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'Task Force Sabre Rattlers' - International Anti-Piracy(OOC)

Where nations come together and discuss matters of varying degrees of importance. [In character]
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Svennson Tropical Island Chain
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'Task Force Sabre Rattlers' - International Anti-Piracy(OOC)

Postby Svennson Tropical Island Chain » Sun May 03, 2015 4:33 pm

The Map

Image

From high above, the Svennson Island Chain is easy to navigate. The terrain is muddy, rugged, and thickly forested. Most of the roads are unpaved and the central city's paved roads are in a major state of disrepair.

The red dots on the map represent possible areas of pirate activity.

Starting in the North East corner of the map, we see a small island. Notice the gray color. It represents a significant urban area. In this case, we have a shanty town. This is an old fishing village called Scandrix. Intelligence has shown several known suspicious vessels, docking here. Refueling stations make the port here invaluable to local fishermen. Over 17,000 people live here in cramped conditions. A reservoir has been built at the Western edge

Moving just South East from the Scandrix marker we have another suspected area of activity. Intel has confirmed several suspicious vessels docking here, making this an important target. The population is much less dense here on Winterson Island. Many of the population live along the coast. The Scandinavian residents of the entire chain are mainly fishermen. The economy is driven by the high quality seafood that is all around them.

Moving South West we come to another red marker. At the base of the mountain here, SIGINT has located cell phone traffic from known pirate leaders' cellphones. There is a helipad here as well as trails up into the hills. About 3500 people live here, many civilians commute West across the river to work in the big city.

Take note of the large town in the center of the map. It's the capitol, with a foundation laid in the 1980s by Vannish investors and kept up by fishing profits. The government HQ is here, along with the island chain's most affluent civilians. In total 350,000 people live on the big island island. They are spread throughout the island, with 60 percent living close to Capitol City.

On the Island's Western edge, we have another red marker, located in a valley. Intercepted cell phone calls and satellite images show a clandestine, well-defended training camp. With its isolated and protected location, this may be the location of the group's most treasured assets and top level of leadership. This is believed to be the most dangerous location in the Svennson Island Chain.

There is another red marker South of the Valley Camp. It's on an island mostly surrounded by sandy beaches. It is another location where known suspicious vessels have been docking and refueling. There is a sparse population of about 10,000 people living under the dense tropical canopy.

Moving South East to the lower edge of the map, you can notice light red dots, these are areas reported by local police to be dangerous hot spots that are worth investigating further. Many of these locations are in dense shanty towns.

The Svennish government has not conducted a census in over 30 years. Therefore an exact population is not known. Many islanders live under the dense canopy wherever they can find space. The population totals of people living outside of cities and known shantytowns is estimated to be around 35,000 in small villages under the canopy.

Pirates have almost an infinite number of places to hide.
Last edited by Svennson Tropical Island Chain on Sun May 03, 2015 4:38 pm, edited 2 times in total.

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Svennson Tropical Island Chain
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Postby Svennson Tropical Island Chain » Sun May 03, 2015 4:40 pm

The History

The uninhabitated islands that became the Svennson Island Chain was discovered in 1756 by Scandinavian explorers on a voyage to a new land. The island was halfway from what is now Vangaziland to what became known as the 'New Continent'.

A contingent of soldiers and scientists stayed here. The ship's Commander was Keif Svennson, the island's namesake. Captain Svennson was the first explorer to step foot on the island, although only briefly.

The island's first President was Karl Yunberg. He ruled over the island for 10 years before becoming ill. In his honor, every president since has ruled for ten years.

Ever since its establishment, funding was limited and the islanders learned to make due. Several expeditions throughout the 1700s and 1800s brought lots of settlers to what was known at the time as a 'tropical utopia'.

The island culture revolved around fishing, sailing and lumber. These were all strongpoints of their previous culture, Vikings from what was known at the time as Vanlandia. It wasn't until the early 1800s that Vanlandia mixed with Gazila to form Vangaziland.

Throughout the thousands of voyages that ferried Vikings and Black settlers to and from the continents passed relatively close to the Svennson Islands. It was an important place to resupply, reorganize and recuperate from the long voyages.

