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Aliens vs Predator-Welcome to Eden (OOC: Open)

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New Strausberg
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Aliens vs Predator-Welcome to Eden (OOC: Open)

Postby New Strausberg » Tue Sep 22, 2015 7:14 am

Hello and welcome to the weyland yutani corporation colonial planet LV-354. We thank you for your time and deciding to stay on this wonderful planet. Relax and enjoy the sounds of the beautiful creeks and forests of this planet. As well come and see the wonderful caverns hollowed out or even naturally created for the enjoyment of the fellow human. Work never stops so be ready to hop on out tram and head on over to the urban center of Eden. The large expanse serves as our dominating factor on this planet as once again humanity has triumphed over nature. Please do not wander to far after dark as wild animal may harm unaware citizens. Please come and witness-

That's enough of the propaganda now for the real stuff, this planet houses over 5,000 humans, just about every one of them has gone missing. Weyland yutani has requested help of the colonial marines to check it out and see if anyone is still alive. The planet is covered in a muddy swamp, forests as far as the eye can see, a few cave systems and trams running all around Eden and some really strange wildlife. We don't know what's down there but it's got something to do with Eden. As marines where going in to take back Eden from whatever these things are and make sure if anyone is safe. All the cameras are out so we have no clue what's done all this we're gonna have to find out from the Eden research lab weyland yutani has set up, they want there stuff back and now we are headed in to get it. Hoora soldiers, where gonna be sent in with the Warship Delphina and all the firepower we should need. If things get hectic we can always call in reinforcements. Then again shouldn't be anything down there we can't handle. This is Sergeant McDowell signing off.


For aliens....

The voice of the queen rings in the minds of all xenomorphs

Come my children...we are growing...slow and steadily...the creatures of fire have come and now we feast upon them...they breed soldiers for us....make warriors....we have overrun there hive...taken back our people...saved your queen...the hive is warm...we will make our home here...more will come...more food for the hive....gather them....harvest them....overrun this planet...then we shall move on...continue to grow...grow stronger....harvest everything....

Hello and welcome to the aliens vs predator, there was no predator introduction because they will only come if the aliens get very very powerful they will be needed to be stemmed. I have worked hard on this and in collaboration with the help of Harback I plan to create a truly spectacular rp. So join with me now and choose a side as colonial marines move out to Eden. Who will survive? Let's find out.


Harkback Productions

in collaboration with

Strausberg Interactive

presents:



Image

ALIEN vs PREDATOR
The Roleplaying Game


R u l e B o o k

Chapter 0
Quick Summary


Here is a compressed version of the rules:

Marines spend 2 (or more) action points to do stuff (move, search, attack), then aliens do the same (then predators, if there are any) and we repeat. Marines post what they do on the IC, Aliens TG them to the GM, unless they are seen by marines, in which case they act on the IC.

Characters go from area to area, searching for items and enemies. Some areas have hazards that may kill or injure you.

Marines and aliens have HP, if all HP is lost, the character dies. Marines also have to deal with fear which may drive them crazy. Aliens "collect" biomass to survive and grow.

Marines have 8 Inventory capacity to fill up with stuff. Most things take up 1 space.


Chapter 1
Areas and time


The world of AvP is divided into distinct sections called areas. An Area may be a room, a corridor, a hall in a cave or an open field. Every character in the game must be at all times located in one of these areas. By default, Characters in the same area can see each other. Certain equipment and traits can however render characters hidden.

Areas are connected to each other via doors or so called access points. When combat starts in an area, the access point you came from becomes blocked to your enemy (can't escape that way) until you are either killed, knocked unconscious or "bypassed".

