by Oklahoman State » Mon Aug 29, 2016 12:01 pm
by Arkadacia » Mon Aug 29, 2016 12:03 pm
by Deeznutslandia » Mon Aug 29, 2016 12:04 pm
by Wolfenia » Mon Aug 29, 2016 12:06 pm
Oklahoman State wrote:assign nations to a default region or no region at all.
Oklahoman State wrote:no region at all.
by DAFT Universe » Mon Aug 29, 2016 12:07 pm
by Adevia-Ardvilla » Mon Aug 29, 2016 12:10 pm
by The Forsworn Knights » Mon Aug 29, 2016 12:10 pm
by Reploid Productions » Mon Aug 29, 2016 12:12 pm
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Twilight Imperium » Mon Aug 29, 2016 12:23 pm
by Oklahoman State » Mon Aug 29, 2016 12:28 pm
Twilight Imperium wrote:What about a region with no government, then? Or if that's impossible, a region with Admins (or admin puppets) as leadership that doesn't participate in Gameplay? Call it the "No Region". That would satisfy a lot of people, I think.
by Wickedly evil people » Mon Aug 29, 2016 12:31 pm
Oklahoman State wrote:I think it would be appropriate to no longer automatically assign new nations to pre-defined default regions.
I say this because it gives unnecessary power to the handful of regions that have it. I was recently banned and ejected from the West Pacific for my opinion on the whole echo debacle. This is not a QQ i got banned/ejected post, but it just seems to me that it is inappropriate to assign new nations to regions that have specific political bents or governments. It would make more sense to me, to assign nations to a default region or no region at all.
People can choose a region to join through their own efforts of discovery, or through the 100+ recruitment telegrams they receive. this system seems to merely benefit a handful of regions.
Just an idea, though.
by Oklahoman State » Mon Aug 29, 2016 12:34 pm
Wickedly evil people wrote:Oklahoman State wrote:I think it would be appropriate to no longer automatically assign new nations to pre-defined default regions.
I say this because it gives unnecessary power to the handful of regions that have it. I was recently banned and ejected from the West Pacific for my opinion on the whole echo debacle. This is not a QQ i got banned/ejected post, but it just seems to me that it is inappropriate to assign new nations to regions that have specific political bents or governments. It would make more sense to me, to assign nations to a default region or no region at all.
People can choose a region to join through their own efforts of discovery, or through the 100+ recruitment telegrams they receive. this system seems to merely benefit a handful of regions.
Just an idea, though.
What was the Echo debacle? Did I banject you?
(btw you're not getting off the banlist)
by Reploid Productions » Mon Aug 29, 2016 12:36 pm
Oklahoman State wrote:Twilight Imperium wrote:What about a region with no government, then? Or if that's impossible, a region with Admins (or admin puppets) as leadership that doesn't participate in Gameplay? Call it the "No Region". That would satisfy a lot of people, I think.
I agree. A default region that is politically neutral would be good.
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Oklahoman State » Mon Aug 29, 2016 12:41 pm
Reploid Productions wrote:Oklahoman State wrote:
I agree. A default region that is politically neutral would be good.
The thing is, no region will stay that way. You get people in a group, they will build things, just look at the players who insist despite the inherent risks to build regional communities on the sandbox that are the Warzones. A regional community of some variety will emerge, and there's no promise that it wouldn't wind up taking one gameplay stance or another. If you want to be isolated from Gameplay entirely, the mechanic to do so exists: you create a region for yourself, set the delegate non-executive, and lock it with a password. I'm not seeing a good argument for why techie time should be diverted from other new projects to fix something that isn't broken.
by Twilight Imperium » Mon Aug 29, 2016 12:42 pm
Reploid Productions wrote:They will build things, just look at the players who insist despite the inherent risks to build regional communities on the sandbox that are the Warzones. A regional community of some variety will emerge, and there's no promise that it wouldn't wind up taking one gameplay stance or another. If you want to be isolated from Gameplay entirely, the mechanic to do so exists: you create a region for yourself, set the delegate non-executive, and lock it with a password. I'm not seeing a good argument for why techie time should be diverted from other new projects to fix something that isn't broken.
by Wickedly evil people » Mon Aug 29, 2016 1:16 pm
by Ethel mermania » Mon Aug 29, 2016 1:18 pm
by CoraSpia » Mon Aug 29, 2016 5:07 pm
Wickedly evil people wrote:TWP is politically neutral. Other than we ban all Trump nations on sight, fascist and Nazi themed nations too.
