...Is fate like a clock? With each cog engineered for a specific role and predestined to fulfil only that role for the entirety of its existence, spinning in place and unaware of its purpose in the greater scheme of things? If fate is like a clock could one piece in such a vast and complex system somehow alter its position in even the tiniest of ways? Bend itself just a little out of shape or pull itself just away from its groove or off its hinge, loosen the smallest of screws just a little. If it could, what would the consequences be? For if each piece has a specific role to play and is connected to every other piece then even the slightest change could have far reaching effects that even those who observe the clock from the outside and comprehend the system in its entirety might find impossible to predict.
Whether you realise it or not, whether you will it or not, your life and your destiny has just been bet on the outcome of this strange thought experiment. You see you have died, at the exact place and time allotted to you by destiny. However despite dying you seem, to your own eyes to be very much alive and what’s more you have been granted strange powers and a mysterious clock hand. You are now a participant in the Clockwork Games and if you survive the next twelve days, if your will to live is strong enough, you may just be able to change your fate...
Your eyelids flutter open, still a little hazy you pick yourself off the ground. It at this point that you notice the beautiful blonde woman staring at you. Despite her beauty there is a faint otherworldliness to her features that you can’t quite pin down and the expression of concern she regards you with is oddly detached, as though you are a troubling news report rather than an obviously injured fellow human being.
“I was unable to prevent it, perhaps it was fated after all,” she murmurs. She is looking at you but you sense that she is not talking to you. “Still although the die has been cast it is still rolling for now, the outcome is not yet certain.” she kneels down next you and takes your limp hand in hers. “You will no doubt have many questions,” she says to you, her expression remaining distant. “None of which I can answer just yet, I can give you some information and some advice however. Firstly, you no doubt remember dying. That was not your imagination, or a dream or a hallucination. You are dead. You are also now a participant in the Clockwork games.”
Suddenly you feel something cold and pointy pressing into the palm of your hand. Looking down you realise the woman has presented you with a strange, ornately wrought metal item that looks like nothing so much as a clock hand.
“This hand is the proof of your entry, it is a physical manifestation of your will to live, each participant has one and if you can collect twelve before the games end in twelve days then your death will be undone and you will be free to continue your life. If this hand is taken from you by another contestant before then however you will die. To aid you in the coming trials you have been given power normally beyond the reach of mortals, the hand you now possess is the key to unlocking that power however you must discover for yourself how to wield it effectively.”
The woman breaks off suddenly and looks around as though searching for the source of some anomalous sound that you are unable to perceive.
“I have little time, there are others I must inform. I will give you one last piece of information and your advice and then depart. First of all this is not a fair game, the deck is stacked against you. Of the one hundred and forty four participants in these Clockwork Games exactly one hundred are confederates, allies joined by a nefarious cause. They will target you before each other for simply by being caught up in these events you have interfered with their plans. If you wish to survive I suggest you go to the abandoned theatre before dawn, I will be instructing the remaining forty three participants to make their way there, if all goes well you will be able to find allies there.”
The woman stands up elegantly and straightens her short, white dress. “That is all, I will be going now. I would wish you good luck but really, your fortune is in your own hands now,” she says, meaningfully looking at the shining clock hand you are holding onto. You look down as well and realise that the craftsmanship of this strange item is quite impressive, although you have never seen a clock hand that looked quite like this before. You feel a soft breeze and when you look up the strange blonde woman is gone. You stand up a little unsteadily and dust yourself off, wondering what to make of these strange events and how exactly to proceed.
-Message left on your phone a few days ago-
Registry of Citizens
Plzen / Jan Pavel Syrovy
Shyluz / Elaine 'En' Deedrick
Castle Crashers / Alexander Parker
Zarkenis Ultima / Arthur Blood
Charlia / Charlotte Noble
Italios / Ella Magellan
Saleon / Victoria Malange
Cruxa / Will Arkham
Videssos / Kaari Järveläinen
The Templar High Council / Chase Harwick
Equalsun Empire / Navita Vielia
Tracian Empire / Julius Frederich von Meisner
Land of the Risen / Dan Green