Time is divided into minutes. Each minute counts as a turn. Each turn, every character may spend 2 AP (action points) by default on the following, starting with the marines, then the aliens, then the predators, each side's character spending all their AP:
- Move (1 AP): Move from one area to the other. Moving twice or 3 times during a minute (running) will create noise, alerting other characters in areas near you.
- Interact (1 AP): Interact with an item (pick it up, for instance) or a device (something installed in a room).
- Carry (2 AP): Carry another character from where you are to a nearby area (can be performed over the course of 2 minutes).
- Trade (1 AP): Give or take (with the approval of the target) 1 or 2 items to or from a character in your area (target must not be moving at the time you share the item).
- Heal (1 AP): Use some medical item or device on another character.
- Attack (1 AP): Use a weapon or your fists/claws to attack. Duh.
- Overwatch (1 AP): Prepare to fight! Should any hostile character enter your area, you may use an attack on anyone in your area right after! If you use overwatch twice, you may use your second overwatch attack at the start of your next minute (If you are hiding, the trigger for your first free attack is you being found).
- Dodge (1 AP): Prepare to dodge an attack/Infect. You will be immune to an attack of your choice taking place during the current or the next minute (Some attacks can't be dodged).
- Reload (1 AP): Reload a weapon with munitions.
- Hide (1 AP): Renders you hidden. Your cover will be blown if you attack, carry or move, or if you are found. Can't be used if there are no hiding spots in an area.
- Search (2 AP): Search a (spot) for items and enemies. If you find an enemy as a marine, gain 5 fear but also gain a free AP. If you find an item or multiple items, you'll be able to pick one up for free.
- Bypass: (1 AP): Get around your opponent to reach the door behind him/her. This, however, allows your enemy to hit you with a free attack. Moves you to the area from where your target came from.
- Rest: (1 AP): Rest your body and think things through. Reduces terror by 2.
- Dress: (1 AP): Change what gear you are wearing.
ALIEN ONLY:
- Evolve (5 AP): Transform into a larger/stronger alien. Will require some biomatter.
- Feast (2 AP): Consume biomatter to get stronger.
- Scream (1 AP): Increases fear of all characters in your area by 2. Increases fear of all characters in nearby(neighboring) areas by 1. Stage 2 and above Xenomorphs only
- Crawl through vents (2 AP): Use a ventillation shaft to travel. Stage 1 Xenomorphs only.
- Infect (1 AP): Counts as an attack. Stage 1 Xenomorphs only. Infect the target character so that a stage 2 Xenomorph can evolve using his or her biomatter.

Additional types of actions may be taken by marines or aliens based on special abilities, traits, items and their environment.

Once the predators have posted their action, the minute ends end and a new one begins with the marines acting first. Keep in mind that marine turns happen simultaniously, so if a marine you want to trade items with leaves your area with his second AP, you can't trade with him with your second AP.



Chapter 2
Characters and stats


In Alien vs Predator, characters may belong to one of the following races:
Marines - Drivers of the story, the marines are the centerpiece of the RP. Their stats and location is always revealed through the IC thread.
Aliens - The evil lurking behind corners. Aliens move in secret, Telegramming their activities to the gamemaster and only using the IC thread when hinting clues to the marines or when in combat. Their Ratio to Marines should be 1 : 3 (1 Alien player for every 3 marines). Aliens come in stages. Stage 1 Xenomorphs are parasitic worms that need to feast on biomatter before they can evolve to Stage 2 Aliens. After Evolving to a stage 2, Xenomorphs become potent foes to be reckoned with and may consume additional biomatter to improve their powers.
Infected Marines - special rules apply to these not to be revealed here.
Predators (optional) - Predator to alien ratio should be 1 : 3 (1 predator for every 3 aliens). Rules for them shall be revealed later.

Marines have the following stats:

HP - Health points. 8 starting and maximum by default. When all lost, the character in question dies. When reduced to 2, the character starts bleeding out, losing 1 HP every 3 minute (but still able to act, unless unconscious).
Terror - Starts from 0. At 0 Terror, Marines face no penaltiy. At 2 terror and above, some interactions may be blocked/enabled. At 5 terror or above, AP costs of Bypass and Hide are doubled. Marines with 8 or more terror have to spend 2 AP to use dodge or overwatch. At 12 terror or above, marines become frenzied. They will be unable to hide and 1 of their 2 APs will be forcibly spent on an "frenzied action" (more about these later). At 15 terror, Both character actions will be frenzied.
Terror automatically reduces by 1 each minute if you heard no screams and seen no disturbing sights that would have increased your terror. Each minute you spend in areas with non-hiding aliens present at any point, your terror increases by 2. Killing a Xenomorph reduces the terror of every marine who 1. Took part in killing it or 2. Was less then 2 areas away from its killing or 3. Sees the dead alien by 3 terror. Should a marine die, same rules apply, except for terror is increased in this case while all other marines gain 1 terror as soon as they learn of the dead marine.




