NATION

PASSWORD

AFTER WORLD (Relaunch/World-building/Interest)

For all of your non-NationStates related roleplaying needs!
User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

AFTER WORLD (Relaunch/World-building/Interest)

Postby TriStates » Sun Feb 15, 2015 4:41 pm

A Fantasy Adventure
Image

In A Forgotten Realm

- All credit for the cover picture goes to Harry Turtledove, and all affiliated and related parties concerned.

- This RP is a combination of open-world and scripted story-telling. You will get to design your characters, but you will work closely with me in doing so in order to fill certain plot roles that are necessary to the story. You will also work closely with each other, in order to ensure that all characters behave believably and accordingly to Lore and IC Events. The actions of your characters will dramatically shape the direction of the story, but the creation of plot for this RP is primarily my responsibility: your characters will choose between the options that I make available, just as real people choose between the options that the world offers them.

-This RP offers a fantasy, fictional take on events regarding the Second World War, the Axis and Allied Powers, as well as real and fictitious events and persons in a World War 2 setting. This is a Alternative History fiction role play, and artistic license will be taken.

- This RP's IC mechanics and OP structure draws a lot of inspiration from Reverend Norv's The Debatable Lands, Nightkill The Emperor's Elven High as well as Swith's OP Creation Guide. Credit to who where its due.




Image
Most information present on this page is out of date and subject to change.
For correct information, please see OP, who is hard at working righting these written wrongs.


List of Links:


IC
OOC



Chapter 2: Coming Soon!





Index

Earth: May, 1942 Anno Domini. Warsaw burns, a divided spoil of war. Swastika's fly over The Hague. Panzer's roll through African sands. And the German Wehrmacht goose-step their way beneath the Arc de Triomphe. What remains of the free world looks on in shock and horror as the Fuhrer Hitler's promise of a 1000 Year Reich seems to be in earnest. In the midst of all this, the chaos unfolding on the continent seems to be an ocean away for the men and women of the 31st Nordsee Flottille.




Æsir: 1747th Year by Telerian Reckoning. Fortune is with the Realm! The forces of Evil have long been defeated ago. The Dark Races thrown back to the most Eastern reaches of the Horde-lands. The Dragons remain pacified to the North. Even Elves and Dwarves remain on the most civil terms. Truly, what else could so clearly declare, peace in our time. Isn't it?




OnAs the .
OP is God
  • Obey the OP. My word is Law, Supreme and Final.
  • Obey the CO-OP(s). Their authority is passed only by mine.
  • Respect the ban. Bad things happen to PC's who don’t.
  • Complaints can be sent via TG to the CO-OPs and the OP. A solution will be found and the situation will be handled by us.
  • Follow PT2M Rules & NS site policy. Don't bring the 5-0 down on us.
Don’t Be That Guy
  • Do Not Godmod. Do Not Metagame.
  • Do Not Run My NPC’s.
  • RSVP Before Inactivity. TG Me or a Co-Op before hand and save us all the hassle. Three days absence will leave your characters open to OP/Co-Op control if plot development is required, and will earn you a strike. Five days plus with no explanation will have the player removed from the RP.
  • Etiquette. Be nice, be respectful, be adult, no one has a right to be rude, and don’t let your having fun stop other people from having fun.
Post Expectations
  • Write Quality.
  • Length wise, a good 3-4 sentence paragraph satisfies me. One liners are Verboten! Absolutely, expressively, in every way, shape, and form, forbidden.
The Planet and Its Continents

Æsir (Ah-SEER), more commonly called The Near Realm or Near Shore, is the place where Europa and the other continents are set on it, just as Earth is the place that Eurasia is set upon. The name itself is archaic, its origin and true meaning lost to history. But for the countless millions that live, by whatever language or tongue used, it is home. Æsir is shaped roughly like Earth, with similar continents. There is Europa, with arguably the highest variance of races. Ardena, our Asia, with lands that are strikingly Orient. Afrrika, with its high dunned deserts and savannas. The gargantuan island of Yreave, our Australia. And lastly, Wreathreale, our Americas.

In its long history, Æsir has entered a tumultuous period, finding itself often touched by war. A simple spark can ignite a world war here, and that has often been the case. It is a world of the fantasy of the Earth, with its regal, proud Elves. The gruff, ale drinking Dwarves. Devious vampires, ancient dragons, and all manner of Beasties.

Æsir has a night sky graced by twin natural satellites. Arianr and Telatha. The former. is the more prominent of the pair, being almost half as large as its celestial sister. However Telatha is easily distinguishable by a curious anomaly: a collection of shining, ethereal fragments follow in the moons wake across the night sky. Used as navigation points by ancient sea mariners, and a prominent part in many a fireside story, they were dubbed The Tears of Telatha and have been known by such name to this very day.

In addition to the moons, there are five visible planets that wander against the star-spangled sky. The nearest is the purple-hued Caprilla, ruddy red Scisitus, emerald tinted Faylor, the many ringed Rael'Taiv, and the oddly-tilted teal Vandimeir. All follow their natural paths around the sun. The astral stars, distant and otherworldly, work themselves into patterns and constellations that are known, named according to each cultures desire.

A Telerian year, one of the most used lunar calendar systems, is 365 days of 24 hours each, that apply to 7 months of 30 days each and 5 months of 31, as calculated by the orbit of Arianr and Telatha. Accordingly, the date at the time of The Fog's return is: 15th of The September Fading, during the Season of Midsummer, of the 1747th Year by Telerian Reckoning (YTR).




Continents

~Europa~
Europa is the cradle of the Near Realm, the heart of the After World story setting. In daily discussion, Europa and Near Realm can be used interchangeably, because for many, the world starts and ends at Europa. Europa consists of the north western quarter of the dominant continent on Æsir. It is bounded to the East by the continent Ardeni, where the Equine Khanate roams, powerful and free. To the West lies the Trackless Waters, a peril of ocean stretched across the horizon, seemingly going on forever. To the south lies the Great Sea, or Mare Nostrum as the Elves call it, allows free travel by sea vessel to any Europa shore one may desire.

Presently, the Elven races dominates the continent, alongside the Dwarves. Historically unfriendly with one another, their relationship is not hate-filled as many a political pundit trumpet, but rather like that between quarrelsome brothers. Currently, relations between both races are at an all time high, which is still very frigid, causing many to declare this time a Golden Age.


~Ardena~ - To the East of Europa lies Ardena, a massive land much of which is steeped in mystery. Most known peoples of this land are nomadic and as such, despite its size, its population is believed to be relatively small. The Equine Khanate dominates the North of Ardena, while the Dark Races have made some inroads into the West. Very little is known about the East and South however, and while many daring explorers and merchants have sought wealth and glory in these unknown lands, few have ever returned. Those few that did make it back however have told tales of a strange civilization in South Ardena with very peculiar architecture and odd customs, full both of wealth and strange, and very dangerous, creatures.

~Afrrika~ - Far to the South, beyond the known lands of Italia, Teleria, and the frontier of Cartha Reach is a very different world, as alien as Wreathreale and as powerful as Europa. Located on the far side of the Mare Nostrum, it is a hot, dry land of deserts and endless savanna plains, its great cities hugging the coastlines for trade and water. It is a land of magic unknown in Europa, of powerful monsters and more-powerful rulers. This is Afrrika, The Land on Fire.

At first glance, Afrrika culture seems to be similar to that of the Cartha Reach, or the nomadic tribes of the Ardena. But the Land on Fire is a solid, unified culture unsullied by what the inhabitants laughingly call the Northern Shore Heathen's. Its gods are unified into a single pantheon, and its leaders call heavily upon genies to solve every problem that confronts them. Items such as djinn rings and flying carpets are infrequently encountered in Europa are rumored to be sold on the open Afrrikan markets, and every person born to that land is said to be rich beyond imagining. The truth of such claims may be distorted by the distance the tales have traveled.


~Yreave~ - Beyond the Horn of Afrrika and South from the Trackless Waters is a continent until recently revealed, known to its inhabitant as Yreave, the Under World. Its existence has been hinted at in various tales over the millennial, but only with the voyage of Telerian Commodore Illadelph Lyra in 1910 TYR was the curtain of ignorence ripped asunder and the Under World revealed.

Yreave is a wild and untouched land, dominated by a diverse variety of forests, plains and bush land. Its people live simply in small tribal communities or religion-based city-states. Their magics derive not from conventional forces, such as scrolls or incantations, but rather through an almost-spiritual coexistence to the natural elements. The entire scope of these abilities and the Under World's magic, is unknown.


~Wreathreale~ - To say little is known about the vaguely understood, and questionable existence, of the fabled land of Wreathreale would be misleading. Nothing is really known, beyond vague rumors and accounts that sketch out places of unimaginable natural beauty and bountiful wealth, so broad and sweeping in scale that Europa would be swallowed in its expanse. Perhaps the most recent and recalled account of Wreathreale revolves around a well-known series of tales.

Stories that speak of a band of sea travelers, beings similar to Elves and Dwarfs, but quite unlike them. Queer-speaking folk, and even queerer-looking, with bodies of iron that shone like the sun, and pike-arms that belched fire and thunder. As the story goes, the strangers quickly took their leave, using their large, many-masted vessels to plunge into the Trackless Sea, in search of a place known to them as "The New World", in the direction of Wreathreale. No trace, of them or their vessels, has been seen since.




The Regions of Europa

~Britannia~
Britannia has been settled by almost every race of Æsir. England, they call Engalia, is dominated by the Elves, in their great city of Londonium. There, a powerful Elven queen resides, beautiful, deadly and wise. In Engalia, the greatest smattering of races is gathered, which the Elven powers benevolently allow, out of the comfort of knowing they sit on Europa's throne of power.

