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[Regional only - Sovereign Charter] The Starship Defense

A staging-point for declarations of war and other major diplomatic events. [In character]
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The Chaos Republic
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Founded: Jan 21, 2015
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[Regional only - Sovereign Charter] The Starship Defense

Postby The Chaos Republic » Tue Oct 06, 2015 7:26 pm

Welcome to the Space Battle RP event! In this RP, we will be further exploring the the starship issue where your nation is able to create a starship. Another issue, if you choose to create a ship, allows you to add battlements to it IE orbital bombardment. In this RP, players will be able to submit ships with a classification and the such (to be detailed later), and use it to fight an unknown enemy.

For this RP, I will be the DM and other nations may telegram me if they would like to help.

This RP will be to protect the planet in which Sovereign Charter resides, with the possibility of accessing new areas later on. In the RP, nations have banded together and are suiting up and souping up their ships to combat an unknown threat that has entered the galaxy, and destroyed a small space station on the outer rim belonging to the reveled Chaos Republic. A few other stations lost contact shortly after, and are assumed to have been destroyed as well.

Come one, Come all! To the Space Battle Extravaganza, hosted by yours truly, Emperor Lord Chaos.

All ships can classify into one of the following categories:
Fighter - F - Smallest ships, usually carried inside others for field deployment. These are the most basic strike craft, great for extreme speed and suitable weapons.
Corvette - Cv - Small gunboats that bridge the gap between fighters and capital ships with their high speeds and average weapons.
Frigate - Fr - The smallest of all capital ship types carries the beginning of powerful weapons, and can also be modified to offer battlefield support and repair other ships.
Capital - C - The most basic of command ships, and the minimum size for ship-production. Every good fleet has a Capital ship at its backside to offer heavy firepower and brutal backup. This class includes destroyers and Carriers.
Super-Capital - SC - A ship type that makes all others quiver in their thrusters, these ships usually have the most powerful of weaponry, but are also usually the slowest moving, relying almost entirely on jumps to take them longer distances.
Mothership - M - The central command of every race, the ship responsible for all battle strategy and blueprint creation for new, better ships and weapons on the fly.
Resource-Gathering - R - These ships lack firepower, but instead gather the necessary materials to upgrade and create ships.
Non-combat - Nc - These ships vary in size, usually frigate-sized and below, that offer a specialized skill or talent. Some may cloak nearby ships, or disable certain systems on enemy presences, and possibly even create an emp burst to disable all nearby.

Every ship category has a weakness, all of them. This means that every ship category also has something/s it's strong against. Fighters are more effective against conventional frigates due to their speed, and ability to get around the slower moving micro-capital ship, whereas a frigate might be more effective against a Super Capital ship because it has more firepower in a more centralized area.

Capital ships are actually split among 4 types, with Frigate being the smallest, Capital being next, Super Capital being the largest, and Mothership being typically between Super Capital and Capital, but housing the central intelligence of the fleet.

A ship may ONLY fall into one category. And yes, R is different than Nc because they attack resources, and either way, no one likes the NcR.

EVERY FLEET MUST CONTAIN ONE AND ONLY ONE MOTHERSHIP, ALL ELSE IS OPTIONAL. YOU ARE ALLOWED TO MAKE A COMBINED FLEET WITH ANOTHER NATION, ERGO TWO PLAYERS MAY NOT NEED TWO MOTHERSHIPS.

Please keep your fleets size to a reasonable number, fleets with things like 8 super capital ships will be denied.

The ships must classify into this format:
Code: Select all
Ship Name:
Ship Classification:
Controlling Nation:
General(or other controlling figure) in charge of the ship:
Weapons:
Movement speed:
Specializations:
Lore(if desired):


List all, even secret weapons. If you desire that a weapon be hidden from view or be secretive to other players, simply mark -TS- after it and it will not be acted upon.

Multiple Ships may be submitted, and it is requested that each ship is located in a spoiler with the name as the title to make things cleaner and easier to manage. Spoilers are made by a suqare bracket ([), followed by the word spoiler, followed by an equals sign, followed by the name of the spoiler, and capped off with another square bracket (]). After this, simply type all text within the spoiler as you would normally type, and then finish it with a closing tag, which is [/spoiler].

Here is an example of a sample ship:
Ship Name: The Eclipse
Ship Classification: Frigate (F)
Controlling Nation: The Chaos Republic
General(or other controlling figure) in charge of the ship: Commodore MoC
Weapons: 2 Ion Beams, and 6 conventional turret mounts.
Movement speed: Average forward speed, Slow turning and maneuvering speeds.
Specializations: Great for long ranged attack on bigger ships, and contestable with smaller ships that get within range. Corvettes, however, could tear it a new one because they could eat up all of the conventional turret damage, and easily avoid the ion beam.
Lore(if desired):


Fighters and other stock ships do not need names or commanders, and more than one of these may be had. Named ships, however, may only have one with that name.

Please note that not all ships are created equal, but all ships should be competent with each other. Ships that are too powerful will either be rejected or nerfed, and ships that are underpowered will be eligible for a resourcing upgrade from The Chaos Republic to make it better. These upgrades can be Discussed with me via telegram, and you will be contacted by either me or another staff.

this is all for now! I look forward to reading your submissions. I am not too terribly experienced with space combat RP, but I will be detailing how the combat and such will work later.
Last edited by The Chaos Republic on Thu Oct 08, 2015 8:58 pm, edited 6 times in total.
Lord Chaos, of Kronatia, at your service.

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The Chaos Republic
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Founded: Jan 21, 2015
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Postby The Chaos Republic » Tue Oct 06, 2015 7:30 pm

Submissions closed! I am no longer accepting ship submissions past the ----- barrier.
Last edited by The Chaos Republic on Tue Oct 13, 2015 6:35 am, edited 1 time in total.
Lord Chaos, of Kronatia, at your service.

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Tekeristan
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Founded: Mar 08, 2015
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Postby Tekeristan » Wed Oct 07, 2015 7:18 pm

Ship Name: I.N.D.S - Unofficially called Frigid
Ship Classification: Corvette
Controlling Nation: Socialist Republic of Tekeristan
General(or other controlling figure) in charge of the ship: Lt. Fredrick Tails
Weapons: 3 nuclear torpedos - 1 15mm auto-cannon - 12 anti-ship missiles
Movement speed: Semi-Average speed , fast turning, slow maneuverability
Specializations: Missile boat -MT prototype - Essentially a rocket with missiles attached
Lore(if desired):

The Interplanetary Nuclear Deployment System, or I.N.D, is a prototype rapidly thrown together by scientists and engineers in Tekeristan to test missile systems in space. It was planned, assembled, and is currently under launch preparations in the Tekeristan lowlands after the call from Chaos Republic.

A select group of 2 Tekeristan pilots and 3 engineers have been assigned to the craft. Lt. Fredrick Tails is the commander of the vessel, of which he named Frigid.
Last edited by Tekeristan on Wed Oct 07, 2015 7:56 pm, edited 1 time in total.

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The Chaos Republic
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Founded: Jan 21, 2015
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Postby The Chaos Republic » Thu Oct 08, 2015 1:54 pm

Tekeristan wrote:Ship Name: I.N.D.S - Unofficially called Frigid
Ship Classification: Corvette
Controlling Nation: Socialist Republic of Tekeristan
General(or other controlling figure) in charge of the ship: Lt. Fredrick Tails
Weapons: 3 nuclear torpedos - 1 15mm auto-cannon - 12 anti-ship missiles
Movement speed: Semi-Average speed , fast turning, slow maneuverability
Specializations: Missile boat -MT prototype - Essentially a rocket with missiles attached
Lore(if desired):

The Interplanetary Nuclear Deployment System, or I.N.D, is a prototype rapidly thrown together by scientists and engineers in Tekeristan to test missile systems in space. It was planned, assembled, and is currently under launch preparations in the Tekeristan lowlands after the call from Chaos Republic.

A select group of 2 Tekeristan pilots and 3 engineers have been assigned to the craft. Lt. Fredrick Tails is the commander of the vessel, of which he named Frigid.


Accepted! It is a bit large for a corvette, but it should be fine. However you will need a mothership, and the Chaos Republic is fully willing to either offer enough resources to create one, or take you under their wing as an elite squadron. If you obtain resources from the Chaos Republic, however, your mothership won't be quite big enough. Bear in mind that there are still several months until the invasion starts (and by months I mean several comments of building for a day or two), and there is plenty of time for construction.
Lord Chaos, of Kronatia, at your service.

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The Chaos Republic
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Founded: Jan 21, 2015
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Postby The Chaos Republic » Thu Oct 08, 2015 2:59 pm

In telegram, Tekeristan has chosen to submit their ship to the Chaotic Legion, the fleet currently controlled by the Chaos Republic. Welcome to the Chaotic Legion, Lieutenant Fredrick Tails!

Your ship is now an elite squadron of its own, and support ships may be loaned for higher-requirement missions.

Please report to The Discord Hive for initial supply.

Ship Name: The Discord Hive
Ship Classification: Mothership
Controlling Nation: The Chaos Republic
General(or other controlling figure) in charge of the ship: Lord Chaos
Weapons: 1 Super Ion Cannon, 8 conventional navy turrets, 4 missile silos, and 2 mass cannons
Movement speed: Extremely Slow, almost all movement is done through warp and sub-warp.
Specializations: Ship production and area protection. Weak against Capital-Hunters.
Lore(if desired): Constructed in space after the launch o the Chaos Cruiser, it was built by the asteroid belt, and returned to earth after its completion. It is currently in an orbit around the planet in a similar distance to the moon.
Lord Chaos, of Kronatia, at your service.

