Picking Up the Pieces in the Outeria Region of Space
Visit Our Sister FanT RP, Forgotten Eon
Journal Log, 23d Vincent, 132 ACBegin recording...
I can't believe its been two years since we left our home, and neither can I decide if the time has been passing fast or dragging along as slow as this ship as it pushes through the stars. The struggles and pains we have been through together aboard the Unity have compounded my sensitivities as we go along, and surely I nor anyone aboard this seed ship are the same person that came aboard on that day.
It was a beautiful world we had, and for hundreds of years we had built it from the small colony that it was to one of the leading colonies in the Empire. Even throughout the war and the fall of our motherland we still thrived to build a great civilization in space. We thought of ourselves as invincible, and untouchable by the hands of those who would ravage the world and rip what we have from our arms. We obviously underestimated the Nix and what they were capable of, we were foolish and we paid the price for such. Now we float through space on what may be the last seed ship that our home world sowed before its collapse. It has been six months since our last communication with the Starchild, and years since we heard from the third ship the Pacer. Many talk of stories they heard from traders that visited us to conduct business that the Nix had found the Pacer, and ripped it apart to let all of its ten thousand inhabitants spill into space while they watched. I told my wife Maylay to ignore such stories, that traders often dealt in lies to sell their products. But I too wonder to myself if there was some truth in it, it is certainly the only explanation we have heard so far.
I try my best to shield Maylay and the children from these horrible stories as I can, ever since the loss of our daughter Lidia they cannot bare anymore trauma. Yet I still think of my darling little girl every day as we drift through space, ever since that fever took her from us and we had to watch her dying as the limited amount of doctors we had struggled to keep thousands alive. Loss has been a reality since we have begun our journey, just a few weeks ago my close friend Egory died in an engineering accident trying to repair damage to our hull. I try to take a step back sometimes to see where this is taking us, and whether or not it is making us stronger, but the pain is too great.
There is hope however as more passing traders give us news that we are beginning to drift towards a great bastion in space that is home to those like us that have come from afar. They say that many human civilizations in this sector of space still stand and strengthen as the days go by, and that their commitment to resisting the Nix has caused a stirring in the region. The skipper of our great ship Captain Yid has already announced to us his intentions to steer us towards this area in hopes of finding our way to one of these great bastions. But time still passes as it once did, and I only hope that my family and I can make it to see one of these great worlds....
Wait I see something approaching the ship, through the portal I can see five ships... The Nix... They have found us...
--Log Entry Ending at Timemarker 06:45--
--Journal Entry Playback Terminated, Remaining Ships Logs Unreadable--
Shattered Stars Introduction-
Shattered Stars is a FT "group" that is set in its own sector of the NS FT Space. While we have our own standards for technology and FT role-play we do not constrain our members to only be within the Shattered Stars RP sphere, so players can use their Shattered Stars FT nations in the runs RPs and still have it be cannon. We do however want to create a fun and structured RP group within ourselves to develop our own region cannon and storyline through different series of RPs.
If you have ever been frustrated with the sometime whimsical aspect of FT role playing within NS, where black hole bombs, FTLing through planets, fleets of death stars, invincible shields, and other crazy NS Tech that has reared its ugly head within RPs, then this is the place for you. Here we have agreed standards of what our technology looks like, throughout our previous FT Group Discussion thread we have gone over how we the players want to see our RP shaped like, and how we want to interact with each other. We are also an ever evolving group that will continue to define how we RP and what our standards will be.
The setting for Shattered Stars is in a sector of the galaxy that has long fallen from its golden age, at the end of the rule of the old Empire that once ruled hundreds of systems a new power rose to take its place. The alien race called "the Nix" invaded the region of Outeria and toppled the once mighty Empire in a long war that claimed millions of lives, but they too were broken after the onslaught and were forced to fall back to a position known now as Nix Space, the remnants of the Empire, shattered and gravely wounded were left to try and pick up the pieces, and that is where you the player come in, role playing the splinter factions of the old Empire. Will you be a human faction, proud of being the core race of the Empire, looking to be the new Empire? An alien faction who now has the freedom to build their own civilization after the shackles of the old Empire have been lifted, or maybe a humble bastion for all those who love peace? You decide.
Players are encouraged to build relationships with others both prior to their start in Shattered Stars and during to better foster the environment and story that we are creating. We do not waste out time with boring relationship building RPs, first contact RPs, diplomacy RPs and so on, but rather work together as a group and with the new players to have a joint history and canon so that our RPs are at a level that all can enjoy. Whether you are a fan of A Star Wars, Star Trek, Battlestar, or any sic fi story this is the place for you to explore.