To the north of Engalia, lies Caledonia, dwell the Ice drakes and the Ice Dwarves. The Ice Drakes constantly invade over the border, called, Haldria's Wall, pouring their icy wrath of the cities of Engalia. The Ice Dwarves keep to themselves, fashioning objects of great beauty out of ice and gems, and there is oft trade between them and Londonium. There also, are the Ice Palaces of Durragvan (Dur-RAAG-van), the great Dwarven King who fashioned dozens of stunning citadels of pure ice. I should not dare forget to mention both Walnoir and the island of Forehalla, Wales and Ireland respectfully: Here one can find a many petty principalities, amidst the wilderness, and living in them are Elves, Orcs, Kitsune and countless other races.


~Hispania~
Ah, Hispania! A great Elven Republic, called Mereda, lies in what you call Spain. A Council of Elven Lords and Ladies rule the expanse of land, and they are also great seafarers, building great ships of war and exploration. The Elven lords and ladies squabble and make alliances for powerful, and assassinations happen often here. In our Portugal, Portugal to you, a nation of sea going dwarves lie, independent, and just as powerful. In the mountains connecting Hispania and Dallacia, Dwarves also dwell. Waring with Mereda often, on behalf of Dallacia, for both Races know that those mountains are an important strategical position.

~Dallacia~
Home and sacred ground of the Dwarves, Dallacia has been the center of this stout-peoples civilization since the time Dragons ruled across the planet. Once completely ruled by the Dwarves, the situation has been changed in the past era, with the High Elven Queen of Londonium now ruling an area of North Dallacia, known as Englacia, across the small stretch of water that is the Engalia Channel. Only to the south of Englacia, still there lies the rolling expanse of territory that is the Continental Confederation. Being historically native to the land, the population of Dwarves across Dallacia vastly outnumbers that of any other race, even their grudgingly welcomed Elven neighbors...

~Italia~
A land with no native race, the Dwarves, Vampires and Elves have layed their claim to portions of the peninsular region, the former making their dwellings in the mountainous regions , while the other two races split the territories along the shore and inland: Vampire bastions are toward the Northern edges, with Elven enclaves all across the South...

~Sicilia~
Believed to be cursed by the peoples of Europa, Sicilia is avoided like the plague. No one from Europa is known to have set foot on the island in over 1700 years, and what, if anything, remains there is completely unknown. Tales of strange beings, neither Elv nor Dwarf but seeming to be both, living amongst the island shores have been prominent folklore for uncountable ages.

~Germania and The Vale~
Dwarves and Elves are, surprising, not the majority here. Indeed the lands, which stretch from the border of Dallacia to the Western fringes of Ostfalia, historically belong to the Dark Races. In recent times, both have been appropriated by a multi-national coalition representing Europa's main powers. The occupation is seen as just recompense, for the Dark Races and the Second Dominions instigation of The Great War. Lately, the Dwarves have begun a policy of rapid population of the occupied regions, urging settlers to pour in from Dallicia and Italia. This has become a point of uneasiness between the Elven and Lupian parties, who see this as attempt to shift the balance of power, altering the equality of the occupation forces...

~Ostfalia~
A wild and vast domain of pirates, rogues and mercenaries of the Dark Races, which stretches from the Eastern reaches of Germania, to the Vomeraszek River border that marks the land of the Equine Khanate. Since the fall of the Second Dominion, Ostfalia has become a Frankenstein-like patchwork of diverse but independently weak nation-states across the continental East. The only consolidated power in this part of Europa is the Occido Lumen Imperium, the remains of once was a sprawling Vampirc Empire. Small, if constant, outbreaks of wars are very common here, as the warlike tribes and government military juntas who rule fight everyone and anything that they run across, all the while fighting amongst themselves...

~Teleria~ - Teleria is the ancestral homeland of the Elven race; their seat of their culture and power, stewarded by the Great Elven Empire of Teleria, taking its name in honor of the land it protects and stewards to. Those who inhabit in this ancient land are known among their race as High Elves. Regal, noble, and proud, even the lowest Lord among is held in awe and respect by others of their race not Highborn...

~Frioalia~
A frozen land, feared by many in the Europa mainland. The West of Frioalia is home to a number of Wolfkin tribes, while the East is dominated by Dragons, in their ancient nation of the Elder-lands.

~Albion~
Nestled safely in the Alps of its name-sake, Albion is home to the Half-lings. The Half-lings are a peaceful people, and thanks to their central location in Europa and their lack of interest in joining sides in almost every war, they are often called upon to mediate disputes between the different species and nations of Europa, and Albion has been home to no small number of treaty signings.

~Cartha Reach~
Once home to a number of different Afrrikan tribes, much of Cartha Reach was conquered over 1700 years ago by the Emperor Telerius. At a high price, for Telerius himself met death to keep it. A massive monument to the Emperor was built not far from the field where he died. The monument still remains to this day, and is one of the major landmarks in the region.

The Telerian Empire stopped their expansion in Cartha Reach after Telerius’ death, and focused instead on defending the lands they had already conquered. For a few centuries the Empire successfully fought off the occasional attack from the few remaining Afrrikan tribes in Cartha Reach, until a once minor Kitsune tribe, known as Engawa, conquered those that remained. Since that time, Cartha Reach has been divided between the Telerian Empire in the East and the Engawan Teikoku in the West.


~The Great Sea~
Often called “Mare Nostrum” (Our Sea) by the elves, the Great Sea is the single most important body of water in Europa. Most naval battles between the Europa nations are fought here, and its many trade routes are critically important components of many of these nations’ economies.

~The Trackless Sea~
As mentioned previously, the Trackless Sea, is one of the most dangerous areas of the planet. Since time immemorial is has been a place of sudden storms and strange occurrences.

Races of the Æsir
Humans (Also Known As: After Worlder, Far Shore People, Round-ears, etc.) - Interestingly enough, it seems that Humanity is not native to Æsir itself. Rather, it is a subject covered in legend and myth for the beings of Æsir, much as they have been in ours. At our stories start, it seems that the only current representatives of humanity in this strange world come from the four transported sea vessels, though there are hints that this is not is not the first time such a thing has happened...

Dragons (Also Known As: Wyvern, The Elder Race, ) - Considered as individuals, dragons are the most dangerous creatures of the Realms. A dragon in full fury has been known to level an entire city, and one at play may even destroy a company of Paladins. These creatures vary in size and capabilities, but are generally huge winged reptiles that can spew fire, acid, cold or other elemental creations.

Dragons in the earliest days were the rulers of Europa, from Frioalia's snowy forests to Italia's sun-swept shores. Though always few in number, their individual power remained great, and their race vibrant and strong. With the rising of Elves and Dwarves, the dragons retreated to the North. Though it is rare, some elder Wyvern still occasionally come down from the North, or arouses itself from its decades-long slumber in some forgotten glen and terrorizes those it encounters.

Rarer still is one of the most deadly occurrences known to the nations of Europa, a Rage of Dragons. At such a time, great numbers of Wyvern's of all ages descend from their hold in the North to rain destruction down on all they encounter. The last such Rage was over 300 years ago, in 1640 TYR, and stands as one of the greatest and most vicious periods of Æsir history. Not enough information is available on the Rage of Dragons, and no one looks forward to collecting more, though the time might yet be upon the peoples of Europa once again...


Lycanthropes (Also Known As: Werewolves, Lupians, Lusus Naturae) - TBA

Elves (Also Known As: Fair Folk, Veritatis Populi) - One of the most populous and strongest of the major races, they rule large sections of the Realm, rising to prominence after the time of the dragons. The Elves of Æsir are of human height, nut much more slender. Their finger and hands are half-again as long as a human's, and delicately sculpted, and their bones are light and surprisingly sturdy. Elven faces are thinner and more serene, and Elven ears are tapered to fine points.

Dwarves (Also Known As: Stunted People, Masters of Stone) - The Dwarves of Æsir are a short, stocky people who seem to be a part of the earth itself, ranging in shade and hue from a rich earth-red to a granite-stone gray. Dwarves were a short, stocky race, a little taller than hobbits but much broader and heavier. Most Dwarves had thick, luxuriant beards in which they took great pride, and often forked or braided them and tucked them into their belts.

They seem to favour simple durable clothing, coloured hoods and heavy cloaks for travelling, and belts of gold or silver. For battle their soldiers wear elaborately crafted armor and helmets, bearing various angles and styles that were trademarks of Dwarven crafting styles. Their armor was masked with symbols (after the manner of those used in forges for shielding the eyes) that were hideous to look upon. Dwarven women were alike in manner, voice and appearance to their menfolk. They were few in number, less than a third of all dwarf-kind, and they were seldom seen outside their own halls, often not venturing far due to their duties as caretakers and crafters in Dwarven society.


Centaurs - A race that has known war for a long time. While nominally, the Khan is the ruler of all he surveys. In reality, he knows very little about what's going on outside his palace doors. Only what the Centaur Tribal Chiefs tell him, which is just fine by them. Unbeknownst to the Khan, war upon war is being waged by the Chiefs of the Tribes. Many Centaurs are fed up with this state, but the only one with a chance of stopping it is the Khan, for none would dare disobey him, and he doesn't even know that his advisers are doing this. While the Centaur race remains formidable, Tribal Warfare leaves them weakened, and unless they can unite soon, their race may soon be dispersed to the winds, once and for all.

Unicorns - Lore Being Written, Scribed by Lavan

Ents - TBA

Giants - TBA

Halflings - TBA

Goblins - TBA

Orcs - TBA

Vampires (Also Known As: The Old Oppressor, The Bane of the Realm) - Death dealers. Monsters. Infected by an ancient blight, a primordial strain of Darkness, that makes you a thing of nightmares. Any humanoid creature can become a vampire, and looks as it did in life, but with paler skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature, or when a living creature is killed by its Energy Drain. Vampires are drawn to feed on the blood of the living, and can only survive on blood (normal food and drink do nothing for it and cause it to forcefully vomit it up within moments), obtaining it in any way they possibly can. They do not cast shadows, nor do they possess a reflection.

