Credit for the Banner goes to Ubaria
1987.
Fires rage in the wake of a series of territorial disputes within the shadow of the world superpower Yuktobania. With the end of the Verusan War, whispers in the shadows of Romnyan military mobilization in a bid for true sovereignty from Yuktobania has now dragged the giant's eye to the Republic. Enlisting the support of varying ground attack and ground-war capable elements of local and foreign Private Military Companies, Romny is sullying up to its neighbor with the intention of displaying its intentions of no longer paying heed to the instruction of the superpower. Meanwhile, the air forces of both the Romnyans and the Yuktobanians have begun to dance around one another, patrols slowly encroaching closer and closer upon one another as they search for a sign of aggression, tensions heightening and war certain to break out at any moment.
Fires rage in the wake of a series of territorial disputes within the shadow of the world superpower Yuktobania. With the end of the Verusan War, whispers in the shadows of Romnyan military mobilization in a bid for true sovereignty from Yuktobania has now dragged the giant's eye to the Republic. Enlisting the support of varying ground attack and ground-war capable elements of local and foreign Private Military Companies, Romny is sullying up to its neighbor with the intention of displaying its intentions of no longer paying heed to the instruction of the superpower. Meanwhile, the air forces of both the Romnyans and the Yuktobanians have begun to dance around one another, patrols slowly encroaching closer and closer upon one another as they search for a sign of aggression, tensions heightening and war certain to break out at any moment.
Welcome commanders to the premiere Private Armored Division Gladius. You and your crews are now under the contracted employ of the Private Military Company Yvedenyy and will be deployed in lieu of conventional forces to oversee the continued well being of contracted interests both domestic and abroad. Currently we have been placed under direct militant contract of the Republic of Romny as an effort to further build up military power in the face of perceived Yuktobanian aggression. This aggression has begun to threaten national interests and as such cannot be allowed to continue unabated. In response, all available militant forces within the Republic of Romny, private and federal, have been amassed in expectation of almost imminent conflict. Protect Romny and her people, failure to do so will result in prompt severance of your contract as written within the Dismissal Clause under Article B of Contract Responsibilities. If there are no more questions, you are dismissed.
This is an Ace Combat RP where you, the players, will participate as a members in a Private Military Company's Armored Division, or more accurately, Gladius, the Armored Division of the Private Military Company Zvedenyy. You will be given missions and awarded a paycheck after each sortie, the amount of which is predetermined plus additional bounties granted for each kill (land or air). This is a realistic take on Ace Combat so act accordingly. Know the limitations of your vehicle. An Armored Patrol Car is unlikely to be tanking shots from an RPG or IED with little-to-no consequences. This also means a realistic munitions count and gear count. I also ask that one use appropriate jargon to the best of their abilities.
Kills will be allowed for the player to dictate so long as self-moderation is employed. Not every missile, shell, or round should find its target. If this trust is abused then I and my Co-OP will be forced to intervene, something which I hope to avoid.
You may have a maximum of eight characters (as seen fit for crewing your vehicle alongside choice maintenance crew, though these may be made freely if you decide you have the time to do so). NPC's can be controlled by players to a small degree so long as they are not important to the story. Major NPC's will be controlled by OP, Co-OP, or anyone given permission to do so.
Players will have a budget of $500,000 to spend on their vehicle and equipment total. Trade-in value will be 1/2 of all vehicle and gear listed worth. 1/8 value will be deducted to repair any major damage sustained during combat operations save for gear which will have to be replaced in full. Should the vehicle be destroyed or damaged beyond all reasonable repair with the crew mostly or entirely surviving, then 1/4 of the vehicle's value shall be reimbursed.
Several high-expense vehicles will be made available at the expense of Zvedenyy coffers. However, choosing to utilize these AFV's will halve any and all funds earned and will require forfeiture of all customizations and extra gear until the vehicle can be paid off. These vehicles will be marked red. You may only have one fighting vehicle at any given time. Garages for regular maintenance and storage of all unused gear are made available at $50,000 per vehicle tier. All crewmembers under your employ are required to receive $10,000 prior to active service as a means of supplementing their Gladius' Life Insurance Policy.