On a more serious note, if you do not intend to be committed to this RP world then please do not make us the admins and the serious players waste out time. This world is a world of the players and of that the dedicated players make this a cohesive group to partake in. If you do not intend to put your full heart into this RP and give it that level of dedication do not join.
Administration-
As it stands right now I (Achesia) am the only person doing all the editing, administration, coordination, and leadership of Shattered Stars and a couple other RPs. I also have a family, multiple jobs, and a life outside of NS so please be patient with me when it comes to updates. I will always do my best to make updates as soon as possible but sometimes life does not permit that.
Rules & Code of Role Play-
- 1-Membership is approved by the full admin staff. Applications are review based on past RP experience, nation concept, and ability to write in a orderly way that can be read and understood. If the admin staff has something to give you a critique on your application do not take it personally but rather heed their words and work with them, they are willing to help.
- 2- Members must maintain an active status in the group to maintain their claim. If a players nation is deactivated for inactivity their lands are then open for claiming by old and new players. If a player does not contribute to the world whether IC or OOC in 30 days their lands are up for claim by old and new players. Members can go on leave of absence if it is need, but this must be coordinated with the admin staff.
- 3- Claims on the map are approved by the admins during the initial application process. Players must request a reasonable amount of land to be approved (No more than 13 system). Admins reserve the right to limit a player to a lesser amount of systems if admins deem player is less experienced. It is always a option for players to expand through a quality RP story thread but this must also be reviewed and approved by the admin staff. Quality, not quantity is the name of the game here. Other players may contest expansion land claims but must be done in IC.
- 4- All players are expected to respect one and other at all times in their OOC speak and interactions with regarding to Shattered Stars. If the admin staff feels a member is causing too much issues with other players it is within our right to terminate their Realm in the World.
- 5- God modding of any type is also forbidden in Shattered Stars. RP is about story telling and is not a board game. While there is winners and losers, a certain type of strategy involved, players must agree to what they expect the outcome of the thread to be and how they are going to go about to do it. If players cannot agree or they feel there could not be an agreement the admin staff will gather the facts of the situation, and use an appropriate formula in a random number generator to find a solution. It is then in each players involved obligations to carry out that ruling in their RP to create the story. In addition to Godmodding there is also no ignore-cannon. All actions must be recognized unless overruled by an admin.
- 6- All players are obligated to adhere to the technology standards while RP within Shattered Stars RPs or representing Shattered Stars. If a player uses his or her FT nation from Shattered Stars in other NS FT RPs its on him or her to determine his own technology standards, but within the main group here the rules will be adhered to. If a player has a disagreement with what is in the standards, then please post here in the OOC thread so it can be discussed.
- 7- A certain quality is expected of members within their RPs, put your effort in to have fun and commit to the Shattered Stars when you post in IC. Members who are found to be consistently posting half-assed IC posts will be talked to by the admin staff and if the behavior continuous will lead to dismissal.
- 8- Shattered Stars has a joint canon and history and this is something that all the players must contribute to within the world. Please adhere to the existence of this history and try to actively contribute to it. If the admins deem necessary they will put someone in charge of forming the world history and canon to be put on file in this thread.
- 9- Races of Shattered Stars are all equal and must be approved by admin. While the majority of the slots for Shattered Stars are for human factions, there is room for some alien factions. No one species is more powerful than another. Every species must somehow be as strong as a human, (e.g. you can give them the strength of an ox but they then must be dumb as a rock). In the end all species must be approved by the admin staff.
- 10- The staff shall consist of 1 Admins, and 1-2 Co-Ops. The Admins shall be the holders of the Shattered Stars password and make official edits to all official OPs and posts. Admins will have the power to ban or remove players from the game. Admins will be the final word on any decision of importance. Approve player applications. Admins will also hold all the duties that a Co-Op holds. Co-Ops shall moderate disputes between players both in IC and OOC. Conduct edits on the request of the admins (code to be sent to admin via telegram for admin to proof and input. Warn players who break any rules. Review applications and give advice. Host and administer official IC RPs.
- Thou Shall Not claim invincibility, but rather accept losses, take losses, and accept both victory and defeat graciously.
- Thou economy shall not always be the best, instead it should have its ups, downs, weaknesses, opportunities, resources, and growing pains.
- Thou shall not have a ungodly amount of military, the rule of thumb is 5% before it affects your economy, though I am not an economist so I do not know what happens at 6% or if you have 10%, so just remember that their is consequences.
- Thou shall not have 10000000000000 ships, instead thou shall honestly consider his economic limitations.
- Thou shall not ignore a player unless give permission by the admin. The admin is the only one who holds the trigger to the ignore cannon, you must seek their permission first.
- Thou shall put "I am realistic" at the end of their application, to prove they read everything.
- Thou shalt not metagame.