As time went into the 1900s, ships became faster and had an increased range. This started the isolation of the island. This also coincided with the rise of piracy in the islands and brought the first naval battles from newly formed Vangaziland.

As time progressed into the modern era, constant warfare became a reality and not just from the Vannish. As shipping lanes sprung up across the continents, the Svennish found many different nations to harass.

With as large and rugged as these islands were, most ships started rerouting or using escorts to fight away the islands' corsairs. A few nations have conducted air strikes starting in the 1940s. Most nations simply move on after retaliatory attacks.

The Pirates blend into the population in a way that is hard to root out. The islanders are all descendants of the old Viking explorers, with a few claiming heritage to black sailors who had stopped off on their way to Vanlandia. Most islanders look similar; tall with large frames and skin tinged dark reddish-brown from the sun. They have dark hair, between dirty blonde and red with long scraggly beards.

Their clothing is mostly made locally, but includes knock offs of major brands and their styles. The economy is driven by fishing, sailing and even businesses like brothels or bars.

Tourism is not advisable due to the dangerous atmosphere. Crime rates are high before piracy is even brought into the equation. Government and Police forces rarely move outside the scope of Capitol City, mainly keeping watch over the President, his family and his political allies.

The Shantytowns elect mayors. These individuals come from a variety of backgrounds with differing views of right and wrong. Therefore, laws can vary from one island to another.

After several high profile events, a hijacking, a kidnapping and a sunken ship on three different occasions, the remote island chain has become a fixture of the news. Vangaziland has vowed to get involved. Other nations whose shipping is being threatened have also vowed support.

With the isolated and mobile nature of the Svennish pirates, it will surely be a messy confrontation.

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Svennson Tropical Island Chain
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Postby Svennson Tropical Island Chain » Sun May 03, 2015 4:42 pm

Welcome to my latest idea. I'm looking for creative, MT writers to help plan and write out stories based on this scenario. People who know me and have written with me before get first dibs. This is different from the standard alliance since we are just joining forces just for this mission essentially. So nations with differing ideology, if you need to get your ships through, you can join your task force. This is MT. Having said that we don't really know what the limits of MT are. So I'm into Prototypes. If it's a system you've heard of and can make a case for, i.e. certain aircraft or unmanned vehicles, then it will be okay. But I want it to feel plausible. If your nation has space fighters or dragons or a robot army this is not your RP.

Nation Name:
Head of State:
Form Of Government:

Proposed Military Assets
Naval:
Ground:
Air:

Tech Level:
Motive IC:
Motive OOC:
Any Fantasy Creatures?
Any Non-human citizens?
Last edited by Svennson Tropical Island Chain on Sun May 03, 2015 4:58 pm, edited 2 times in total.

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Vangaziland
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Postby Vangaziland » Sun May 03, 2015 5:10 pm

Nation Name: The Empire of Vangaziland
Head of State: Hank Goodson
Form Of Government: Democratic Empire

Proposed Military Assets
Naval: 1 Aircraft Carrier, 1 Guided Missile Cruiser, 1 Frigate, 2 Destroyers, 1 Landing Helicopter Assault Ship, 1 Patrol Submarine
Ground: 1 Marine Battalion, 1 Airborne Battalion, 1 VSF-1 Team
Air: 1 Carrier Air Wing (20 F-35B Fighters, 1-E-2C Hawkeye EW aircraft), 1 Marine Helicopter Support Wing (10 Ch-53E Sea Stallions, 4 HH-60 Seahawks, 4 AH-1W SuperCobras)

Tech Level:
Motive IC: To clear shipping lanes & remove the negative connotations left by the early empire
Motive OOC: To write a good story with like-minded RPers
Any Fantasy Creatures? No
Any Non-human citizens? No
Last edited by Vangaziland on Sun May 03, 2015 5:39 pm, edited 4 times in total.

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Svennson Tropical Island Chain
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Postby Svennson Tropical Island Chain » Sun May 03, 2015 5:46 pm

Vangaziland is me, the OP. That's a good general guideline of the sorts of forces I'd like other nations to enter. A Naval Group, 2 or 3 battalions and 1 or 2 air wings...

