II wrote:I propose that all of the GCRs (not including Warzones) receive both spawning and respawning nations.
by Trotterdam » Fri Sep 30, 2016 8:55 pm
If you happen to be one of the additional four, sure. Otherwise, there's still just as much not-us power you have to go up against, even if it's spread out more.Cormactopia II wrote:But isn't it better, in terms of political dynamics, to have nine very powerful regions than to have five superpowers, or one super-duper-power?
All practical effects aside, it seems like a bad idea to me to suggest to new players that they're rejects as soon as they've made their nation.Cormactopia II wrote:I should add that I think this change should also apply to The Rejected Realms, since that wasn't clear in the OP.
by Cormactopia II » Fri Sep 30, 2016 10:35 pm
Trotterdam wrote:If you happen to be one of the additional four, sure. Otherwise, there's still just as much not-us power you have to go up against, even if it's spread out more.Cormactopia II wrote:But isn't it better, in terms of political dynamics, to have nine very powerful regions than to have five superpowers, or one super-duper-power?
by Luna Amore » Fri Sep 30, 2016 11:01 pm
by Enfaru » Sat Oct 01, 2016 12:52 am
by Imperium Anglorum » Sat Oct 01, 2016 2:13 am
Luna Amore wrote:On the surface this always seems like a good idea to me until I realize that the odds of a RNG correctly throwing a new nation into either
a) an active region
or
b) a region they like
is near impossible.
The feeders serve as good tutorial starting ground. You can spawn and be noticed when you want to be noticed due to the size and fluidity of the population. This as opposed to being dropped in a dead region (the vast majority are) or a hostile region; both options which would likely discourage a new player from sticking around.
by Flanderlion » Sat Oct 01, 2016 2:34 am
by Luna Amore » Sat Oct 01, 2016 2:48 am
Imperium Anglorum wrote:Luna Amore wrote:On the surface this always seems like a good idea to me until I realize that the odds of a RNG correctly throwing a new nation into either
a) an active region
or
b) a region they like
is near impossible.
The feeders serve as good tutorial starting ground. You can spawn and be noticed when you want to be noticed due to the size and fluidity of the population. This as opposed to being dropped in a dead region (the vast majority are) or a hostile region; both options which would likely discourage a new player from sticking around.
I don't think he's proposing that nations be spawned (i.e. created and resurrected) in any region. He's just proposing that nations be spawned in all the Feeders and Sinkers.
by Cormactopia II » Sat Oct 01, 2016 3:34 am
Flanderlion wrote:Would this not remove the uniqueness of the Feeders and Sinkers? TRR would still be unique because it receives ejected nations either way (it deserves the Catcher tag, not having the Sinker one as the functions are so different to the Sinkers), but it seems more like a way to get more nations for sinkers at the expense of what makes the regions themselves special. The only reason the population is so high is due to the coincidence of both an Imgur and Reddit wave within hours.
Flanderlion wrote:Splitting the new nations between 5 regions or 8/9 with refounded nations in the same pool would not make a significant difference to the stability/numbers of the Feeders. Boosting the endorsement counts in Sinkers also would increase stability rather than decrease it - which I thought was part of the goal of having influence decay (which is kind of a cool mechanic, means that a long term nation doesn't need to worry about it decreasing their influence, as the influence would expire anyway).
Flanderlion wrote:Voting blocs wise, we could say the same about any region with a high endorsement count. Should we break them up or hinder their recruitment because they do a good job? TNP despite IC differences does a good job of retaining their WA's, and why should they be punished for it? Nationstates has always been a game that revolves around the GCRs, with UCRs as interesting diversions.
by Luxdonia » Sat Oct 01, 2016 4:04 am
by Sedgistan » Sat Oct 01, 2016 4:28 am
by Klaus Devestatorie » Sat Oct 01, 2016 4:54 am
by Flanderlion » Sat Oct 01, 2016 4:59 am
Cormactopia II wrote:Flanderlion wrote:Would this not remove the uniqueness of the Feeders and Sinkers? TRR would still be unique because it receives ejected nations either way (it deserves the Catcher tag, not having the Sinker one as the functions are so different to the Sinkers), but it seems more like a way to get more nations for sinkers at the expense of what makes the regions themselves special. The only reason the population is so high is due to the coincidence of both an Imgur and Reddit wave within hours.