Chapter 3
Items


Only Marines and Infected Marines may carry Items but Aliens can sometimes interact with unequiped (on the floor) Items as well. There are 6 types of items, listed below, all of which take up 1 inventory space, except for some weapons that take up more. All characters have 8 inventory space by default. Each marine may also wear 2 pieces of gear for free and 2 extra gear for 2 inventory space each. No more then 4 gear items may be worn at any given time.

- Provisions -
Food and Medicine.


Snacks - 1 AP to consume. Reduces terror by 2 and increases HP by 1 for marines, 1 biomatter for Xenomorphs.

Soft Drinks - 1 AP to consume. Reduces terror by 3 and restores 0.5 HP for marines. Aliens don't know how to open cans. Yields an empty can (item). Drinking a Soft drink allows for a 2nd soft drink to be drank right after for free.

Stimpack - Marines only, 1 AP to consume. Reduces terror by 5, costs 1 HP and gives the marine 1 extra AP for the current and the next 2 minutes. Max 2 bonus AP from stimpacks per marine, can be used with heal on others.

First aid kit - Marines only, 1 AP to consume, can be used with heal on others. Restores 2 HP.

Nanomeds - Marines only, requires a bioscanner to use.

Provisions:

First aid kit - 50 C for a pack of 5 - 1 AP to consume, can be used with heal on others. Restores 2 HP.

Nanomedicine - 70 C for 3 - Use with bioscanners to heal fellow marines.

- Weapons -
Weapons for use in combat.


Weapons:

M4A3 Service Pistol - 70 C - Costs 1 AP to use, deals 3 HP kinetic damage with each attack to its target. Needs to be reloaded after every 2 attacks with a "half" bullet clip. (0.5 Items for ammo are fine).

ARMAT M39 Submachine Gun - 200 C~ - Costs 1 AP to use, Deals 5 HP kinetic Damage with each attack and needs to be reloaded with a bullet clip after every 2 attacks.
Can be used in rapid fire mode. When in rapid fire, the M39 fires all bullets in a single attack to deal 8 HP to your primary target and 2 HP to a 2nd random target in your area.

Please make suggestions.


- Munitions -
Ammo for Weapons.


Bullet Clips - Goes into pistols, submachine guns, machine guns an rifles. Each clip can reload such weapons.

Energy Cells - Goes into energy-based weapons (lasers, lasguns, tesla coils). Cells can be used reload such weapons. Energy cells may be also of other uses.

Bullet Chains - Chains go into miniguns, heavy machine guns and the likes. Bullet chains may be used to fill used clips. 4 AP (multiple characters may collaborate) + 1 Bullet chain + 2 empty clips = 2 Bullet Clips.

Kerosene - Used to fill flamethrowers, may also be of other use. If targeted with an attack, it explodes, starting a fire hazard.

Explosive shells/rockets - Used to fill Grenade/Rocket Launchers. If the shells lay outside a characters inventory, it may be targeted by an attack, causing the shells to explode, knocking out everyone for a minute and dealing 4 HP damage to everyone in the area.

Ammo:

Bullet Clips - 25 C

Bullet Chains - 50 C

- Gear -
Equipment of all sorts.


Body Armor - Has 5 armor. Incoming kinetic and explosive attacks deal 2 damage to your armor first before dealing the remaining damage to your health but each time this happens your this gear loses 2 armor (in case of 1 armor remaining, only 1 damage is shielded). Once your armor is destroyed, it will shield you from no attacks. Armor can be repaired with Welders. While wearing armor, infections become more difficult to detect.

Motion Scanner - Informs you about every movement in a 2 areas radius.

Backpack - 4 Extra Inventory space.

Army Vest - Stores up to 8 Munitions on its own.

Thermal Armor - Shields you from all damage from fire hazards and thermal attacks.

Rubber suit - Shields you from parasites, toxic attacks, toxic and electric hazards.

Eh, you'll probably come across so many + you can suggest your own so there is little point in continuing this list.

- Tools and Gadgets -
Special purpose equipment.


Welder - Its battery may deplete (recharge all charges with an energy cell). Used to repair armor (2 AP). Can weld unlocked doors to lock them (2 AP), this means that the door (10 HP) must be destroyed before anyone can pass through them.

Bioscanner - Battery may deplete (again, use energy cell to bring it back to life). Used to search a character for parasites (1 AP) or heal them with nanomeds (1 AP, 5 HP restored to target over the course of the next 5 minutes).

