Welcome to the 2001: A New World Nation RP sign-up page! Please read the rules and regulations below!
CO-OPs: Of the Rnclave, Zatak
Here's a brief outline of what is below:
-1- A description of the RP
-2- A map of the RP
-3- IC, UNGA, UNSC, Alliance threads, meetings/conferences, etc when we have enough players
-4- A list of countries and their players(Roster)
-5- Applications for nations
-6- Applications for rebel/terrorist groups
-7- The Rule of the RP
-8- Announcements
The 2001 RP: A New World[/align]
2001, the dawn of a new Century. Terrorism is on the rise around the world. You will take control of a nation in 2001. Alternate history is not only allowed, but encouraged. The POD(Point of Departure) is 1991. You can do basically anything with those ten years, just nothing to unrealistic. No New Japanese Empire, no Dictatorships in America. Nothing like that.
Below is the official map of this RP. It shows major powers (with or without players) and nations belonging to players. This map will be updated as often as possible.
Map:
Links:
Roster:
Here's a list of the nations and their players. This is not a list of the only countries allowed to be played.
Accepted Nations:
Canada-Australian Antarctica
United States of America: Of The Rnclave
USSR-Elepis
North Libya-Marsisian
Venezuela-Mifan
Ireland-Benian Republic
China-Soviet Chernarus
Iraq-North Calaveras
Germany-Western Imperial Union
France-Kelmet
Italy-Licata
Thailand-Mangjukoia
Japan-Lingria
Mexico-Pimps inc
United Kingdom-Eurasian Hegemony
Serbia and Montenegro-Republika Srpska Party
Peoples Federal Republic of West Indies-Gyrenaica
India-Lunas Legion
Reserved:
Iran-The New Byzantine
Terrorist/Rebel/Insurgent Groups
NPSFR-Zatak
Mujahideen-Karientina
Kosovo Liberation Army-Kargintina
Corporations
Odin Corporation-Anacove states
Applications:
Several powers are essential to the playing of this RP. See instructions for application farther down. Please consider playing a power if any are available. If you are playing one of these powers, I except you to do some more research so that you know your nation inside and out.
Applications for nations:
- Code: Select all
[box]
[b]Basics[/b]
Name of Nation(informal):
Formal Name of your Nation:
Population: (the population of your nation estimate)
Denonym:
Flag:
Country and Territories (Preferably a map):
History from 1991-2001
[b]Government[/b]
Head of State:
Head of Government:
Government Style:
Capital:
Civil Rights /10:
Political Freedom /10:
Economical Freedom: /10:
[b]Economical Stats[/b]
GDP as of 2001:
GDP/Per Capita:
Main Import:
Main Export:
History:
[b]Military Information[/b]
Military Branches:
Active Size of Military:
Reserve Force:
Primary Weapon (Rifle):
Secondary Weapon(Handgun):
Number of Tanks:
Number of APC/IFV/IMVs:
Number of SPGs:
Number of MLRSs:
Number of Fighter Jets/Interceptors:
Number of Attack Aircrafts:
Number of Transport and Trainer Aircraft:
Number of Helicopters:
Number of Artillery:
Number of Naval Vessels:
RP Sample:
429 (It helps to find apps)[/box]
Application for Rebel Groups:
- Code: Select all
[box]
Name of your Rebel Group:
Country that you are rebelling in:
Base of Operations:
Number of Followers/Members:
Why you are rebelling:
Popular support:
Quality of Weapons, from 1 to 10:
Suppliers:
429 (It helps to find apps)[/box]
I will be background checking all of your application for accuracy. You will not be accepted until your application is as accurate as can be. Don't worry, I will help you out if you don't know any information.
Last but certainly not least, there are a few rules to go over:
Rules:
Timescale:
In this RP, I will be generally directing the timescale, although you are welcome to help out with that in the game. Because of the nature of the way RPs like this work, a single day can elapse over countless posts, or a single post can advance the timeline by a month. All that is asked is that no-one advance the timeline unreasonably. By this I mean that if two nations are at a conference and are engaging in discussions, some other player can't make a post that takes place a week in the future. That being said, try to keep such conferences to a minimum in order to keep the timeline moving. And be aware of the limitations that exist in communication technologies at this time.
Waging War:
Any conflict that is started must be waged reasonably and realistically. This is - 2001, people! Troops are constantly hampered by the technological limitations of the day, which I will go into more detail about below:
Technology:
Understanding the limitations of your nation's technology is important. Make sure that you play according to that technology.
Know How to Lose:
This is the biggest problem I see in RPs, and I have no doubt that some dummy will cause this issue at some point. In every battle, at every second, every side tries to describe some heroic definitive victory move, a "checkmate" if you will, that causes their army to emerge victorious. This results in an incredibly childish back-and-forth and makes the game un-enjoyable. if you are losing due to decisions made earlier on, then for god's sake lose! Don't try to make up some bullcrap about a single unit of soldiers that manages to survive and win the day, that's not how real war works. Now, I'm not saying that occasionally, in certain circumstances, definitive heroics aren't allowed. If I catch anyone breaking this simple rule of integrity in a major way, there will be one warning, followed by out-the-door.
Meta-Gaming:
This is the last point I need to make. What is meta-gaming? Well, when the British start thinking about negotiating a takeover of Mexico, and suddenly Mexico boosts it's military numbers way up and is put on high alert, that's meta-gaming: because Mexico couldn't possibly know exactly what the British were thinking. This is unacceptable. Also, you must declare espionage before you commit it, (either on the OOC or IC) you can't just say that you committed espionage and knew the enemy's plans after you had decimated their entire army.
Announcements:
That is all, enjoy!
IC: viewtopic.php?f=31&t=328359
Conference: viewtopic.php?f=31&t=328449#p23262922
UN: viewtopic.php?f=31&t=328450