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Star Wars RP Interest Thread: Old Republic Era

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The Rebel Alliances
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Star Wars RP Interest Thread: Old Republic Era

Postby The Rebel Alliances » Tue Aug 30, 2016 10:34 am

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Alright, so the title says it all. A quick skim through has seemed to reveal that there are no major SW threads happening, at least that I found. I am trying to gauge and see just how much interest there is for a RP set in that Galaxy far, far away. If interest seems to be high enough, a RP will follow in the next couple days. If this gains a lot of traction quickly, you could see an IC tonight. When it comes to Star Wars, my own hype gauge can fill up quickly.

Well, let's get started.

I do not as of yet have a strict blue print for a plot. I am considering strongly making this a sandbox style RP, that seems to work for longevity. And allows a lot of freedom to move in a vast setting like the Star Wars galaxy. For the setting itself, while I do like the settings built in the films, namely the Clone Wars Era and Galactic Civil War and more recently the First Order and Resistance. The Old Republic, more specifically the time of the Cold War has much more to offer in variety.

It was a very colorful and diverse galaxy. You had the Republic, Jedi Order, Sith Empire, Hutt Space ect. Almost resembling a old west type setting with everything from Jedi Knights, Sith Warriors, Bounty Hunters, smugglers, soldiers and spies and so much more potential for very diverse character creation. A fragile peace with conflict boiling just beneath the surface and there should be little issue keeping story going with so much to do when combined with the freedom of a sandbox.

Want to be a Jedi Knight on a crusade? Sure. A conflicted bounty hunter just trying to get by in a chaotic galaxy? Cool. A ruthless Sith warlord scheming for dominion? You do you, whatever you choose to do.

Now, there will be some far reaching plot events that can and will influence the overall direction of the RP, but they will by no means be mandatory. I want to help provide a experience that allows everyone to have fun without no one feeling forced or having something expected of him.

Now, that is not to say there will not be 'any' restrictions. But most will be centered on what characters are allowed. While I love to accept any and everyone, I am nice like that. And I want to give maximum freedom and in story and character design. There has to be some guidelines. Namely, the basics such as no all powerful uber lords of the force. Or characters who secretly control he galaxy or something along those lines, most is common sense but I do want a somewhat 'grounded' Star Wars RP. As in while I like freedom to create who you want, some understanding of realism is appreciated.

Such as a 25 year old Jedi Knight will most likely not be able to be a absolute master in all light saber forms and force abilities. Or, a smuggler won't likely have a ship that can blast holes through hostile fleets. I want a sense of balance between characters that way no one feels so overpowered or simply outclassed by others. I suppose all I am saying is be reasonable. If you want to RP as a inexperienced padawan then feel free to help him learn the ways of the force. Or a experienced Sith Lord who has gained much knowledge in the Dark side it is more likely he will be quite old as a result and perhaps he has low stamina. Everyone should have some form of weakness.

Well, I feel like I am rambling on and I need to draw this opening to a close. But in short, if you are reading this I hope you are as eager as I am to make a great Star Wars RP and help me to build a great experience with this. I am open to co-ops if you feel like you are up for it to. I work 40 to 50 hours a week and at night, so when I am in my work week, I am not always available daily.

That being said, let's have some fun and may the Force be with you! :)
Last edited by The Rebel Alliances on Tue Aug 30, 2016 11:07 am, edited 1 time in total.
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The Shadow Republik
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Postby The Shadow Republik » Tue Aug 30, 2016 10:40 am

This seems like it could go somewhere could I be a dark Jedi bounty hunter?
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The Rebel Alliances
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Postby The Rebel Alliances » Tue Aug 30, 2016 10:44 am

Of course Shadow, I want to allow players to create just about what they can imagine. As long as it is put together well and grounded, I don't mind almost anything.
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Altegonnia
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Postby Altegonnia » Tue Aug 30, 2016 11:37 am

Consider me on board. The old republic is my favorite era of Star Wars history. I am a totally nerd about the period. Would we be able to play one of the twelve members of the dark council?