Flashlight - Battery may deplete. Allows you to do stuff in the dark.

spoiler]Tools and Equipment:

Welder - 200 C

Bioscanner - 300 C

Flashlight - 25 C

Backpack - 25 C

Army Vest - 100 C (does not come with any ammo)

Motion Scanner - 50 C

Body Armor - 200 C

- Raw Material -
Junk and scraps to craft other items with.


Used Clips, Cans and some stuff found around the world can be used to craft new items. You can always try mixing together random items to see if there are any results, but its best if you do something sensible. Crafting results are to be decided on by the game master.


Chapter 4
Hazards


Each area may offer various deadly hazards that come with rules of their own.



Note to any and all as weapons are added they will be put up in the rule book, same with gadgets, good luck everyone and please have fun. I will be posting the character application soon.



Applications

Code: Select all
*[b]Full Name[/b]:
*[b]Gender[/b]:
*[b]Appearance[/b]: (Image preferred)
*[b]Age[/b]:
*[b]Traits[/b]:
*[b]Rank[/b]: Private
*[b]Brief history of character[/b]:
**[b]Special Ability[/b]: (Read below)
**[b]Starting Items[/b]: (Read below)

Code 247: do not remove I use this to find the apps


Special Ability: Suggest an ability for your character or simple list your traits and wait for Harkback to assign a special ability based on those traits.

Starting Items: Spend 500 C on the following items (any C you fail to spend will remain in your pockets at the start).
See Rulebook for descriptions.



Alien (Facehuggers, chestbursters, etc. will be in background. They can be played only by aliens.)
Code: Select all
All aliens tg to me or Harback you wish to be an alien. You will evolve in game and be allowed your own names and things as we go on sorry about the inconvenience
Last edited by New Strausberg on Thu Sep 24, 2015 6:26 am, edited 21 times in total.

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The Flame Dawn
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Postby The Flame Dawn » Tue Sep 22, 2015 7:15 am

Tag!

I may go with the humans
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

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The Flame Dawn
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Postby The Flame Dawn » Tue Sep 22, 2015 7:54 am

*Full Name: Ryder Galiden
*Gender: Male
*Age: 32
*Traits: Ryder is a soft spoken and quiet man who follows orders diligently. However when alone, he tends to become cowardly and skittish. Fleeing at the fight sign of danger.
Rank: (Optional)
*Appearance:[url] http://orig07.deviantart.net/513d/f/200 ... geldtb.jpg
[/url]*Weapons/Equipment:
M39 Submachine Gun x1
UA 571-C Automated Sentry Gun x1
M3 Pattern Personal Armor x1
M4 Pistol x1
Combat Knife x1
Army Vest x1
Backpack x1
Welder x1
Flashlight x1
Brief history of character: Ryder grew up on a small mining colony with his parents. His parents were mechanics and in their free time they would teach Ryder how to repair the mining equipment. After a mining incident killed his parents, Ryder became the colony's main mechanic and he often worked long hours in the mines keep great machines running. However, Ryder held a desire to join the Colonial Marines since both of his parents served in it before they became mechanics. Following in his parents' footsteps he enlisted as a combat engineer and slowly worked up the ranks.
Code 247: do not remove I use this to find the apps
Last edited by The Flame Dawn on Wed Sep 23, 2015 6:03 am, edited 5 times in total.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

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New Strausberg
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Postby New Strausberg » Tue Sep 22, 2015 7:59 am

Ignore this I hide my shame here lol
Last edited by New Strausberg on Thu Sep 24, 2015 6:31 am, edited 4 times in total.

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Drakorvanyia
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Postby Drakorvanyia » Tue Sep 22, 2015 11:45 am

*Name: Subject 13
*Type: Normal
*Gender: Female
*Age: 2
*Appearance: Like most xenomorphs, 13 has a thick black chitinous hide, a chemical accident from when she escaped one of the Yutani Corperations many labs resulted in a mottled deep red pattern decorating her spiked tail. 13 stands at 5 feet when hunched over, but if fully standing she has the ability to reach even 7 feet tall. Given her boney and near meatless frame, 13 weighs at a fairly light 170lb for a creature of her size.