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Myraxia
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Posts: 285
Founded: Mar 26, 2014
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Postby Myraxia » Thu Oct 08, 2015 3:40 pm

Ship Name: M-ODF OCC-001 Noha Sonda'ryr [Translation: Victorious Star]
Ship Classification: Capital (Carrier)
Controlling Nation: Myraxia
General(or other controlling figure) in charge of the ship: Major Araen Krazenyr
Weapons: 8x Phalanx CIWS turrets
Movement speed: Slow (I'm not sure what scale we're talking, I'll leave the exact figures down to you)
Specializations: Strike Craft Deployment. Armed purely for defensive purposes, relies on it's Strike Craft for all offensive actions.
Lore(if desired): The M-ODF (Myraxian Orbital Defence Force) was created after an incident between Myraxian and Iryllian astronauts occurred during a chance encounter whilst both teams were on a routine reconnaissance mission. Created to defend Myraxia from any threats originating from beyond the atmosphere, construction was begun within a hollowed asteroid moonlet of the first OCC class vessel (Orbital Capital, Carrier).
Launched for the first time in order to answer the call of The Chaos Republic.

Commanded by Major Krazenyr, with a crew of twenty seven - not including Strike Craft pilots. This figure comprises the Bridge and Maintenance crew.
Veteran of the Sovereign Charter. A founding member of The Fourth Sovereign Charter.

Current Alert Level: Status 1

Status 5: Standing Defense Forces
Status 4: Partial Mobilization
Status 3: Active Conflict, foreign soil
Status 2: Possible homeland threat
Status 1: Confirmed homeland threat, large scale mobilization.
Status 0: Full mobilization



Myraxia is a hyper-industrialized Military Junta on the Eastern Coast of Rusina, located in the Sovereign Charter, though it maintains security zones and military facilities all over the world. It is a founding member of the Extended Security Zone pact.

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Blawell
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Founded: Jan 23, 2013
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Postby Blawell » Thu Oct 08, 2015 5:46 pm

Hello, I know I'm not of your region but... Can I join? :D This RP will be the "middle" era when my nation move evolve from "stuck on the planet" to space travel.

Ship Name: BRS. Pegasus
Ship Classification: Frigate (heavy)
Controlling Nation: the Queendom of Blawell
General(or other controlling figure) in charge of the ship: Captain. Athena the 3rd
Weapons:

6 x combat shuttles, each has a conventional Gatling gun and could be armed with 6 AA missiles
7 x dual "laser" cannon turret (unmanned turrets)
7 x dual electromagnetic "rail" cannon turret (also unmanned)

Each turret can engage 1 target or they focus on 1 common target when encounter "beast"
** The dual "laser" cannon turret has 3 engagement modes
-- "Pulse" is to shoot 2 beams of extremely intense energy for several seconds (about 3-4 seconds). Cool down time is about 5 seconds
-- "Custom" is to shoot 2 beams of extremely intense energy for an indicated time up to 30 seconds. Cool down time range from 5 seconds to 1 minute
-- "All Out" is to shoot 2 beams of extremely intense energy for several seconds until run out of battery power. Cool down time is 15 minutes for battery recharged to minimum usable level.
** The dual "rail" cannon turret has 3 ammo types
-- AP, armor piercing ammo
-- HE, high explosive ammo
-- AA, flak like ammo
++ the firing rate of these "rail" cannon are 6 per minute or 1 round per 10 seconds

Movement speed: Low medium forward, slow turning and can't reserve (it has reserve thrusters but not powerful enough to move it backward, only to slow down to a stop)
Specializations: Great for "brawling" battle and assault as it has heavy armor with "heavy weight" punch. However, with the lack of ship-ship missiles, and its shuttles only carry limited medium-range missiles but light warheads (for enemy single seat fighters); enemy "missile boats" can easily pull the "shoot & scoot" on the Pegasus and put it into "critical condition".

Lore(if desired):
This ship is the 2nd prototype of it class, which is the biggest star-ship class Blawellan has ever built. Although it is a star-ship, built for interstellar travel and combat, Pegasus is very conventional in term of weaponry, armor/protections and radar/scanner system. Rumor has it that the Pegasus design is influenced by the battle-star in the sci-fi tv series "Battlestar Galactica".

BRS. Pegasus has a crew of 55 which consist of 25 engineers, 14 tactical officers, 6 shuttle pilots, 4 medical-science officers and 6 Bridge officers (including the captain). The ship also carries a prototype "matters filter & condenser" which can filter raw minerals then compact them into many kinds of resources like water, fuels and composites sheets that can be used by its crew, in producing parts for repair and making ammo. However, the "matters mech" has limited output capacity so it can only extend the ship endurance. Pegasus still need to resupply by conventional means (docking at space station or shuttling supplies).


Image
Last edited by Blawell on Fri Oct 09, 2015 7:29 am, edited 2 times in total.

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The Chaos Republic
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Founded: Jan 21, 2015
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Postby The Chaos Republic » Thu Oct 08, 2015 7:31 pm

Myraxia wrote:
Ship Name: M-ODF OCC-001 Noha Sonda'ryr [Translation: Victorious Star]
Ship Classification: Capital (Carrier)
Controlling Nation: Myraxia
General(or other controlling figure) in charge of the ship: Major Araen Krazenyr
Weapons: 8x Phalanx CIWS turrets
Movement speed: Slow (I'm not sure what scale we're talking, I'll leave the exact figures down to you)
Specializations: Strike Craft Deployment. Armed purely for defensive purposes, relies on it's Strike Craft for all offensive actions.
Lore(if desired): The M-ODF (Myraxian Orbital Defence Force) was created after an incident between Myraxian and Iryllian astronauts occurred during a chance encounter whilst both teams were on a routine reconnaissance mission. Created to defend Myraxia from any threats originating from beyond the atmosphere, construction was begun within a hollowed asteroid moonlet of the first OCC class vessel (Orbital Capital, Carrier).
Launched for the first time in order to answer the call of The Chaos Republic.

Commanded by Major Krazenyr, with a crew of twenty seven - not including Strike Craft pilots. This figure comprises the Bridge and Maintenance crew.


Accepted! Kudos for such an exact weapon system as well, I am very impressed with everyone's choices. Could I get a sheet for the strike craft as well please? (Also, I used the translation because the untranslated name wouldn't fit in the spoiler...)
Last edited by The Chaos Republic on Thu Oct 08, 2015 7:52 pm, edited 1 time in total.
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The Chaos Republic
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Founded: Jan 21, 2015
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Postby The Chaos Republic » Thu Oct 08, 2015 7:36 pm

Blawell wrote:Hello, I know I'm not of your region but... Can I join? :D This RP will be the "middle" era when my nation move evolve from "stuck on the planet" to space travel.

Ship Name: BRS. Pegasus
Ship Classification: Frigate (heavy)
Controlling Nation: the Queendom of Blawell
General(or other controlling figure) in charge of the ship: Captain. Athena the 3rd
Weapons:

6 x combat shuttles, each has a conventional Gatling gun and could be armed with 6 AA missiles
7 x dual "laser" cannon turret (unmanned turrets)
7 x dual electromagnetic "rail" cannon turret (also unmanned)

Each turret can engage 1 target or they focus on 1 common target when encounter "beast"
** The dual "laser" cannon turret has 3 engagement modes
-- "Pulse" is to shoot 2 beams of extremely intense energy for several seconds (about 3-4 seconds). Cool down time is about 5 seconds
-- "Custom" is to shoot 2 beams of extremely intense energy for an indicated time up to 30 seconds. Cool down time range from 5 seconds to 1 minute
-- "All Out" is to shoot 2 beams of extremely intense energy for several seconds until run out of battery power. Cool down time is 15 minutes for battery recharged to minimum usable level.
** The dual "rail" cannon turret has 3 ammo types
-- AP, armor piercing ammo
-- HE, high explosive ammo
-- AA, flak like ammo
++ the firing rate of these "rail" cannon are 6 per minute or 1 round per 10 seconds

Movement speed: Low medium forward, slow turning and can't reserve (it has reserve thrusters but not powerful enough to move it backward, only to slow down to a stop)
Specializations: Great for "brawling" battle and assault as it has heavy armor with "heavy weight" punch. However, with the lack of ship-ship missiles, and its shuttles only carry limited medium-range missiles but light warheads (for enemy single seat fighters); enemy "missile boats" can easily pull the "shoot & scoot" on the Pegasus and put it into "critical condition".

Lore(if desired):
This ship is the 2nd prototype of it class, which is the biggest star-ship class Blawellan has ever built. Although it is a star-ship, built for interstellar travel and combat, Pegasus is very conventional in term of weaponry, armor/protections and radar/scanner system. Rumor has it that the Pegasus design is influenced by the battle-star in the sci-fi tv series "Battlestar Galactica".

BRS. Pegasus has a crew of 55 which consist of 25 engineers, 14 tactical officers, 6 shuttle pilots, 4 medical-science officers and 6 Bridge officers (including the captain). The ship also carries a prototype "matters filter & condenser" which can filter raw minerals then compact them into many kinds of resources like water, fuels and composites sheets that can be used by its crew, in producing parts for repair and making ammo. However, the "matters mech" has limited output capacity so it can only extend the ship endurance. Pegasus still need to resupply by conventional means (docking at space station or shuttling supplies).



