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Humanity's Apotheosis (Co-ops wanted)

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The first Galactic Republic
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Humanity's Apotheosis (Co-ops wanted)

Postby The first Galactic Republic » Wed Jul 20, 2016 9:22 pm

This is an RP under construction. I will take feedback if you have any. Nothing in here is permanent. It can be changed with player feedback.

The basic idea here is a gameplay focused RPG about superheroes in an original setting, that has an overarching plot none the less.

Character Creation

There are six main stats that determine a character's abilities.

Fighting - Your character's skill in combat. With weapons of all kinds and unarmed.

Strength - The raw power your character has access to. With both physical strength and the strength of powers that aren't physical.

Endurance - How tough your character is.

Reason - Your character's capacity for logical thought and reason, and planning.

Intuition - How observant your character is and their ability to solve problems.

Psyche - Your character's mental health and well being. Characters with high psyche can resist mental and magical attacks, and are hard to manipulate and are resistant to trauma or emotional problems.

Building your character

1. Determine backstory

Characters are divided into six classes based on how they received their powers.

Skill - Skill characters have no superhuman abilities. Everything they can do is something a normal human could theoretically do.

Mutant - Mutants get their powers from their bodies. They naturally have superhuman powers.

Tech - Heroes that get their powers from technology and depend on technology for their powers. They do not have their powers without their technology. They depend on it at all times.

Science - Characters that got their powers from a scientific experiment.

Alien - Characters that get their powers from alien materials. In this RP universe these alien materials are a specific type of materials that first appeared in the late 19th century and are known to react with organic material. This does not mean your character is an alien.

Mystic - A catch all term for any character that got their powers from any other method. Ancient energy? Mystic. Given powers by the Greek gods? Mystic. The protector of Earth from an ancient eldritch abomination? Mystic.

2. Build stats

Time to give your character stats. Each stat is on a scale from 1-60. Anything less than 20 is a weakness. 20-39 is average. 40-60 is a strength. You have 150 points to spend on each stat.

Each class has a stat bonus. They have 15 extra points to spend on that stat.

Skill - Fighting and Intuition bonus.
Mutant - Strength bonus
Science - Intuition bonus
Alien - Endurance bonus
Mystic - Psyche bonus
Tech - Reason bonus

Skill champions get two bonuses to make up for not having any powers

A skill cannot exceed 60 points, unless the class bonus is used to allow it to exceed 60 points.

3. Build powers

I'm not going to have a list of powers you can have or anything. You can have almost any power, unless it's storybreaking. There is a tier system you have to follow.

There are three types of "powers" for lack of a better term.

Powers - Actually superhuman powers. Skill characters do not have any powers.

Talents - Things normal humans can theoretically do.

Contacts - Who your character knows. Contacts can provide bonuses.

You have six points to spend on each, so eighteen points total. Skill characters cannot have powers, but they have four more points to spend on talents or contacts. So they could put four more points into talents, or four more into contacts, or two into contacts and two into talents, etc.

4. Define powers

Once you have your powers, talents, and contacts set up they need to be defined.

Do your powers come from your body or from equipment? This applies to all classes. For example a tech hero like Iron Man would get his powers from equipment because he can take off his suit. But a tech hero like Cyborg would get his powers from his body because he can't remove his cybernetics, so for all intents and purposes his powers come from his body.

Your character also needs a real weakness. A real weakness, not something lame. To this extent I will actually determine your character's weakness. Based on your powers and talents, and your weakest stats, I will generate a list of weaknesses and you'll accept one. On suggestion from Shadowwell I will allow you to initially choose your own weakness, but it has to be a real weakness that translates into something you'll have to watch out for. I will still generate weaknesses for you if your weakness is unacceptable.

Finally when all this is done, you have the option to "purchase" additional powers, talents, or contacts by sacrificing some of your stats. You don't have to do this.

5. Other Stuff

At this point all the stuff that affects gameplay has been defined. Now you just come up with things like your character's name, gender, theme song, etc. There are a few other things though that don't affect gameplay much but do affect the story.

Secret Identity - Does your character have a secret identity or not?