Several high-expense vehicles will be made available at the expense of Zvedenyy coffers. However, choosing to utilize these AFV's will halve any and all funds earned and will require forfeiture of all customizations and extra gear until the vehicle can be paid off. These vehicles will be marked red. You may only have one fighting vehicle at any given time. Garages for regular maintenance and storage of all unused gear are made available at $50,000 per vehicle tier. All crewmembers under your employ are required to receive $10,000 prior to active service as a means of supplementing their Gladius' Life Insurance Policy.
TIER I
Main Battle Tanks
- ROKU-ICHI SHIKI ($150,000)
- T-55A ($250,000)
- T-62 ($250,000)
- ZTZ-59-I ($250,000)
- M48A5 PATTON ($350,000)
- M60A1 PATTON ($400,000)
Heavy Tanks
- M26A1 PERSHING ($80,000)
- FV214 CONQUEROR ($400,000)
- M103A2 HEAVY ($450,000)
Light/Cavalry Tanks
- M24 Chaffee ($100,000)
- T-34-85M ($150,000)
- M41A1 Walker Bulldog ($150,000)
- AMX-13/90 ($200,000)
- M551A1 Sheridan ($350,000)
Fire Support Vehicles
- ASU-85M ($100,000)
- IKV-103 ($100,000)
- HEAVY TANK M45 ($150,000)
- SU-122-54 ($150,000)
- PGZ-63 ($150,000)
- M42A1 ($150,000)
- ZSU-57-2 ($200,000)
- Centurion AVRE ($400,000)
- M728 CEV ($450,000)
Infantry Fighting Vehicles
- BVP-1 ($150,000)
- Marder 1 ($150,000)
Tank Destroyers
- M18 Hellcat ($100,000)
- M36 Jackson ($120,500)
- KANONENJAGDPANZER ($200,000)
- M50 ONTOS ($200,000)
- SU-100 ($200,000)
- RAKETENJAGDPANZER 2 ($250,000)
Armored Recon
- SPz-11 KURZ ($150,000)
- EPBV 3022 ($200,000)
TIER 2
Main Battle Tanks
- TYPE 59 ($300,000)
- NANA-YON SHIKI A ($350,000)
- AMX-30B ($350,000)
- A43 CENTURION Mk11 ($350,000)
- M60A2E1 STARSHIP ($350,000)
- MERKAVA MARK 1 ($400,000)
- T-62 Obr. 1975 ($400,000)
Light/Cavalry Tanks
- FV101 SCORPION ($200,000)
- ZTS-63-I ($200,000)
- PT-90 ($250,000)
- AMX-13/S-11 HARPON ($250,000)
- BMP-685 ($300,000)
Fire Support Vehicles
- M163 CS ($200,000)
Infantry Fighting Vehicles
- AMX-10P ($150,000)
- VTT-323 HWASUNG-CHONG ($200,000)
- BMP-1P ($200,000)
- BMP-2 ($200,000)
- VTT-323 SUSONG-PO ($450,000)
Tank Destroyers
- RENSOU 106mm ($150,000)
- IKV-91 ($250,000)
- AMX-10P/MILAN ($300,000)
- FV102 STRIKER ($450,000)
- STRV 103B ($550,000)
Armored Recon
- BRM-1K ($500,000)
- Type 63 ($200,000)
- FV107 SCIMITAR ($200,000)
- NM116 ($350,000)
- PT-85 ($400,000)
TIER 3
Main Battle Tanks
- CH'ONMA-HO ($300,000)
- LEOPARD 1A4 ($300,000)
- T-62-I ($300,000)
- M60A2E2 STARSHIP ($400,000)
- M60A3 PATTON ($500,000)
- T-72A ($550,000)
- MBT-70 ($600,000)
- CHIEFTAN Mk11 ($650,000)
- M1 ABRAMS ($650,000)
- AMX-32 ($700,000)
- T-64B ($700,000)
- LEOPARD 2 ($800,000)
- T-80B ($800,000)
Fire Support Vehicles
- FV432 RARDEN ($15,000)
- ZSU-23-4 ($200,000)
- BMPT ($700,000)
Infantry Fighting Vehicles
- MT-LB 23 Krak ($150,000)
- PROMET ($150,000)
- BVP-1P ($200,000)
- MARDER 1A1 ($200,000)
Tank Destroyers
- ATS-103 ($200,000)
- M VTSI ($250,000)
- 2S15 NOROV ($350,000)
- AMX 10 RC ($400,000)