While this sounds like a nice thought, as a Sinkerite who has spent the bulk of my gameplay in a Sinker, let me be blunt: There is nothing special about the Sinkers as a class of regions. There may be something special about each individual Sinker, but it has nothing to do with it being a Sinker. Most of the nations that respawn in Sinkers never get active in the Sinker community. While you can also say that's true of the Feeders, with some validity, there are nonetheless many more newly created nations that become active in Feeder communities than there are respawned nations that become active in Sinker communities.
Players who revive their nations are more likely than not to revive them and either move them immediately to an intended destination -- e.g., their previous region -- or to just let them sit and never log in again. Some answer issues and keep their nations alive exclusively for that purpose. Few get involved. That's the reality of the Sinkers and it's true of all three. The community of Osiris is almost entirely comprised of existing gameplayers that came from elsewhere in NationStates, not from respawning in Osiris, and that is also true of the communities of Lazarus and Balder.
Personally, as a Sinkerite, I would rather the Sinkers lose some of their relatively meaningless uniqueness if it would improve the overall political dynamics of the game.
Cormactopia II wrote:Flanderlion wrote:Splitting the new nations between 5 regions or 8/9 with refounded nations in the same pool would not make a significant difference to the stability/numbers of the Feeders. Boosting the endorsement counts in Sinkers also would increase stability rather than decrease it - which I thought was part of the goal of having influence decay (which is kind of a cool mechanic, means that a long term nation doesn't need to worry about it decreasing their influence, as the influence would expire anyway).
The goal of influence decay was to make all of the GCRs more dynamic and competitive, not just the Sinkers. This has failed in the Feeders, at the expense of the Sinkers to a great degree.
Cormactopia II wrote:Flanderlion wrote:Voting blocs wise, we could say the same about any region with a high endorsement count. Should we break them up or hinder their recruitment because they do a good job? TNP despite IC differences does a good job of retaining their WA's, and why should they be punished for it? Nationstates has always been a game that revolves around the GCRs, with UCRs as interesting diversions.
The difference is that the Feeders don't receive their population from any effort, they receive nations as a built-in advantage. That's always going to be the case, but this advantage has become so oversized that it has now created an imbalance that is making the Feeders the only regions really relevant to gameplay, particularly in regard to the WA. That is having a negative impact on both the Sinkers and user-created regions.
Cormactopia II wrote:You're simply wrong that NationStates has always been a game that has revolved around GCRs. There have been years long stretches in which GCRs were not terribly relevant to gameplay. I'm not saying we should make Feeders irrelevant, but certainly there should be more of a balance, or what is even the point of user-created regions? Or the Sinkers? All regions should be able to participate in all aspects of NationStates in a meaningful, relevant way. The game should not revolve almost entirely around five regions with built-in advantages that are allowing them to dominate the game. When game mechanics create a situation in which there is an imbalance in favor of raiders or defenders at the expense of the other, or at the expense of natives, admins try to correct the imbalance. The same should happen here.
by Ever-Wandering Souls » Sat Oct 01, 2016 11:14 am
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Ever-Wandering Souls » Sat Oct 01, 2016 11:21 am
Flanderlion wrote:Sedge's: Seems ripe for abuse - also if regions like NE or the Internationale, or raider regions/defender regions etc. qualify, will new nations be able to be founded in regions like those? I'm against, so far, as I have been every time I've seen the idea. If a region gets new nations founded in their region - they should lose both Founder powers permanently, and have GCR type influence. And having 80 updaters being able to take the region sounds far to small imo. as Ava was suggesting.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by General Knot » Sat Oct 01, 2016 12:55 pm
Sedgistan wrote:The idea I like, which we've tossed around behind the scenes for a while now, is having some new nations founded in certain UCRs. This would have to be an opt-in thing, and with certain requirement (e.g. minimum size, no password). It should be possible to tweak the percentages to get feeders down to an optimum size, while rewarding active UCRs with a small population boost.
by Wordy » Sat Oct 01, 2016 5:12 pm
RiderSyl wrote:
The ends justifies the meanies.
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