A question. Do Xenomorphs spitters exist in this roleplay?
Wars:
Togerian Aldohnean War: Won
Coltpower Civil War: Won
Coltpower Continuation War: Truce
Second Coltpower Continuation War: Truce


Political Compass:
Economic Left/Right: -6.0
Social Libertarian/Authoritarian: -0.31


Drakorvanyian National Anthem: https://www.youtube.com/watch?v=4cfzFBTK9i8

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New Strausberg
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Postby New Strausberg » Tue Sep 22, 2015 12:00 pm

Drakorvanyia wrote:*Name: Subject 13
*Type: Normal
*Gender: Female
*Age: 2
*Appearance: Like most xenomorphs, 13 has a thick black chitinous hide, a chemical accident from when she escaped one of the Yutani Corperations many labs resulted in a mottled deep red pattern decorating her spiked tail. 13 stands at 5 feet when hunched over, but if fully standing she has the ability to reach even 7 feet tall. Given her boney and near meatless frame, 13 weighs at a fairly light 170lb for a creature of her size.

A question. Do Xenomorphs spitters exist in this roleplay?


They do, every form of xenomorphs within reason exists even customizable ones that can do all sorts of different things given good reason and biomass

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Drakorvanyia
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Postby Drakorvanyia » Tue Sep 22, 2015 12:10 pm

New Strausberg wrote:
Drakorvanyia wrote:*Name: Subject 13
*Type: Normal
*Gender: Female
*Age: 2
*Appearance: Like most xenomorphs, 13 has a thick black chitinous hide, a chemical accident from when she escaped one of the Yutani Corperations many labs resulted in a mottled deep red pattern decorating her spiked tail. 13 stands at 5 feet when hunched over, but if fully standing she has the ability to reach even 7 feet tall. Given her boney and near meatless frame, 13 weighs at a fairly light 170lb for a creature of her size.

A question. Do Xenomorphs spitters exist in this roleplay?


They do, every form of xenomorphs within reason exists even customizable ones that can do all sorts of different things given good reason and biomass


How about one with wings, fire breath and mounted plasma cannons?
Wars:
Togerian Aldohnean War: Won
Coltpower Civil War: Won
Coltpower Continuation War: Truce
Second Coltpower Continuation War: Truce


Political Compass:
Economic Left/Right: -6.0
Social Libertarian/Authoritarian: -0.31


Drakorvanyian National Anthem: https://www.youtube.com/watch?v=4cfzFBTK9i8

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New Strausberg
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Postby New Strausberg » Tue Sep 22, 2015 12:11 pm

Drakorvanyia wrote:
New Strausberg wrote:
They do, every form of xenomorphs within reason exists even customizable ones that can do all sorts of different things given good reason and biomass


How about one with wings, fire breath and mounted plasma cannons?


Wings yes, fire breathing give a good reason I'll consider it, and no plasma weapons as stated aliens can't use hard wear

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Drakorvanyia
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Postby Drakorvanyia » Tue Sep 22, 2015 12:14 pm

New Strausberg wrote:
Drakorvanyia wrote:
How about one with wings, fire breath and mounted plasma cannons?


Wings yes, fire breathing give a good reason I'll consider it, and no plasma weapons as stated aliens can't use hard wear


How about all at once? Oh, and give him telekinesis and invisibility too. Actually, you know what? Just make the xeno turn in to Superman.
Wars:
Togerian Aldohnean War: Won
Coltpower Civil War: Won
Coltpower Continuation War: Truce
Second Coltpower Continuation War: Truce


Political Compass:
Economic Left/Right: -6.0
Social Libertarian/Authoritarian: -0.31


Drakorvanyian National Anthem: https://www.youtube.com/watch?v=4cfzFBTK9i8

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New Strausberg
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Postby New Strausberg » Tue Sep 22, 2015 12:15 pm

Drakorvanyia wrote:
New Strausberg wrote:
Wings yes, fire breathing give a good reason I'll consider it, and no plasma weapons as stated aliens can't use hard wear


How about all at once? Oh, and give him telekinesis and invisibility too. Actually, you know what? Just make the xeno turn in to Superman.


I belive you have a reason for all this because I'm trying to take you seriously. I wanted to give people some creative freedom but your abusing it

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Drakorvanyia
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Postby Drakorvanyia » Tue Sep 22, 2015 12:16 pm

New Strausberg wrote:
Drakorvanyia wrote:
How about all at once? Oh, and give him telekinesis and invisibility too. Actually, you know what? Just make the xeno turn in to Superman.


