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[Discussion] - Remove default regions

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Oklahoman State
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[Discussion] - Remove default regions

Postby Oklahoman State » Mon Aug 29, 2016 12:01 pm

I think it would be appropriate to no longer automatically assign new nations to pre-defined default regions.

I say this because it gives unnecessary power to the handful of regions that have it. I was recently banned and ejected from the West Pacific for my opinion on the whole echo debacle. This is not a QQ i got banned/ejected post, but it just seems to me that it is inappropriate to assign new nations to regions that have specific political bents or governments. It would make more sense to me, to assign nations to a default region or no region at all.

People can choose a region to join through their own efforts of discovery, or through the 100+ recruitment telegrams they receive. this system seems to merely benefit a handful of regions.

Just an idea, though.

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Arkadacia
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Postby Arkadacia » Mon Aug 29, 2016 12:03 pm

Honestly, I'd just prefer a 'no region at all' option because I don't want to be involved with the gameplay side of NS in the slightest. That'd be something I could get behind.
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Deeznutslandia
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Postby Deeznutslandia » Mon Aug 29, 2016 12:04 pm

I agree down with the defaults! may they burn in the pits of my country's income tax hell.

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Wolfenia
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Postby Wolfenia » Mon Aug 29, 2016 12:06 pm

Oklahoman State wrote:assign nations to a default region or no region at all.

So, one massive politically biased region?

Oklahoman State wrote:no region at all.

Would that be a random system? One where a nation named "0986798" gets assigned to to say, martial arts dojo while another named "Flash_Funk" gets put into europeia?

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DAFT Universe
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Postby DAFT Universe » Mon Aug 29, 2016 12:07 pm

Being able to not have a region would be a good idea. There are so many regions out there passworded with only one nation in them and all they are doing is using names some people might want to use to create a proper region.

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Adevia-Ardvilla
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Postby Adevia-Ardvilla » Mon Aug 29, 2016 12:10 pm

No. They have been there since NS begun. To remove them now would mean a change in the game.

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The Forsworn Knights
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Postby The Forsworn Knights » Mon Aug 29, 2016 12:10 pm

It is a core mechanic that every nation must be in a region. The only nation that is not in a region is [Violet], which is not even an actual nation, but rather the Forum Account used By [Violet].
If you dont like the Pacific governments, then overthrow them. Since you cant do that however, I suppose you will have to put up with them. Cause they aint going anywhere.

As for your comments about making a default region, you are in fact describing the Pacific Regions.
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Postby Reploid Productions » Mon Aug 29, 2016 12:12 pm

This is unlikely to happen for a whole host of technical reasons. Nations must be in a region, it's a core part of how the game is organized and how the daily update is handled. New nations need to be placed in a region, and player-created regions may not want Random Joe Newbie spawning there. Likewise for nations that are revived from inactive status: they need to go somewhere, and their original region may or may not exist anymore. (And if a region was refounded, the new region probably doesn't want Random Joe Oldie respawning there unannounced.) When ejected from a region, a nation has to have a region to drop into, and player-created regions aren't going to want Region A's Random Joe Ejectus being foisted on them.

Rather than counting on enough/any player regions accepting these things at all times for the system to function, it's better to have specific game-created zones to handle these needs, thus feeders/sinkers/ejectors (well, singular ejector, as I don't think we're getting a Rejected Realms 2 anytime soon) exist and aren't likely going anywhere.
Last edited by Reploid Productions on Mon Aug 29, 2016 12:13 pm, edited 1 time in total.
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Twilight Imperium
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Postby Twilight Imperium » Mon Aug 29, 2016 12:23 pm

What about a region with no government, then? Or if that's impossible, a region with Admins (or admin puppets) as leadership that doesn't participate in Gameplay? Call it the "No Region". That would satisfy a lot of people, I think.

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Oklahoman State
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Postby Oklahoman State » Mon Aug 29, 2016 12:28 pm

Twilight Imperium wrote:What about a region with no government, then? Or if that's impossible, a region with Admins (or admin puppets) as leadership that doesn't participate in Gameplay? Call it the "No Region". That would satisfy a lot of people, I think.


I agree. A default region that is politically neutral would be good.

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Wickedly evil people
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Postby Wickedly evil people » Mon Aug 29, 2016 12:31 pm

Oklahoman State wrote:I think it would be appropriate to no longer automatically assign new nations to pre-defined default regions.

I say this because it gives unnecessary power to the handful of regions that have it. I was recently banned and ejected from the West Pacific for my opinion on the whole echo debacle. This is not a QQ i got banned/ejected post, but it just seems to me that it is inappropriate to assign new nations to regions that have specific political bents or governments. It would make more sense to me, to assign nations to a default region or no region at all.

People can choose a region to join through their own efforts of discovery, or through the 100+ recruitment telegrams they receive. this system seems to merely benefit a handful of regions.

Just an idea, though.