Send me a telegram and we can talk about it. If accepted into the RP, I will THEN begin the ship review. However, from what I saw in a glimpse, your ship seems pretty sound so all you need to do is convince me why I should let you in. BTW, people, I would really prefer it if we could condense the ships into spoilers, like this one here, it helps a lot when things get messy. (also that picture is a star wars ship. It's a freighter...)
Last edited by The Chaos Republic on Thu Oct 08, 2015 7:58 pm, edited 2 times in total.
Lord Chaos, of Kronatia, at your service.

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Lichi Bando
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Posts: 132
Founded: Nov 02, 2014
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Postby Lichi Bando » Thu Oct 08, 2015 8:16 pm

Ship Name: Nunbola (Blizzard)

Ship Classification: Super-Capital sub-type: Heavy Carrier

Controlling Nation: Lichi Bando

Commander: Ship Master Kyung-Jin Son

Weapons: 3x Large Missile Batteries firing 200 MT Missiles (requires lock on target for strike)- 2 missiles a minute per battery also 3 antimatter missiles
2x UV GARDIAN close range lasers (for taking out small spacecraft near the ship, also indiscrimate)- 25 minutes of charge before overheat
DRONE TYPES
1X Cyber Warfare Suite: A system designed to hamper the electronic components of larger ships within a range of 5 km

10x 220 MT Bomb Drones- Drones will launch out and latch on too designated space ship and explode (suicide bombers)
40x Fighter Drones- Small fighter sized drones equipped with 2x Pulse Lasers and fast movement
25x Bomber Drones- Medium Sized Fighter equiped with 4x small missile batteries containing 2 50 MT torpedoes and 4 30MT torpedoes
5x EW Systems Drones- Specialized drones that diminish ability of targeted ships to lock on to targets
10x Repair Drones- Specialized Drones with a focus on sealing bulkheads and repairing the outer layer of the ship
5x Shuttles- Shuttles for emergency launch each fit 20

Movement Speed: max velocity 60m/s with inertia of .0034

Specializations: High Capacity Drone Bay allows for ship to project power from safe distance

Lore: On the onset of the Lichi Bandoan Space Corps, the Nunbola was designed in the Bandoan doctrine of warfare. A minimal crew heavily complimented by electronics and drones. The ship was the most expensive individual military expenditure in history and was designed as a response to the rising militarism of other competing nation in space.

The Ship is crewed by 75 officers managing vital systems and deck operations, an engineering corps of 25 operating weapon systems, drone computations, and life support systems.
Last edited by Lichi Bando on Mon Oct 12, 2015 9:57 am, edited 2 times in total.

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The Chaos Republic
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Founded: Jan 21, 2015
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Postby The Chaos Republic » Thu Oct 08, 2015 9:11 pm

Lichi Bando wrote:
Ship Name: Nunbola (Blizzard)

Ship Classification: Super-Capital sub-type: Heavy Carrier

Controlling Nation: Lichi Bando

Commander: Ship Master Kyung-Jin Son

Weapons: 3x Large Missile Batteries firing pure antimatter missiles (requires lock on target for strike)- 2 missiles a minute per battery
2x UV GARDIAN close range lasers (for taking out small spacecraft near the ship, also indiscrimate)- 25 minutes of charge before overheat
DRONE TYPES
1X Cyber Warfare Suite: A system designed to hamper the electronic components of larger ships within a range of 5 km

15x Antimatter Bomb Drones- Drones will launch out and latch on too designated space ship and explode (suicide bombers)
35x Fighter Drones- Small fighter sized drones equipped with 2x Pulse Lasers and fast movement
25x Bomber Drones- Medium Sized Fighter equiped with 2x small missile batteries with small antimatter torpedoes
5x EW Systems Drones- Specialized drones that diminish ability of targeted ships to lock on to targets
5x Repair Drones- Specialized Drones with a focus on sealing bulkheads and repairing the outer layer of the ship
10x Shuttles- Shuttles for emergency launch each fit 20

Movement Speed: max velocity 60m/s with inertia of .0034

Specializations: High Capacity Drone Bay allows for ship to project power from safe distance

Lore: On the onset of the Lichi Bandoan Space Corps, the Nunbola was designed in the Bandoan doctrine of warfare. A minimal crew heavily complimented by electronics and drones. The ship was the most expensive individual military expenditure in history and was designed as a response to the rising militarism of other competing nation in space.

The Ship is crewed by 75 officers managing vital systems and deck operations, an engineering corps of 25 operating weapon systems, drone computations, and life support systems.


THANK YOU FOR THE SPOILER :clap: :lol:

Nerf Report: Antimatter is a damn powerful blast, and I would assume that you would be unable to fire these within the vicinity of your allies, or they might also surely perish. I also believe there is a bit of a misunderstanding in the size of SC, please refer to
https://content.halocdn.com/media/Default/community/blogs/canon-fodder/spartan-games-covenant-capital-vessels-327e6e1f8431455c896692a65a6741fd.jpg
or
Image(the big gray one near the bottom is a Super Capital)
for a little bit of a size comparison. The drone capacity of a SC would be immensely bigger, but is also a little too extreme for this. My Nerf Report states that a drone ship cannot exceed C, and that antimatter be removed from the menu. I will allow for your ship to carry 1-2 antimatter warheads for emergencies or extreme self destruct, however the largest explosion your drones may carry are tactical nuclear, and I will have to cap these as well so that the battles aren't just a flurry of quarks and then nothingness in the enemies wake. If you so strongly support them, however, I may be willing to make accommodations by scaling up the enemy's power, or reducing the blast radius and damage of nuclear and/or antimatter. As a final note, are EW drones similar to the hacking drones from FTL?
Last edited by The Chaos Republic on Thu Oct 08, 2015 9:14 pm, edited 1 time in total.
Lord Chaos, of Kronatia, at your service.

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Oleron
Secretary
 
Posts: 36
Founded: Jul 31, 2015
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Postby Oleron » Thu Oct 08, 2015 11:46 pm

Agence Spatiale Oléron (ASO)
Ship Name: Proximo de l'Agence Spatiale Oléron (ASO Proximo)
Ship Classification: Non-Combatant
Controlling Nation: Oleron
General(or other controlling figure) in charge of the ship: Mission Commander Felix Marais
Weapons:
- 1 Kenetic 410-millimetre Rail gun turret(High Explosive or 'Smoke' ammunition)
- 25 proximity droids (each equipped with plasma torch and anti matter blast charges. Used mainly for navigating dense debris and reconnaissance. Not designed for combat but can be used offensively in emergencies.)
Movement speed: Fast.
Specializations:
-Small size enables the Proximo to enter very tight spaces to inspect a variety complex movement arrangements. It has enormously powerful engines powered by a single Deuterium fusion reactor.
- the 25 powerful proximity droids that the Proximo carries can be dispatched into a grid formation to form an energy shield from flares, asteroids, particle storms, or any harmful spray that can be avoided by taking cover. The energy field is weakened as the distance between the droids increase, and vice versa.
- Gamma Ray sensors can be used to detect densities of material objects at great distance. Originally made to help identify mineral deposits.
- Relay Amplifying Hardware enables boosting of communications in dense or great distance scenarios. The Proximo has coined the nickname 'Radio Tower' due to it's unique ability.

Lore(if desired):The Proximo was originally designed as a autonomous robot to explore deep space mineral deposits, mine the deposits and have proximity droids boost the mined material back to a location to be processed. As testing phases began becoming too expensive and budget cuts were common news due to political fluctuations and lack of funding, Proximo was re-tasked with protecting orbital instillations with the use of the proximity droid energy field. This let construction teams to work with out the worry of high velocity materials or radiation exposure until the instillation is constructed.

Proximo has a crew of 4.


Ship Name: Reine Marie de l'Agence Spatiale Oléron (Queen Marie)
Ship Classification: Mothership
Controlling Nation:Oleron
General(or other controlling figure) in charge of the ship: Admiral Julien LeBlanc
Weapons:
6x Magnetic Accelerator Coil Guns. (High Explosive, Full Metal Jacket)
10x Volley Missile pods (each pod has 30 individual warheads.)
8x 400mm Defense Plasma Auto turrets
Movement speed: Average forward speed, Slow manoeuvring.
Specializations: Massive Bombardment capabilities. The Queen Marie has 3 massive main batteries on the top and bottom of the craft. All 6 can be aimed via turrets but only fired on locked positions or predetermined trajectories. Due to the massive energy requirement to power the coil guns, the ship cannot use shields or power the engines while charging the main batteries.
It takes around one minute to charge one coil gun, the ship is a sitting duck until all charged batteries are fired. Ship-to-Ship missile pods and auto turrets are effective in only short ranges.
Lore(if desired): Originally used for transporting construction vehicles, minerals, and people. The Queen Marie has since been decommissioned as a transport and refitted with modern battle fairing armament. The two Deuterium nuclear fusion reactors are the only method of propulsion in the ASO's inventory. Oléron has many planets undergoing terraforming operations, however many extraterrestrial species have chosen to invade said planets prematurely, (mostly plant or bacterial life) this inhibits terraforming and thus costing time and money. Due to the growing number of raided planetary instillations, ASO was forced to make craft specifically tasked for obliterating entire continents of hostile life. The 6 coil guns are also valuable assets and coveted by pirates and smugglers alike, the Queen Marie is outfitted with short range defence systems to fend off those who would like to have 6 coil guns of their own.
Queen Marie has a crew of 28
Last edited by Oleron on Thu Oct 08, 2015 11:47 pm, edited 1 time in total.