Kitsune (Also Known As: Okori, Friends of the Fields) - Kitsune possess superior intelligence, long life, and magical powers. They are a type of yōkai, or spiritual entity, and the word kitsune is often translated as fox spirit. However, this does not mean that Kitsune are ghosts, nor that they are fundamentally different from regular foxes. Because the word spirit is used to reflect a state of knowledge or enlightenment, all long-lived foxes gain supernatural abilities. The most well known of which, is shapeshifting. Usually presenting themselves in a human-like form, they are capable of crafting themselves into any living form they find pleasing.

In



Nations & Factions of Æsir
The Republic of Mereda - The Elven democratic lands in the Hispania region.

The Kingdom of Engalia - A self-stylized Elven Kingdom in South Britannia and Northern Dallacia.

The Empire of Teleria - Oldest of all the Elven nations, it is one of the main centers of Europa high culture and society.

The Continental Confederation - Cobbled together from the many impotent and petty Dwarven principalities across the continent, it has risen from a third-world agriculture experiment to a major contender for power in Europa.

The Free-State of Albion - Peaceful, protected, and wealthy, this small county shire is the homeland to many of Europa's half-lings. Relying on the other larger powers for protection, its denizens manage to keep their noses in their own affairs, they are looked at to play referee in the business of the other powers.

The Principalities of Lusitania -

The Empire of the North -

The Ulven Reich -

The October Commune -

The Elder Reach -

The United Kingdoms of Caldoina -

The Occido Lumen Imperium - An ancient, antagonistic nation state in the lower reaches of Ostfalia and the Vale. The result of the union of multiple Vampire domains. Sometimes by diplomacy and trade. Others in war. The end result thus far, has been an empire whose reach and power reaches far beyond the nations borders.

The Engawan Taikoku -

The Hordelands -

Shuixing Empire - A Far-East conglomeration of kingdoms, peoples and lands across Ardena. Presided over by three prominent groups: the Shirai Clan, the Zu Xui Clan, and the Kiga Clan.

The Equine Khanate - A ancient land of hunting, tradition, and tribal warfare, the Equine Khanate is a eroding Empire, it's past strength subject to present crumbling. With the constant warfare within itself, an archaic bartering-economy, and self-made famines due to the destruction of farmland and crops in war, the Khanate may soon be in the throes of an unstoppable downward spiral.

The First Ostend Dominion (defunct) -

The Second Ostend Dominion (defunct) -
Æsir Character Classes
~Fighters~ The services of trained warriors are in constant demand throughout the Realm, owing to a large number of hostile creatures and powers to be found. These include individuals of every race and creed, from Mercenaries and Raiders, to Local Militias and Gladiators. In times of war and distress, these men and women make up the bulk of conscripted armies, serving as foot troops on the battleground. Such positions are usually low paying, hold little status, and entail a load of risk, as most of these troops will be thrown into the meat grinder immediately, slated as "acceptable losses." However, it is here that the most heroic warriors make their start, becoming survivors who move on to bigger and better things.

~Rangers~ Rangers are a specialized breed of warrior, suited to a wilderness existence while still retaining the trappings and station of society. Trained in the art of combat at a distance, a Rangers aptitude in combat is only as effective as his eye for aim, and his hand towards the bow. While recent development of the crossbow has shaken the once sturdy leanings of rangers towards their original weapons, many in the North still favor their longbows, while those in the East and South prefer their compact bows.

~Paladins~ Paladins are warriors of a higher calling than the common fighters. Usually of noble birth, or at least a distinguished family, this patrician class of soldier fight for strongly held moral and ethical code, and are held to exacting standards in all their actions. Paladins in Æsir are dedicated to a certain government, organization, Order or even deity. Whomever Paladins choose to serve, they are servants of goodness, truth, and justice. Failure to live up to the standards of morality and ethics leave a Paladin marred, both personally and socially. Those who have fallen, these Forsworn, are held up as a warning and cautionary tale. For few Paladins return to their Code after a fall from grace. But those that do, are all the stronger for it.

~Wizards~ All the races of Æsir have a natural inclination towards magic. But like any skill, one must train and advance it, if one is to get the most use out of it. This is exactly what Wizards are dedicated to doing. These practitioners of the magical art seek to channel the natural, ambient magical energy of the world, to produce a desired effect. All manner of Wizarding individuals people the Realm, and though universities and magical schools exist, the great majority of wizards still learn their skills in the time-honored fashion: by apprenticeship to a higher-level mage.

After years of what seem to the student to be arduous and unpleasant chores, the tutoring mage will begin instruction in the easiest feats of conjuring and prestidigitation, later moving on to the first spells, and presenting the apprentice with his or her first spell-book. Upon learning the basics, the young wizard usually journeys out to gain some on-the-job experience in the wider world. Those that survive return to their former masters or to others of greater skill to learn grander magics and to share their discoveries.


~Rogues~ Rogues are versatile masters of stealth, combat, and various skillful tricks. Where other adventurers had the power to defeat their enemies, rogues used their wits and their natural resourcefulness to exploit their foes' vulnerabilities as well as to lead their allies safely through dangerous environments, disarming traps and opening lock along the way

Rogues are deadly but somewhat vulnerable front line combatants, preferring to strike from the shadows and dart back into them, either excelling at ranged or light melee attacks. All in all, in combat the rogue remains more interested in supporting teammates through the harassment of enemies — and slipping around to sneak attack — than in standing up to an opponent directly, as reflected in their choice of armor, which was typically leather or lighter. Some rogues played against this stereotype however and engaged in more brutal attacks, though still lacking the sheer combat endurance possessed by fighters, or paladins. Rogues of all kinds are particularly skilled when wielding daggers or shuriken or when they had the opportunity to strike first.

The greatest value of rogues lay in the fact that they are the handymen. Without pure battle or magical power, a rogue could contribute in ways as varied as disarming traps, scouting enemies, and persuading possible allies, using their wealth of skills. And while rogues are more physically fragile than most other adventurers, many possessed an ability to avoid danger that could seem uncannily supernatural at times. Similarly, the mind of a rogue could be described as “slippery” and many rogues were infuriatingly difficult to charm or enchant.
.

~Bards~ Bards were versatile arcane spellcasters, capable in combat, art, and magic alike. Bards practiced magic as they would art or song, using their artistic talents to induce magical effects that either bolstered their allies or hindered their enemies, typically through charms and illusions. In addition to their magical skills, bards were artistically talented and extraordinarily well-learned, possessing knowledge in a wide range of fields. Bards are among the most versatile of adventurers, capable of learning from practically any trade.

Bards are among the most versatile of adventurers. While not necessarily as tough as a fighter, as skilled as a rogue, or as intelligent as a wizard, bards are widely capable in a number of different situations and were widely recognized as a sort of "jack-of-all-trades." Similarly, bards are naturally knowledgeable and had an uncanny ability for improvisation and trying new things. But unlike fighters or rogues, who might be similarly proficient, bards were capable of casting rituals and spells, including those normally only used by other spellcasters. Bards of all kinds learned to inspire virtue and ability in those around them. Exactly how frequently a bard could do this depended partially upon their strength of personality as well as their level of experience. Some bards used their inspirational power to boost their allies' cunning or reflexes, while others inspired and furthered the courage and valor in those with whom they fought. In addition to this, experienced bards could also counteract the effects of spells designed to charm or frighten, providing magical aid to their allies. Similarly, bards, through their music and arts, could soothe the nerves of their allies and, through their magic, heal their wounds and bolster their spirits, either at rest or in combat.

Bards are, as a general rule, uncannily skilled advocates and diplomats. For many bards this was a result of their typically high charisma but some bards - including those who were less charming - could boost their persuasive power through magic. They did this by actually enchanting the very words they speak, making them sound even more persuasive and compelling than they would normally. Like other spellcasters, bards usually use implements to increase the effectiveness of their spells or to subsitute for their material cost. Some bards used wands for this purpose, wielding them like a conductor's baton. Others use more specialized implements such as songblades. Most however used a musical instrument, enchanted or mundane, focusing their magic through music.





31st Nordsee Flottille Character Classes
~Kriegsmarine~ The navy of Nazi Germany from 1935 to 1945. It superseded the Imperial German Navy of World War I and the inter-war Reichsmarine. The Kriegsmarine was one of three official branches of the Wehrmacht, the armed forces of Nazi Germany.

The Kriegsmarine grew rapidly during German naval rearmament in the 1930s (the Treaty of Versailles had limited the size of the German navy previously). In January 1939 Plan Z was ordered, calling for the construction of many naval vessels. The ships of the Kriegsmarine fought during the Spanish Civil War and World War II. The Commander-in-Chief of the Kriegsmarine (as for all branches of armed forces during the period of absolute Nazi power) was Reichschancellor Adolf Hitler, who exercised his authority through the Oberkommando der Marine.


  • Schwere Kreuzer Crewman - Sailors of the Kriegsmarine aboard the Flottilles two Pocket battleships, the Walküre and Deflinger. From Enginneering to Gunnery, the Mess Hall to the Command Bridge, men of all ranks and service recoreds abound as they go about their duties on these armored homes away from home.
  • Schwere Kreuzer Marine - A small contingent of Marines stands ready to assist in any way they can aboard both Pocket battleships. While not as numerous as their Heer land soldier counter-parts, the Marines of the Walküre and Deflinger are professionals of amphibious assualts and close-quarters boarding actions
  • Unterseeboot Crewman - Among the 55 brave souls of U-571 who journey daily beneath the murky deep, these soldiers of the sea rely more on stealth and a hefty dose of luck than large guns and armored plate. More tight-nit than any other group in the Flottille, all of these men have served with one another since the war started a year ago.
  • Versorgungsschiff Ship Crewman - A mish-mash of sailors from different ships, and soldiers from every branch of the Werhmact under the sun, the loosly termed Supply Ship Crewmen assist with the maintaining and manning of the Flottilles floating munitions depot, the Riefensthal. While its armamanet is certianly reduced compared to its warship counterparts, it still manages to pack a punch, with its five 4in deck guns, and 40mm Anti-aircraft suite.

