Some sort of randomly generated civilization game. Not exactly the hardest of fluffs; you'll see magic, shenanigans, giant crocodiles as war beasts, and more. A cheap and nasty RP in the tradition of cheap and nasty.
Currently we're accepting one more tribe, but if you want to apply as a character to join another RPer's tribe, feel free to do so. If you want a casual round of writing and clever progress, welcome.
In-Character Thread: Here.
The World Encyclopedia: Here.
Basics
Each tribe will begin with ten members, the age and gender makeup of which is determined by their leader, you.
Each tribe also starts with up to four 'resources'- such as timber, a type of food, a stone vein for building, etc. which are vital to understanding how the world works. Each leader may choose one of those resources; as you explore the world around you, other resources will be found at random, which you will need to grow and build your civilization.
New lands have a reduced chance of resources compared to the beginning regions of tribes, so taking land from your neighbors might be wise, if you are stretched for some vital resource.
Each leader need only post one IC post a day- time will always flow at the rate of one year IC to one day OOC. Every day, a random event will occur, generally detrimental, but occasionally beneficial. This may be a monsoon that ruins crops, a drought that kills those without adequate water supplies, and so on; be aware that your tribal members will die, and you must be prepared for the vagaries of fate.
Some resources exist almost anywhere- grass, dirt, small stones, flint. You don't have to worry about possessing these resources in order to use them. If you aren't sure if what you want to use requires a formal resource, TG me.
Citizens
Your people are the lifeblood of your civilization; guard them carefully. I will not be intervening to prevent realistic actions, even if they may come across as untowards- if your civilization of Ivory Tower intellectuals is conquered by the Khanate next door because you didn't think to make any weapons, that's just tough luck.
There are five types of citizens that you should categorize your folk within, for the purposes of understanding who can do what.
Workers: These folks can build most of the objects of your civilization. Expect one to two Workers to be able to build a small house every year, and to need far more to build genuinely complicated edifices. They also deal with things like toolmaking, forging, smithing, woodworking, and generally anything that requires a degree of skill as an artisan.
Scholars: Natural philosophers, Scholars are vital to understanding the world around you, and how to use it. At first you can make one Discovery per Scholar per Year; that might be anything from discovering how to make a dugout canoe, to how to smelt copper ore, to understanding the principles of agriculture. There is no tech tree in this RP, nor will I be riding herd on technological discoveries- use your rational mind, and ask me if you think something might be "too advanced". As time goes on, and populations as well as the complexity of further sciences become more prodigious, more Scholars may be needed to make a Discovery.
Explorers: Frontiersmen and independent individuals, these hardy souls learn more about the world around you, and are also somewhat proficient in combat. One Explorer can map out one new region every year, but exploration is not always without risk. Explorers also function as the only way to gather resources from areas you do not hold a presence in.
Guards: Soldiers and warriors, Guards keep your folk safe from harm- you might want to invest in these as time goes on, to protect yourself from the increasingly dangerous world.
Agrarians: The folk that keep the wheels of civilization turning. Food is something all your people will need, and only full-time Agrarians can gather it from most sources efficiently.
Training one type of citizen in to another is possible, but time-consuming. Without someone to train them, it takes three years for one type of citizen to become another type. However, with the efforts of a trainer involved, it can take merely a year. More citizens can be obtained over time from pregnancies- you may decide if any of your villagers become pregnant in a given year, though be warned, pregnancies can be dangerous, and hinder the efforts of the pregnant woman as well as leaving her in need of more food than usual. Children are also quite vulnerable to disease and danger, and in the early ages of mankind are certainly not guaranteed to make it to adulthood.
Combat
Always telegram me first before attacking another player civilization- this is so I can properly determine your odds of success, and we can discuss your wargoals, as well as your tactics.
And that's all, for now. This will probably be expanded as new issues come up.
Anyway, have an application.
- Code: Select all
[b]Civilization Name:[/b]
[b]Job Distribution:[/b] (number of workers, scholars, etc.) (total of ten citizens)
[b]Gender Distribution:[/b]
[b]Starting Resource:[/b]
[b]Describe a Citizen:[/b]