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The Rebel Alliances
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Postby The Rebel Alliances » Tue Aug 30, 2016 11:43 am

Altegonnia wrote:Consider me on board. The old republic is my favorite era of Star Wars history. I am a totally nerd about the period. Would we be able to play one of the twelve members of the dark council?


That may be too much influence. Perhaps they can be guided as secondary characters of Co-Ops to guide the overreaching story but likewise I would rather not have players control the Dark or Jedi Councils.
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Altegonnia
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Postby Altegonnia » Tue Aug 30, 2016 12:13 pm

The Rebel Alliances wrote:
Altegonnia wrote:Consider me on board. The old republic is my favorite era of Star Wars history. I am a totally nerd about the period. Would we be able to play one of the twelve members of the dark council?


That may be too much influence. Perhaps they can be guided as secondary characters of Co-Ops to guide the overreaching story but likewise I would rather not have players control the Dark or Jedi Councils.

Got it that's fine. Was just probing how far up the chain of command my Sith could be

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Postby New Neros » Tue Aug 30, 2016 4:14 pm

I am the hype.
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Postby New Rob Halfordia » Tue Aug 30, 2016 4:15 pm

I'm ready
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Pacific Brotherhood of Steel
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Postby Pacific Brotherhood of Steel » Tue Aug 30, 2016 5:06 pm

My friend has an Old Republic RP in the making based on on a sandbox that is a mixture of character and faction RP. A whole number system and everything with it. Just trying to smooth everything out. If you're interested we could work together and what not.

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The Rebel Alliances
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Postby The Rebel Alliances » Tue Aug 30, 2016 8:53 pm

Pacific Brotherhood of Steel wrote:My friend has an Old Republic RP in the making based on on a sandbox that is a mixture of character and faction RP. A whole number system and everything with it. Just trying to smooth everything out. If you're interested we could work together and what not.


Does he have a interest or OOC thread? Two major RPs in the same setting can make both slow. I will take a look at what your friend has put together and if I like what I see we can do a merger, otherwise I will establish something different.
My RP Nation is the Islamic Republic of Alamon

The Starlight wrote:Rebel Force: Noun - A strange power associated with street-level characters who are the weakest, yet most powerful of all.

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Pacific Brotherhood of Steel
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Postby Pacific Brotherhood of Steel » Tue Aug 30, 2016 9:00 pm

The Rebel Alliances wrote:
Pacific Brotherhood of Steel wrote:My friend has an Old Republic RP in the making based on on a sandbox that is a mixture of character and faction RP. A whole number system and everything with it. Just trying to smooth everything out. If you're interested we could work together and what not.


Does he have a interest or OOC thread? Two major RPs in the same setting can make both slow. I will take a look at what your friend has put together and if I like what I see we can do a merger, otherwise I will establish something different.

No. We're putting the finishing touches on the systems so it isn't up. But once it is done, by the end of the week, we plan on putting it up.

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New Neros
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Postby New Neros » Tue Aug 30, 2016 9:46 pm

Pacific Brotherhood of Steel wrote:
The Rebel Alliances wrote:
Does he have a interest or OOC thread? Two major RPs in the same setting can make both slow. I will take a look at what your friend has put together and if I like what I see we can do a merger, otherwise I will establish something different.

No. We're putting the finishing touches on the systems so it isn't up. But once it is done, by the end of the week, we plan on putting it up.

That a threat, boi?
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Pacific Brotherhood of Steel
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Postby Pacific Brotherhood of Steel » Wed Aug 31, 2016 4:52 am

New Neros wrote:
Pacific Brotherhood of Steel wrote:No. We're putting the finishing touches on the systems so it isn't up. But once it is done, by the end of the week, we plan on putting it up.

That a threat, boi?

Yes. 1v1 irl.

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Kaidou
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Postby Kaidou » Wed Aug 31, 2016 5:20 am

Looks cool; will factions be available for play, or is this mainly a character RP?

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Sulania
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Postby Sulania » Wed Aug 31, 2016 5:49 am

Why not.