~Heer~ The German Army and land force component of the Wehrmacht, the regular German armed forces, was created in 1935 as the successor to the ineffectual inter-war period Riechswehr. During World War II, a total of about 15 million soldiers served in the German Army, of whom about seven million became casualties. Most army personnel were conscripted. Only 17 months after Hitler announced publicly the rearmament program, the Army reached its projected goal of 36 divisions.

The German Army entered the war with a majority of its infantry formations relying on the horse for transportation. The infantry remained foot soldiers throughout the war; artillery also remained primarily horse-drawn. The motorized formations (such as the 101st Division) received much attention in the world press in the opening years of the war, and were cited as the main reason for the success of the German invasions of Poland, Norway, Denmark, Belgium, France and Netherlands (as of 1940).


  • 101st Schutzen Grenadier Infantire Division - The bread and butter of Germany's Werhmact, members of the 101st Motorized Grenadier Infantry Division make up the majority of land soldiers within the Flottille. With their bolt-action Karabiner98's, Luger PO8's pistols and MG34 machine guns, driven across the battlefield in armored cars and lorry trucks, the Infantry can be counted on to lay down accurate, surpressive fire in a combat situation with aggressive speed.
  • 9th Panzer Division - If the Infantry is the Shield, then the tankers are the Sword. Moving fast, and hitting hard, those that wear the black coveralls of a Panzerlehr are among the most destructive force unleashed on a 20th century battlefield. With their Panzer I's, II's, and III's, the tactics of Shock and Awe are the doctrine of the these armored troops.
  • 33rd Pioneer Regiment - Engineers with heavy weaponry, the Pioneers of the 33rd act as sappers and heavy demolitions specialists in combat, blowing gaping holes through the most secure enemy fortifications. As their job entails getting near enemy positions, they are usually equipped with MP38's and Mauser automatic pistols, along with their explosives, making them a murder-some meat grinder in close quarters.
  • 1st Fallschirmjäger Herman Goering Regiment - Paratroopers are elite among the Luftwaffe and the Heer. But the title of Herman Goering on their uniform cuffs puts this company of warriors on a whole other level, having earned the name of Hitler's Riechsmarshall through their daring actions in Norway, Holland and France. Best of the elite, these warriors of air and land finds themselves at home when in forward vanguard of an attack. Usually supporting Pioneers, they act as heavyily armed skirmishers that harrass the enemies rearguard, spreading confusion and panic as they go.
  • The Brandenburg Regiment - A small, élite unit, highly trained in sabotage and fluent in foreign languages, that is charged with operating behind enemy lines for extended periods of time and wreaking havoc with the enemy's command, communication and logistical tails. Every recruit has to be fluent in at least one foreign language. However, many recruits are fluent in several. The recruits were also schooled in the customs and traditions of their specific region. Knowing every habit and mannerism in their area of operations would enable the men to blend in and operate as effective saboteurs.


~Luftwaffe~ The aerial warfare branch of the German Wehrmacht during World War II. When the Second World War began, the Luftwaffe was one of the most technologically advanced air forces in the world. By the summer of 1939, the Luftwaffe had nine Jagdgeschwader (fighter wings) mostly equipped with the Messerschmidt Bf 109E, four 'Zerstörergeschwader (destroyer wings) equipped with the Messerschmidt Bf 110 heavy fighter, 11 Kampfgeschwader (bomber wings) equipped with mainly the Heinkel He 111 and the Dornier Do 17Z and four Sturzkampfgeschwader (dive bomber wings). The Luftwaffe '​s Condor Legion experimented with new doctrine and aircraft during the Spanish Civil War.

  • Arado Ar 196 Seaplane Pilots
  • Messerschmitt Bf 109E Pilots
  • Junkers Ju 87 "Stuka" Pilots

~Schutzstaffel~ A major paramilitary organization under Adolf Hitler and the Nazi Party (NSDAP). It began in 1923 as a small, permanent guard unit known as the "Saal-Schutz" (Hall-Protection) made up of NSDAP volunteers to provide security for Nazi Party meetings in Munich. Later, in 1925, Heinrich Himmler joined the unit, which had by then been reformed and renamed the "Schutz-Staffel". Under Himmler's leadership, it grew from a small paramilitary formation to one of the largest and most powerful organizations in the Third Reich. Built upon the Nazi ideology, the SS under Himmler's command was responsible for many crimes against humanity and unspeakable horrors during World War II.

  • 1st Waffen SS Panzer Brigade LSSAH - The 1st Leibstandarte SS Adolf Hitler comprises the best of the best, a fighting force so highly regarded by Führer that he has allowed them to sew his name onto their uniform sleeves. In the build up to Operation Sealion, a lack of manpower was solved by shifting men from the Luftwaffe and Germany navy into the infantry. This was not the case with the 1st. They are all hardened fighter who have seen more than their fair share of combat. Equipment is among the best, with the Brigade fully outfitted in Panzer III's, and even a few Panzer IV's that managed to find a space aboard the KMS Riefensthal.
  • 3rd Waffen SS Panzer Brigade DR - Newest among the Waffen SS tank corps, the 3rd Das Reich was only recently created a few months prior to the Flottilles entering the Maelstrom. While most members are fresh from the training camps, they come inspired with a Crusader's zeal for National Socialism that rivals that of even the Allgemeine. Their one standing order throughout their brigade, and one that they are proud of, is to prepare no lines of retreat and never surrender. Equipment is among the best, with the Brigade fully outfitted in Panzer III's, and even a few Panzer IV's that managed to find a space aboard the Riefenstahl.
  • 2nd Allgemeine SS TK Regiment - The 2nd Totenkopf is not a military unit, in the regular sense of the word. Totenkopf saw action a number of times during the French campaign, taking heavy losses and fighting fanatically from Verdun to Paris. The unit is infamous due to its insignia and the fact that most of the initial enlisted soldiers were SS-Totenkopfverbände, SS concentration camp guards, and as such it is sometimes referred to as the "Death's Head Division".


~Allied Powers~
  • The Washingtonian Battalion - A group of volunteers from the United States who served in the Spanish Civil War, and later the Second World War, as soldiers, technicians, medical personnel and aviators fighting for Spanish Republican and Allied forces against the Fascist forces of the Spanish Nationalists and the German Wehrmacht. The entire unit, alongside the John Brown Battery, was captured by Axis troops as they bought time for those units attempting to escape via the Dunkirk route.
  • The Davy Crockett Battery - The Battery was an American volunteer artillery unit manning 45mm anti-tank guns and 155mm artillary pieces during the Battle for France, assisting Allied Forces in their attempt to halt the encroaching German advance. The entire unit, alongside the Washingtonian Battalion, was captured by Axis troops as they bought time for those units attempting to escape via the Dunkirk route.
  • 24th Zouave Infanterie Brigade - A French Light Infantry Engineer detachment from the 1st French Army, who fought the German Heer and Waffen SS from the forests on the Belgium border to the streets of their own capitol of Paris. The unit eventually surrendered after achieving 50% causalities, capitulating alongside the 4th Royal Tank and the 69th Dublin Fusiliers to the German 6th Army.
  • 4th Royal Tank Regiment - Part of the British Expeditionary Force that landed on French shores in early 1940, they saw service alongside the 24th Zouave and the 69th Dublin Fusiliers till their encirclement in the outskirts of Dunkirk by German forces, and their eventual surrender to the German 6th Army a few short weeks before France's official capitulation.
  • 69th Dublin Fusilier Regiment - An all Irish volunteer outfit from 11 of the country's countys, the 69th saw some of the ferciest street-to-street fighting in the French port of Caen, and later in Downtown Paris. Toward the end of the battle of France, they were forced to used captured German weapons and surplus French equipment due to running out of their own. They engaged the numerically superior German forces in battle throughout the French countryside, till their encirclment in the outskirts of Dunkirk by German forces, alongside the 24th and 4th units, and their eventual surrender to the German 6th Army.

~Civilian~
  • War Correspondent
  • Medical Doctor
  • Scientist
  • Engineer
  • Architect
Code: Select all
[b]Earth Character Application[/b]
[u][b]31st Nordsee Flottille O.K.W. Personnel File[/b][/u]
*(Fill it out as requested. Do not shift, add, change, or modify the Application format.)*
**(Erase words in parentheses when finishing app)**


[align=center][b]Required Information[/b][/align]

[b]Name|Title/Rank/Profession:[/b] (Pretty obvious. Include their rank, or profession title)

[b]Character Class:[/b] (Choose one from the appropriate Index'd list)

[b]Faction Allegiance:[/b] (Choose one from three, as Index'd in a list. To who does your loyalty lie?)

[b]Age:[/b] (Age restriction of 13 to 60. Your character’s age will define some things about them. What they like, what they remember, what they grew up with, and how they act now.)

[b]Origin:[/b] (Birth Date|Birthplace|Nationality. In this order)

[b]Sex|Gender:[/b] (Yes, there is a difference.)

[b]Appearance:[/b] [align=center][img](place URL here)[/img][/align] (Straight forward. Gives you and the other players a way to visualize the character.)
[b]Height & Weight:[/b][list]
[*]Height:
[*]Weight:[/list]


[b]Past Occupations:[/b] (What past doings and achievements has your character been a part of?)

[b]Equipment:[/b] (What are you packing? Walking around naked and penniless is not an option. All chosen things must pre-date 1940.)
[list]
[*]Default Main Weapon: (Your primary weapon. Never go on patrol without it. Be sure to do proper research and make it appropriate)
[*]Default Sidearm: (Your secondary weapon. Consider your characters class when choosing)
[*]Additional Munitions: (Grenades, Explosive's, melee weapons & the like)
[*]Uniform Model: (Your characters defaults dress in the field and around town)
[*]Misc. & Other Stuff:(Favorite cigarette brand, record player, personal items, puppies? Whatever you can think of)[/list]

[b]Moral Alignment:[/b] ( How your character will most likely make a situation work, and how they will react to a situation by trying. Basic DnD alignment grid. While chosen alignment will not rule black and white over choices, it should influence them strongly.)

