Lords of Middle-Earth
Still round the corner there may wait
A new road or a secret gate;
And though I oft have passed them by,
A day will come at last when I
Shall take the hidden paths that run
West of the Moon, East of the Sun.
Morgoth has been overthrown and cast down in defeat, and a new Age has begun. The War of Wrath brought the ruin of Beleriand, causing the mass-migration of Elves, Dwarves, and Men to more Easterly lands. The former servants of Morgoth too, fled the ruin of Beleriand, and while many have hidden themselves in the deep places of the earth, other now prowl the lands, to plunder and slaughter the Free Peoples. Ereinion Gil-galad rules as High King of the Nolder from Lindon, while the Longbeards rule from the great dwarven hall of Khazad-dûm. Many of the men of the west live now in the Isle of Numenor, but with their mighty fleets, they have begun to return to the coasts of Middle-Earth.
Hello, and welcome to Lords of Middle-Earth, a civ building RP set in the Second Age of the Sun. You will be able to create either a custom civilization, or play as either Numenor, Durin's Folk, Fangorn, or Lindon. The P.O.D. is 1 S.A., while the date of the RP is 600 S.A.
Topographical Map
Nation Map
IC Thread
OP: Austria and Bavaria
Co-OP: G-Tech Corporation
Rules
1. The word of the OP (Me) and Co-OP (None atm) is law.
2. No Powergaming, Metagaming, etc.
3. Be polite, rudeness is not appreciated. Be considerate and kind towards your fellow players
4. Be reasonable and retain accuracy to the canon and realism.
5. Please, post regularly. Inactivity is what kills RPs.
6. Don't be too fast. Rome wasn't built in a day, and major changes do not happen overnight.
7. Please, use proper grammar and spelling. Typos and other errors are tolerable from time to time, but consistent poor spelling/ grammar is not acceptable.
8. I will not accept over the top or unreasonable apps. I hope to see apps that, within reason, fit with the canon.
9. No Maiar Characters.
10. Do not app for large realms. Nations have to start small.
Realms
Numenor - G-Tech Corporation
Lindon - Maineiacs
Durin's Folk
Fangorn
Lórinand - Austria and Bavaria
Hocazid Kingdom - Krugmar
Kingdom of Amrûn - Apostolic Hungary
Ethkunni-a Krëthegil - Arlye Austros
Dhahil-dûm - New Papan
Clan Blackhand - Elerian
Carn Dûm - Remnants of Exilvania
Cridiantún - Great Confederacy Of Commonwealth States
Forindon - High Republic of Portugal
Eregion - Rezua
Ángrennórë - Sil Arion
Haruzan - Trotza
Kahalnt duk Narl - Ism
Throk-dûm - Caltharus
Lossoth Renegades - New Zacharia
Kypchek Khand - Bhikkustan
Khâlrim - Nulukkizdin
Eastern Ered Luin - Korhal IVV
(Will add custom realms as they are applied for)
Available Races:
Quendi (Elves):
Nandor (Green-Elves)
Tawarwaith (Silvan Elves)
Sindar (Grey Elves)
Noldor (Deep Elves)
Avari (Dark Elves)
Edain (Men):
Haladin (House of Haleth)
Hadorian (House of Hador)
Easterlings (Swarthy Men)
Drúedain (Drûgs/Woses)
Beornings (Skinchangers)
Naugrim (Dwarves):
Longbeards (Durin's Folk)
Firebeards (Úri's Folk)
Broadbeams (Linnar's Folk)
Ironfists (Sindri's Folk)
Stiffbeards (Thulin's Folk)
Blacklocks (Var's Folk)
Stonefoots (Vigdís's Folk)
Yrch (Orcs)
Goblins (Lesser Orcs)
Uruks (Great Orcs)
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