But if you use ((( ))) you'll get sent to be a BBQ tester in the Rejected Realms.
That explain your dilemma?
by Trotterdam » Mon Aug 29, 2016 5:58 pm
Twilight Imperium wrote:What about a region with no government, then? Or if that's impossible, a region with Admins (or admin puppets) as leadership that doesn't participate in Gameplay? Call it the "No Region". That would satisfy a lot of people, I think.
That's kind of the Rejected Realms. There's an executive delegate, but it's impossible to get banned from there, so there's not much the "leader" can do to you.Coraspia wrote:In response to the main idea, twilight Imperium's idea was pretty decent actually. You still get the regional community aspect which a password-protected region can't offer, yet you've no chance of any of the various political groups deciding that that region is a good place for their games.
by Oklahoman State » Mon Aug 29, 2016 6:03 pm
Trotterdam wrote:Twilight Imperium wrote:What about a region with no government, then? Or if that's impossible, a region with Admins (or admin puppets) as leadership that doesn't participate in Gameplay? Call it the "No Region". That would satisfy a lot of people, I think.That's kind of the Rejected Realms. There's an executive delegate, but it's impossible to get banned from there, so there's not much the "leader" can do to you.Coraspia wrote:In response to the main idea, twilight Imperium's idea was pretty decent actually. You still get the regional community aspect which a password-protected region can't offer, yet you've no chance of any of the various political groups deciding that that region is a good place for their games.
by Victorious Decepticons » Mon Aug 29, 2016 6:33 pm
Wickedly evil people wrote:TWP is politically neutral. Other than we ban all Trump nations on sight, fascist and Nazi themed nations too.
Newaswa wrote:What is the greatest threat to your nation?Vallermoore wrote:The Victorious Decepticons.Bluquse wrote:Imperialist, aggressive, and genociding aliens or interdimensional beings that would most likely slaughter or enslave us
rather than meet up to have a talk. :(TurtleShroom wrote:Also, like any sane, civilized nation, we always consider the Victorious Decepticons a clear, present, and obvious threat we must respect, honor, and leave alone in all circumstances. Always fear the Victorious Decepticons.
The Huskar Social Union wrote: ... massive empires of genocidal machines.
by Oklahoman State » Mon Aug 29, 2016 7:13 pm
by Lockdownn » Mon Aug 29, 2016 7:24 pm
Oklahoman State wrote:
Designated feeders should be completely politically neutral. Otherwise it is 'broken'. People shouldn't get banned from public 'feeder' regions designated by the mods/admins for their opinions. that's ridiculous in my opinion.
I don't think public feeder regions need to have political orientations or governments, anyway. Just removing the ability to eject/ban people from those regions would probably be enough. similar to rejected realms.
by Oklahoman State » Mon Aug 29, 2016 7:46 pm
Lockdownn wrote:Oklahoman State wrote:
Designated feeders should be completely politically neutral. Otherwise it is 'broken'. People shouldn't get banned from public 'feeder' regions designated by the mods/admins for their opinions. that's ridiculous in my opinion.
I don't think public feeder regions need to have political orientations or governments, anyway. Just removing the ability to eject/ban people from those regions would probably be enough. similar to rejected realms.
If you feel so strongly about this, why not hijack one of the feeders? Then you'd have the ability to do whatever you please.
The reason it isn't broken is the fact that those regions were made with the ability of people in the regions to govern as they please.
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