[b]Biography:[/b](If personality is the lifeblood of your character, this is its heart. A text wall isn't need, but one, two, maybe a few grammatical paragraphs might be nice.)

[align=center][u]Additional Fun Stuff[/u][/align]

[b]Personality:[/b] (The lifeblood of a character. But since I have faith that one is best created IC'ly, this is optional.)

[b]Likes:[/b] (It’s a nice way of boxing in a character, and a good addition for yourself and others.)

[b]Dislikes:[/b]( It’s a nice way of boxing in a character, and a good addition for yourself and others.)

[b]Theme Song:[/b] (For those aurally minded, or just dramatic like me, a song is always nice. Gives ambiance and adds atmosphere to your character.)

[b]Have You Read The Commandments?:[/b] (Simple yes or no)

[b]Have You Read The Lore?:[/b] (Simple yes or no)

[b]Leave This In Your App:[/b]
[img]http://cs13093.vk.me/u4265649/video/l_08482789.jpg[/img]



Code: Select all
[b]Æsir Character Application[/b]
[u][b]Thy Letters of Personage & Heraldry[/b][/u]
*(Fill it out as requested. Fill it out as requested. Do not shift, add, change, or modify the Application format)*
**(Erase words in parentheses when finishing app)**

[align=center][b]Required Information[/b][/align]

[b]Name|Title, Rank, or Profession:[/b] (Pretty obvious. Include any ranks professions, or titles applied to the char.)

[b]Character Class:[/b] (Choose a choice of one from the appropriate Index'd list)

[b]Faction Allegiance:[/b] (Choose from the appropriate Index'd list. To who does your loyalty lie?)

[b]Age:[/b] (No official restriction, but make it reasonable for each character. Your character’s age will define some things about them. What they like, what they remember, what they grew up with, and how they act now.)

[b]Origin & Race:[/b] (Race|Birth Date|Birthplace. In this order)

[b]Sex|Gender:[/b] (Yes, there is a difference. Have fun with it.)

[b]Appearance:[/b] [align=center][img](place URL here)[/img][/align](Straight forward. Gives you and the other players a way to visualize the character.)
[b]Height & Weight:[/b][list]
[*]Height:
[*]Weight:[/list]


[b]Past Occupation:[/b] (What did you character do in his/her past life?)

[b]Equipment:[/b] (What are you packing? Walking around naked and penniless is not an option. Things chosen must be reasonable and appropriate per character type.)
[b]Equipment[/b][list]
[*]Default Main Weapon: (Everyone needs one)
[*]Default Secondary: (Optional. If nothing, put that)
[*]Attire: (What does your char usually wear?)
[*]Misc. & Other Stuff:(Anything you can think of)[/list]

[b]Moral Alignment:[/b] ( How your character will most likely make a situation work, and how they will react to a situation by trying. Basic DnD alignment grid. While chosen alignment will not rule black and white over choices, it should influence them strongly.)

[b]Biography:[/b](If personality is the lifeblood of your character, this is its heart. A text wall isn't need, but one, two, maybe a few grammatical paragraphs might be nice.)

[align=center][u]Additional Fun Stuff[/u][/align]

[b]Personality:[/b] (The lifeblood of a character. But since I have faith that one is best created IC'ly, this is optional.)

[b]Likes:[/b] (It’s a nice way of boxing in a character, and a good addition for yourself and others.)

[b]Dislikes:[/b]( It’s a nice way of boxing in a character, and a good addition for yourself and others.)

[b]Theme Song:[/b] (For those aurally minded, or just dramatic like me, a song is always nice. Gives ambiance and adds atmosphere to your character.)

[b]Have You Read The Commandments?:[/b] (Simple yes or no)

[b]Have You Read The Lore?:[/b] (Simple yes or no)

[b]Leave This In Your App:[/b]
[img]http://cs13093.vk.me/u4265649/video/l_08482789.jpg[/img]

Code: Select all
[b][u]Æsir Faction Application[/u][/b]
[i]*(Only individuals who have received the OP go-ahead for Faction creation may fill this out.)*
**(Erase words in parentheses when finishing app)**[/i]

[b]Faction Name:[/b] (From nation-states to personality cults, what should we call this little cabal of yours)

[b]Faction Banner:[/b] [align=center][img](place URL here)[/img][/align] (Post a picture, preferably in flag form)

[b]Faction History In Æsir:[/b] (For those of you who have worked on extensive lore already, congratulations, you've got this part done  :D If the lore is longer than a 10 sentence paragraph, put it in a spoiler)

[b]Description of Faction Leader:[/b] (PC or NPC Name.)

[b]Description of Faction Characters :[/b] (PC's and NPC's affiliated with this faction.)

[b]Location In The Realm:[/b](Continent and Region. In that order. Continent handicap: Must be in Europa, Ardena, or Afrrika at this time. The closer to other factions, the better)

[b] Physical Description:[/b] (Brief description of the geography of the place your faction makes its home)

[b]Population:[/b](Use population figures from latter Middle Age Europe. I expect realism, and correct math. You can find assistance for this in the FAQ & Helpful Links OP page)[list]
[i]# of Villages -[/i] (population range from 20 to 1,000 people in each, with typical villages ranging from 50-300)
[i]# of Towns -[/i] (range in population from 1,000-8,000 people, with typical values somewhere around 2,500)
[i]# of Cities -[/i] (tend to be from 8,000-12,000 people, with an average in the middle of that range)
[i]# of Big Cities - (Synonymous with the word Capitol. range from 12,000-100,000 people, with some exceptional cities exceeding this scale) [/i][/list]

[b]Military Forces:[/b]*( Realism and correct math expected. Total amount of soldiers, makeup and type of soldiers, general level of technology and current readiness level.)**( Soldier amount handicaps are as follows: Dark Race factions troops level cap at 30% of the population, Creature factions cap at 50%. All other Æsir factions and Earth Human factions cap at 10% population)
[list]
[*]Regular Navy - *(If none, or faction is landlocked, put NA. This consists of the professional sailors and mercenary vessels your faction can summon to project a force on the seven seas)
**(General level of technology and equipment cannot exceed early-16th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off)
[*]Reserve Navy - *(Your merchant marine in times of distress. Mostly anything that floats and can fly the flag of your faction. Equip them properly.) **(General level of technology and equipment cannot exceed early-16th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off)
[*]Regular Army - *(If none, put NA. This consists of your state-sponsored military and professional mercenary soldiers)
**(General level of technology and equipment cannot exceed early-17th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off)
[*]Reserve Army - *(If none, put NA. These are militia, police constabulary and conscripted farmers. Equip them as such.)**(General level of technology and equipment cannot exceed early-16th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off)
[/list]

[b]Other:[/b] (Anything that you want to add that didn't fit in the above spaces)
[b]Have You Read The Commandments?:[/b] (Simple yes or no.)
[b]Have You Read The Lore?:[/b] (Simple yes or no.)
[b]Leave This In Your App:[/b]
[img]http://cs13093.vk.me/u4265649/video/l_08482789.jpg[/img]
Last edited by TriStates on Wed Aug 05, 2015 10:55 am, edited 47 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Sun Feb 15, 2015 4:41 pm

Afterworld Bulletin
Image
ACHTUNG! This Just In...

This be our all important newflash board for After World updates.
Never leave this thread, with this post unread.


Image
All information present on this page is out of date and subject to change. For correct information, please see OP, who is hard at working righting these written wrongs.
Last edited by TriStates on Tue Aug 04, 2015 5:18 pm, edited 30 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Sun Feb 15, 2015 4:42 pm

Cartography Of The Realm
Image

What is a fantasy map but a space beyond which There Be Dragons?

[align=center]Image
All information present on this page is out of date and subject to change. For correct information, please see OP, who is hard at working righting these written wrongs.


Æsir Political Demographics - The Known World - 1940 YTR
Orange|Hispania|Republic of Mereda|Elves

Sky Blue|Hispania|Free-State of Lusitania|Elves

Light Green|Britannia & Englacia| Kingdom of Engalia| Elves

Dark Teal|Dallacia, Italia, Germania & Ostfalia Colonies Continental Confederation|Dwarves

Yellow|Teleria, Italia & Ardena Colonies|Empire of Teleria|Elves

Deep Blue|Europa Proper|Consortium of Albion|Halflings

Forest Green|Frioalia & Ostfalia|The Ulven Reich|Lycan & Assorted Wolfkin

Blue Grey|Britannia & Forehalla Outpost| Empire of the North| Ice Drakes/Dragons

Light Blue|Britannia & Forehalla Outpost|United Kingdoms of Caledonia|Dwarves

Light Red|Ostfalia|Occido Lumen Imperium| Vampires

Bright Red|Ostfalia|The October Commune| Lycan & Assorted Wolfkin

Dark Red|Ostfalia & Ardena|The Hordelands|Dark Races (i.e. Goblins, Orcs, Trolls, etc.)

Light Grey|Frioalia|Elder Reach|Dragons

Light Brown|Ardena|The Greater Equine Khanate|Centaur & Unicorn

Mustard Yellow|Ardena|The Shuixing Empire|Yokai (i.e. Oni, Kitsune, etc.)

Khaki|Everywhere|Contested territories or Unexplored

White|Everywhere|Unknown Lands


Æsir Geographic Regions - Greater Europa[/align]
Last edited by TriStates on Tue Aug 04, 2015 5:17 pm, edited 19 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Sun Feb 15, 2015 4:42 pm

Dramatis Personae
Image


Image
All information present on this page is out of date and subject to change. For correct information, please see OP, who is hard at working righting these written wrongs.