UPDATE 7-21

Popularity - How popular your character is

All character start out with low popularity. As your character performs actions your popularity will rise. As you become more popular you can potentially gain access to new contacts.

Popularity mainly affects how NPCs react to you. From civilians, to the government, to other superheroes their interactions with you depend on your popularity. There are four ranks.

Friendly - The character will actively help you.
Neutral - The character doesn't know you, but has heard of you. Neutral characters can be persuaded to help.
Unfriendly - Complete strangers or people you've wronged. Unfriendly characters are difficult to persuade.
Hostile - The character is actively trying to bash your brains in for whatever reason.

This all applies to positive popularity. Negative popularity can also be achieved. Actions that are heroic will gain popularity points, but actions that are violent, selfish, brutal, or evil will cause you to lose popularity. Negative popularity from losing points is not the same as low popularity from not doing anything. I keep track of popularity points lost.

When you have negative popularity you can only interact with NPCs in two ways. Either the NPC hates you, or they are afraid of you. If afraid of you they can be bullied into certain interactions, but otherwise they will not help you.

For an NPC to be bullied into an action your interests have to align. For example say your character has negative popularity and you want info on a criminal from a police officer. The officer can be intimidated into giving up the info, because he's afraid of you and wants to see the criminal brought down. The officer cannot be persuaded to kill fellow officers however, because this is against his interests, no matter how afraid of you he is. Thus negative popularity can still be used to interact with NPCs.

Popularity is only increased or decreased when the action can be known to the public. Killing a villain in the middle of nowhere won't increase your popularity unless you can prove it happened.

Plot points - In my admittedly biased opinion, the best idea I've created for this RP.

Let's face it, 99% of action stories wouldn't work without two things. Plot armor and coincidence. Without those things Luke never could have blown up the Death Star, John McClane would be dead, and Katniss would be some dirt farmer. Superhero stories especially depend on plot armor and coincidence. They need them. Of course this RP is a homage to superhero stories.

Thus come plot points. Literally an in game representation of plot armor and coincidence, that allow the story to progress in ways that superhero stories usually progress. Bear with me here.

Plot points are similar to popularity points in that they are gained by getting off your ass and doing things. By proving that your character matters enough to be blessed with the magic of plot armor. Unlike popularity plot points are gained by doing actions that affect the story. Popularity points are about making your character more famous in universe, but plot points are earned by moving the story along regardless of whether anyone in universe knew about it or not.

Plot points can be spent in three ways.

Plot points can be spent to further the story along. Were you ever watching a movie where the hero was only able to thrawrt the villain's plan because of some ridiculous coincidence? Well in this RP if you are ever stumped or out of things to do, you can spend plot points to have this kind of coincidence happen to you. Your character will inexplicably learn or find something that lets the plot get going again. Thus your character can gain an advantage over in universe characters by knowing something or finding something they don't have access to.

Plot points can also be added onto rolls to help you with normal actions. Say you were fighting a villain and your attack isn't going to do much damage. With plot points though you can spend plot points to add onto a roll. Thus with plot points you can nerf that villain. Worf effect anyone? This can apply to any roll. For example if your character fails an intuition check and thus doesn't find a vital clue, plot points can be used to add onto the roll so that your character can potentially find the object.

Finally plot points can be used to do impossible actions. Actions that I would otherwise not even let you roll for. As long as it's somewhat plausible for your character to perform the action, you can potentially accomplish the action. For example say a villain is trying to escape. Normally I might not let you stop the villain because escaping is what they do, but if you spend plot points you can potentially stop the villain and radically change the plot, and I will have no choice but to let you. This is by far the most expensive use of plot points though.

Plot points don't come easy. You have to contribute to the story for the story to contribute to you. It's up to the players to decide when to use plot points. I won't point out to you that your character could be using plot points in a situation.

UPDATE - This may be the last edit before the OOC goes up, but again I could really use some feedback.

Action in the RP is divided into turns. Turns consist of three things.

Free actions. Talking to people so long as nothing physical happens, moving around, etc. These actions don't cost anything.

Set up actions. These are actions that set up an action you roll for. They do not need a roll. For example your character positions themselves to get the drop on an enemy. Your character searches for a clue. Your character prepares to attack an enemy. All set up actions. Taking a set up action sets you up for the action part of your turn.