- AMX/HOT ($450,000)
- JAGUAR 1 ($450,000)
- MT-LB SHTURM-5 ($500,000)
- M901 ITV ($550,000)
TIER 4
Main Battle Tanks
- M48A5K ($350,000)*
- AMX-30B2 ($400,000)
- CH'ONMA-HO II ($400,000)
- NANA-YON SHIKI C ($400,000)
- STRV 104 ($400,00)
- T-55AM1B ($400,000)
- T-64M ($600,000)
- SUPER M60 ($650,00)
- AMX-40 ($800,000)
- T-72B ($950,000)
- T-80BV ($1,100,000)
- CHALLENGER 1 Mk1 ($1,115,000)
- MERKAVA MARK 2 ($1,115,000)
- M1A1 ABRAMS ($1,200,000)
- LEOPARD 2A4 ($1,350,000)
Light/Cavalry Tanks
- WEISEL 1 Mk20 ($150,000)
- SINHUNG ($250,000)
Infantry Fighting Vehicles
- ZBD-86 ($100,000)
- KAFV 25 ($150,000)
- BMP-1D ($200,000)
- MARDER 1A2 ($200,000)
- BMP-2D ($250,000)
- COMVAT ($300,000)
- M2A1 BRADLEY IFV ($350,000)
Tank Destroyers
- TYPE 85 SUSONG-PO ($250,000)
- ShM vz.82 PRAM-5 ($400,000)
- JAGUAR 2 ($500,000)
Armored Recon
- M3A1 BRADLEY CFV ($600,000)
TIER 5
Main Battle Tanks
- NANA-YON SHIKI E ($500,000)
- LEOPARD 1A5 ($600,000)
- CHIEFTAN MK11 ($850,000)
- K1 ($850,000)
- T-72B OBR. 1987 ($1,250,000)
- CHALLENGER 1 MK2 ($1,300,000)
- T-64BV ($1,300,000)
- T-80U ($1,800,000)
Infantry Fighting Vehicles
- KORSHUN ($150,000)
- BMP-2 OBR. 1986 ($250,000)
- BMP-3 ($350,000)
Tank Destroyers
- WEISEL 1 TOW-2 ($500,000)
- M901A1 ITV ($750,000)
- STRV 103C ($800,000)
- CHIMERA ($1,300,000)
Republic of AMBER
Fabled for its rolling sunflower fields and bountiful vineyards, Amber is a picture of vast aquamarine seas and lush green grasses. Its main export is its various wines and exotic citrus fruits. Its military isn't something to brag about, however, and is mainly utilized for internal security.
Federal Republic of AURELIA
The southern tip of Osea is home to Aurelia, which is also home to some of the word's oldest civilizations. The alpine climate makes it a prime hotspot for extreme winter sports seekers and mountain climbers alike, and the plains located in the east are home to alpaca herders and wild llamas. Despite its relatively harmless appearance, it has been involved in numerous conflicts with Cayenne over the islands to its south, amounting to various incursions.
Kingdom of BEIARUSIA
An old kingdom to the south of Osea, Beiarusia is a fading power that delves little into international politics. Despite its ambivalence to global incidents the Kingdom does maintain good ties with Belka and has engaged in several border disputes in recent years. This and a strong military have made Osea wary of its southern neighbor.
The Principality of BELKA
A military and industrial powerhouse of the Osean continent, perhaps even rivaling that of Osea itself, a major re-organisation of its military during the Cold War saw a bolstering of its forces of Air, Land and Sea and a forceful expansion into the central Osean continent. A recent review of the federal law saw the birthing of Ustio, Gebet, Ratio and Recta as independent states. Currently its economy is in shambles but still produces vast amounts of automobiles as its main export, alongside beer and various agricultural exports.