Technology Standards & Unique Aspects of Shattered Stars-
Banned Technology-
- Anything that creates a black hole (unless part of the story to which all players agreed)
- No FTLing a ship or missile into a planetoid.
- No tactical FTL jumps.
- No teleportation.
- Very limited cloaking, hard to hide heat signature.
- No replicators.
- Light Drives, our version of hyperdrives but not as fast. Light Drives (just because I can't think of another name) are about half as fast as hyperdrives (which seem to be able to cross the galaxy in days) and faster than Warp Drives (which seem to take 30 years). They also take a few minutes to charge, smaller ships may only take 30 seconds while it may take up to 5 minutes to charge a large ships light drive. To cross the region of Outeria from corner of the map to the other corner in a straight line will take one month in total. No that does not include the fact that warping in a straight line provides some hazardous obstacles and some boarders that one may not be able to cross. So once there are a few people on the map I will put in some FTL lanes that allow for safe travel. Most should be using Light drives since we have a common origin of the old empire. FEW exceptions may be granted by powers that did not fall under the old Empire. But they will always be equal in speed.
- Sub-Light Speeds, smaller the ship = faster it goes sunlight. Max speed sub light would be .5 light speed.
- AI, Droids, Robots, to make one that is intelligent as or more intelligent than a human is very expensive and not widespread. So replacing humans on the field of battle entirely is out of the question. But drones for warfare still can be smart and effective, and for the most part when it comes down to fighters would be more effective than the average human pilot due to cost.
- Lasers, true lasers would be powerful, expensive, long to charge, and only effective at moderate ranges. Capital craft are the only sized craft that are able to carry them. They move at the speed of light so it makes them impossible to dodge. BUT they can be defended against by shields, they take a long time to charge, and lots of power.
- Plasma Weapons, An alternative to lasers and kinetics, can be fired by smaller craft, take less energy, but move far slower and not as powerful. Popular for PD weaponry.
- Missiles, little restrictions here, just no blackhole missiles.
- Kinetics, mostly rail guns and such. Max a slug could be propelled is .5 light speed.
- Ion Weapons, good for EMP effect of disabling electronics, can be defended against by energy shields.
- Shielding, energy shielding would be carried by capital class ships, generators would be too large to be carried by anything smaller.
- Armor, most capital ships would have a good amount of armor as well as smaller ships. Please add the phrase "I am techno-savvy" to the end of our application after the other phrase.
Dust & The Chosen-
Those are called the chosen, and are among the most powerful, the most revered, the most ambitious, the most sought after, and even the most evil. The chosen have been researched to have far enhanced reflexes, ability to jump incredible bounds, heal mortal wounds, perceive biological beings with greater understanding of their thoughts, communicate telepathically with other chosen, and even move things with their minds. Latest research on these beings that was done during the times of the old empire eluded that the dust was a biological link to a higher dimension. One that intersects with ours that most mortals cannot see or interact with. This gives the chosen a great advantage, and unseemly power.
Discovery of these powers happened when the first men were sent into space on the home planet of what then became the Empire. The astronaut came back with these renewed powers, and returned with an ambition that cost the lives of 300 million people. After that and the eventual expansion of the old Empire into space, Chosen often under the pressure of the government registered and then took a vow of no harm, committing themselves to being healers and meditation. Some still chose the path of violence, and often caused rifts in the Empire, which is when these pacifist chosen were called on to combat those who would embrace the darker side of their powers. This was tradition for hundreds of years during the reign of the Old Empire. But now as it has crumbled so has the barriers that keep the chosen in check, while some still commit themselves to lives of peace, others now use their powers to either their own gain, or the gain of their fellow man.
It is tradition that when the peaceful chosen who swore to heal and mend their fellow man, when called upon to fight one of their own who took the path of violence, would fight with laser swords called, Kale. Reason for this is that a normal ranged weapon would be too easy to predict and dodge even in the hands of the chosen. Swords of this nature were elegant weapons that when wielded by a chosen were harder to predict their striking path when fighting other chosen, and therefore faster to strike ones opponents down. It is in this tradition that you find most Chosen wielding such weapons, and still those peaceful chosen training with wooden swords during their times of meditation. Kale come in all sorts of shapes, sizes, types, and colors. Whether they choose to use their blades for good or evil however seems to be something that is left to the battle within their own minds.
The Chosen are much like most "mortal" beings broken into many different factions and sets of ideals that make them each unique. Throughout the time since the Dust has been discovered the Chosen have been revealed all around us, and due to the fear that they cause in the normal population many different reactions have service about them, thus affecting their alignment in many cases.