Actions. These are things you have to roll for. Basically anything with any real effect on the RP, except talking. Your turn ends when the roll ends.

A turn only matters when something that requires a roll is happening. If your character is just hanging around talking to people or wandering around then the turn system doesn't apply.

You can take as many turns as you want, limited by how often you post. Keep in mind that posting a lot in any one situation may not be the best idea. The more rolls you take, the higher the chance you could get a really bad one right?
Last edited by The first Galactic Republic on Sat Jul 23, 2016 6:03 pm, edited 20 times in total.
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Shadowwell
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Postby Shadowwell » Wed Jul 20, 2016 10:07 pm

The gameplay to me looks solid, though you might want to specify whether there will be any event type things or the like. Also since in order for one to gain more powers, they would have to sacrifice from a current stat, doesnt that mean our characters wouldnt really ever get stronger.

EDIT: Also with the Skill points does that mean there can only be up to six in any of the things or is that just an average?
Last edited by Shadowwell on Wed Jul 20, 2016 10:09 pm, edited 1 time in total.
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The first Galactic Republic
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Postby The first Galactic Republic » Wed Jul 20, 2016 10:09 pm

Shadowwell wrote:The gameplay to me looks solid, though you might want to specify whether there will be any event type things or the like. Also since in order for one to gain more powers, they would have to sacrifice from a current stat, doesnt that mean our characters wouldnt really ever get stronger.

Yeah I am still adding onto this. I'll get into more than just character creation.

So this is just character creation so far. You can sacrifice a stat for more powers during character creation.

After character creation your character can get more stats and powers.
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Shadowwell
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Postby Shadowwell » Wed Jul 20, 2016 10:12 pm

The first Galactic Republic wrote:
Shadowwell wrote:The gameplay to me looks solid, though you might want to specify whether there will be any event type things or the like. Also since in order for one to gain more powers, they would have to sacrifice from a current stat, doesnt that mean our characters wouldnt really ever get stronger.

Yeah I am still adding onto this. I'll get into more than just character creation.

So this is just character creation so far. You can sacrifice a stat for more powers during character creation.

After character creation your character can get more stats and powers.

Link to a D&D rp i was in

EDIT: Do you have the premise/world thought out yet?
Last edited by Shadowwell on Wed Jul 20, 2016 10:25 pm, edited 1 time in total.
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The first Galactic Republic
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Postby The first Galactic Republic » Wed Jul 20, 2016 10:37 pm

Shadowwell wrote:
The first Galactic Republic wrote:Yeah I am still adding onto this. I'll get into more than just character creation.

So this is just character creation so far. You can sacrifice a stat for more powers during character creation.

After character creation your character can get more stats and powers.

Link to a D&D rp i was in

EDIT: Do you have the premise/world thought out yet?

Yes very much so actually.
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The first Galactic Republic
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Postby The first Galactic Republic » Wed Jul 20, 2016 10:50 pm

Shadowwell wrote:The gameplay to me looks solid, though you might want to specify whether there will be any event type things or the like. Also since in order for one to gain more powers, they would have to sacrifice from a current stat, doesnt that mean our characters wouldnt really ever get stronger.

EDIT: Also with the Skill points does that mean there can only be up to six in any of the things or is that just an average?

Could you clarify what you mean with the edit?
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Postby Shadowwell » Wed Jul 20, 2016 10:54 pm

The first Galactic Republic wrote:
Shadowwell wrote:The gameplay to me looks solid, though you might want to specify whether there will be any event type things or the like. Also since in order for one to gain more powers, they would have to sacrifice from a current stat, doesnt that mean our characters wouldnt really ever get stronger.

EDIT: Also with the Skill points does that mean there can only be up to six in any of the things or is that just an average?

Could you clarify what you mean with the edit?


under the build powers section, does that mean we can only have a max of six in any of the powers listed, or just an average of six per power type?
Or can we only have one power type
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The first Galactic Republic
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Postby The first Galactic Republic » Wed Jul 20, 2016 10:58 pm

Shadowwell wrote:
The first Galactic Republic wrote:Could you clarify what you mean with the edit?


under the build powers section, does that mean we can only have a max of six in any of the powers listed, or just an average of six per power type?
Or can we only have one power type

So there are three tiers of powers.