Federal Republic of BRASALIUM
The population of Brasalium is heavily polarized between the rich and the poor. Its popularity as a tourist destination has propped up its economy along with exports of timber and iron, and yet this wealth is only dealt between the 1% while the rest have been left to fend for themselves, leading to crippling gang wars and a booming drug trade. Its military is mainly focused on containing the cartel threat, though its police force is corrupt through and through.
State of CAYENNE
Located at the frozen southern tip of the world, Cayenne isn't irrelevant as first thought. Rolling fertile plains have supported a heavy agricultural market and the tourism is a nice secondary bonus to see it through the bitter winters. It's famed for strange traditions from cultures long lost to the times, and currently is bickering over island chains in the north with Aurelia, but its large air force is strictly self defense only.
Democratic Republic of CLAVIS
Involved in a bloody continental war with Verusa in the mid 80's, it has since begun to recover and regain control of its territory. Clavis provides a central trade hub for the Verusian continent, and it's large iron and silver mines prop up a mainly industrial based economy. Otherwise the country is largely rolling forests and semi-arid scrublands home to small farming communities, though it does have some notable tourist destinations.
Commonwealth of COMONA
Small and harmless, its main defense is its out of the way location and its many, many islands adorn with sheer cliff faces and jagged rocks. Its main attraction is the Riass Space Center, used by Usea for all its space missions, and is also home to a prestigious university fabled for its bright students and high pass rates. Its military is mainly airborne and used to defend itself from anybody who would wish to attack its islands.
Federative Republic of DORUSIA
A nation on the Verusan continent, Dorusia relies heavily on its military strength, and its long standing ties with Yuktobania, to act with impunity in its politics. Though a democracy the government is heavily influenced by the military, the top generals holding near absolute power in matters of state. As such the nation is quick to use its military strength to solve conflicts both domestic and abroad. Dorusia suffered little during the conflicts of the 80's and even expanded, claiming Chengnei Island west of Clavis and parts of eastern Sotoa.
Republic of EMMERIA
On the Eastern half of the Anean mainland lies Emmeria, a great cultural influence on places in the far corner of the globe in things such as Music, Film, Food, and Art: many great artists and inventors have hailed from Emmeria. In modern times it produces wine from its many vineyards, sports cars, and large amounts of cheeses. Its military isn't something to be laughed at either, boasting both a powerful Navy and Air Force to boot.
Federal Republic of ERUSEA
A mix between a sub-tropical paradise and mountainous alpine winterscape, Erusea is the second largest nation on the Usean continent, and if it wasn't for the extremely fascist government, it would be a nice place to live. Because of this, relations with bordering nations are somewhat sour, but its extensive training and rigorous entrance exams make its military something to be matched on Air, Land and Sea.
Federal Republic of ESTOVAKIA
An old nation with ties to major superpowers such as Belka and Yuktobania, these ties are the major reason it hasn't gone under in recent years due to its toppling economy. Oil fields in the north provide most of its income. Its military is mainly defensive, but stockpiling of munitions and equipment suggest something else going on entirely.
Federation of Aboriginal Tribes of Osea
Shortened to FATO, it was one of the nations lucky enough not to be invaded by the Belkan expansion and even prospered from its downfall. Territory was given to it from its surrounding neighbors and it eventually grew to the size we see here today. Provided it doesn't piss anybody off in the meanwhile, economic prosperity looks good. Its military is also re-forming and building up due to aid from Osea.
Republic of GEBET
Having only recently gained its independence from Belka, Gebet has virtually no military and its government is currently in a state of transitioning. Has maintained good ties with Ustio.
Republic of INDUS
Colonized by North Point in the peak of its empire, Indus has since never succumbed to any outside invasion due to its fierce warrior traditions and unforgiving terrain. It possesses nuclear weapons, however it doesn't look like they wish to use them in the foreseeable future.
