Once a prosperious hub of Industry, Education and culture... now a desolate settlement. Ever since the nightmarish shadows arrived in town, people begun disappearing. Then the land was corrupted, frightening away locals, traders and travelers alike. Some of those remaining in Vultomb begun fighting the shadows. They soon realized that this evil force resides in the souls of some of their fellow citizens and that they must kill them in order to destroy the shadow within... but to kill someone in Vultomb is not an easy tasks. Those still alive in Town are without exception great warriors, mages, witches or scientists, each with their own agenda, set of weapons, traits and tricks! Only time will tell who survives...
Vultomb is divided into different districts, Each offering opportunities for the remaining locals who decide to visit them. The Districts are:
The Graveyard - Those who come here can perhaps learn something from the spirits that whisper here at night... or perhaps rob graves for valuable items
The Star Wells - Here, Wishes can be made. Those with good intentions likely come true.
The abandoned Factories - Another place where one might find useful Items... but rumor has it that danger lurks in the shadows.
Campus Of The Corrupted Mage Academy - Once a Great place to learn new magic, Now devoid of any life and hounted by dangerous creatures. Its powerful crystals however may help identify shadows and shadowhunters alike... Or perhaps spellbooks could be looted from the library.
Downtown Vultomb - The place where the remaining inhabitants live. Some Items can be found in abandoned homes or maybe clues on what the other inhabitants are up to
The White Monastery - The safest place to be in Vultomb. The spirits here will help those who reside here survive. Some Relics may also be found here.
There May be a total of 6-14 players participating in the RP
They are divided into 3 groups:
Shadow Hunters - Skilled warriors/mages... etc. who have already slain several Shadows. They are unaware of each other however. Their goal is to kill all the Shadows.
Shadows - These evil creatures seek to corrupt Vultomb. They win if every hunter dies. They are also yet unaware of each other though.
Neutrals - The neutral inhabitants have goals of their own, as of yet unknown. They can win in various circumstances (though they will not win before the shadows or the hunters win).
Game mechanics:
Aside from regular RP actions, Each RL Day characters may preform the following:
(these are the actions that matter game mechanics wise. You can do anything outside these whenever and wherever as long as it doesn't involve Injuring/killing others.)
1. Visit a location and do something there (gain items/skills (factory, campus, graveyard, Monastery, Downtown) Give HP to other players (wells) or learn info about other players (campus (campus is best place), graveyard, Downtown))
OR
2. Attack another inhabitant (Deal 2 HP damage to them).
At start of RP, Every character will have a HP limit. If the damage they recieve is equal to or exceeds their HP limit, They die and their Identity is revealed. They will also have a special ability, which they may use ONCE every 4 RL days (full moon). Using special ability does not block you from preforming other stuff and nobody knows about it (unless its special). Specials may be activated at any time it makes sense for them to be activated. TG me if their use is not obvious.
List of abilities and neutral agendas:
Ability:
1. Deal 2 HP damage to a player of your choice
2. Heal 2 HP to a player of your choice
3. Plant fake clue about you (which will mislead others about your identity)
4. Reveal Your true Identity before everyone and regain full HP (this one is special, 1-time use ability)
5. Block a district from being visited by anyone for the next day
6. Force someone to visit a district and decide what they do there (you can also force yourself to create confusion).
7. Resurrect one character (another special, one time use ability. Can be used right after the character dies, before their identity is revealed).
8. Learn everything someone else learns on the day this ability is used.
More later.
Now the App:
Public Part
- Code: Select all
Name:
Appearance:
Traits: (like good archer, wizard, alchemist...)
Bio:
Likelyhood to leave RP for some reason (low, mid, high,):
Secret Part (TG TO MEEEE!!)
- Code: Select all
Preferred Alignment(s): (Neutral, Shadow, Hunter,)
Preferred Special Ability: (list several, one will be given)
Sorry for them grammar, Spellcheck out of order 4 some reason.