Tier one powers are enhanced human abilities. Superhuman senses, reflexes, healing, etc. These are all one point each.

Tier two powers are inhuman. Superspeed for example or flying. These are three points each.

Tier three powers are very inhuman. Controlling metal or turning into things. These are six points each.

Does this make sense?

There's also no defined list of powers. Give me any power and I'll tell you how many points it costs. Storybreaking powers aren't allowed though. Use common sense there.
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Postby Alinora » Wed Jul 20, 2016 11:04 pm

Looks interesting. Would a teleporter work in this?

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Postby The New Greek Republic » Wed Jul 20, 2016 11:05 pm

I dislike the the title right off the bat
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----/-o----\\---- ___/
----|----O--|-----\\)
---`,o---_/--o .--`------
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--------/--.--""``\\\\----
------.`-O------.\\,,||
----.`------""`|-`""`----
|\\-/--O--o---__|------
-\\|-o--.-`----`\\---
--\\-_-o---O----|
---(---o---.-`--
__`.____/___/_/
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Postby Shadowwell » Wed Jul 20, 2016 11:07 pm

The first Galactic Republic wrote:
Shadowwell wrote:
under the build powers section, does that mean we can only have a max of six in any of the powers listed, or just an average of six per power type?
Or can we only have one power type

So there are three tiers of powers.

Tier one powers are enhanced human abilities. Superhuman senses, reflexes, healing, etc. These are all one point each.

Tier two powers are inhuman. Superspeed for example or flying. These are three points each.

Tier three powers are very inhuman. Controlling metal or turning into things. These are six points each.

Does this make sense?

There's also no defined list of powers. Give me any power and I'll tell you how many points it costs. Storybreaking powers aren't allowed though. Use common sense there.

ok, i think i get it now, atleast a bit.
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Postby The New Greek Republic » Wed Jul 20, 2016 11:10 pm

Right off the bat, it looks solid. The title is bleh though
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meh, just call me Greeky because nobody really wants to say "The New Greek Republic..."
---------_,=.=,_
------,`=.-o---`\\___
-----/---o\\--(0-----O
----/-o----\\---- ___/
----|----O--|-----\\)
---`,o---_/--o .--`------
-----`"`;-O--(---------
--------/--.--""``\\\\----
------.`-O------.\\,,||
----.`------""`|-`""`----
|\\-/--O--o---__|------
-\\|-o--.-`----`\\---
--\\-_-o---O----|
---(---o---.-`--
__`.____/___/_/
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Postby Alinora » Wed Jul 20, 2016 11:14 pm

The New Greek Republic wrote:Right off the bat, it looks solid. The title is bleh though

Agreed. Fix the title and you've got yourself a pretty good basis.

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Postby The first Galactic Republic » Wed Jul 20, 2016 11:17 pm

Alinora wrote:Looks interesting. Would a teleporter work in this?

Yes, but it would have limits.

I think something that will set this superhero universe apart is the relative (compared to like DC anyways) weakness of the characters and their powers. A superhero in this universe that could 1v1 the Balrog from Lord of the Rings would be exceedingly powerful.

Powers would also generally not come with certain aspects they have in other universes in this RP. For example yes you could be a teleporter in this RP, but a weakness you might have is that teleporting into something would kill you so you would definitely want to know where you're going. Just an example.

As the RP goes on your character could become stronger though.
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The first Galactic Republic
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Postby The first Galactic Republic » Wed Jul 20, 2016 11:18 pm

Alinora wrote:
The New Greek Republic wrote:Right off the bat, it looks solid. The title is bleh though

Agreed. Fix the title and you've got yourself a pretty good basis.

It's a completely working title. This isn't the OOC.

I could use some help coming up with a title though.
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The first Galactic Republic
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Postby The first Galactic Republic » Wed Jul 20, 2016 11:18 pm

Any questions about the lore? There is lore.
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Alinora
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Postby Alinora » Wed Jul 20, 2016 11:20 pm

The first Galactic Republic wrote:
Alinora wrote:Agreed. Fix the title and you've got yourself a pretty good basis.

