For this RP, I will be the DM and other nations may telegram me if they would like to help.
This RP will be to protect the planet in which Sovereign Charter resides, with the possibility of accessing new areas later on. In the RP, nations have banded together and are suiting up and souping up their ships to combat an unknown threat that has entered the galaxy, and destroyed a small space station on the outer rim belonging to the reveled Chaos Republic. A few other stations lost contact shortly after, and are assumed to have been destroyed as well.
Come one, Come all! To the Space Battle Extravaganza, hosted by yours truly, Emperor Lord Chaos.
All ships can classify into one of the following categories:
Fighter - F - Smallest ships, usually carried inside others for field deployment. These are the most basic strike craft, great for extreme speed and suitable weapons.
Corvette - Cv - Small gunboats that bridge the gap between fighters and capital ships with their high speeds and average weapons.
Frigate - Fr - The smallest of all capital ship types carries the beginning of powerful weapons, and can also be modified to offer battlefield support and repair other ships.
Capital - C - The most basic of command ships, and the minimum size for ship-production. Every good fleet has a Capital ship at its backside to offer heavy firepower and brutal backup. This class includes destroyers and Carriers.
Super-Capital - SC - A ship type that makes all others quiver in their thrusters, these ships usually have the most powerful of weaponry, but are also usually the slowest moving, relying almost entirely on jumps to take them longer distances.
Mothership - M - The central command of every race, the ship responsible for all battle strategy and blueprint creation for new, better ships and weapons on the fly.
Resource-Gathering - R - These ships lack firepower, but instead gather the necessary materials to upgrade and create ships.
Non-combat - Nc - These ships vary in size, usually frigate-sized and below, that offer a specialized skill or talent. Some may cloak nearby ships, or disable certain systems on enemy presences, and possibly even create an emp burst to disable all nearby.
Every ship category has a weakness, all of them. This means that every ship category also has something/s it's strong against. Fighters are more effective against conventional frigates due to their speed, and ability to get around the slower moving micro-capital ship, whereas a frigate might be more effective against a Super Capital ship because it has more firepower in a more centralized area.
Capital ships are actually split among 4 types, with Frigate being the smallest, Capital being next, Super Capital being the largest, and Mothership being typically between Super Capital and Capital, but housing the central intelligence of the fleet.
A ship may ONLY fall into one category. And yes, R is different than Nc because they attack resources, and either way, no one likes the NcR.
EVERY FLEET MUST CONTAIN ONE AND ONLY ONE MOTHERSHIP, ALL ELSE IS OPTIONAL. YOU ARE ALLOWED TO MAKE A COMBINED FLEET WITH ANOTHER NATION, ERGO TWO PLAYERS MAY NOT NEED TWO MOTHERSHIPS.
Please keep your fleets size to a reasonable number, fleets with things like 8 super capital ships will be denied.
The ships must classify into this format:
- Code: Select all
Ship Name:
Ship Classification:
Controlling Nation:
General(or other controlling figure) in charge of the ship:
Weapons:
Movement speed:
Specializations:
Lore(if desired):
List all, even secret weapons. If you desire that a weapon be hidden from view or be secretive to other players, simply mark -TS- after it and it will not be acted upon.
Multiple Ships may be submitted, and it is requested that each ship is located in a spoiler with the name as the title to make things cleaner and easier to manage. Spoilers are made by a suqare bracket ([), followed by the word spoiler, followed by an equals sign, followed by the name of the spoiler, and capped off with another square bracket (]). After this, simply type all text within the spoiler as you would normally type, and then finish it with a closing tag, which is [/spoiler].
Here is an example of a sample ship:
Fighters and other stock ships do not need names or commanders, and more than one of these may be had. Named ships, however, may only have one with that name.
Please note that not all ships are created equal, but all ships should be competent with each other. Ships that are too powerful will either be rejected or nerfed, and ships that are underpowered will be eligible for a resourcing upgrade from The Chaos Republic to make it better. These upgrades can be Discussed with me via telegram, and you will be contacted by either me or another staff.
this is all for now! I look forward to reading your submissions. I am not too terribly experienced with space combat RP, but I will be detailing how the combat and such will work later.