What was the Echo debacle? Did I banject you?

(btw you're not getting off the banlist) :)
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Oklahoman State
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Postby Oklahoman State » Mon Aug 29, 2016 12:34 pm

Wickedly evil people wrote:
Oklahoman State wrote:I think it would be appropriate to no longer automatically assign new nations to pre-defined default regions.

I say this because it gives unnecessary power to the handful of regions that have it. I was recently banned and ejected from the West Pacific for my opinion on the whole echo debacle. This is not a QQ i got banned/ejected post, but it just seems to me that it is inappropriate to assign new nations to regions that have specific political bents or governments. It would make more sense to me, to assign nations to a default region or no region at all.

People can choose a region to join through their own efforts of discovery, or through the 100+ recruitment telegrams they receive. this system seems to merely benefit a handful of regions.

Just an idea, though.



What was the Echo debacle? Did I banject you?

(btw you're not getting off the banlist) :)


Yes. I was surprised because I assumed default regions were politically neutral. Which makes sense.

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Reploid Productions
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Postby Reploid Productions » Mon Aug 29, 2016 12:36 pm

Oklahoman State wrote:
Twilight Imperium wrote:What about a region with no government, then? Or if that's impossible, a region with Admins (or admin puppets) as leadership that doesn't participate in Gameplay? Call it the "No Region". That would satisfy a lot of people, I think.


I agree. A default region that is politically neutral would be good.

The thing is, no region will stay that way. You get people in a group, they will build things, just look at the players who insist despite the inherent risks to build regional communities on the sandbox that are the Warzones. A regional community of some variety will emerge, and there's no promise that it wouldn't wind up taking one gameplay stance or another. If you want to be isolated from Gameplay entirely, the mechanic to do so exists: you create a region for yourself, set the delegate non-executive, and lock it with a password. I'm not seeing a good argument for why techie time should be diverted from other new projects to fix something that isn't broken.
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Oklahoman State
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Postby Oklahoman State » Mon Aug 29, 2016 12:41 pm

Reploid Productions wrote:
Oklahoman State wrote:
I agree. A default region that is politically neutral would be good.

The thing is, no region will stay that way. You get people in a group, they will build things, just look at the players who insist despite the inherent risks to build regional communities on the sandbox that are the Warzones. A regional community of some variety will emerge, and there's no promise that it wouldn't wind up taking one gameplay stance or another. If you want to be isolated from Gameplay entirely, the mechanic to do so exists: you create a region for yourself, set the delegate non-executive, and lock it with a password. I'm not seeing a good argument for why techie time should be diverted from other new projects to fix something that isn't broken.


I understand. It was just a suggestion.

Maybe just remove government control completely? seems like a simple fix, but like i said, just a suggestion.

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Twilight Imperium
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Postby Twilight Imperium » Mon Aug 29, 2016 12:42 pm

Reploid Productions wrote:They will build things, just look at the players who insist despite the inherent risks to build regional communities on the sandbox that are the Warzones. A regional community of some variety will emerge, and there's no promise that it wouldn't wind up taking one gameplay stance or another. If you want to be isolated from Gameplay entirely, the mechanic to do so exists: you create a region for yourself, set the delegate non-executive, and lock it with a password. I'm not seeing a good argument for why techie time should be diverted from other new projects to fix something that isn't broken.


Is there any benefit to decreased Balkanization? Perhaps on the server end, not having to update a thousand different little holder regions. As for wanting to build things, it wouldn't be hard to have a rule that says "this is the No Region, if you want Region, go find a "yes region".

Further, I'm not sure there is a good argument to having a completely neutral "default" region Gameplay-wise, if there was I probably am not the person to find it. But there do seem to be a fair number of people who would jump into that boat with both feet, a glad heart, and zero hesitation.

EDIT: I'm not really trying for argumentum ad populum here - just waving at in the direction of some inchoate yearnings in case they mean something :p
Last edited by Twilight Imperium on Mon Aug 29, 2016 12:43 pm, edited 1 time in total.

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Wickedly evil people
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Postby Wickedly evil people » Mon Aug 29, 2016 1:16 pm

TWP is politically neutral. Other than we ban all Trump nations on sight, fascist and Nazi themed nations too.


But if you use ((( ))) you'll get sent to be a BBQ tester in the Rejected Realms.




That explain your dilemma?
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Postby Ethel mermania » Mon Aug 29, 2016 1:18 pm

I like the system as it is,

Designated feeders, and one unejectable region.
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Lockdownn
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Postby Lockdownn » Mon Aug 29, 2016 2:21 pm

Ethel mermania wrote:I like the system as it is,

Designated feeders, and one unejectable region.

No use "fixing" something that isn't "broken".

I agree as well with the above.

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CoraSpia
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Postby CoraSpia » Mon Aug 29, 2016 5:07 pm

Wickedly evil people wrote:TWP is politically neutral. Other than we ban all Trump nations on sight, fascist and Nazi themed nations too.