There are airfields if anyone wants to use ground based aircraft instead of sending a carrier group. We can make one of the first missions setting up your airfield. This RP will take some planning militarily, hmm?

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Knootoss
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Postby Knootoss » Sun May 03, 2015 6:04 pm

Nation Name: Dutch Democratic Republic of Knootoss
Head of State: Grand Pensionary Jan Willem Daatman
Form Of Government: Prime Minister Maurits Viljoen

Proposed Military Assets
Naval:
Ground: n/a
Air: 2 Helicopters that can be launched from the aft decks of the frigates.

Tech Level: MT/PMT
Motive IC: The pirates may have preyed on Knootian commercial shipping, of which there is a great deal.
Motive OOC: Naval RP! And I have plans for one character that I intend to bring along.
Any Fantasy Creatures? Nope.
Any Non-human citizens? Yes, a small minority on account of being an open nation in a weird multiverse. But if they aren't wanted they need not make an appearance in this RP.

Ideological Bulwark #7 - RPed population preserves relative population sizes. Webgame population / 100 is used by default. If this doesn't work for you and it is relevant to our RP, please TG.

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Vangaziland
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Postby Vangaziland » Sun May 03, 2015 6:53 pm

Welcome aboard!

I'm glad you're excited about the Naval aspect! Do you like talking Naval Tactics? I'd love to talk strategy with others and share ideas. What do you think? Any ideas on how you want to use your ships?

Anti-ship Patrols? Or did you plan on sticking near the Carrier? I made sure to pack escorts so others don't have to worry. But you may know more about Naval strategy than me.

The whole rationale behind my ships was air support and carrier protection, with a sneaky sub for pirate hunting..
Last edited by Vangaziland on Sun May 03, 2015 7:08 pm, edited 1 time in total.

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Nachmere
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Postby Nachmere » Mon May 04, 2015 4:09 am

Nation Name: The Kingdom of Nachmere
Head of State: King David Kashat II
Form Of Government: Constitutional Monarchy

Proposed Military Assets :
Task Force "Shaldag" ("Kingfisher")
Naval:
Nachmere City Carrier Orders Group:
HMS Nachmere City- Commonwealth Class CVN
HMS Hachtara- De Ruyter Class BCG
HMS Nechishut- Wasp Class LHD
HMS Tehila- Tehila Class DDG
HMS Tife'eret- Tehilca Class DDG
HMSS Dakar- Astela Class SSP
Ground:
418th Royal Marines Battalion:
1 Light Tank Company
2 Marine Mech Infantry Companies
1 Marine Recce Company
1 Marine Sapper Company
1 Marine Fire Support Company
101st Special Orders Group (Attached)
Air:
2X Naval Fighter Squadrons
1X Naval Strike Squadron
1X Attack Helicopter Squadron
+Various support aircraft and helicopters

Tech Level: MT(for the purpose of the RP)
Motive IC: Securing Nachmerian sea trade.
Motive OOC: This looks really nice.
Any Fantasy Creatures? Nope
Any Non-human citizens? Nope

OOC remark: I will play this RP as pop-capped Nachtmere with a population of ~300 million.
Last edited by Nachmere on Tue May 05, 2015 4:51 pm, edited 5 times in total.

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Vangaziland
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Postby Vangaziland » Mon May 04, 2015 4:39 am

Looking good Nachmere. I might start a thread so we can do some of the planning ICly through communiques. I know it won't be exactly realistic, but it'll add to the strategy aspect of this RP. I was also thinking of starting the thread so we can post blotter articles.

http://www.rprepository.com/c/vangaziland/103384

This link leads to another RP page which allows me to have a gallery of pictures and is just more colorful than a factbook. This link goes to my military page which lists the sort of equipment the Vannish Armed Forces uses... Great shot of my carrier, with F-35s and even the Vannish roundel on display.

I hope to also flesh out a few units, like the 33rd Marine Air Assault Regiment, based on the Marine battalion allocated. We're going light for this op, but there is definitely a place for mech infantry and light tanks in the capitol. And I'll get to make an admiral.

I'll brainstorm and come up with the thread once I find the angle I want to start with...
Last edited by Vangaziland on Mon May 04, 2015 4:45 am, edited 1 time in total.