I belive you have a reason for all this because I'm trying to take you seriously. I wanted to give people some creative freedom but your abusing it


I thought you would have caught on to my sarcasm the moment I said wings.
Wars:
Togerian Aldohnean War: Won
Coltpower Civil War: Won
Coltpower Continuation War: Truce
Second Coltpower Continuation War: Truce


Political Compass:
Economic Left/Right: -6.0
Social Libertarian/Authoritarian: -0.31


Drakorvanyian National Anthem: https://www.youtube.com/watch?v=4cfzFBTK9i8

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New Strausberg
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Postby New Strausberg » Tue Sep 22, 2015 12:18 pm

Drakorvanyia wrote:
New Strausberg wrote:
I belive you have a reason for all this because I'm trying to take you seriously. I wanted to give people some creative freedom but your abusing it


I thought you would have caught on to my sarcasm the moment I said wings.


No because I've already had someone seriously ask me the wing question

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Drakorvanyia
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Postby Drakorvanyia » Tue Sep 22, 2015 12:19 pm

New Strausberg wrote:
Drakorvanyia wrote:
I thought you would have caught on to my sarcasm the moment I said wings.


No because I've already had someone seriously ask me the wing question


W-what? I'M NOT ORIGINAL!?
Wars:
Togerian Aldohnean War: Won
Coltpower Civil War: Won
Coltpower Continuation War: Truce
Second Coltpower Continuation War: Truce


Political Compass:
Economic Left/Right: -6.0
Social Libertarian/Authoritarian: -0.31


Drakorvanyian National Anthem: https://www.youtube.com/watch?v=4cfzFBTK9i8

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New Strausberg
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Postby New Strausberg » Tue Sep 22, 2015 12:20 pm

Drakorvanyia wrote:
New Strausberg wrote:
No because I've already had someone seriously ask me the wing question


W-what? I'M NOT ORIGINAL!?


It's why I took you serious when you asked about the wings and fire breathing. Cause someone had actually already asked about this stuff.

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Drakorvanyia
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Postby Drakorvanyia » Tue Sep 22, 2015 12:21 pm

New Strausberg wrote:
Drakorvanyia wrote:
W-what? I'M NOT ORIGINAL!?


It's why I took you serious when you asked about the wings and fire breathing. Cause someone had actually already asked about this stuff.


Damn. And here I was ready to post this as my character's picture:

Image


(It's Superman as a xenomorph. :3)
Last edited by Drakorvanyia on Tue Sep 22, 2015 4:57 pm, edited 2 times in total.
Wars:
Togerian Aldohnean War: Won
Coltpower Civil War: Won
Coltpower Continuation War: Truce
Second Coltpower Continuation War: Truce


Political Compass:
Economic Left/Right: -6.0
Social Libertarian/Authoritarian: -0.31


Drakorvanyian National Anthem: https://www.youtube.com/watch?v=4cfzFBTK9i8

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New Strausberg
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Postby New Strausberg » Tue Sep 22, 2015 12:23 pm

Drakorvanyia wrote:
New Strausberg wrote:
It's why I took you serious when you asked about the wings and fire breathing. Cause someone had actually already asked about this stuff.


Damn. And here I was ready to post this as my character's picture:

Image


I can't really see it cause I'm at school but I suspect it's a xenomorphs superman. Either way are you done? I put a lot of hard work into getting all this set up with the help of harback shout out to him he will hopefully be joining me here as a co op.

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Drakorvanyia
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Postby Drakorvanyia » Tue Sep 22, 2015 12:43 pm

New Strausberg wrote:
Drakorvanyia wrote:
Damn. And here I was ready to post this as my character's picture:

Image


I can't really see it cause I'm at school but I suspect it's a xenomorphs superman. Either way are you done? I put a lot of hard work into getting all this set up with the help of harback shout out to him he will hopefully be joining me here as a co op.


Yeah, I'm done.
Wars:
Togerian Aldohnean War: Won
Coltpower Civil War: Won
Coltpower Continuation War: Truce
Second Coltpower Continuation War: Truce


Political Compass:
Economic Left/Right: -6.0
Social Libertarian/Authoritarian: -0.31


Drakorvanyian National Anthem: https://www.youtube.com/watch?v=4cfzFBTK9i8

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New Strausberg
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Posts: 8242
Founded: Feb 19, 2014
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Postby New Strausberg » Tue Sep 22, 2015 12:46 pm

Drakorvanyia wrote:
New Strausberg wrote:
I can't really see it cause I'm at school but I suspect it's a xenomorphs superman. Either way are you done? I put a lot of hard work into getting all this set up with the help of harback shout out to him he will hopefully be joining me here as a co op.