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Postby The Flutterlands » Wed Aug 31, 2016 8:37 am

Sounds cool. I'd like to play as a sith again, having played in a Star Wars Rp before.
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Postby Silverakia » Wed Aug 31, 2016 8:40 am

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Postby Pantorrum » Wed Aug 31, 2016 8:40 am

I am interested. I was very sad when the last Old Republic RP I was in went under, so I am geared up for a new one
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Postby Wamzu » Wed Aug 31, 2016 8:41 am

I'd like to tag this with interest, but please forgive me if my writing is not on par with anyone's expectations, I'm fairly new with NationStates

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Postby Camicon » Wed Aug 31, 2016 9:03 am

Pacific Brotherhood of Steel wrote:
The Rebel Alliances wrote:
Does he have a interest or OOC thread? Two major RPs in the same setting can make both slow. I will take a look at what your friend has put together and if I like what I see we can do a merger, otherwise I will establish something different.

No. We're putting the finishing touches on the systems so it isn't up. But once it is done, by the end of the week, we plan on putting it up.

I'd be interested in a Star Wars RP, but this talk of "systems" is tingling my RP senses. What kind of "systems" do you plan to implement.
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The Rebel Alliances
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Postby The Rebel Alliances » Wed Aug 31, 2016 11:12 am

Camicon wrote:
Pacific Brotherhood of Steel wrote:No. We're putting the finishing touches on the systems so it isn't up. But once it is done, by the end of the week, we plan on putting it up.

I'd be interested in a Star Wars RP, but this talk of "systems" is tingling my RP senses. What kind of "systems" do you plan to implement.

It seems to be a skill and faction point allocation system if I am understanding it correctly. More or less using faction game mechanics to create characters and factions.

I am currently discussing the idea of merging the two efforts to make an RP with a prospective Co-Op. But I will state now I dislike faction and point RP mechanics.

My own plan is to use a more relaxed approach for characters and factions alike, as both will be allowed. Factions will more or less be treated as characters. As long as the capability, history and other criteria ect is filled out I wont bother a player to spend points so everyone knows exactly how many Cruisers it has. In other words, I am more inclined to place a lot of trust in players to weave their own story without hijacking the RP more or less, and will only step in when absolutely necessary. I will try to ensure that applications are thoroughly reviewed before acceptance so that the potential for god modding and hijacking becomes less likely later.

A rough example of a character app from what I have imagined right now is something like this.

App
Name: John Doe
Species: Human
Age: 26
Allegiance: Jedi Order
Rank: (Important, dictates levels of skill in categories selected by the player, however not by use of points) Example: Knight
Bio: Insert Story
Force Sensative: (Either Yes or No)
Primary Weapon: (Detailed Description of primary weapon, in this case, the lightsaber.)
Secondary Weapon: (Description of other weapons, can be more than one)
Skills: (Important, players detail what abilities a character possesses and their level of skill in it. Either trained, skilled, advanced or master level)
RP Sample:(To help ensure quality among the role players, essential because I am placing a lot of freedom and trust in character development)

The biggest difference between my concept for the creation process for the RP and the one Steel has in the making is the difference between the skill point or faction style approach compared to general detail and description of levels of skill. If I am incorrect here, I am open to Steel correcting me but I think I have the general grasp of it.

For what I have planned, a proposed character will be limited just slightly by the level of experience the example character can reasonably be expected to have based off his bio, rank, age ect. And upon entering the RP these can be altered through story telling. And you would be free to create a character severely limited in skill or experience like a Padawan or a moderate level such as a Knight or a experienced level such as a Master. Of course, the character can be something other than a force user, and non Jedi or Sith characters can even be Force Sensative, meaning they can be trained in the RP, but won't start out in the beginning as skilled in the ways of the force. Example a Merc character can be a force sensitive, and will have the potential to train with it in the IC, but will not be able to do much with the force at the start.

Hopefully this helps in informing everyone what the basic concept of entering the RP with a character will look like, the basic concept will not change much for factions.
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The first Galactic Republic
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Postby The first Galactic Republic » Wed Aug 31, 2016 11:30 am

Pacific Brotherhood of Steel wrote:
The Rebel Alliances wrote:
Does he have a interest or OOC thread? Two major RPs in the same setting can make both slow. I will take a look at what your friend has put together and if I like what I see we can do a merger, otherwise I will establish something different.