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Vangaziland
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Postby Vangaziland » Mon May 04, 2015 5:31 am

viewtopic.php?f=4&t=340070
The thread is up, I just started with a news article so I could OP the topic as Svennson... But I'm starting up a communique now.. Feel free to post articles, messages, or even arrivals.

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Aktosha
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Postby Aktosha » Mon May 04, 2015 5:46 am

Nation Name: People's Republic of Aktosha
Head of State: Skylar Norris
Form Of Government: Single Party Marxist-Leninist State

Proposed Military Assets
Naval: 3rd Crimson Fleet, 5th Crimson Task Force
Ground: Aktoshan Revolutionary Expedition
Air: Lenin Wing, Stalin Wing, and 6th Bomber Wing

Tech Level: MT/PMT
Motive IC: Establish Communist Satellite State
Motive OOC: To enjoy a good rp.
Any Fantasy Creatures? None
Any Non-human citizens? None.
Pro: Marxist-Leninism.
Anti: liberalism, neoliberalism, colonialism, globalism, capitalism, reactionaries, religion, capitalism, fascism.

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Nachmere
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Postby Nachmere » Mon May 04, 2015 6:02 am

My tanks are REALLY light tanks, and the mech marines are on wheeled AFVs so i dont see issues with the terrain being too severe. Also, if you could give some sort of scale for the map and put names on the major locations that would greatly assist the planning/orders phase.

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Nachmere
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Postby Nachmere » Mon May 04, 2015 6:03 am

Also lol Aktosha are you sure about that ic motive? Things will go south p. fast...

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Vangaziland
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Postby Vangaziland » Mon May 04, 2015 6:31 am

I added a post talking strategy.... Quick thing Aktosha, what do you mean by a fleet and a task force? This is why this thread is up, just to fix numbers..

It sounds like you are bringing 40 ships. Let's make it closer to 6 or 8... Just a group.. Whether it's carrier or surface is cool. And As far as ground forces, make sure it's closer to 2 or 3 battalions. I don't want it to be like 6000 or 10000 troops.

You can dream of establishing a satellite state, but the Svennish Islands will stay independent after the RP, there won't be a communist half set up.. Yet it can still be a goal, IC...

But you might be able to influence the people.

Also I get that we need labels and scale. As far as that, read the post about the map. It's not a formal place. Use the population as scale because if I give an exact number of miles the population has to be so precise it's really not neccesary. The only real city is Capitol City in the center. It has a population of about 350,000. So imagine that city is about the size of Seattle.

Then establish that as a unit of measure, so if that is an area the size of Seattle use that to measure how dense the other areas are with the given population and descriptions in the map post. So our posts don't have to be laser accurate with distances, just know the islands are big and all the numbers we need to know, population-wise, are in the Satellite map post at the start and in the factbook. All the enemy positions are explained in way more detail than labels as well.

Basically, I'm on a tablet and have limited labeling abilities, so I wrote it all out.

I know the capital doesn't look that big, but for RP purposes, it is that big. I know mileage is important, but let's not worry too much about it. a lot of these places are isolated, so it's not like you'll be driving from one checkpoint to the other. I know, this is sounding way too complicated. Let's just write and if we need to refine a distance, we can.

Remember, this is a third world nation that is really one city with shantytowns and no recent census data.
Last edited by Vangaziland on Mon May 04, 2015 6:33 am, edited 2 times in total.

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Knootoss
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Postby Knootoss » Mon May 04, 2015 6:45 am

Vangaziland: I'm assuming that these pirates do not have a serious navy or air force since those would have shown up. Knootoss wouldn't deploy any assets that it does not believe are necessary to counter the threat. The flotilla is capable of anti-ship patrols or ground bombardment. The Knootians have no intention of getting bogged down in operations on the ground. I am however considering to send an agent (a PC of mine, whom I hope would not be killed unless he's really got it coming!) if that's okay with you? For a diplomatic approach. I'd also perhaps like to add a drone carrier (I don't have lineart for those and will have to hunt specs). Basically a smallish ship that carries a whole lot of UAV Ground Attack Drones. Would that be alright?
Last edited by Knootoss on Mon May 04, 2015 6:45 am, edited 1 time in total.