Yeah, I'm done.


Alright anything else you want to add before I put my stamp of approval? Oh also I forgot to mention put the code 247 on the post so I can keep track of it easy.

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Harkback Union
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Posts: 17427
Founded: Sep 01, 2012
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Postby Harkback Union » Tue Sep 22, 2015 2:30 pm

What happened to the spoilers?

Putting a - Between Alien vs Predator and Welcome to Eden would be in order in my humble opinion...

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New Strausberg
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Posts: 8242
Founded: Feb 19, 2014
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Postby New Strausberg » Tue Sep 22, 2015 4:50 pm

Harkback Union wrote:What happened to the spoilers?

Putting a - Between Alien vs Predator and Welcome to Eden would be in order in my humble opinion...


The spoilers broke somehow...I copy and pasted them in and they just..broke...idk what happen

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Drakorvanyia
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Posts: 1778
Founded: Oct 25, 2014
Ex-Nation

Postby Drakorvanyia » Tue Sep 22, 2015 4:57 pm

New Strausberg wrote:
Harkback Union wrote:What happened to the spoilers?

Putting a - Between Alien vs Predator and Welcome to Eden would be in order in my humble opinion...


The spoilers broke somehow...I copy and pasted them in and they just..broke...idk what happen


I added a spoiler to mine just so that we don't have three examples of xenomorph Superman on the thread.
Wars:
Togerian Aldohnean War: Won
Coltpower Civil War: Won
Coltpower Continuation War: Truce
Second Coltpower Continuation War: Truce


Political Compass:
Economic Left/Right: -6.0
Social Libertarian/Authoritarian: -0.31


Drakorvanyian National Anthem: https://www.youtube.com/watch?v=4cfzFBTK9i8

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Chernordad
Envoy
 
Posts: 250
Founded: Feb 11, 2014
Ex-Nation

Postby Chernordad » Tue Sep 22, 2015 9:05 pm

Le Tag :P
Perfection is not attainable, but if we chase perfection we can catch excellence.. and then there are cookies. -The Cookie Monster

World War Era: Stalemate
The Road to War: Victory
Second World War: Loss
IIA Civil War: Victory
Human Covenant War: Withdrawal
The World on it's Axis: Ongoing

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Tue Sep 22, 2015 11:17 pm

HOLD. ON.

Xenomorphs
1. Shouldn't post their apps here.
2. Start out as Stage 1 parasites.
3. Will get their abilities as they evolve.

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Videssos
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Posts: 10438
Founded: Oct 14, 2011
Ex-Nation

Postby Videssos » Wed Sep 23, 2015 2:41 am

Well, I'll have to post an alien app here, since there's no where else to put it, and the char app is here:

Also, someone mentioned winged Xenomorphs before:

*Name: Kykhreidês
*Type: (There's actually tons of variants, not just 3) In this case, he's a winged xenomorph stemming from the genetic material of a large flying lizard that dwells on the planet, a newborn of which was facehugged)
*Gender: Doesn't subscribe to binary genders, silly. Male
*Age: 12 (or younger, perhaps)
*Appearance: This. As for other details... err, quite big, not heavy enough to render flight impossible, though I'm not sure what to put, exactly. On a separate note, he was named after a Greek mythological dragon (Drakôn Kykhreidês/Δρακων Κυχρειδης). Somewhat appropriate, especially with how the word "Xenomorph" is of Greek origin, too.

:p

On another relevant note, no, he doesn't breathe fire, and that's not just because Kykhreidês has water associations in Greek myths, being a draconic spawn of Poseidon.
Last edited by Videssos on Wed Sep 23, 2015 4:48 am, edited 2 times in total.
|Now a member of Mirakai's harem|
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?
"Winter is coming" - Stark motto.
Syrio Forel- "What do we say to the god of death?"
Arya Stark- "Not today"
Syrio Forel- "All men are made of water, do you know this? If you pierce them, the water leaks out and they die."
My Underworld RP ----> Here <~~~ My RP



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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Wed Sep 23, 2015 3:22 am

Arrgh, straus, I told you the aliens don't need Apps. They just have to TG the gamemaster about their intention to play as alien.
Aliens evolve during the game, they all start out as worms!

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