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The Chaos Republic
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Posts: 43
Founded: Jan 21, 2015
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Postby The Chaos Republic » Fri Oct 09, 2015 8:27 am

Oleron wrote:Agence Spatiale Oléron (ASO)
Ship Name: Proximo de l'Agence Spatiale Oléron (ASO Proximo)
Ship Classification: Non-Combatant
Controlling Nation: Oleron
General(or other controlling figure) in charge of the ship: Mission Commander Felix Marais
Weapons:
- 1 Kenetic 410-millimetre Rail gun turret(High Explosive or 'Smoke' ammunition)
- 25 proximity droids (each equipped with plasma torch and anti matter blast charges. Used mainly for navigating dense debris and reconnaissance. Not designed for combat but can be used offensively in emergencies.)
Movement speed: Fast.
Specializations:
-Small size enables the Proximo to enter very tight spaces to inspect a variety complex movement arrangements. It has enormously powerful engines powered by a single Deuterium fusion reactor.
- the 25 powerful proximity droids that the Proximo carries can be dispatched into a grid formation to form an energy shield from flares, asteroids, particle storms, or any harmful spray that can be avoided by taking cover. The energy field is weakened as the distance between the droids increase, and vice versa.
- Gamma Ray sensors can be used to detect densities of material objects at great distance. Originally made to help identify mineral deposits.
- Relay Amplifying Hardware enables boosting of communications in dense or great distance scenarios. The Proximo has coined the nickname 'Radio Tower' due to it's unique ability.

Lore(if desired):The Proximo was originally designed as a autonomous robot to explore deep space mineral deposits, mine the deposits and have proximity droids boost the mined material back to a location to be processed. As testing phases began becoming too expensive and budget cuts were common news due to political fluctuations and lack of funding, Proximo was re-tasked with protecting orbital instillations with the use of the proximity droid energy field. This let construction teams to work with out the worry of high velocity materials or radiation exposure until the instillation is constructed.

Proximo has a crew of 4.


Nerf Report: Non-combat ships can be anything from a gravwell generator, to a warp inhibitor, however I see where you are coming from here. Unfortunately I am going to have to classify this as a corvette, but it looses no functionality. Let us call it a "Reconnaissance and Deep Space Sensor Corvette".

Oleron wrote:
Ship Name: Reine Marie de l'Agence Spatiale Oléron (Queen Marie)
Ship Classification: Mothership
Controlling Nation:Oleron
General(or other controlling figure) in charge of the ship: Admiral Julien LeBlanc
Weapons:
6x Magnetic Accelerator Coil Guns. (High Explosive, Full Metal Jacket)
10x Volley Missile pods (each pod has 30 individual warheads.)
8x 400mm Defense Plasma Auto turrets
Movement speed: Average forward speed, Slow manoeuvring.
Specializations: Massive Bombardment capabilities. The Queen Marie has 3 massive main batteries on the top and bottom of the craft. All 6 can be aimed via turrets but only fired on locked positions or predetermined trajectories. Due to the massive energy requirement to power the coil guns, the ship cannot use shields or power the engines while charging the main batteries.
It takes around one minute to charge one coil gun, the ship is a sitting duck until all charged batteries are fired. Ship-to-Ship missile pods and auto turrets are effective in only short ranges.
Lore(if desired): Originally used for transporting construction vehicles, minerals, and people. The Queen Marie has since been decommissioned as a transport and refitted with modern battle fairing armament. The two Deuterium nuclear fusion reactors are the only method of propulsion in the ASO's inventory. Oléron has many planets undergoing terraforming operations, however many extraterrestrial species have chosen to invade said planets prematurely, (mostly plant or bacterial life) this inhibits terraforming and thus costing time and money. Due to the growing number of raided planetary instillations, ASO was forced to make craft specifically tasked for obliterating entire continents of hostile life. The 6 coil guns are also valuable assets and coveted by pirates and smugglers alike, the Queen Marie is outfitted with short range defence systems to fend off those who would like to have 6 coil guns of their own.
Queen Marie has a crew of 28

Accepted! this ship is wonderful, one could possibly also use the Proximo's shield drones while it is charging to defend it... And lastly, another mothership! Yay! For those who do not have an allied mothership, this is one that you could fly under, and god knows it needs the protection if the time comes.

ALSO double kudos to you for the spoilers!
Last edited by The Chaos Republic on Fri Oct 09, 2015 8:29 am, edited 1 time in total.
Lord Chaos, of Kronatia, at your service.

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Blawell
Envoy
 
Posts: 216
Founded: Jan 23, 2013
Ex-Nation

Postby Blawell » Fri Oct 09, 2015 10:30 am

OOC: Well, I just sent a tg to you, Chaos. So can I join? Can I modify my ship a little as I just realize that if the reverse thrusters can slow the ship down to a stand still, they can push it backward too but at a very very slow acceleration. Thanks for you time, fellow NS RPer.
Last edited by Blawell on Fri Oct 09, 2015 10:30 am, edited 1 time in total.

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Iryllia
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Posts: 354
Founded: Mar 26, 2014
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Iryllian Submission

Postby Iryllia » Fri Oct 09, 2015 12:42 pm

3rd Carrier Squadron(R) CO: Vice Admiral X. Ornoff (C.D.D, I.S.M(2nd Class))

Ship Name: The Hawthorn Thicket
Ship Classification: Carrier, (C) (Hirrle Class)
Controlling Nation: Iryllia
Ship Commander: Vice Admiral X. Ornoff
Weapons: Multiple advanced Point Defence batteries (Lasers) several mid-calibre secondary ballistic batteries (Railgun, dual turrets)
Movement speed: Fairly Mobile, a converted cruiser hull with the majority of armour and weapon systems stripped out and replaced with hangers and storage.
Specializations: It's a carrier, Its strength is in its fighter contingent (4 fighter wings) Can't stand up to other capital ship classes however it can give smaller ships such as frigates and corvettes a decent run for their money, Very good PD to protect against enemy fighter craft.
Lore: A converted cruiser hull from the venerated Swordfirsh II class cruiser. Stripped of the majority of it's main weapon systems, internal components and storage and fitted with four hanger decks (3 decks spanning the width of the carrier in the centreline, one running along the spine of the craft) Each deck can fully support and crew a fighter wing of Swallow class single seat fighter aircraft. The Hawthorn Thicket is the second ship of her class (Three in total) The lead being The Hirrle (after which the class of Carrier(light) is named) and her sister ship The End of Nowhere. The three ships form the core of the 1st, 2nd and 3rd Reserve squadrons in time of crisis. and additionally act in support of the 1st and 4th Battle Fleets. The Hawthorn Thicket is attached to the 3rd Carrier Squadron(R).


Ship Name: The Isradrill
Ship Classification: Destroyer (C) (Isradrill Class)
Controlling Nation: Iryllia
Ship Commander: Commodore K. Johnson
Weapons: A single laser lance mounted spinally, few secondary gun turrets (dual railguns) and minimal point defence facilities.
Movement speed: Fairly manoeuvrable for its size however it can't keep up with main ships of the line of a similar class.
Specializations: Essentially the naval equivalent to a sniper, A single fleet scale weapon designed to give the ship a long ranged edge against opponents of a similar class. However a lot of sacrifices have been made in the design, making it somewhat sluggish and loosing a significant portion of its conventional fire-power and armour. A glass cannon if you will.
Lore(if desired): The Isradrill is an experimental destroyer class (The Isradrill class, the ship above being the lead, and only ship in the class.) To test the effects of Fleet scale heavy weapons (Weaponry commonly deployed on Crusiers, Battle-Cruisers and the like, and is technically classified as a 'Heavy Destroyer' due to it's tonnage exceeding the limits set by INC for ship classifications but falling short of the standardized cruiser tonnage. The experiment was considered a failure due to the unacceptable sacrifices with standard weaponry and manoeuvrability and the lack of reliability, the issues with mounting such a large weapon onto such a small ship, caused issues with power generation and heat dispersion. The lance has a tendency to over heat and the upgraded power-plant is rather fragile and prone to power surges. As such after the one prototype was built and tested, it was transferred into the Reserve fleet.


Ship Name: The Pony Express
Ship Classification: Frigate (Fr) (Rickoten Class)
Controlling Nation: Iryllia
Ship Commander: Commander I. Islava
Weapons: Strong complement of railgun turrents mounted in two gundecks on each flank of the vessel. Four 'torpedo' tubes mounted in the nose (Essentially really big missiles.) Decent PD spread for a vessel its size but easily overwhelmed.
Movement speed: A fairly quick ship, due to it's lack of armour, allowing it to close and easily and dispatch other ships of a similar tonnage with relative ease
Specializations: It's a fleet escort craft.
Lore(if desired): The Pony Express is a Rickoten Class Frigate, an old design nearing the end of its service life. All twenty ships of her class fought in the Asteroid Dispute incident. In recent times the remaining ships (Of which there are four) have been modernized somewhat, mostly with more advanced point defence weapon systems, however the lack of armour, and the traditional gundeck design of older ships show her age. The remaining ships of the class have since been shifted into the reserve.


