Amarna: Where Beasts Rule
IC: viewtopic.php?f=31&t=319107&p=22338663#p22338663
The World of Amarna
Amarna is a place filled with mystery, adventure, and danger. Amarna is a very natural world, where humans are in touch with their surroundings. In the beginning of time, the Gods of Amarna granted their mortal subjects a very special gift. They began to create mortals that were gifted with spirit animals. This allowed humankind to transform into the animal that they were tied to. they also granted power over the elements, giving humans the power to control various aspects of nature. As humanity grew they began to form tribes, and finally kingdoms. These kingdoms were often based around their natural environments, and the shifters that founded them. The Gods also granted another gift to humans, though many consider this a curse. They created what are called "Moities", which means "half" in the ancient language. These humans have the ability to change into humanoid creatures with certain aspects of an animal. No one knows why the Gods created these creatures, but they are very rare and often discriminated against.
The kingdoms of Amarna had been at relative peace for centuries until known as "The Invasion". The Invasion started in the year 781 when the kingdom of Venicia enacted a plan to conquer the world. For over a decade before the invasion, the ruling family of Venicia, the Medici, had been building up it's military in secret. Once the invasion started they took the other kingdoms by surprise and won many quick victories, conquering large amounts of territory. The kingdom grew even stronger as it established colonies in its newly acquired territory and used them to feed it's war machine. The other countries were slow to react to the attack, but have now began to organize themselves to defend against the onslaught. Despite this, Venicia is a clear threat to the world. Not only do they have a powerful army, but the king of Venicia has discovered a dark secret. He has found a way to distort and corrupt spirit animals, turning those with bat spirits to vampires, and those with wolf spirits to werewolves. While things may look bleak, there is reason to hope. An ancient prophecy tells of seven chosen shifters, who will unite and save the world. An order of warrior monks have recently formed known as "The Servants of the Chosen", who believe that this is the time of which the prophecy foretold, and that only the chosen seven can save the world.
about the RP
This is a fantasy RP with medieval tech. There are a great number of roles available. Even if your character is not one of the seven chosen warriors, they can still play a large role in the RP. You can play as a ruler of a kingdom, a warrior of Venicia searching for the fabled "chosen ones", a servant of the chosen, an ally to the chosen and many other things. There are many roles for everyone to play so let's save the world!
Credit for aspects of the story and setting goes to my co-creator and friend, Nuridia.
IC:
Kingdom App:
Name-
Geography-
Climate-
Most common spirit animal and elemental ability-
Population(Max 200,000)-
Military(Max 10% of pop)-
Short history-
Current ruler-
RP Sample:
Character App:
Name-
Age-
Gender-
Appearance-
Race(Human, Shifter, or Moitie)-
Nationality-
Personality-
Allegiance-
Elemental power(optional):
Spirit Animal(Optional):
Skills:
Weaknesses:
Equipment:
Bio:
"Chosen" App:
Name-
Age-
Gender-
Appearance-
Personality-
Nationality-
Elemental power-
Spirit animal-
Skills-
Weaknesses-
Equipment-
Bio:
RP Sample-