Player Character Cast
Humans of Earth





Peoples of Æsir




Non-Playable Character Cast
    Humans of Earth

  • Von Lietz, Vizeadmiral Deitrich |Wehrmacht |Supreme Commander of the 31st Nordsee Flottille(NsF) |Commander of the KMS Walküre
  • Leubeck, Kapitän zur See Heinrich |Wehrmacht |Deputy Commander of the 31st Nordsee Flottille(NsF)|Commander of the KMS Derfflinger
  • Farben, Major Albert |Wehrmacht |Junker Ju 87 "Stuka" Pilot |Commander of Dive Bomber Group Staff Flight II./JG 11
  • Rosencrantz, Oberst Seigfried|Heer |Panzer II Tanker|Acting Commander of the 9th Panzer Division
  • Mannerhiem, Standartenführer Johann |Wehrmacht |Panzer IV Tanker|Acting Commander 1st Waffen SS Panzer Brigade LSSAH |Acting Captain of the KMS Riefenstahl
  • Vanderbilt, Soldat Niklas|Wehrmacht |Rifleman|Newly Enlisted Private in the 101st Schutzen Grenadier Infantire Division.
  • Wlaschiha, Elisa |Civilian |Wehrmacht war correspondent and Guten Deutscher Morgen (Good German Morning) Feature Writer|Embedded with the 31st NsF
Last edited by TriStates on Tue Aug 04, 2015 5:17 pm, edited 9 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Sun Feb 15, 2015 4:42 pm

F.A.Q and Helpful Links
Image
Would you like to know more?


The Starlight wrote:Tri, are the Aesir elves immortal, or simply more long lived than the humans?


We will make them long lived, with an average life span of 250 years, aging at 40% slower than the speed of the average Human. Brusia and I think this would be the best, since adding the variable of immortality would mean adapting all the lore, and having those with Aesir Elves go back and amend their profiles.

The Vaktovian Empire wrote:Also Tri, are we allowed to have more than one character.


You may have one AEsir character, and one Earth character maximum. Co-Ops, may be allowed more, if circumstances dictate

The Soviet Union of Mother Russia wrote:So what is the total size of the krauts getting teleported ? That is if it is possible to give a number.




That puts us just under 12,000 people (German soliders, Civilians, and Allied Prisoners) that will be transported. The majority of which are German Army and Navy troops.

Ulvenes wrote:Also Tri-chan, are we going to have vehicles? I imagine if we do the heaviest thing we have would be an Sd.Kfz. 251.

Most of the fights, you'll be huffing it on two feet. But there will be vehicles in most of the fights, (armored cars, half-tracks, tanks and assualt guns) of course the type of vehicles depend on what units your with.

The Vaktovian Empire wrote:This seems like a really cool concept that I've read (Most of) and like to get into further. However, may I ask, are the cast members in the OP the only ones and how would I go about applying? Do we control a single character or if we're a leader a single nation? Those are just a few of many questions, but I get the general concept of this dual world lineage and such, and the history. It seems like an interesting idea, worthy of RP skills (Of mine) being dedicated to.


First, character play is going to priotitize over nation play in this RP. That was the design from the get go. Nation RPing will be miniscule during the first chapter and the partial second. If we get past that, the plot will become more reliant on nations, and so you'll seem them at the forefront more often. Your involvement as to controlling a nation depends on your character design. If he is a dashing rogue that Robin Hoods his way around the Law, then he will obviously be less involved in matters of state, than say, a Princess or Prince character. The influence of nations in the RP is relative to the characters we have to work with.

As you have discovered, many of the nations and factions currently have de facto NPC status. We actually have more factions than players at the moment, which is why the ability to create a faction is regulated to people who get my say so. That said, you can app for any faction and decided what your standing in that faction is. I may ask for changes to be made regarding that, but it depends on a case to case basis. I highly suggest that if you want direct involvement in the first chapter to app as one of the Western Europa nations. The Eastern factions won't see play until the second chapter.

The Vaktovian Empire wrote:Tri, I got a few other questions, like what kind of animals exist in this realm, are they similar or the same as those on Earth, like for example, are there horses? Or are they totally different? Also, what kind of religions are in this realm? Because if the Romans were once here, is the religion of Engalia (The nation I'm planning on having my characters be from) similar to the Anglican Church and likewise, in the Dwarve Confederation Catholic/ Orthodox? And finally, what is the tech level for nations, I know I read bow and arrows were used in some part of the OP, but I just need clarification to know how much of a disadvantage we're at against the Germans.


The animals that exist in this realm are similar, such as your example of the horse, but at the same time, there are many different ones. While a list of them would be very comprehensive to compile, for the most part if an animal exist in Tolkien-style fantasy, it will have a similar counterpart here.

I haven't actually had time to delve into any of this. Since were on the first chapter, it didn't seem pertinent to go this far in-depth in societies fabric yet. Sufficient to say, there is a wide variety of religions and philosophies. Most are polytheistic and pagan, stepped in Animism. Concerning the Romans, they would most likely have not brought Christianity, since the Romans brought here would have been from the Early Republic period and Christianity would not spread to Rome until the mid- and latter Empire period. That said, other religions have left an imprint in other societies. For example, the early Roman Gods (Jupiter, Uranus, Pluto, etc.) would most likely still be practiced openly in the Telerian Empire. AEsirified Norse beliefs may be prominent in the Scandinavian regions. Other religions, such as Buddhism, may also be prominent in more Eastern cultures of AEsir.

Technologically, if you can call it that, AEsir is stuck in the Middle Ages. Depending on the area an nation, this can mean a tech proficiency from the 10th to the 17th century. Most of Europa is stuck in between the 12th and 15th centuries. The Telerian Empire, the Continental Confederation and the Occido Lumen Imperium to the scale with 16th-17th Century technology. Essentially, the beginning of the conflict will pitch 15th century forces against 20th century ones. The common weapons of the period are pikes, halberds, long swords, crossbows, galley-rowed ships and horses. The Germans will have bolt-action rifles, light machine guns, field artillery, tanks, steel battle cruisers, and limited air power. Do not, I repeat do not, forget to factor the AEsirs factions ability to use magic. An ability which the Germans are completely unaware and ignorant of using. I think it will prove to be an interesting war.





Faction Application Help
Application Examples
Medieval Demographics Made Easy
Population Source Table

Character Application Help
Application Examples
Making A Good Character Part 1
Making A Good Character Part 2

Thing Generators
Seventh Sanctum - Multi use Generator
Fantasy Name Generator - Everything Generator

Fantasy & Mythology
High Fantasy 101: The Who's and the What's It's
High Fantasy Source Material
For All Things Lord of the Rings
All Things Mythical Creatures
List of Legendary Creatures
List of Fictional Species


Setting Period Learning
Medieval Warfare
List of Medieval Weapons
History of the Middle Ages
History of WW2
List of WW2 Weapons
WW2 Warfare
Last edited by TriStates on Tue Jul 14, 2015 11:08 pm, edited 12 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
New Jordslag
Postmaster-General
 
Posts: 10463
Founded: Sep 20, 2014
Ex-Nation

Postby New Jordslag » Sun Feb 15, 2015 5:42 pm

Wassup, peoplez?
My favorite games are the Pokemon Games. Shoot me a TG if you want to talk about them.
Don't worry! It's all just a tall tale, okay?
Favorite Ecchi Fan of Lith and Self-Proclaimed Pokemon King of NS.
Yumyumsuppertime wrote:
New Jordslag wrote:Then we can have another New York. No such thing as too many New Yorks.


And somewhere in New York, Big Jim P gets a cold shudder down his spine.

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sun Feb 15, 2015 6:10 pm

Here be lore:
Brusia wrote:
(Note: when "Now" or "At present" are used, they are referring to 1940)

In the Beginning:

In the year 752 B.C. a trade fleet, transporting male and female slaves, was caught in a terrible storm known as a “maelstrom” off the coast of Sicily. On Earth, it was believed that the fleet was destroyed, but in reality it was transported from our world to Aesir. The trade fleet, damaged by the storm, landed on the nearby island of Sicilia (the Aesir equivalent of our Sicily). After it was determined the damage to the vessels was too severe to be repaired, the group had no choice but to make Sicilia their new home. The few guards, realizing they had no chance of controlling all of the slaves outside of their ships, and knowing they would need help if they were to survive, decided to free the slaves they had been transporting. With the help of their former captives, the group managed to build a settlement not far from where they originally landed. Thanks to the fertile Sicilian soil, the settlement thrived, and over the next few hundred years, the descendants of the original shipwrecked group came to occupy much of the island. Eventually, they were even able to build new ships, and explored some of the surrounding areas, where they discovered the existence of some of the strange species that occupy the Aesir.

The Romans Arrive:

Nearly 500 years later in 255 B.C. another fleet was caught in a maelstrom off the coast of Sicily and was transported into the Aesir. This fleet however was a Roman military fleet, and it was much larger than the first fleet to arrive in the Aesir. On Earth, the loss of this fleet came to be known as the “Disaster off Camarina,” and is considered to be one of the most devastating naval disasters in history. The Roman ships had also taken some damage in the storm, but the military vessels proved to be much sturdier than those of the trade fleet, and the damage was far from irreparable. The fleet landed in Sicilia to make the necessary repairs, where the Romans made contact with the small human civilization, descended from the group that arrived in trade fleet, which now occupied the island. From this group they learned about the true severity of their situation, and learned about the strange creatures which occupied the lands around them. The Romans soon came to believe that the gods had sent them to this strange land to help their fellow humans defeat these creatures, and to conquer this world in the name of Rome.