But if you use ((( ))) you'll get sent to be a BBQ tester in the Rejected Realms.




That explain your dilemma?

That's not exactly neutral, innocent people rping as fascists get enough hate on this site as it is.

In response to the main idea, twilight Imperium's idea was pretty decent actually. You still get the regional community aspect which a password-protected region can't offer, yet you've no chance of any of the various political groups deciding that that region is a good place for their games.
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Postby Trotterdam » Mon Aug 29, 2016 5:58 pm

Twilight Imperium wrote:What about a region with no government, then? Or if that's impossible, a region with Admins (or admin puppets) as leadership that doesn't participate in Gameplay? Call it the "No Region". That would satisfy a lot of people, I think.
Coraspia wrote:In response to the main idea, twilight Imperium's idea was pretty decent actually. You still get the regional community aspect which a password-protected region can't offer, yet you've no chance of any of the various political groups deciding that that region is a good place for their games.
That's kind of the Rejected Realms. There's an executive delegate, but it's impossible to get banned from there, so there's not much the "leader" can do to you.

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Oklahoman State
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Postby Oklahoman State » Mon Aug 29, 2016 6:03 pm

Trotterdam wrote:
Twilight Imperium wrote:What about a region with no government, then? Or if that's impossible, a region with Admins (or admin puppets) as leadership that doesn't participate in Gameplay? Call it the "No Region". That would satisfy a lot of people, I think.
Coraspia wrote:In response to the main idea, twilight Imperium's idea was pretty decent actually. You still get the regional community aspect which a password-protected region can't offer, yet you've no chance of any of the various political groups deciding that that region is a good place for their games.
That's kind of the Rejected Realms. There's an executive delegate, but it's impossible to get banned from there, so there's not much the "leader" can do to you.


I like that idea. Maybe remove the ability to ban people from the default regions. A rejected realms, of sorts.

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Postby Victorious Decepticons » Mon Aug 29, 2016 6:33 pm

Wickedly evil people wrote:TWP is politically neutral. Other than we ban all Trump nations on sight, fascist and Nazi themed nations too.


That isn't neutral at all. :p
Last edited by Victorious Decepticons on Mon Aug 29, 2016 6:34 pm, edited 1 time in total.
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Oklahoman State
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Postby Oklahoman State » Mon Aug 29, 2016 7:13 pm

Lockdownn wrote:
Ethel mermania wrote:I like the system as it is,

Designated feeders, and one unejectable region.

No use "fixing" something that isn't "broken".

I agree as well with the above.


Designated feeders should be completely politically neutral. Otherwise it is 'broken'. People shouldn't get banned from public 'feeder' regions designated by the mods/admins for their opinions. that's ridiculous in my opinion.

I don't think public feeder regions need to have political orientations or governments, anyway. Just removing the ability to eject/ban people from those regions would probably be enough. similar to rejected realms.
Last edited by Oklahoman State on Mon Aug 29, 2016 7:18 pm, edited 3 times in total.

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Lockdownn
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Postby Lockdownn » Mon Aug 29, 2016 7:24 pm

Oklahoman State wrote:
Lockdownn wrote:No use "fixing" something that isn't "broken".

I agree as well with the above.


Designated feeders should be completely politically neutral. Otherwise it is 'broken'. People shouldn't get banned from public 'feeder' regions designated by the mods/admins for their opinions. that's ridiculous in my opinion.

I don't think public feeder regions need to have political orientations or governments, anyway. Just removing the ability to eject/ban people from those regions would probably be enough. similar to rejected realms.

If you feel so strongly about this, why not hijack one of the feeders? Then you'd have the ability to do whatever you please.

The reason it isn't broken is the fact that those regions were made with the ability of people in the regions to govern as they please.

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Oklahoman State
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Postby Oklahoman State » Mon Aug 29, 2016 7:46 pm

Lockdownn wrote:
Oklahoman State wrote:
Designated feeders should be completely politically neutral. Otherwise it is 'broken'. People shouldn't get banned from public 'feeder' regions designated by the mods/admins for their opinions. that's ridiculous in my opinion.

I don't think public feeder regions need to have political orientations or governments, anyway. Just removing the ability to eject/ban people from those regions would probably be enough. similar to rejected realms.

If you feel so strongly about this, why not hijack one of the feeders? Then you'd have the ability to do whatever you please.

The reason it isn't broken is the fact that those regions were made with the ability of people in the regions to govern as they please.


So, you're telling me, if i hijacked one of the feeders, i could pretty much ban anyone i wanted? I could ban liberal nations, Hillary/Obama nations, and any nation that wasn't fascist/neo nazi and that would be totally cool? I could trumpet fascism and nazism to all the new nations who happen to be fed into that region?

I could basically make Nazi Europa a feeder region.
Last edited by Oklahoman State on Mon Aug 29, 2016 7:48 pm, edited 1 time in total.

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