Republic of KALUGA
Believed to be the home of Christendom, despite whatever Belka says, Kaluga was a feared nation famed for its deadly cavalry and exciting battles. During the year 1986 it took part in something known otherwise as the Tyumen dispute with Yuktobania resulted in heavy losses on both sides. Now involved in post-conflict reparations, the Kalugan government has begun to cozy up to it's Yuktobanian neighbors as yet another member of the surrounding region begins to grow restless.
Democratic Peoples Republic of LEASATH
A content population and even more content government, Leasath is one of the most peaceful nations in the world, however its growing ties with Yuktobania as well as strange military actions within its borders show something disturbing going on.
Republic of the LEVANT
Levant is the homeland of the Jewish faith, and its location alongside the more extremist of the Islamic faith has led to many incursions and attacks within its borders, leading it to bolster its military and seek relations with Osea, both trade and military wise. Its current exports are agricultural machinery and weaponry.
Kingdom of NORDENNAVIK
Once a nation of deadly seaborne warriors, now the center-point for the best social and economic prosperity in the world. Located in the icy frozen north of the Anean continent, its large strides in technological advancement has boosted its economic output over the last three decades. Its military, however, is slightly outdated and in need of modernization.
Confederation of NORDLAND
Not to be confused with the above nation, Nordland is located east of FATO. Mostly covered in large pine forests, its main export is timbers which it provides worldwide and has done for many years, back when ships of the line were the forefront of naval combat. Now it's mainly neutral and irrelevant, though its fairly large military makes it a powerful enemy for those who do cross it.
United Kingdom of NORTH POINT
Once the largest empire in known history, now contained to an isolated island east of Usea. Its influence, however, still spans the world over with its trade in natural gases and exports of livestock and food. It has an array of alliances as well as a small but competent military which keeps it safe from any kind of invasion.
Federation of OSEA
The largest world power as far as its concerned, its many citizens, large military, massive economy, and great influence surely make it a contender. It has a long standing rivalry with Yuktobania across the pond, the almost century long standoff having resulted in the biggest arms race in history, leading to vast nuclear stockpiles, fleets of ships, and a blanket of spy satellites. Currently it's probing the rising tensions to its east with Belka and its neighbors, ready to intervene in the name of freedom.
Federated States of PERFANESIA
A desolate, dry and frankly, scary colony that was granted independence from North Point. Its only real distinguishing features are its multitude of local fauna that will maim, poison or kill you, which has prevented anybody from even considering an invasion. Its military is mainly maritime and used for preventing immigration. It also trades in many raw materials.
Republic of RATIO
Nobody knows what they want, they just exist on the eastern section of the Osean continent with a medium military and average economy. Nobody has bothered them and nobody probably will as long as they keep their eyes off of the territory of Sapin and Belka.
Republic of RECTA
Invaded by Belka in the 70's, it was only recently that Recta gained its independence. Unlike Gebet, the government of Recta is intact and the nation is transitioning smoothly. A lingering dislike remains against Belka.
Republic of ROMNY
Close to Yuktobania and victim to many wars both internal and external. It was crushed by the rolling war machine of the Valgans in the early 80's but has since made an incredible and startling recovery. With the Yuktobanian forces, still within Romny after defeating the Valgans to the South, public opinion of the now garrisoned military forces has lead to much tension in the country and pressure upon the government to evict the unwanted house guests has come in the form of total outcry in the media. In a dramatic and somewhat unexpected move, Romny has taken the first step in what is certain to be a long dance, declaring itself as a sovereign nation from the Yuktobanian sphere of influence, the Romnyan government has now issued a 'diplomatic' ultimatum for the immediate evacuation of all Yuktobanian forces within its internationally recognized borders. Mobilizing its tattered military alongside several Private Military Companies it begins to ready itself to fight perhaps the most difficult battle yet.
Republic of SAN MARTIN
A colony of Sapin and close trade partner for years to come, its independence was bloody but it doesn't hold it against its former overlords. Its military is small and mainly for ceremonial purposes, though nobody wants to invade because it offers nothing but large limestone mines and some rich timber, which is really irrelevant in terms of modern construction.
Republic of SAN SALVICON
An openly neutral nation that possesses a small military and has next to no enemies, and as such it has become an international meeting ground for nations around the world to discuss global affairs and settle issues in a peaceful manner, though sometimes this is not the case. It is offered protection by Erusea.