Ship Name: The Falcon Express
Ship Classification: Frigate (Fr) (Rickoten Class)
Controlling Nation: Iryllia
Ship Commander: Commander N. C. R. D'Moin IV
Weapons: Strong complement of railgun turrents mounted in two gundecks on each flank of the vessel. Four 'torpedo' tubes mounted in the nose (Essentially really big missiles.) Decent PD spread for a vessel its size but easily overwhelmed.
Movement speed: A fairly quick ship, due to it's lack of armour, allowing it to close and easily and dispatch other ships of a similar tonnage with relative ease
Specializations: It's a fleet escort craft.
Lore(if desired): The Falcon Express is the sister ship to The Pony Express, a modernized Rickoten Class which took part in the Asteroid Dispute Incident. Since been shifted into the reserve.


Ship Name: The Udest
Ship Classification: Frigate (Fr) Udest Class
Controlling Nation: Iryllia
Ship Commander: Commander D. Zarenhorst
Weapons: More modern systems than the older Rickoten Class, decentralizing the armament by doing away with the traditional gundeck design. Featuring triplicate turrets for rail-guns, and PD systems. More useful for seeing off smaller vessels and those of a similar size than going toe to toe with larger ships.
Movement speed: A decently fast escort craft.
Specializations: A fleet escort craft of much the same purpose as the Rickoten class, however the style is different.
Lore(if desired): The Udest Class Frigate was an attempt at developing the Rickoten class into a more modern escort craft. Four Vessels (Including the lead ship The Udest) Were scratch built, two more were converted from Rickoten Hulls. While significant lessons were learned in more modern space craft design, he craft functioned essentially the same and if not worse than the Rickoten Class. Four of the Six ships completed were lost in the Asteroid Incident. The remaining vessels were transferred into the reserve. Being replaced by the successor craft The Rienhorst Class.


Ship Name: The Nautical Equation
Ship Classification: Frigate (Fr) Udest Class
Controlling Nation: Iryllia
Ship Commander: Commander F. Ilricx
Weapons: More modern systems than the older Rickoten Class, decentralizing the armament by doing away with the traditional gundeck design. Featuring triplicate turrets for rail-guns, and PD systems. More useful for seeing off smaller vessels and those of a similar size than going toe to toe with larger ships.
Movement speed: A decently fast escort craft.
Specializations: A fleet escort craft of much the same purpose as the Rickoten class, however the style is different.
Lore(if desired): The Udest Class Frigate was an attempt at developing the Rickoten class into a more modern escort craft. Four Vessels (Including the lead ship The Udest) Were scratch built, two more were converted from Rickoten Hulls. While significant lessons were learned in more modern space craft design, he craft functioned essentially the same and if not worse than the Rickoten Class. Four of the Six ships completed were lost in the Asteroid Incident. The remaining vessels were transferred into the reserve. Being replaced by the successor craft The Rienhorst Class


Iryllian Naval Command (INC) CO: Admiral K. Tras-Domivov IX

Ship Name: Dockyard C-682
Ship Classification: Dockyard/Station Hub (M)
Controlling Nation: Iryllia
Ship Commander: Admiral K. Tras-Domivov
Weapons: Purely defensive point defence turrets. Small fighter contigent
Movement speed: It's a space station in orbit around a moon.
Specializations: It's a fully capable shipyard facility, with an additional armoured hub which can dock a small squadrons worth of ships.
Lore(if desired): C-682 is an old Drydock style shipyard, designed to fashion raw materials into starships with a minimum of effort. Originally a civilian station, it was brought out and modified by INC. A armoured hub and C&C section was essentially bolted onto the drydock facility along with a couple of hangers for a defensive fighter compliment. The station has two Tugs for repair and recovery duties and unarmed drones which bring materials up from mining operation on the moon.


Misc Lore: The INC operates 3 fleets. Two mainline fleets towards the system edge and one reserve fleet split into three squadrons. Made up of old, obsolete or surplus craft not fit for fleet service. After a station belonging to The Chaos Republic went dark along with a few civilian hubs and the Iryllian Way Station Intrepid. 1st Reserve squadron disappeared after investigations. Both the First and Second Main fleets moved to protect the station Hellfire shortly after all contact was lost and the Third reserve squadron was moved back to protect the homeworld
Feel free to ask me anything and everything
Notorious Procrastinator


Sovereign Charter
ALERT LEVEL: PROCRASTINATION

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Bandiaterra
Secretary
 
Posts: 36
Founded: Apr 01, 2015
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Postby Bandiaterra » Fri Oct 09, 2015 12:53 pm

Ship Name: The June 31
Ship Classification: Scouting Ship
Controlling Nation: Bandiaterra
General(or other controlling figure) in charge of the ship: Captain J. C. Laersi
Weapons: Simple space pistols
Movement speed: 3750 m/s
Specializations: special boosters allowing for the travel at nearly Mach 10
Lore(if desired): The first, and so far only, ship capable of interplanetary travel owned and operated by Bandiaterra

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Oleron
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Posts: 36
Founded: Jul 31, 2015
Ex-Nation

Postby Oleron » Sat Oct 10, 2015 11:25 am

Can I have another ship?
That's three in total.

Ship Name: Fréjus de l'Agence Spatiale Oléron (ASO Frejus) A.k.a Pig.
Ship Classification:Resource-Gathering - R
Controlling Nation: Oleron
General(or other controlling figure) in charge of the ship: Mission Commander Bruce Marshal
Weapons:
- 1x Enormous shredding disk. [Essentially a TBM, cutting shield.]
- 4x Robotic arms, used to direct objects into Shredding disk.
- 4x Cutting Lasers, one on each robotic arm.
- 8x Rocket propelled cable harpoons.
Movement speed: slow cruising speed, average boring speed. Slow manoeuvrability.
Specializations: The massive shredding disk on the bow of the craft is, for all intents and purposes, a Tunnel Boring Machine [TBM]. The disk is used to bore the craft into asteroids, moons, planets, and anything that is solid mass. The entire front of the craft is covered by a 8" titanium plates to deflect debris and protect the hull from damage while in boring operations. The four robotic arms are located at the port and starboard sides of the disk, these are used to grasp hold and drive the shredding disk into the asteroid. Once the shredding disk is seated, the arms fold back into the craft and lock the tunnel to prevent the shredding disk from spinning the craft if the disk gets caught in the tunnelled material. Cutting lasers on the arms allow the craft to cut free should the TBM get stuck mid-operation. 8 cable harpoons outfitted with rocket thrusters can effectively 'snatch' fast moving materials. Some objects move to fast for the craft to capture, so the harpoons are used too intercept and return the caught material to the disk mouth to be processed. The Frejus has no sole combat weaponry.
Lore(if desired): Pig, or officially... Fréjus de l'Agence Spatiale Oléron was created around an enormous TBM, the massive disk makes the ship look like a pig nose, thus coining the Nickname, "Pig". Fed up with funding and miscellaneous political nuisances, ASO decided they needed to fund their agency themselves, thus using a TBM and extractive metallurgy process to sell precious metals in order to continue their space explorations. Instead of using computer programs to run the craft, human operation was chosen as they can sell material per mass in orbit. This type of craft has boosted the number of orbital instillations for human habitation. The Pig utilizes two Deuterium nuclear fusion reactors infamously used on all ASO space craft.

Pig has a crew of 30, mostly metallurgists and process engineers for mineral and base metal extraction.


Also Myraxia has asked to be in the fleet under the Queen Marie Mothership. Jsyk.

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Blawell
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Posts: 216
Founded: Jan 23, 2013
Ex-Nation

Postby Blawell » Sat Oct 10, 2015 7:01 pm

Sorry guys but this is my official RP starship. I just fixed it to make it more... conventional and non-starwars.

Ship Name: BRS. Pegasus
Ship Classification: Frigate
Controlling Nation: the Queendom of Blawell
General(or other controlling figure) in charge of the ship: Captain. Athena the 3rd, a 37 years old married female with 2 kid (twince).

Weapons:

- 6 x Dual Electromagnetic Rail Cannons mounted on main turrets.
... Range: unlimited but accuratecy reduce at long distance.
... Accuratecy: depend on ammo type.

- 2 x Dual Heavy "Laser" Cannons mounted on main turrets (2nd turrets counting from the rear, on top and bottom side only).
... Range: melee to long range (186,282 miles). Damaging power decrease over distance.
... Accuratecy (frigate size target): 100% at melee to 50% at long range. Decrease for smaller size targets. 25% vs fighter at melee.

- 8 x Dual AA "Laser" guns mounted on smaller turrets.
... Range: melee to short. (damaging power decrease over distance)
... Accuratecy: for fighter size target - 90% at melee to 50% at short.

- 4 x shuttles, each armed with 1 conventional Gatling gun and can armed with light AA missiles with max loadout of 6 missiles. Range: 10 minutes of engagement at 1 LD (lunar distane).

