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Rebuilding an Imploded Economy

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Geilinor
Post Czar
 
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Founded: Feb 20, 2010
Ex-Nation

Rebuilding an Imploded Economy

Postby Geilinor » Tue Jul 28, 2015 10:37 am

My economy statistic had long possessed among the highest ratings until I chose to abolish business subsidies through an issue. That brought my economy stat to its knees, at "Imploded". I'm now having difficulty registering any improvement. What would be the fastest way to improve it?
Member of the Free Democratic Party. Not left. Not right. Forward.
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Minoa
Negotiator
 
Posts: 6079
Founded: Oct 05, 2011
Civil Rights Lovefest

Postby Minoa » Tue Jul 28, 2015 10:49 am

The correct category for this thread is "Got Issues?"

I am aware that selecting Option 1 of NationStates Issue No. 017 is one of the ways to rebuild your economy, but as the economy grows it becomes a bit harder to get it to the top. As a side note, I am working on a Issues database on my wiki that allows players to add their issue results, to help users not make too many mistakes.
Mme A. d'Oiseau, B.A. (State of Minoa)

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Luna Amore
Issues Editor
 
Posts: 15751
Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Tue Jul 28, 2015 10:51 am

Minoa wrote:The correct category for this thread is "Got Issues?"

It works fine here too.

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The Agnostic Collective
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Posts: 243
Founded: Apr 21, 2013
Ex-Nation

Postby The Agnostic Collective » Tue Jul 28, 2015 11:27 am

Since your economy was dismantled by abolishing business subsidies, it's probably safe to assume that your economy was heavily dependent on the Private Sector. So, choose options that favor the private sector such as corporations. It will be a long and arduous task.

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Zhalen
Political Columnist
 
Posts: 2
Founded: Feb 14, 2012
Ex-Nation

Postby Zhalen » Mon Aug 24, 2015 12:05 pm

hi all,

I've been choosing the options for months that benefits business and economy. Yet my "Imploded" econ status has not changed. I keep reading places that it just takes time, but how much time is that exactly? Years, for this game is highly unrealistic and really takes the fun out of it. I feel like I'm wasting my time.

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John Turner
Diplomat
 
Posts: 961
Founded: Aug 21, 2015
Ex-Nation

Postby John Turner » Mon Aug 24, 2015 3:19 pm

Minoa wrote:The correct category for this thread is "Got Issues?"

I am aware that selecting Option 1 of NationStates Issue No. 017 is one of the ways to rebuild your economy, but as the economy grows it becomes a bit harder to get it to the top. As a side note, I am working on a Issues database on my wiki that allows players to add their issue results, to help users not make too many mistakes.


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Taigawa
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Posts: 7469
Founded: Jun 25, 2014
Ex-Nation

Postby Taigawa » Mon Aug 24, 2015 3:23 pm

Zhalen wrote:hi all,

I've been choosing the options for months that benefits business and economy. Yet my "Imploded" econ status has not changed. I keep reading places that it just takes time, but how much time is that exactly? Years, for this game is highly unrealistic and really takes the fun out of it. I feel like I'm wasting my time.

I dealt with that too, caused by the same issue. 3 and a half IRL months later, it has started rising again. All I did was answer issues like normal.
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Neo-Castillia
Civilian
 
Posts: 1
Founded: Aug 13, 2014
Ex-Nation

Structural Reform

Postby Neo-Castillia » Mon Aug 24, 2015 3:46 pm

Having had a quick look at your nation state I have assessed there are a number of problems with your economy which require the adoption of not only policy changes but fundamental structural changes. You have a rate of tax at 92.5% at you’re your government makes up only 40% of your GDP. If you are not directly reinvesting in your economy then capital cannot reach businesses and your economy is not going to recover from financial collapse. The answer is not as some would have it to cut public expenditure, that will just hurt your economy more because you’ll reduce the contribution of the state to GDP. Drop taxes dramatically in an attempt to encourage consumer spending and strategically increase spending in order to generate demand. Essentially you have to accept that unless you are going to leave it up to market forces to find a new equilibrium then you will have to run a significant budget deficit in order to recover your economy. If you do not heed my advice then your economy may shrink back further or at best you may go between stagnation and limited period of growth.

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Minoa
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Posts: 6079
Founded: Oct 05, 2011
Civil Rights Lovefest

Postby Minoa » Mon Aug 24, 2015 11:47 pm

John Turner wrote:
Minoa wrote:The correct category for this thread is "Got Issues?"

I am aware that selecting Option 1 of NationStates Issue No. 017 is one of the ways to rebuild your economy, but as the economy grows it becomes a bit harder to get it to the top. As a side note, I am working on a Issues database on my wiki that allows players to add their issue results, to help users not make too many mistakes.


Do you already know about this Charolette? If not, it should help the cause.

I am already aware of this website: I just picked an issue that would rebuild the economy faster. ;)
Mme A. d'Oiseau, B.A. (State of Minoa)

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Aenglaland
Diplomat
 
Posts: 643
Founded: Dec 01, 2008
Inoffensive Centrist Democracy

Postby Aenglaland » Tue Aug 25, 2015 12:38 pm

I abolished business subsidies too in one of my puppets some time ago, but my economy only dropped to 98, and going back to 100 will be easy. I don't have income tax, and around 95% of my industry is privatized. Before I abolished the subsidies, 35% of the budget was going to the industry. My only current spendings are in law and order (around 18%) and military (around 82%). I made sure the private sector was strong enough to work without subsidies.

I suggest you drop your taxes (even abolish income tax if you want; more money to spend means more revenue to the economy) and restore business subsidies gradually as you cut your taxes. You will eventually reach a point where you can abolish the subsidies again and the harm for your economy won't be that big.
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