Kingdom of SAPIN
Once a mighty empire like North Point or Belka, now it has lost most of its territory to upstart independence movements which rocked the entire globe. East of Osea, it's a relatively large and strong nation that would definitely hold its own if it came to blows. Its trade is healthy with its partners and nobody wants them dead, which is an upside.
Empire of SEIAN
Culturally unique on the Osean continent, the people of Seian trace their ancestry to the Usean continent. Formerly a strong empire with many holdings, the nation has lost much of its outlaying territory since the turn of the century and has only just managed to maintain its hold on its current borders. Possessing many raw materials, including rare ores, Seian is considered a valuable trading partner to Dorusia.
The Republic of SERCIA
Allied with Yuktobania, back in the middle ages it was home to a powerful religious order that spread fear in all infidels as far as Clavis. In modern times such religious holy wars are frowned upon and now it's Yuktobanias lap dog. Its military, armed to the teeth with the latest in military technology, its not to be rivaled, and its training means it has a large stock of special operations forces on hand. Otherwise its nothing noteworthy, only possessing a handful of factories and mines.
Islamic Republic of SOTOA
Despite being an Islamic state, its allies are plentiful and it aims to keep it that way since a great war damaged most of its military in the 80's. After the war was over, the southern section was re-absorbed into the republic and it now spans a large section of the Verusan continent. Largely populated in the northern regions, its exports are Oil and natural gases, which it sells off to Yuktobania, Osea and North Point to name some.
Federation of SOUTH SOTOA
A heavily right-wing government, South Sotoa occupied the souther third of the Sotoan Peninsula, hence the name. Formerly occupied by North Point, it gained its independence in a series of bloody wars. During the Verusean War, South Sotoa sided against Valga and was relatively successful, however, in the waning months of conflict territory would be lost to Dorusia. Bitter about the entire ordeal, little could be done to counter the military of their powerful neighbor.
Federation of USEA
Hostile to Erusea, their rivalry has almost come to arms multiple times, however, the neutral nation of San Salvicon has always been there for peace talks. It specializes in industry and imports many raw materials to process everything from car parts to children's' toys. Its military is somewhat larger than its cousin Erusea, and probably more competent too.
Khanate of VALGA
Founded sometime in the 13th century, Valga would expand rapidly and violently over the next century, at one point controlling all of the Verusean continent. This could not last, however, and the great empire soon shattered. It would remain an obscure and barely noticed state until the 1980's and the start of the Verusean War. Siding with its eastern neighbor, Valga would again lay waste to its enemies, devastating Clavis before being beat back in a joint alliance led by, of all nations, South Sotoa. It's infrastructure would be completely obliterated in the war and the country is currently in financial ruin.
Peoples Republic of VERUSEA
A twisted history has led this nation on a spiral of wars and crusades that have fallen short on many occasions - claiming to be the cradle of civilization doesn't work when you don't have the evidence to back it up. In the 80's it attempted an invasion of the Verusan continent only to be beaten back, and since then it sulks in its own corner of the world taking handouts wherever it can get them, building up their army despite multiple treaties. One day it may succeed.
Democratic Federation of WELLOW
A big, frozen block of ice is what many people describe it as. Its small military and neutral nature make it not much of a target, and its exports are mainly just whatever is produced in the factories at the time. It has influences from North Point and Belka, both being its colonial overlord at one point or another. Today it just sits there and watches the world tick by.
Republic of WIELVAKIA
A mountainous and rugged nation with a hardened populace and strong military. It has large deposits of Iron, coal and other natural resources within its mountains which act as a natural barrier to invasion. North Point invaded multiple times to no avail and eventually just gave up.
Union of YUKTOBANIA
Once a group of scattered states, Yuktobania was unified in the name of a political ideal and a common enemy. Hostile to Osea due to a long cold war which has resulted in the largest arms race humankind has ever seen. It possesses stockpiles of nuclear munitions which make it a deadly enemy indeed, and also produces its own weapons and equipment which it sells off to its neighbors on the cheap, hoping to pull in some allies in the process. Recently it has been fighting a series of border wars and skirmishes brought on by varying factions and nations along its southern stretches, most notably the devastated Valgans. Local and international tensions rise as the Romnyans, appearing to be vying for territorial dominance and whom also appear to be mobilizing for war with Yuktobanian expeditionary forces still in-country.