Ideological Bulwark #7 - RPed population preserves relative population sizes. Webgame population / 100 is used by default. If this doesn't work for you and it is relevant to our RP, please TG.

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Nachmere
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Postby Nachmere » Mon May 04, 2015 6:55 am

i would be more than happy to label stuff and put a small scale/ruler on the map. i am not so much worried about milage in driving terms(i am assuming alot of this is going to be helicopters), but i am somewhat intrested in ranges for possible missile strikes and gun support from my ships. well, i am assuming basically everything is in missile range but how about gun range? also as Knoot asked, a rough "Enemy" section would be nice. certainly it is critical to know if they have any light AAA or possibly shoulder fired SAMs? I am assuming they have RPGs and HMGs, because well, everyone and their sister has those.

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Nachmere
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Postby Nachmere » Mon May 04, 2015 7:00 am

oh also I would think at least one of us should have a hospital ship, because if we are going to fight inside that city(i assume we are) there are going to be some casualties, and I am assuming our home ports are quite far. not to mention some local civilians are bound to be hurt by either our or pirate fire assuming any major resistance.

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Knootoss
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Postby Knootoss » Mon May 04, 2015 7:54 am

Just to note: I am fine with the present SIGINT information that's been given, and I am equally fine being wrong in my assumptions. I just don't think a pirate air craft carrier would be hiding in the jungle.

Ideological Bulwark #7 - RPed population preserves relative population sizes. Webgame population / 100 is used by default. If this doesn't work for you and it is relevant to our RP, please TG.

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Vangaziland
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Postby Vangaziland » Mon May 04, 2015 8:21 am

Knootoss wrote:Vangaziland: I'm assuming that these pirates do not have a serious navy or air force since those would have shown up. Knootoss wouldn't deploy any assets that it does not believe are necessary to counter the threat. The flotilla is capable of anti-ship patrols or ground bombardment. The Knootians have no intention of getting bogged down in operations on the ground. I am however considering to send an agent (a PC of mine, whom I hope would not be killed unless he's really got it coming!) if that's okay with you? For a diplomatic approach. I'd also perhaps like to add a drone carrier (I don't have lineart for those and will have to hunt specs). Basically a smallish ship that carries a whole lot of UAV Ground Attack Drones. Would that be alright?


You are right in your assumptions... There are the camps in the story.. Lots of good information is in that map post. All the threats are mentioned. So to really root out the problem we will root out the camps. But your nation is doing more than enough by providing those ships. Vangaziland feels responsible because of past history.

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Vangaziland
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Postby Vangaziland » Mon May 04, 2015 8:29 am

Nachmere wrote:i would be more than happy to label stuff and put a small scale/ruler on the map. i am not so much worried about milage in driving terms(i am assuming alot of this is going to be helicopters), but i am somewhat intrested in ranges for possible missile strikes and gun support from my ships. well, i am assuming basically everything is in missile range but how about gun range? also as Knoot asked, a rough "Enemy" section would be nice. certainly it is critical to know if they have any light AAA or possibly shoulder fired SAMs? I am assuming they have RPGs and HMGs, because well, everyone and their sister has those.


The enemy stuff is going to come up in posts. We sometimes take all the fun out of planning by doing everything OOC. Check out my post, information will be released in communiques like that. Here is why what I wrote is more important than labels. For helicopters and missiles the difference should be minute. Everything is in helicopter range, everything is in missile range. For gun range imagine, guesstimate... I don't know the exact range of my guns, but assume it will hit the outermost targets if you put your ships in the right place. As in how I posted my ships heading to the Northwest of the Island. Outside of that target I probably won't mess with guns. Where are your ships setting up?

If you really must focus on labels and distances, you can add them.

But the focus still won't be on mileage. Actions will happen at one place or another. Do you know what I mean? It's not going to matter if helicopters fly 50 miles or 150... They'll get there. The question and RP is about what happens when they get there or even en route.

