A post America RP
IC Link:
Supply calculations list:
The year is 2017, and the dollar has finally collapsed after a series of brutal non-nuclear wars shake the planet to it's very core. The price of gas shot up to extortionate levels near 40$ a gallon. Unseen levels of looting and anarchy followed, and slowly as world markets began to crash, organized governments crashed with them.
Fast forward to present day 2028. America is a thing of the past along with the dollar, and now it is up to you and your group to survive. It's a cold and unforgiving world, do you have what it takes to live in?
Post America....
1. Obey the OP and any Co-Op I may find, our word is law.
2. You will have the chance to loot places and do events that spring up around the area. However, I will not have a group as I will be representing the 'looting area mobs' and roaming groups of Raiders. It is all random, so no bitching if you get raided a few times, and your buddy doesn't get raided much at all for a while. I will try to make it not to ridiculously in any one persons favor.
3. Keep detailed reports of everything your group has, from weapons to gasoline, to any cars you have. All units of measurement are US Standard for simplicity. I will alert you if it is to insane for my tastes. Try not to make yourself start out a full blown military
4. Adult language, cussing will be tolerated. And it will be used a lot. If you have a problem with it, sorry, I guess this isn't your RP.
5. Conflict with other players groups and towns is allowed, but keep the hate IC, If I see arguments breaking out on the OOC forum for stupid reasons, you will be punished.
6. Of course let me be so original and tell you that it is a rule to have fun.
Interesting Features:
1. This RP will be different from many other RP's as in this you will not be controlling a single person (Unless you want to) Or an entire nation. You have you and your buddies at your back, that's it.
2. Every week in real life, for each person you have, they will consume 10 water and 5 food. If you have sick people, they will consume 5 meds per week. Going places in your vehicles decreases travel time, but will consume gasoline the farther you go.
3.In order to survive in this RP you will either have to barter, steal, search for, or Kill to get essentials like food, water, and shelter. If your group runs out of things like meds, food, or water bad things will begin happening.
4. There will be at some point in the near future a system/ability to set up legitimate townships. With agriculture, immigration, government, a military and all that political jazz.
5. Your group has an overall 'morale' which is basically a meter for how well things are going. If you make a morally disturbing choice in the RP, or a few of your group members die as result of a bad decision, your groups morale will go down. The higher your morale is, the better in combat your guys are, so try to keep it high.
Other then that If you want to be a Co-Op send me a link to something you have Moderated, or Co-op'ed before. I will only be having one other moderator, and a Co-op. So first come first serve so long as I like the way you moderate.
APPLICATION:
(Delete all text in parentheses)
Name of group: (If you don't have a specific name simply delete the 'Name of group' question)
Leader/Leaders:
Number of people: (No more then 30 to start out)
Important people: (Militia commanders, mechanics, basically anyone who would be especially advantageous to you.)
Gasoline: (No more then 80 Gallons to start out)
Ammunition: (Caliber does matter. Make sure you have the right type of ammo for your firearms. And specific number of bullets)
Weapons: (Be specific, don't give me the word pistol. Say a 92FS, Desert Eagle or something to that effect.)
Vehicles: (Be specific again. If you have some awesome armored SUV from hell, tell me that.)
Food: (No more then 60 food to start out)
Water: (No more then 120 to start out)
Meds:
Infrastructure:(Is your group self reliant, do you grow food? Have a farm? Electricity?)
Shelter/Home Fortifications description: (What is your base of Operations? Is it fortified? Is it hidden? Or do you not have a home base?)
Group Allegiance: (Does your group belong to any of the factions?)
Group Backstory: (How did your group come to be? What were you before the collapse? ETC...)
To join, Post your APP, and were your base/starting point is located on the map provided below. TG me for any questions you have.
FACTIONS:
KC Reapers: A Conglomerate of gangs ruled by a brutal dictator. Many that live in their area of influence feel their wrath frequently. Highly dangerous. Area worth, Low due to heavy bombing.
The Rams: A large group of St.louisians who raided the Rams Stadium and used their padding as Armor. Now it has become their symbol. Relatively peaceful, they are ruled by a benevolent king Joseph Thomas the 2nd. Moderately dangerous, Area wealth, High.
State Militia:The State Militia of Missouri. Ruled by an elected council that claims to have decended from the old state government. Claims all of Missouri, but really only polices the area around Jefferson city. Peaceful, if not outright helpful. Area wealth, Extremely high, but it is claimed by the State Militia for citizens.
Popular Bluff Prison Gang:A group of prison inmates who escaped and have been brutalizing the land ever since. Nobody in the area near popular bluff escapes their wrath. Extremely dangerous. Area wealth, moderate.
The 'Red Army': A group of Socialists and Communists that have banned together to fight off the State Militia. They see the current, capitalist ways of the State Militia to be bad, and seek to kill them off. Moderately dangerous, they are ruled by a small oligarchy. Area wealth, Moderate.
PLAYERS:
Brotherhood Of Mariposa (CIS)
Fort Scott Militia (Tula)
The Union (Greater Mobile)
The Nexus (Vacif)
Royal Dutch Shell, Jefferson City Branch (Plzen)
The Forgotten (Imperial City-States)
The Clinton Militia (Arcanda)
The Reich (Greater Socialist Albania)
Joseph Bravossa 'Strider' (New Gothica)