The Romans allied themselves with the Sicilians, who would soon begin to adopt Roman beliefs, traditions, language, and culture (until they were eventually indistinguishable from the Romans). The sizable Roman army and fleet from the maelstrom, along with their new Sicilian allies, soon launched their forces from Sicily and began conquering (and then killing or forcing into slavery) the nearby Aesir species, who were completely unprepared to fight such a large army which used strange new weapons and tactics. Over the course of the next few hundred years, the human Roman Republic (which also eventually became the Roman Empire) came to conquer much of Europa. At the height of its power, the Empire controlled Sicilia, Italia, Francia, Hispania, Grecia, and much of Germania and Britannia.

The Decline and Fall of a Mighty Empire:

After the Empire reached its greatest extent however, greed and lust for power began to turn Roman against Roman, and civil strife began to plague the Empire, irreversibly weakening it. This strife would culminate in 450 P.A. ("Post Adventum" or "After the arrival") with the rivalry between the Emperor Constantius and the popular General Quintus Maximus. Constantius was a reformer, who believed the Empire should seek peace with those it had not yet conquered and that it should be more tolerant towards the other species it had already subjugated. Maximus, on the other hand, was a traditionalist. He believed that it was the Empire's destiny to conquer all of Aesir, and that the non-human species were evil abominations that should only be killed or made slaves. At the time, the Empire was at war with a group of High Elves who dwelled at the Eastern-most border of the Empire. Constantius sought peace with this group, but one of their customs dictated that before there could be peace the leader of their opposing tribe (in this case Constantius) had to marry one of their princesses. Constantius eventually acquiesced to this demand, and took one of the elven princesses as his wife. This proved to be the tipping point for Maximus and his followers, who were furious at the notion that their next Emperor might well be half-elf. As a result of his decision, full on Civil War broke out in the Empire, with nearly half of the Empire supporting their Emperor and a little more than half supporting Maximus. This Civil War became the bloodiest conflict in the history of the Empire. After nearly a decade of fighting, Maximus managed to lead his forces to the Capital, where at great cost they were able to conquer the city, kill Constantius, and end the war. Constantius' wife and young son however managed to escape the city, and with the help of the most elite men in the Praetorian Guard, they made it safely back to the High Elf group Constantius' wife had come from.

Though the war had ended, the Empire was left in shambles. Countless thousands were killed in the fighting, many entire legions were decimated, the Empire's best soldiers were dead, and many city defenses had been badly damaged or entirely destroyed. The many enemies of the Empire knew that this was the time to strike, and attacks were launched against the Empire at nearly every border. Meanwhile, the non-humans who were slaves in the Empire revolted, leaving the Empire under attack from without and within. To make matters even worse, Emperor Maximus, knowing he had doomed the Empire he loved to destruction, went completely mad, leaving the Empire without good leadership.

The next few years would be the bloodiest in Aesir's history, as the enemies of man and those who had been slaves developed a near insatiable bloodlust. Determined to see that humans would never build such an Empire again, they destroyed all records of the Empire they could find, and slaughtered countless men, women, and children all throughout the Empire, rendering humans nearly extinct in Aesir. The Empire had fallen, and brought most of humanity along with it.

The Empire’s Legacy:

I. Teleria
In the ensuing years, numerous wars broke out between the remaining species as each tried to claim as much of the former Empire's land for themselves as they could. One of the most successful of these groups turned out to be the High Elves, led by Emperor Constantius' son Telerius. Telerius grew up to be a brilliant general, combining many old Roman tactics he learned from his Praetorian guard with elven tactics he learned from his people. Using these tactics, he led his people to many victories, reconquering Grecia and parts of Italia, and expanding his Empire to the East, conquering much of Balkania, Galatia, Syria, Israelia, Aegyptus, and Africa. Sadly, Telerius died in battle in Africa, and his new Empire's advance halted with his death. Not long after Telerius' passing, his people decided to name their Empire Teleria in his honor.

II. Sicilia
Before the Civil War broke out, the people of Sicilia were strong supporters of Emperor Constantius and his reforms. By the time the war broke out, the other species who were slaves on the island were treated better than any other slaves in the Empire. Many of the slaves were even freed. When the Emperor took an elf as his bride, some humans on the island followed his example and began intermarrying with the other species. Fortunately for Sicilia, unlike the Sicily of Earth, the Aesir Roman Empire did not consider Sicilia to be a very important province, and while its population was largely reduced when many of the island’s men went off to fight for Constantius during the Civil War, the island itself was left untouched. When the war ended, the slaves did not rebel in Sicilia as they did in the rest of the Empire, thanks the island’s reforms; and as the rest of the Empire was decimated by its enemies, Sicilia, being unknown to the enemies of the Empire, survived: the last bastion of the Empire and humanity in Aesir. Now, more than 1700 years after the fall of the Empire, very few full-blooded humans are left in Sicilia. Intermarriage between species became commonplace not long after the Empire’s collapse, and at present most of the island’s populace are part human and part elf or part dwarf. Roman culture and language survived however, and the island remains essentially Roman even now (this thanks in large part to the belief throughout Aesir that the island and its surrounding area are cursed, and therefore avoided).

III. Europa
With the destruction of the Empire’s records, the execution of all humans outside of Sicily, and the passage of more than 1700 years, the very existence of the Empire has been all but forgotten in Europa. Now, humans are only known to the other species of Aesir as fairy tales, spoken of only in bedtime stories told to children. Ultimately, the only lasting legacy of the Empire in Europa is in language. When the Empire conquered Europa, they made Latin the lingua franca, and forced their slaves to speak the language. Though different languages evolved over time, they are all Romantic at their core. Additionally, the Latin names for many cities and countries in Europa stuck, and they are still known by those Latin names today.
Last edited by Brusia on Tue Feb 17, 2015 7:05 pm, edited 1 time in total.

User avatar
New Jordslag
Postmaster-General
 
Posts: 10463
Founded: Sep 20, 2014
Ex-Nation

Postby New Jordslag » Sun Feb 15, 2015 6:12 pm

Brusia wrote:Tag for le new OOC

GODDAMIT BRUSIA YOU RUINED IT AGAI-

Oh, wait. :p
My favorite games are the Pokemon Games. Shoot me a TG if you want to talk about them.
Don't worry! It's all just a tall tale, okay?
Favorite Ecchi Fan of Lith and Self-Proclaimed Pokemon King of NS.
Yumyumsuppertime wrote:
New Jordslag wrote:Then we can have another New York. No such thing as too many New Yorks.


And somewhere in New York, Big Jim P gets a cold shudder down his spine.

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sun Feb 15, 2015 6:15 pm

New Jordslag wrote:
Brusia wrote:Tag for le new OOC

GODDAMIT BRUSIA YOU RUINED IT AGAI-

Oh, wait. :p

Give it time, I'm sure it'll happen eventually :twisted:

User avatar
New Jordslag
Postmaster-General
 
Posts: 10463
Founded: Sep 20, 2014
Ex-Nation

Postby New Jordslag » Sun Feb 15, 2015 6:17 pm

Brusia wrote:
New Jordslag wrote:GODDAMIT BRUSIA YOU RUINED IT AGAI-

Oh, wait. :p

Give it time, I'm sure it'll happen eventually :twisted:

Yeah. You and your evil thread crashing magic spells...
My favorite games are the Pokemon Games. Shoot me a TG if you want to talk about them.
Don't worry! It's all just a tall tale, okay?
Favorite Ecchi Fan of Lith and Self-Proclaimed Pokemon King of NS.
Yumyumsuppertime wrote:
New Jordslag wrote:Then we can have another New York. No such thing as too many New Yorks.


And somewhere in New York, Big Jim P gets a cold shudder down his spine.

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sun Feb 15, 2015 6:23 pm

New Jordslag wrote:
Brusia wrote:Give it time, I'm sure it'll happen eventually :twisted:

Yeah. You and your evil thread crashing magic spells...

Behold! With a single keystroke I can make threads slightly more difficult to read! BWAHAHAHA How can mere mortals hope to resist such awesome power? :lol2:

User avatar
New Jordslag
Postmaster-General
 
Posts: 10463
Founded: Sep 20, 2014
Ex-Nation

Postby New Jordslag » Sun Feb 15, 2015 6:27 pm

Brusia wrote:
New Jordslag wrote:Yeah. You and your evil thread crashing magic spells...

Behold! With a single keystroke I can make threads slightly more difficult to read! BWAHAHAHA How can mere mortals hope to resist such awesome power? :lol2:

Easy. To defeat your evil Computer Spells of Doom, we call in the Moderator Knights, a little-known sister Organization to the Teutonic Knights. From there, they shall righteously slam you with banhammers and rescue Tri, the beautiful Damsel in distress.

Why would they do this? Well, for one, all Moderators have admitted that they are Computer Programs. Crashing a thread is equivalent to dropping a boulder in the middle of a sidewalk for them.

Mods, do note that this is all satire and that I am most certainly not using you as weapons.
My favorite games are the Pokemon Games. Shoot me a TG if you want to talk about them.
Don't worry! It's all just a tall tale, okay?
Favorite Ecchi Fan of Lith and Self-Proclaimed Pokemon King of NS.
Yumyumsuppertime wrote:
New Jordslag wrote:Then we can have another New York. No such thing as too many New Yorks.


And somewhere in New York, Big Jim P gets a cold shudder down his spine.

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sun Feb 15, 2015 6:33 pm

New Jordslag wrote:
Brusia wrote:Behold! With a single keystroke I can make threads slightly more difficult to read! BWAHAHAHA How can mere mortals hope to resist such awesome power? :lol2:

Easy. To defeat your evil Computer Spells of Doom, we call in the Moderator Knights, a little-known sister Organization to the Teutonic Knights. From there, they shall righteously slam you with banhammers and rescue Tri, the beautiful Damsel in distress.

Why would they do this? Well, for one, all Moderators have admitted that they are Computer Programs. Crashing a thread is equivalent to dropping a boulder in the middle of a sidewalk for them.

Mods, do note that this is all satire and that I am most certainly not using you as weapons.