No. We're putting the finishing touches on the systems so it isn't up. But once it is done, by the end of the week, we plan on putting it up.

Is this what you mentioned to me?

I for one love systems.
Last edited by The first Galactic Republic on Wed Aug 31, 2016 11:30 am, edited 1 time in total.
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Pacific Brotherhood of Steel
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Postby Pacific Brotherhood of Steel » Wed Aug 31, 2016 11:56 am

The first Galactic Republic wrote:
Pacific Brotherhood of Steel wrote:No. We're putting the finishing touches on the systems so it isn't up. But once it is done, by the end of the week, we plan on putting it up.

Is this what you mentioned to me?

I for one love systems.

Yes. I can paste what I have told Rebel about the systems if everybody wants me to. And if everyone is against them then we'll do something else. If everyone is for it then we'll do that.

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Camicon
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Postby Camicon » Wed Aug 31, 2016 12:05 pm

The Rebel Alliances wrote:
Camicon wrote:I'd be interested in a Star Wars RP, but this talk of "systems" is tingling my RP senses. What kind of "systems" do you plan to implement.

It seems to be a skill and faction point allocation system if I am understanding it correctly. More or less using faction game mechanics to create characters and factions.

I am currently discussing the idea of merging the two efforts to make an RP with a prospective Co-Op. But I will state now I dislike faction and point RP mechanics.

My own plan is to use a more relaxed approach for characters and factions alike, as both will be allowed. Factions will more or less be treated as characters. As long as the capability, history and other criteria ect is filled out I wont bother a player to spend points so everyone knows exactly how many Cruisers it has. In other words, I am more inclined to place a lot of trust in players to weave their own story without hijacking the RP more or less, and will only step in when absolutely necessary. I will try to ensure that applications are thoroughly reviewed before acceptance so that the potential for god modding and hijacking becomes less likely later.
*snip*

Hmm... I also am not personally fond of faction RP's, particularly those that combine with a points system. I don't dislike points systems on principal, I find that they can work very well for character RP's to clearly define the roles, skills, and capabilities of PC's and NPC's alike; but, points system factions normally end up feeling like a number-wank session, rather than a roleplay. I like that stuff as well (the Civilization series is basically exactly that), but it's not nearly as much fun when it's text-based, and it's not what I come to NS for.
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The Rebel Alliances
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Postby The Rebel Alliances » Wed Aug 31, 2016 12:20 pm

Camicon wrote:
The Rebel Alliances wrote:It seems to be a skill and faction point allocation system if I am understanding it correctly. More or less using faction game mechanics to create characters and factions.

I am currently discussing the idea of merging the two efforts to make an RP with a prospective Co-Op. But I will state now I dislike faction and point RP mechanics.

My own plan is to use a more relaxed approach for characters and factions alike, as both will be allowed. Factions will more or less be treated as characters. As long as the capability, history and other criteria ect is filled out I wont bother a player to spend points so everyone knows exactly how many Cruisers it has. In other words, I am more inclined to place a lot of trust in players to weave their own story without hijacking the RP more or less, and will only step in when absolutely necessary. I will try to ensure that applications are thoroughly reviewed before acceptance so that the potential for god modding and hijacking becomes less likely later.
*snip*

Hmm... I also am not personally fond of faction RP's, particularly those that combine with a points system. I don't dislike points systems on principal, I find that they can work very well for character RP's to clearly define the roles, skills, and capabilities of PC's and NPC's alike; but, points system factions normally end up feeling like a number-wank session, rather than a roleplay. I like that stuff as well (the Civilization series is basically exactly that), but it's not nearly as much fun when it's text-based, and it's not what I come to NS for.

Essentially the same with me, point systems just are not much fun to me in a text based story telling setting. I have tried Mass Effect Factions several times and despite my love for the franchise I just cannot seem to get myself to enjoy the NS Factions games. Story is what I RP for and point systems do not seem necessary for that in my view.

But, let's wait and see the input from everyone else. I do not really want two RPs fighting for a limited pool of players.
My RP Nation is the Islamic Republic of Alamon

The Starlight wrote:Rebel Force: Noun - A strange power associated with street-level characters who are the weakest, yet most powerful of all.

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