+ Each main turret can engage 1 target or they focus on 1 common target when encounter "beast"
+ All dual "laser" cannon turrets (main & AA) has 3 engagement modes
-- "Pulse" is to shoot 2 beams of extremely intense energy for several seconds (about 3-4 seconds). Cool down time is about 5 seconds
-- "Custom" is to shoot 2 beams of extremely intense energy for an indicated time, from 1 second up to 30 seconds. Cool down time range from 2 seconds to 1 minute
-- "All Out" is to shoot 2 beams of extremely intense energy until turret run out of battery power. Cool down time is 15 minutes for battery recharged to minimum usable level.
+ The ship has 3 battery packs of the same size/capacity, dedicated for "laser" weapons. 1 battery pack for the 2 main turrets, 2 others for the AA turrets. They can interchange with with other in case of one or two of them got damaged.
+ All dual "rail" cannon turrets has 3 ammo types
-- AP, armor piercing ammo with rocket assisted boster. Accuratecy: 100% at melee, 90% at medium range, 50% at long range
-- HE, high explosive ammo. Accuratecy: 100% at melee, 75% at medium range, 50% at long range
-- AA, flak like ammo. Accuratecy: 100% in blast radius at melee & short range, 50% at medium range, less than 25% at long range.
++ the firing rate of these "rail" cannon are 6 per minute or 1 round per 10 seconds

Movement speed: Low medium forward, medium turning speed (thanks to side thrusters) but slow breaking and reserve velocity (it has reserve thrusters but not powerful enough to bring the ship to a quick stop)
Specializations: Great for "brawling" battle and assault as it has heavy armor with "heavy weight" punch. However, with the lack of ship-ship missiles, only 8 AA stations and its shuttles only carry limited medium-range missiles but light warheads (for enemy single seat fighters); enemy "missile boats" swarm can pull the "shoot & scoot" on the Pegasus and put it into "critical condition".

Lore(if desired):
This ship is the 2nd prototype of it class, which is the biggest star-ship class Blawellan has ever built. Although it is a star-ship, built for interstellar travel and combat, Pegasus is very conventional in term of weaponry, armor/protections and radar/scanner system. Rumor has it that the Pegasus design is influenced by the battle-star in the sci-fi tv series "Battlestar Galactica".

BRS. Pegasus has a crew of 113 of which 35 are engineers, 35 tactical officers, - 12 bridge officers (including the captain and 1st officer), 10 security troops, 10 service staffs (double as security or repair teams when needed), 07 medical - science officers, and 04 shuttle pilots. The ship also carries a prototype "matters filter & condenser" which can filter raw minerals then compact them into many kinds of resources like water, fuels and composites sheets that can be used by its crew, in producing parts for repair and making ammo. However, the "matters mech" has limited output capacity so it can only extend the ship endurance. Pegasus still need to resupply by conventional means (docking at space station or shuttling supplies).

Image
Last edited by Blawell on Sat Oct 10, 2015 10:34 pm, edited 11 times in total.

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The Chaos Republic
Bureaucrat
 
Posts: 43
Founded: Jan 21, 2015
Ex-Nation

Postby The Chaos Republic » Sun Oct 11, 2015 7:50 pm

Iryllia wrote:3rd Carrier Squadron(R) CO: Vice Admiral X. Ornoff (C.D.D, I.S.M(2nd Class))
[spoiler=The Hawthorn Thicket]Ship Name: The Hawthorn Thicket
Ship Classification: Carrier, (C) (Hirrle Class)
Controlling Nation: Iryllia
Ship Commander: Vice Admiral X. Ornoff
Weapons: Multiple advanced Point Defence batteries (Lasers) several mid-calibre secondary ballistic batteries (Railgun, dual turrets)
Movement speed: Fairly Mobile, a converted cruiser hull with the majority of armour and weapon systems stripped out and replaced with hangers and storage.
Specializations: It's a carrier, Its strength is in its fighter contingent (4 fighter wings) Can't stand up to other capital ship classes however it can give smaller ships such as frigates and corvettes a decent run for their money, Very good PD to protect against enemy fighter craft.
Lore: A converted cruiser hull from the venerated Swordfirsh II class cruiser. Stripped of the majority of it's main weapon systems, internal components and storage and fitted with four hanger decks (3 decks spanning the width of the carrier in the centreline, one running along the spine of the craft) Each deck can fully support and crew a fighter wing of Swallow class single seat fighter aircraft. The Hawthorn Thicket is the second ship of her class (Three in total) The lead being The Hirrle (after which the class of Carrier(light) is named) and her sister ship The End of Nowhere. The three ships form the core of the 1st, 2nd and 3rd Reserve squadrons in time of crisis. and additionally act in support of the 1st and 4th Battle Fleets. The Hawthorn Thicket is attached to the 3rd Carrier Squadron(R).


Ship Name: The Isradrill
Ship Classification: Destroyer (C) (Isradrill Class)
Controlling Nation: Iryllia
Ship Commander: Commodore K. Johnson
Weapons: A single laser lance mounted spinally, few secondary gun turrets (dual railguns) and minimal point defence facilities.
Movement speed: Fairly manoeuvrable for its size however it can't keep up with main ships of the line of a similar class.
Specializations: Essentially the naval equivalent to a sniper, A single fleet scale weapon designed to give the ship a long ranged edge against opponents of a similar class. However a lot of sacrifices have been made in the design, making it somewhat sluggish and loosing a significant portion of its conventional fire-power and armour. A glass cannon if you will.
Lore(if desired): The Isradrill is an experimental destroyer class (The Isradrill class, the ship above being the lead, and only ship in the class.) To test the effects of Fleet scale heavy weapons (Weaponry commonly deployed on Crusiers, Battle-Cruisers and the like, and is technically classified as a 'Heavy Destroyer' due to it's tonnage exceeding the limits set by INC for ship classifications but falling short of the standardized cruiser tonnage. The experiment was considered a failure due to the unacceptable sacrifices with standard weaponry and manoeuvrability and the lack of reliability, the issues with mounting such a large weapon onto such a small ship, caused issues with power generation and heat dispersion. The lance has a tendency to over heat and the upgraded power-plant is rather fragile and prone to power surges. As such after the one prototype was built and tested, it was transferred into the Reserve fleet.


Ship Name: The Pony Express
Ship Classification: Frigate (Fr) (Rickoten Class)
Controlling Nation: Iryllia
Ship Commander: Commander I. Islava
Weapons: Strong complement of railgun turrents mounted in two gundecks on each flank of the vessel. Four 'torpedo' tubes mounted in the nose (Essentially really big missiles.) Decent PD spread for a vessel its size but easily overwhelmed.
Movement speed: A fairly quick ship, due to it's lack of armour, allowing it to close and easily and dispatch other ships of a similar tonnage with relative ease
Specializations: It's a fleet escort craft.
Lore(if desired): The Pony Express is a Rickoten Class Frigate, an old design nearing the end of its service life. All twenty ships of her class fought in the Asteroid Dispute incident. In recent times the remaining ships (Of which there are four) have been modernized somewhat, mostly with more advanced point defence weapon systems, however the lack of armour, and the traditional gundeck design of older ships show her age. The remaining ships of the class have since been shifted into the reserve.


Ship Name: The Falcon Express
Ship Classification: Frigate (Fr) (Rickoten Class)
Controlling Nation: Iryllia
Ship Commander: Commander N. C. R. D'Moin IV
Weapons: Strong complement of railgun turrents mounted in two gundecks on each flank of the vessel. Four 'torpedo' tubes mounted in the nose (Essentially really big missiles.) Decent PD spread for a vessel its size but easily overwhelmed.
Movement speed: A fairly quick ship, due to it's lack of armour, allowing it to close and easily and dispatch other ships of a similar tonnage with relative ease
Specializations: It's a fleet escort craft.
Lore(if desired): The Falcon Express is the sister ship to The Pony Express, a modernized Rickoten Class which took part in the Asteroid Dispute Incident. Since been shifted into the reserve.


Ship Name: The Udest
Ship Classification: Frigate (Fr) Udest Class
Controlling Nation: Iryllia
Ship Commander: Commander D. Zarenhorst
Weapons: More modern systems than the older Rickoten Class, decentralizing the armament by doing away with the traditional gundeck design. Featuring triplicate turrets for rail-guns, and PD systems. More useful for seeing off smaller vessels and those of a similar size than going toe to toe with larger ships.
Movement speed: A decently fast escort craft.
Specializations: A fleet escort craft of much the same purpose as the Rickoten class, however the style is different.
Lore(if desired): The Udest Class Frigate was an attempt at developing the Rickoten class into a more modern escort craft. Four Vessels (Including the lead ship The Udest) Were scratch built, two more were converted from Rickoten Hulls. While significant lessons were learned in more modern space craft design, he craft functioned essentially the same and if not worse than the Rickoten Class. Four of the Six ships completed were lost in the Asteroid Incident. The remaining vessels were transferred into the reserve. Being replaced by the successor craft The Rienhorst Class.