Within the Old Empire when the Chosen were first discovered the war the ensued entangled all the fear that mortals had of these super beings and the compounding misunderstanding of them. This led to the rise of Klemens Shrauc, an astronaut from the Old Empire who after the public opinion of the newly discovered Chosen faded, led a coup agains there government with one-hundred other chosen, nearly conquering the entire Empire with his hordes of followers who declared him god. Thought defeated his inspiration to many chosen has led to the establishment of what as known as the Followers of Shrauc (aka, Children of Shrauc, Shrauc'Vai, or Heir of Shrauc). These followers believe in the Chosen's dominance over the mortal beings and their right to rule due to their great power. They are labeled by the Empire as a terrorist group but some see it as an even greater threat, as they as the wise masters of Aur'Vai say "are the manifestation of evil intentions."
Though these darker chosen exist there is a counter balance to their ambition to rule over all of Outeria. The Aur'Vai who banded together to defeat Klemens Shrauc have existed to this day within the Empire. Though many point to the mandatory formation of the Aur'Vai to keep track and control over the Chosen within the boarders of the Empire, the Aur'Vai have not seen it that way. These Chosen are sworn to peace and not to harm any mortal being. The Aur'Vai spend their days on the home planet as healers, wisdom seekers, and religious leaders. They seek serenity within themselves at the world around the, and teach this state of mind to the mortals that visit their temples. They use their powers only for good and pass this along tot he generations of Chosen who are brought to the Aur'Vai by the government of the Empire. The only martial thought in their mind is to bring rouge chosen to justice, they train only to defeat other chosen and when called upon by the Empire will seek to destroy chosen who have used their powers to self gain or evil. Those Aur'Vai who seek out rouge chosen are called Aur'Vai Ro'Nynn, and spend their lives dedicated to bring harmony amongst the Chosen.
With the registration of Chosen with the government, the forced enlistment of Chosen children or those found to be chosen into the order of the Aur'Vai, many feel they only have two choices when they discover they in fact chosen. Not all however want to march the party of harmony, but even fewer wish to join the dark orders of Shrauc that lurk in the corner of the region seeking to gain power. Some Chosen have decided that their is a third path to take and make their own destiny. One such group is the Auvvath'Vai a more direct form of the Aur'Vai chosen. The Auvvath'Vai broke away from the Aur'Vai some two hundred years ago when the growing disdain with the directives of the Empire came to a boiling point within the order. Many of the Aur'Vai masters felt pawns in the Empire's games, and further felt a more direct application of their powers could be of good use to the peoples of the region, whether they be Imperial or not. These chosen set out to accomplish the mission of "the greater good" and promised to wipe out evil in any form whether it be a chosen or even mortal. This of course led to a large conflict between the Aur'Vai and the Auvvath'Vai as the old code said that a chosen would not harm a mortal. When the dust settled on the conflict and many chosen lay dead, it was mutually decided that neither group would have anything to do with the other, and that they would go their separate ways. To this day however animosity exists between the two factions.
Still some chosen do not fit the mold in these factions or any such faction. Since the fall of the Empire and the loss of its ability to control the chosen and regulate where they go, many more factions of chosen have risen as well as the proliferation of lone wolf chosen who follow no one. Many chosen have found lucrative careers as bounty hunters, assassins, or soldiers for hire, pimping themselves out for the highest bidder. This of course does not sit well with either the Aur'Vai or the Auvvath'Vai, but neither faction has resources enough to combat the numbers of chosen taking this path, so it is dealt with on a case by case basis.
Editorial Note: As you can see outlined in the description that the chosen are only one in one billion. So that is the ration everyone must adhere to. They are also ONLY HUMAN. Sorry aliens. Lets not abuse this, I want this to be a cool part of our RP not a blind metagaming weapon.
Application-
- Slot 1: Remnant, Old Empire, Human: [empty]
- Slot 2: Splinter Faction, Human: Inesea
- Slot 3: Splinter Faction, Human: Saldanaan
- Slot 4: Splinter Faction, Human: Achesia
- Slot 5: Splinter Faction, Human: Eol Sha
- Slot 6: Splinter Faction, Human: [empty]
- Slot 7: Splinter Faction, Human: [empty]
- Slot 8: Splinter Faction, Human: [empty]
- Slot 9: Subjugated Aliens: Inoroth
- Slot 10: Subjugated Aliens: [empty]
- Slot 11: Subjugated Aliens: [empty]
- Slot 12: Subjugated Aliens: [empty]
- Slot 13: Other Faction: Human or Alien: [empty]
- Slot 14: Other Faction: Human or Alien: [empty]
- Slot 15: The Nix, Enemies and Destroyers of the Old Empire: [empty]
Bellow is the application for Shattered Stars, please be honest, fair, reasonable, and equal when talking about strengths and weaknesses. Please expound upon them, and do not try to shy away from weaknesses, admins will reject apps if they feel these areas need to be worked on.
- Code: Select all
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