Follow the Stars is a fantasy themed roleplay sit in the world of Arana. A world of wonder, mystery, and danger. You will play as POV characters as they live their lives (however it may be) from peasant, heroic champion, master of a nation, or villainous person seeking nefarious goals! Now the title hints at the rather open ended setting whereby you are not confined to a central plot that everyone must follow and strive to complete. Rather it is framed so that role players may come together and create their own story lines of their own volition.
Now the setting is fantasy; high fantasy races can and are represented; but the world itself has a low fantasy gritty feel. Not all places are pristine shire-like country sides and soaring majestic castle-cities. Many places can be dirty, smelly, and portray a more realistic picture of the technological setting. The technological setting is basically up to the 1500's minus gunpowder. Alchemy is present so you can have explosives, but running around with muskets and cannon will not happen. Magic is present in a sense. Magic is present but not widely available nor practiced. Since it is often extremely dangerous, even the most mundane of incantations can go horribly wrong if so much as a syllable is mispronounced or an ingredient missing, and thus Magic is usually rigidly controlled and treated with utmost superstitious dread.
The history of Arana is mostly tracked with the Vanir or Sage calendars however innumerable local and regional forms of chronology also exist and are practiced. The reason these two are held as the dominant pair is due to the age and reach of these civilizations. The Vanir once where wide spread and the most advanced civilization Arana has ever seen before their mysterious collapse. The Sages developed their own Calendar which gradually replaced the Vanir Calendar except in the Northern Continent where the old method still remains dominant.
SC=Sagely Calendar
VC=Vanir Calendar
The Blue Age: Creation of the world, rise of the Vanir, creation of the Sages by the Vanir. Ends with the extinction (supposed) of the Vanir and subsequent catastrophic collapse of the Sages. The Blue Age is held as a time of wonder, heroic and ancient legends, and a time when the world was an unfathomable place of adventure. The Vanir built many of their Elderglass cities and artifacts during this time across the known lands, many of which that have not been lost to the sands of time still remain in pristine condition (at least the Elderglass has) and now host to younger races or civilizations. This age is referenced as the Age of the Sun by the Vanir Calendar and lasts approximately 6879 Years with the following Ages lumped together as the Age of the Moon. All preceding eras is lumped into the Age of Night by the Vanir Calendar although their is conjecture that the Age of Night is the early eras of the Blue Age. While in the Sagely Calendar this period does not have a set length.
The Red Age: Society rebuilt chaotically and imperfectly. Sages form city-states. Most other races (Men, Murmedon, Xen'Karii) rise to prominence. World dominated by nomads. Ends with the redevelopment of important technologies like metallurgy and alchemy which leads to the creation of large empires and a restoration of something resembling order. Lasts about 1500 years although records are sparse and far in between since the chaos that marked the early half of this time period led to the loss of much ancient knowledge. The Bondsmagi of Carthyr establish themselves in this time period as a supposed Collegium of Mages. Many ancient cities in the Northern Continent are abandoned or suffer population decline, wars, and famine.
The Silver Age: Dominance of the Telmun Empire, Xen'Karii Empire and similar states. Most impressive technologies and architecture since the Vanir. Ends with a crop-killing disease ravaging the Northern Continent, driving Men (at that point unique to the Northern Continent) south in a chain reaction of migrations, conquering and destroying Silver Age empires as they go, and spreading Mannish kingdoms and cultures throughout the known world. This particularly turbulent period which was marked as almost a renaissance period after the chaos of the preceding era gave way violently. Many of that time believed another Red Age was about to dawn and uncertainty was rife. However over time order and stability gradually returned as new nations and societies were constructed. The Bondsmagi of Carthyr gradually spread to become the largest monopoly of Mages in the world, brutally eliminating competition throughout much of the Northern Continent and else ware. Granting them vast wealth due to them being able to charge extreme fees for their services. It was also during this time period the Norvangr began to raid and settle the lands of Norvangrheim to the West of the established city-states of the Northern Continent. Meanwhile many older cities are completely abandoned or destroyed for a variety of reasons in the Northern Continent. This period lasted 514 years although their is conjecture on when exactly it began.
The Grey Age: Having lasted exactly 341 SC (2341 VC) years with Humanity as the dominant force in the known world.
The Gods and Goddesses represent the great beings that can actively intervene in the lives of mortals for good or ill. Different civilizations, races, and people worship them differently and can even call them by differing names or terms. But it is the same beings that are truly amorphous entities that more or less correlate to a sphere of reality. In addition their are three planes and many in between, but the most known are listed below.
Arana (our mortal plane)
Aetheria/Aether (the plane of the Gods and different parts of it are molded by the reigning deity of that dominion)
The Void (before the existence of Arana the Void was a dark and empty plane. It's literally everything outside of Arana but not within the Aether which is beyond the confines of the mortal reality)
Deities
Vaerina: Goddess of Life, Fertility, Agriculture, Children, and the Family
Aza Morta: Goddess of Death and the Afterlife, judges Souls based on purity of heart.
Helios: God of the Sun, Fire, and Destruction
Sendilomi: God of the Oceans, Water, and Fidelity
Romulos: God of War, Courage, and Honor
Manyr: God of the Skies, Storms, and Craftsmen
Oraimon: God of Nature, festivals, and Hunting
Yavarna: Goddess of the Seasons, Change, and Redemption
Maps
This distance between the Northern Continent and the Western and Eastern is roughly 4-7 days of travel by ship with good weather and favorable wind.
Rules
1. I reserve all rights as OP
2. No cheating of any kind
3. Obey all site rules
4. Rules are subject to change.
5. Have fun.
6. No you cannot be a God or a Dragon. They are just simply too much for obvious reasons.
7. Be creative and interact. This type of role play thrives on those two key points.
8. Post length must be at least 6 complete sentences with a preference for more.
Threads
IC
http://forum.nationstates.net/viewtopic.php?f=31&t=352943
Applications
If a criterion for an app is not met or not applicable please say so and explain why. That way the same apps can be used for various cultures and races without creating a head ache by myself or others having to make different applications for each race or culture.