Ship Name: The Nautical Equation
Ship Classification: Frigate (Fr) Udest Class
Controlling Nation: Iryllia
Ship Commander: Commander F. Ilricx
Weapons: More modern systems than the older Rickoten Class, decentralizing the armament by doing away with the traditional gundeck design. Featuring triplicate turrets for rail-guns, and PD systems. More useful for seeing off smaller vessels and those of a similar size than going toe to toe with larger ships.
Movement speed: A decently fast escort craft.
Specializations: A fleet escort craft of much the same purpose as the Rickoten class, however the style is different.
Lore(if desired): The Udest Class Frigate was an attempt at developing the Rickoten class into a more modern escort craft. Four Vessels (Including the lead ship The Udest) Were scratch built, two more were converted from Rickoten Hulls. While significant lessons were learned in more modern space craft design, he craft functioned essentially the same and if not worse than the Rickoten Class. Four of the Six ships completed were lost in the Asteroid Incident. The remaining vessels were transferred into the reserve. Being replaced by the successor craft The Rienhorst Class


Iryllian Naval Command (INC) CO: Admiral K. Tras-Domivov IX

Ship Name: Dockyard C-682
Ship Classification: Dockyard/Station Hub (M)
Controlling Nation: Iryllia
Ship Commander: Admiral K. Tras-Domivov
Weapons: Purely defensive point defence turrets. Small fighter contigent
Movement speed: It's a space station in orbit around a moon.
Specializations: It's a fully capable shipyard facility, with an additional armoured hub which can dock a small squadrons worth of ships.
Lore(if desired): C-682 is an old Drydock style shipyard, designed to fashion raw materials into starships with a minimum of effort. Originally a civilian station, it was brought out and modified by INC. A armoured hub and C&C section was essentially bolted onto the drydock facility along with a couple of hangers for a defensive fighter compliment. The station has two Tugs for repair and recovery duties and unarmed drones which bring materials up from mining operation on the moon.


Misc Lore: The INC operates 3 fleets. Two mainline fleets towards the system edge and one reserve fleet split into three squadrons. Made up of old, obsolete or surplus craft not fit for fleet service. After a station belonging to The Chaos Republic went dark along with a few civilian hubs and the Iryllian Way Station Intrepid. 1st Reserve squadron disappeared after investigations. Both the First and Second Main fleets moved to protect the station Hellfire shortly after all contact was lost and the Third reserve squadron was moved back to protect the homeworld


Accepted! The fleet's speed will be hindered by the slower carrier as a whole, but all is well!
Last edited by The Chaos Republic on Sun Oct 11, 2015 8:30 pm, edited 1 time in total.
Lord Chaos, of Kronatia, at your service.

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The Chaos Republic
Bureaucrat
 
Posts: 43
Founded: Jan 21, 2015
Ex-Nation

Postby The Chaos Republic » Sun Oct 11, 2015 8:10 pm

Oleron wrote:Can I have another ship?
That's three in total.

Ship Name: Fréjus de l'Agence Spatiale Oléron (ASO Frejus) A.k.a Pig.
Ship Classification:Resource-Gathering - R
Controlling Nation: Oleron
General(or other controlling figure) in charge of the ship: Mission Commander Bruce Marshal
Weapons:
- 1x Enormous shredding disk. [Essentially a TBM, cutting shield.]
- 4x Robotic arms, used to direct objects into Shredding disk.
- 4x Cutting Lasers, one on each robotic arm.
- 8x Rocket propelled cable harpoons.
Movement speed: slow cruising speed, average boring speed. Slow manoeuvrability.
Specializations: The massive shredding disk on the bow of the craft is, for all intents and purposes, a Tunnel Boring Machine [TBM]. The disk is used to bore the craft into asteroids, moons, planets, and anything that is solid mass. The entire front of the craft is covered by a 8" titanium plates to deflect debris and protect the hull from damage while in boring operations. The four robotic arms are located at the port and starboard sides of the disk, these are used to grasp hold and drive the shredding disk into the asteroid. Once the shredding disk is seated, the arms fold back into the craft and lock the tunnel to prevent the shredding disk from spinning the craft if the disk gets caught in the tunnelled material. Cutting lasers on the arms allow the craft to cut free should the TBM get stuck mid-operation. 8 cable harpoons outfitted with rocket thrusters can effectively 'snatch' fast moving materials. Some objects move to fast for the craft to capture, so the harpoons are used too intercept and return the caught material to the disk mouth to be processed. The Frejus has no sole combat weaponry.
Lore(if desired): Pig, or officially... Fréjus de l'Agence Spatiale Oléron was created around an enormous TBM, the massive disk makes the ship look like a pig nose, thus coining the Nickname, "Pig". Fed up with funding and miscellaneous political nuisances, ASO decided they needed to fund their agency themselves, thus using a TBM and extractive metallurgy process to sell precious metals in order to continue their space explorations. Instead of using computer programs to run the craft, human operation was chosen as they can sell material per mass in orbit. This type of craft has boosted the number of orbital instillations for human habitation. The Pig utilizes two Deuterium nuclear fusion reactors infamously used on all ASO space craft.

Pig has a crew of 30, mostly metallurgists and process engineers for mineral and base metal extraction.


Also Myraxia has asked to be in the fleet under the Queen Marie Mothership. Jsyk.


Accepted! And yes I am well aware he wishes to join your fleet, I advised him to make a choice of mothership and request their permission to join. If you are ok with taking him in wing, do so. I will also state that your design may be replicated as the rp advances to increase supply of resources.
Lord Chaos, of Kronatia, at your service.

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The Chaos Republic
Bureaucrat
 
Posts: 43
Founded: Jan 21, 2015
Ex-Nation

Postby The Chaos Republic » Sun Oct 11, 2015 8:14 pm

Blawell wrote:Sorry guys but this is my official RP starship. I just fixed it to make it more... conventional and non-starwars.

Ship Name: BRS. Pegasus
Ship Classification: Frigate
Controlling Nation: the Queendom of Blawell
General(or other controlling figure) in charge of the ship: Captain. Athena the 3rd, a 37 years old married female with 2 kid (twince).

Weapons:

- 6 x Dual Electromagnetic Rail Cannons mounted on main turrets.
... Range: unlimited but accuratecy reduce at long distance.
... Accuratecy: depend on ammo type.

- 2 x Dual Heavy "Laser" Cannons mounted on main turrets (2nd turrets counting from the rear, on top and bottom side only).
... Range: melee to long range (186,282 miles). Damaging power decrease over distance.
... Accuratecy (frigate size target): 100% at melee to 50% at long range. Decrease for smaller size targets. 25% vs fighter at melee.

- 8 x Dual AA "Laser" guns mounted on smaller turrets.
... Range: melee to short. (damaging power decrease over distance)
... Accuratecy: for fighter size target - 90% at melee to 50% at short.

- 4 x shuttles, each armed with 1 conventional Gatling gun and can armed with light AA missiles with max loadout of 6 missiles. Range: 10 minutes of engagement at 1 LD (lunar distane).

+ Each main turret can engage 1 target or they focus on 1 common target when encounter "beast"
+ All dual "laser" cannon turrets (main & AA) has 3 engagement modes
-- "Pulse" is to shoot 2 beams of extremely intense energy for several seconds (about 3-4 seconds). Cool down time is about 5 seconds
-- "Custom" is to shoot 2 beams of extremely intense energy for an indicated time, from 1 second up to 30 seconds. Cool down time range from 2 seconds to 1 minute
-- "All Out" is to shoot 2 beams of extremely intense energy until turret run out of battery power. Cool down time is 15 minutes for battery recharged to minimum usable level.
+ The ship has 3 battery packs of the same size/capacity, dedicated for "laser" weapons. 1 battery pack for the 2 main turrets, 2 others for the AA turrets. They can interchange with with other in case of one or two of them got damaged.
+ All dual "rail" cannon turrets has 3 ammo types
-- AP, armor piercing ammo with rocket assisted boster. Accuratecy: 100% at melee, 90% at medium range, 50% at long range
-- HE, high explosive ammo. Accuratecy: 100% at melee, 75% at medium range, 50% at long range
-- AA, flak like ammo. Accuratecy: 100% in blast radius at melee & short range, 50% at medium range, less than 25% at long range.
++ the firing rate of these "rail" cannon are 6 per minute or 1 round per 10 seconds

Movement speed: Low medium forward, medium turning speed (thanks to side thrusters) but slow breaking and reserve velocity (it has reserve thrusters but not powerful enough to bring the ship to a quick stop)
Specializations: Great for "brawling" battle and assault as it has heavy armor with "heavy weight" punch. However, with the lack of ship-ship missiles, only 8 AA stations and its shuttles only carry limited medium-range missiles but light warheads (for enemy single seat fighters); enemy "missile boats" swarm can pull the "shoot & scoot" on the Pegasus and put it into "critical condition".

Lore(if desired):
This ship is the 2nd prototype of it class, which is the biggest star-ship class Blawellan has ever built. Although it is a star-ship, built for interstellar travel and combat, Pegasus is very conventional in term of weaponry, armor/protections and radar/scanner system. Rumor has it that the Pegasus design is influenced by the battle-star in the sci-fi tv series "Battlestar Galactica".

BRS. Pegasus has a crew of 113 of which 35 are engineers, 35 tactical officers, - 12 bridge officers (including the captain and 1st officer), 10 security troops, 10 service staffs (double as security or repair teams when needed), 07 medical - science officers, and 04 shuttle pilots. The ship also carries a prototype "matters filter & condenser" which can filter raw minerals then compact them into many kinds of resources like water, fuels and composites sheets that can be used by its crew, in producing parts for repair and making ammo. However, the "matters mech" has limited output capacity so it can only extend the ship endurance. Pegasus still need to resupply by conventional means (docking at space station or shuttling supplies).

(Image)


Accepted! And my oh my she is a BEAST! I was a bit confused when it said frigate, but the picture cleared up the actual size of the guns, however small.
Lord Chaos, of Kronatia, at your service.