It's a completely working title. This isn't the OOC.

I could use some help coming up with a title though.

I'd be down to help

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Tag for interest
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Postby The New Greek Republic » Wed Jul 20, 2016 11:21 pm

The first Galactic Republic wrote:
Alinora wrote:Agreed. Fix the title and you've got yourself a pretty good basis.

It's a completely working title. This isn't the OOC.

I could use some help coming up with a title though.


There was an old RP where you would create your own superhero, titled creatively "Create Your Own Superhero". The series was a pretty successful one, so as a homage we could title it "CYOS: Redux". Just a generic idea to start.
NS' resident KNICKS Fan
Same me, now with tattoos.
meh, just call me Greeky because nobody really wants to say "The New Greek Republic..."
---------_,=.=,_
------,`=.-o---`\\___
-----/---o\\--(0-----O
----/-o----\\---- ___/
----|----O--|-----\\)
---`,o---_/--o .--`------
-----`"`;-O--(---------
--------/--.--""``\\\\----
------.`-O------.\\,,||
----.`------""`|-`""`----
|\\-/--O--o---__|------
-\\|-o--.-`----`\\---
--\\-_-o---O----|
---(---o---.-`--
__`.____/___/_/
What's red and bad for your teeth?

A brick.
Sanabel wrote: I control the Holy See with its transvestite pope who identifies as an ogre.

Just warning you, your ears will have orgasms.

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Shadowwell
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Postby Shadowwell » Wed Jul 20, 2016 11:21 pm

Alinora wrote:
The New Greek Republic wrote:Right off the bat, it looks solid. The title is bleh though

Agreed. Fix the title and you've got yourself a pretty good basis.

I agree, Maybe even something like With Great Power, or possibly something to do with the plot/Lore, like i did wiht my RP Emergence.

Also First, will rpers be able to be Villains or just heroes?
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The first Galactic Republic
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Postby The first Galactic Republic » Wed Jul 20, 2016 11:57 pm

Shadowwell wrote:
Alinora wrote:Agreed. Fix the title and you've got yourself a pretty good basis.

I agree, Maybe even something like With Great Power, or possibly something to do with the plot/Lore, like i did wiht my RP Emergence.

Also First, will rpers be able to be Villains or just heroes?

Morality in this RP is actually very complicated. I'll get more into it later, so this is just a general rundown.

Every player starts as a hero, not a villain. That being said you're not a very well known hero.

As you do things you build up popularity points. Your popularity affects how well known you are, and how people react to you. This includes civilians, the government, the military, other superheroes, etc.

Popularity can be positive with good actions, and negative with bad actions.

As the RP goes on, popularity will split into infamy and heroism. Players with high infamy are basically villains.

I'll get more into it later.
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Shadowwell
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Postby Shadowwell » Thu Jul 21, 2016 12:04 am

This is going to be very intense, you sure you will be able to handle Op'ing this?
No offense of course.
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Alinora
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Postby Alinora » Thu Jul 21, 2016 12:09 am

Shit man I was just gonna go Jumper and rob banks with teleporting powers

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The first Galactic Republic
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Postby The first Galactic Republic » Thu Jul 21, 2016 12:11 am

Shadowwell wrote:This is going to be very intense, you sure you will be able to handle Op'ing this?
No offense of course.

I'll happily accept any co-ops.

Otherwise I think I can do this. I have a lot of time for it, and I've dropped out of other RPs save for the ones that I'm OPing and those RPs aren't gameplay based so OPing them isn't so demanding.
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The first Galactic Republic
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Postby The first Galactic Republic » Thu Jul 21, 2016 12:12 am

Alinora wrote:Shit man I was just gonna go Jumper and rob banks with teleporting powers

Well you could do that. It would be negative popularity right off the bat.

What I mean is you can't like start out as a card carrying villain with henchmen. You can't even be an established villain because the experienced superheroes are good at getting rid of them.

To really be a villain you'd have to weaken the superheroes the whole RP and work at it.
Last edited by The first Galactic Republic on Thu Jul 21, 2016 12:13 am, edited 1 time in total.
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