So there will be a report on the enemy IC from the Svennish government. Then we can add it here. I do things differently from most people here... I don't want to just place units and move them about knowing everything and pretending the characters are getting surprised. I want the story to write itself, to be dynamic, to have stuff revealed. I hope you guys are along for the ride.
Last edited by Vangaziland on Mon May 04, 2015 8:54 am, edited 3 times in total.

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Vangaziland
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Postby Vangaziland » Mon May 04, 2015 4:00 pm

I put out Intel on the Government and the Pirate forces. I hope it looks alright. It'll mainly be the flip flopping of logistics which is what will turn the tide... I tried to make a small, obsolete island coastal force vs a small, obsolete makeshift fleet funded by terrorists trying to turn an illegal profit off shipping raids. Since it's just Intel, it could easily turn out to be way off however we want to tweak it.

I'll also address the hospital ship by bringing in one from the Order of the Purple Cross... We have 3. Good call on it, by the way. I may bring the Order in with more assets once the situation is more stable.

The map is clearer on the Svennish Factbook, you know, without the weird autocropping.

I like that character by the way, Knootoss!
Last edited by Vangaziland on Mon May 04, 2015 4:02 pm, edited 1 time in total.

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Military Democracy of Birtonia
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Postby Military Democracy of Birtonia » Mon May 04, 2015 7:11 pm

Nation Name: Mlitary Democracy of Birtonia
Head of State: A council of Knight-Regents
Form Of Government: Military Democracy

Proposed Military Assets
Naval: 6th Interdiction Group. One carrier, 3 amphibious assault ships, and 3 destroyer escort.
Ground: 19th Infantry Brigade Combat Team (Amphibious)
Air: Small complement of fighter-bombers aboard carrier. Transport & attack helicopters on AAS's.

Tech Level: MT/PMT
Motive IC: To locate, isolate, and eradicate all foreign threats to Birtonian naval shipping routes.
Motive OOC: Sounds pretty dope.
Any Fantasy Creatures? Negatron Megatron
Any Non-human citizens? Nope

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Vangaziland
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Founded: May 20, 2014
New York Times Democracy

Postby Vangaziland » Mon May 04, 2015 8:38 pm

Military Democracy of Birtonia wrote:Nation Name: Mlitary Democracy of Birtonia
Head of State: A council of Knight-Regents
Form Of Government: Military Democracy

Proposed Military Assets
Naval: 6th Interdiction Group. One carrier, 3 amphibious assault ships, and 3 destroyer escort.
Ground: 19th Infantry Brigade Combat Team (Amphibious)
Air: Small complement of fighter-bombers aboard carrier. Transport & attack helicopters on AAS's.

Tech Level: MT/PMT
Motive IC: To locate, isolate, and eradicate all foreign threats to Birtonian naval shipping routes.
Motive OOC: Sounds pretty dope.
Any Fantasy Creatures? Negatron Megatron
Any Non-human citizens? Nope


Looks good! Feel free to jump into the communique list or even go right to RPing movements and such. Yeah there is more intel available now than there was at the start. I think it's off to a good start... Glad to have you aboard! My goal is to leave plenty of room available so the RPers can fight the kind of fight they want to fight in their stories. Im planning on hitting Scandrix and the fuel docks without getting them torched. I have some ideas. It'll still be risky though.

I'll give others time to maneuver and such first though.
Last edited by Vangaziland on Mon May 04, 2015 8:40 pm, edited 1 time in total.

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Vangaziland
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Postby Vangaziland » Tue May 05, 2015 10:51 am

Ok, I jumped to game time Midnight, so consider planning any first strike missions on a target from that first post or even something else you find. It's not up to me to name every asset that can or will pop up. Space is being left open for a reason, so that at any time, any writer can go with the angle they want to withoiut being bound to some OOC paragraph or map. We have general sectors, every red dot is explained with enough detail, let's hit phase one. I'll be posting my mission later later tonight (probably around six to eight) hours from now.. Maybe longer if it seems like people need or want more time to prep. If you want me to hold off until tomorrow just say the word.

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Military Democracy of Birtonia
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Postby Military Democracy of Birtonia » Tue May 05, 2015 11:01 am

Word, Ill go ahead and have my LRRPS conduct a raid on both locations here pretty soon. You know.... that way their not blown to sh*t when we strike.

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