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The Chaos Republic
Bureaucrat
 
Posts: 43
Founded: Jan 21, 2015
Ex-Nation

Postby The Chaos Republic » Sun Oct 11, 2015 8:15 pm

Bandiaterra wrote:Ship Name: The June 31
Ship Classification: Scouting Ship
Controlling Nation: Bandiaterra
General(or other controlling figure) in charge of the ship: Captain J. C. Laersi
Weapons: Simple space pistols
Movement speed: 3750 m/s
Specializations: special boosters allowing for the travel at nearly Mach 10
Lore(if desired): The first, and so far only, ship capable of interplanetary travel owned and operated by Bandiaterra


I am not sure how to approach this... How does being an Ex-Nation work exactly?
Lord Chaos, of Kronatia, at your service.

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Lichi Bando
Spokesperson
 
Posts: 132
Founded: Nov 02, 2014
Ex-Nation

Postby Lichi Bando » Mon Oct 12, 2015 1:19 pm

Can i add two twin corvettes

Geom and Chang
Class: Escort Corvettes
Controlling Nation: Lichi Bando
Geom Commander: Colonel Ki-Nam Gyo
Chang Commander: Colonel Mi-Cha Gyo
Weapons: 6 Medium Hybrid Turrets firing 35MT Plutonium charges
Movement Speed: 270 m/s .22 inertia
Specializations: Excels at defending larger ships from fighters and corvettes attacking
Lore: Although the Nunbola was a very powerful ship and could defend against many forms of attacker, field test demonstrated difficulty repelling large squadrons of fighters or drones and thus the creation of the Twin project was made. Together these two ships proved with their combination of good tracking and weapon designs proved very effective against smaller ships targeting the Nunbola.

pic of the Geom and Chang models http://digisama.com/wp-content/uploads/ ... /corax.jpg
Pic of the Gunbola http://www.digiseller.ru/preview/58673/ ... 928567.JPG
Pic of Bomber drones: http://img12.deviantart.net/aa38/i/2015 ... 8sv3mk.png
Pic of the Fighter Drones: http://games.chruker.dk/eve_online/grap ... 5_2009.jpg
Pic of Suicide Drones: http://games.chruker.dk/eve_online/grap ... 4_2009.jpg
Pic of Repair Drones: http://games.chruker.dk/eve_online/grap ... 9_2009.jpg
Pic of Cyber Warfare Drones: http://www.ravestats.com/public/fen/dro ... c300-1.jpg
Last edited by Lichi Bando on Mon Oct 12, 2015 3:03 pm, edited 1 time in total.

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Reich Kuste
Attaché
 
Posts: 68
Founded: Sep 17, 2014
Ex-Nation

Postby Reich Kuste » Mon Oct 12, 2015 8:10 pm

Im going to be basing my tech off EVE since i used to play it alot with Lichi

Its going to be a group of 10 Medium sized elite fighters called the Raum Schlange with names like Raum Schlange I, Raum Schlange II, Raum Schlange III etc
Ship Classification: Stealth Fighter bomber
Commander of the fighter squadron is Heinrich Steiger
Controlling Nation: Reich Kuste
Weapons: Each Fighter has
3x Medium Torpedo Pods containing 24x Torpedo each
2x Infared Pulse Lasers
1x Blast Turret (its like a close range space shotgun)
Each Ship is equipped with
1 Covops spatial distortion field that allows the fighters to be able to perform sneak attacks- breaks when missiles are released
A Cyber War suite to improve ability to resist targeting
Movement Speed: 294 m/s with a 7.443x inertia
Specializations: Stealth Attack
Lore: Always a tandem partner, the Raum Schlange program were fighters developed by Reich Kuste engineers to be the best and most efficient fighters in a fleet being able to either stealth attack and evade a much larger ship or be able to be able to engage in a dogfight with its omnidirectional pulse lasers and Blast Turret. Although after all attachments each fighter cost as much as a corvette, they more than make up for it with their utility.
Picture: https://spectre23.files.wordpress.com/2 ... emesis.jpg
Raum Schlange when docked or stationary http://vignette3.wikia.nocookie.net/eve ... 0917053152
PS sorry if there is alot of EVE, Lichi and I used to love it
Last edited by Reich Kuste on Mon Oct 12, 2015 8:13 pm, edited 1 time in total.

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Second Kaiser Reich
Political Columnist
 
Posts: 3
Founded: Oct 12, 2015
Ex-Nation

Postby Second Kaiser Reich » Mon Oct 12, 2015 9:41 pm

2 things.

First, Chaos Republic, may I join your fleet?

Second, here is my ship(s):

Ship Name: KOS New Bismarck
Ship Classification: Super-Capital (Battleship)
Controlling Nation: Second Kaiser Reich
General(or other controlling figure) in charge of the ship: Rear Admiral Erich Derfflinger
Weapons: eight 380mm main guns, ten 150mm guns, three 2x10 missile launching pads (general missiles. Can include anti-ship or anti-missile), 6 torpedo (missile) launchers, one anti-matter missile silo, 58 20mm quick-firing guns
Movement: Slow, but as fast as a battlecruiser in general. The ship have a main engine and two secondary engines as a boost. Capable of warping.
Specialization: Good in range combat. The main guns have auto-loaders, the rate of fire is increased to 4 salvo per minute. The ship have very good armor and is able to withstand fairly large amount of damage and still capable of combat. Equipment and radar area are virtually unprotected. The ship is generally not for close combat. Weak against missile at vital areas.
Description: The layout of the ship is standard. The bow is very long, and built with higher quality skill for ramming. On the deck is the four main turrets (two in front, two in the back). The superstructure of the ship is tall, with the first bridge at the top and the second bridge under it. A big 'funnel' was placed right behind the superstructure. It house a the anti-matter missile launcher inside. This area is the most protected, in case the warhead explode during combat. The ten secondary guns are placed under the hull to give the ship protection from below. On both side of the hull are two 2x10 missile launching pads. The third one is placed under the ship to fire at targets right under the ship. Behind the launcher is the third bridge, which hangs under the ship. The 58 anti-incoming target guns act as the last defense against missiles and incoming planes. The ship is equipped with three rocket booster on each side to assist the shop's turning and rolling (possibly combat maneuvers). The six torpedo launcher (missile) are located at the top of the bow, with three on each side. The ship looks like KMS Bismarck battleship.


Ship Name: KOS Kaiser
Ship Classification: Capital (Battlecruiser)
Controlling Nation: Second Kaiser Reich
General(or other controlling figure) in charge of the ship: Captain Walther von Kleist
Weapons: Ten 304mm main guns, twelve 150mm guns, 56 20mm quick-firing guns, 6 torpedo (missile) launchers, two 2x2 missile launching pads, 10 Messerschmitt Me-626 'Verwustung' Fighters
Movement: Average speed. Capable of warp. Have a main engine and two secondary engines.
Specializations: Best with medium range combat, but is still effective in long range combat. The planes act as an extra strike against the enemy. The ship exceed in all category, but have no outstanding strength.
Description: The ship's layout is very thin. The ten 304mm main guns are put into five turrets that are placed in a line on the deck of the ship. Two turrets sits in the front facing forward, while the third turret was placed behind the second turret facing toward the superstructure. The gun is set NOT to fire when the gun is pointing at the superstructure. The other two turrets are placed at the back of the ship facing backward. The bridge of the ship is very tall. There is two bridges in the superstructure, with the first bridge being on top of the second bridge. Behind the superstructure are two straight funnels. Inside the two funnels are the 2x2 missile launching pads. The ship have 56 20mm quick-firing guns to protect the ship from any incoming hostile objects. These are very effective at short distance. The twelve 150mm guns are placed under the hull in 6 turrets. Three turrets are placed under the bow. Behind those is a door. The 'door' opens up and planes are catapulted downward for launch. This is the only plane-launching device on the plane. Behind it is another 150mm turret. The fourth 150mm turret is located right below the third bridge, which hangs from under the ship to give the commander of the ship the view from below. The last 150mm turret is placed facing backward at the back. The six torpedo (missile) launcher are located at the tip of the bow, with three on each side. The ship also have three rocket booster on each side to assist the turning and rolling of the ship. The first pair at the tip of the bow, second pair in the middle of the ship, and the last pair and the end of the ship.


Ship Name: Messerschmitt Me-626 'Verwustung'
Ship Classification: Fighter
Controlling Nation: Second Kaiser Reich
General(or other controlling figure) in charge of the ship: Pilots
Weapons: Two 12.7mm guns, six hardpoints inside the fuselage, Eighteen missile or bombs
Movement: Very Fast. This fighter is equipped with two engines that can thrust the plane in extremely high speed. The plane also a rocket boost on both side to assist maneuver during combat.
Specialization: The fighter is capable of high-speed combat and can destroy targets barely being detected. The plane's shape help to increase its stealth under radar. The plane is fairly weak though. The weight was greatly decreased to increase its speed. However, the speed covered for the weak armor. This plane is so fast it is barely able to be hit (unless with a missile).
Description: The plane have six hardpoints located inside the fuselage of the plane, which can open at times during combat. On top of the plane is 'door' that opens up to shoot missile upward to targets above. The plane can dive under a hostile ship and destroy it with these missiles. The two guns are located in the nose of the plane facing forward. The wings of the plane is like the F-22's.


A question: is it possible for there to be space submarines? Like inter-dimensional ones.
Last edited by Second Kaiser Reich on Tue Oct 13, 2015 7:50 pm, edited 6 times in total.

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