Rats, there go my plans for World Domination. I could've gotten away with it to, if it hadn't been for those meddling Mods and their darn banhammers (once again Mods, totally satire here :lol: )

User avatar
Ulvenes
Powerbroker
 
Posts: 8712
Founded: Aug 07, 2014
Ex-Nation

Postby Ulvenes » Sun Feb 15, 2015 6:41 pm

I have a question about the whole siege of Londinium thing. Once we first encountered the Aesir beings wouldn't we halt the advance because we're seeing what might as well be aliens?
I cannot watch youtube, so please stop giving me links there.
Love Few, Trust Fewer.
Do you Bark?

Zarkenis Ultima wrote:You're not a pup, you're a majestic canine creature. He's a silly pup. -nods-

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Sun Feb 15, 2015 7:08 pm

Ulvenes wrote:I have a question about the whole siege of Londinium thing. Once we first encountered the Aesir beings wouldn't we halt the advance because we're seeing what might as well be aliens?


But stopping the advance wouldn't help give me the action sequence that the plot demands :p

Of course, that reason won't fly in the IC, so here's my cause belli: The Human Condition and War's Chaos

The Flottille and its crew arrive in the world, having experianced weird, impossible, and unsettling things while inside the Malstrom. Everyones a little freaked out and in need of something stable and routine to latch onto. So, as much for closure as for duty, the Flottille follows their last orders and initates Operation Sealion, leading to an amphibious invasion of what they think is their Britian.

Now, I'm no military strategist, but I can say that an invasion is a lot easier to start than stop once it gets started. Its like trying to throw the breaks on a speeding train and hoping for instant results. You also have to factor in the mentality of the people driving this operation. The Wehrmacht soldiers were reneowned for their discipline toward orders. Recall also, you have a signifiacent portion of SS in this endevor. If little green men were in London, and Hitler said to take it, they'd be inclined to fix bayonets and double-time it into the city.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
New Jordslag
Postmaster-General
 
Posts: 10463
Founded: Sep 20, 2014
Ex-Nation

Postby New Jordslag » Sun Feb 15, 2015 7:10 pm

Triiiiiiiii-Chan, when will the IC be up? I forgot.

Triiiiiiiiiiiiii-Chan, should I work on the Vampires now?

Triiiiiiiiiiiiiiiiiiiii-Chan, shall I step on a lego?
My favorite games are the Pokemon Games. Shoot me a TG if you want to talk about them.
Don't worry! It's all just a tall tale, okay?
Favorite Ecchi Fan of Lith and Self-Proclaimed Pokemon King of NS.
Yumyumsuppertime wrote:
New Jordslag wrote:Then we can have another New York. No such thing as too many New Yorks.


And somewhere in New York, Big Jim P gets a cold shudder down his spine.

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Sun Feb 15, 2015 7:52 pm

New Jordslag wrote:Triiiiiiiii-Chan, when will the IC be up? I forgot.

Triiiiiiiiiiiiii-Chan, should I work on the Vampires now?

Triiiiiiiiiiiiiiiiiiiii-Chan, shall I step on a lego?


Made an announcment in the Worldbuild thread. Check it for the date.

Hold off on the lore.

Naw, I've got something better than legos

Image
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
The Templar High Council
Post Marshal
 
Posts: 17188
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Sun Feb 15, 2015 7:56 pm

Must I repost my app to get on that list? I don't wanna.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Sun Feb 15, 2015 8:03 pm

The Templar High Council wrote:Must I repost my app to get on that list? I don't wanna.


If you posted your app in the Archive, I can just go there and get it.

I hope you posted your app in Archive <_<
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
The Templar High Council
Post Marshal
 
Posts: 17188
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Sun Feb 15, 2015 8:05 pm

TriStates wrote:
The Templar High Council wrote:Must I repost my app to get on that list? I don't wanna.


If you posted your app in the Archive, I can just go there and get it.

I hope you posted your app in Archive <_<

Me too...
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

User avatar
The Starlight
Postmaster-General
 
Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Sun Feb 15, 2015 9:16 pm

Tri, are the Aesir elves immortal, or simply more long lived than the humans?
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

IJB: RE | Arcs

User avatar
Ulvenes
Powerbroker
 
Posts: 8712
Founded: Aug 07, 2014
Ex-Nation

Postby Ulvenes » Mon Feb 16, 2015 7:03 am

The Starlight wrote:Tri, are the Aesir elves immortal, or simply more long lived than the humans?


I think it would take the fun out if anything was immortal.
I cannot watch youtube, so please stop giving me links there.
Love Few, Trust Fewer.
Do you Bark?

Zarkenis Ultima wrote:You're not a pup, you're a majestic canine creature. He's a silly pup. -nods-

User avatar
New Jordslag
Postmaster-General
 
Posts: 10463
Founded: Sep 20, 2014
Ex-Nation

Postby New Jordslag » Mon Feb 16, 2015 9:18 am

TriStates wrote:
New Jordslag wrote:Triiiiiiiii-Chan, when will the IC be up? I forgot.

Triiiiiiiiiiiiii-Chan, should I work on the Vampires now?

Triiiiiiiiiiiiiiiiiiiii-Chan, shall I step on a lego?


Made an announcment in the Worldbuild thread. Check it for the date.

Hold off on the lore.

Naw, I've got something better than legos

Image

*glomps*
My favorite games are the Pokemon Games. Shoot me a TG if you want to talk about them.
Don't worry! It's all just a tall tale, okay?
Favorite Ecchi Fan of Lith and Self-Proclaimed Pokemon King of NS.
Yumyumsuppertime wrote:
New Jordslag wrote:Then we can have another New York. No such thing as too many New Yorks.


And somewhere in New York, Big Jim P gets a cold shudder down his spine.

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Mon Feb 16, 2015 1:25 pm

The Starlight wrote:Tri, are the Aesir elves immortal, or simply more long lived than the humans?


I think we will make them long lived, with an average life span of 250 years. Brusia and I think this would be the best, since adding the variable of immortality would mean adapting all the lore, and having those with Aesir Elves go back and amend their profiles.

Please tell me when, if any, changes in your latest application are finished so that I can accept it.
Last edited by TriStates on Mon Feb 16, 2015 1:28 pm, edited 2 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
The Starlight
Postmaster-General
 
Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Mon Feb 16, 2015 2:41 pm

TriStates wrote:
The Starlight wrote:Tri, are the Aesir elves immortal, or simply more long lived than the humans?


I think we will make them long lived, with an average life span of 250 years. Brusia and I think this would be the best, since adding the variable of immortality would mean adapting all the lore, and having those with Aesir Elves go back and amend their profiles.

Please tell me when, if any, changes in your latest application are finished so that I can accept it.

Alright, sounds good.
Æsir Application
Thy Letters of Personage & Heraldry

Required Information


Name|Title/Rank/Profession: Irithren Terembor|High Elven Queen of Londonium, Engalia and North Francia, The Morning Star, Lady of Starlight, Warrior Queen/Queen

Character Class: Paladin

Faction Allegiance: Engalia

Age: 55

Origin & Race: Elven|December 26, 1885|Londonium, Engalia

Sex|Gender: Female/Heterosexual

Appearance:
Image

Height & Weight:
  • Height: 6 feet 1 inch
  • Weight: 120 pounds


Past Occupation: Princess of Engalia, Swordmaiden

Equipment:
Equipment
  • Default Main Weapon: A pure white elven longsword
  • Default Secondary: Elven bow and arrows
  • Attire: Court attire is either picture above or this. Battle armor would be somewhat like this. Travel attire would be pants and cloak, along with a blue tunic
  • Misc. & Other Stuff: One elven white stallion, named Valthiel.

Moral Alignment: Lawful Neutral/Good

Biography: Irithren was born Princess of Engalia, and from a very young age, she was privilieged. She received the best tutors, the elves loved their little Princess, and everything was wonderful. And then, her mother died, of a sickness. The change in both her, and her father was profound. Rarely did the two smile, and Irithren focused harder on her studies, learning how to be a queen. The royal light magic was also found within her, and so she began training with a wizard as well. She grew up to be a beautiful elf, her golden locks becoming the stuff of legend in and outside of the realm. Suddenly, she found herself besought by offers of marriage by those who hadn't even seen her actual face yet. Disgusted, she ignored them all, and became a swordmaiden, and a skilled one at that, joining the Kingdom's Guard, gaining valuable experience with the art of battle, along with her light magic, which she learned to harness. For there was much experience to be gained, as the Ice Drakes invaded every winter, and warriors were always needed in the bitter north, despite her father's arguments. She learned much of respect, bravery, loyalty and honor, and was touched by how the Guard became a family to her, always protecting her back, sworn to die to protect her.

And then, one night, after a Ice Drake had been slain at the border with Scaltandia, she received word. Her father was dead. She was rushed back to Londonium, and was quickly coronated, as Engalia had to had a ruler, less their enemies think them weak, and invade either South Britannia or North Francia, which had been recently acquired by her father before he died. The young queen proved to be capable, halting several Ice Drake raids and proving to be a wise, serene and regal figure within court. Irithren has taken no husband as to date, and currently has no specific plans to do so. But now, in 1940, tensions are rising within Britannia and Europa. Various lords, kings and emperors have come to Londonium, in hopes of solving this conflict, before another world war begins.

Additional Fun Stuff


Personality: Irithren is a usually serene queen, given to a few bouts of laughter. But she is not cruel, simply regal, and she loves her people above all else, and would sacrifice anything for them.

Likes: The arts, the Queen's Guard, elves, Engalia, all elven realms, nature, Ents, halfings.

Dislikes: Suitors.

Theme Song: Into the West

Leave This In Your App: Fegelein!
Last edited by The Starlight on Mon Feb 16, 2015 9:06 pm, edited 1 time in total.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

IJB: RE | Arcs

Next

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Baidu [Spider], Zarkenis Ultima

Advertisement

Remove ads