These maps show where the majority of the story will take place as well as important locations for reference. Not every spot on the map may be visited, and likewise unmarked locations could well be used.
Map of the World
grey = optional
Commander Application
- Code: Select all
[b][size=110]Commander Application[/size][/b][hr][/hr][b]Name:[/b]
[b]Nationality:[/b]
[b]Age (20 at youngest):[/b]
[b]Gender:[/b]
[b]Rank (O-1, O-2, or O-3):[/b]
[b]Callsign:[/b]
[b]Appearance:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Vehicle:[/b]
[color=grey][b]Vehicle Appearance:[/b][/color]
[color=grey][b]Emblem:[/b][/color]
[b]Funds[/b]:
[color=grey][b]Personality:[/b][/color]
[color=grey][b]Strengths:[/b][/color]
[color=grey][b]Weaknesses:[/b][/color]
[color=grey][b]Likes:[/b][/color]
[color=grey][b]Dislikes:[/b][/color]
[b]Bio:[/b]
[b]RP Example:[/b]
[b][color=darkred]DO NOT REMOVE: 2006394[/color][/b]
Crew Application
- Code: Select all
[b][size=110]Crew Application[/size][/b]
[b]Name[/b]:
[b]Nationality[/b]:
[b]Gender[/b]:
[b]Rank[/b]:
[b]Position[/b]:
[color=grey][b]Personality[/b][/color]:
[color=grey][b]Strengths[/b][/color]:
[color=grey][b]Weaknesses[/b][/color]:
[color=grey][b]Likes[/b][/color]:
[color=grey][b]Dislikes[/b][/color]:
[color=grey][b]Short Bio[/b][/color]:
[color=darkred][b]DO NOT REMOVE[/b]: 2006477[/color]
*0-3 Ranks will be on a first-come-first-serve basis.
*Bio should be a paragraph minimum, but should give a decent overview of your character's life and backstory.
*Funds is how much money you currently have. It is your responsibility to keep track of your cash.
*If you have no RP Example then your Bio will be treated as such.
This is how much your kills are worth. Note that this may change as needed, and that special circumstances may arise that do not follow the set bounty list. Keep track of your kills. OP and Co-OP will double check if things don't seem to add up, but we'd like a bit of self sufficiency.
AIRCRAFT:
-
- Helicopter: Attack
$50,000
- Helicopter: Cargo
$25,000
- Aircraft: Gunship
$350,000
- Aircraft: Attacker
$250,000
- Aircraft: Cargo/Transport
$150,000
GROUND:
- Light Transport Vehicle
$25,000
- Armored Fighting Vehicle
$50,000 x Tier
- Anti-Aircraft
$75,000
- SAM
$90,000
- Cargo
$50,000
- Structure - Light
$20,000
- Structure - Heavy
$80,000
WIP
1: OP/Co-OP have final say. No exceptions.
2: OP/Co-OP reserve the right to deny any application for whatever reason.
3: No God-modding or Meta-gaming.
4: No directly controlling another player character unless given permission to do so. As stated above you may freely control any and all NPC’s that are not central to any major plotline.
5: Posts must be a paragraph minimum. One-liners are unacceptable.
6: Try to use correct grammar. No walls of text that are not broken up into paragraphs.
7: Be courteous to one another in the OOC. Feel free to be as much of a dick in the IC as you desire.
8: Be active should you apply. No need to be online 24/7 (as I certainly will not be) but don’t go through the effort of joining and never post anything. If you will be gone for any significant amount of time please leave a message stating that you will be gone. Those who do not risk having their characters killed off.
9: You character cannot be overpowered. You can die and every challenge should be just that, a challenge. Any overpowered characters will bring forth the wrath of the OP in the form of even worse obstacles and outcomes.
10: Have fun.
WIP
None Yet
MISSIONS
MISSIONS