IC: viewtopic.php?f=31&t=317021#p22159413
First, a guideline of how this will work. Three people will act as the leaders of the 3 factions, and under them will be various commanders. The Leaders will tell the commanders where to station troops and bases, and which fronts to fight on. The commanders of different forces will then interact/rp their troop movements, and as soon as the battle is over, will report back to the leader of their nation for further instruction and evaluation. There can be multiple battles happening at the same time, and multiple commanders per nation.
There will be different commanders for each military branch.
Land Forces: Starts every battle with 2 Army Divisions and 1 Marine Corps Division.
Air Forces: Starts every battle with 2 Air Wings
Naval Forces: Starts every battle with 1 Navy Squadron and 2 Marine Corps Divisions.
Commanders can request more divisions/squadrons/wings to be sent to their location as reinforcements.
Faction Leaders can send multiple commanders as a coordinated strike (such as having the Air Force and Land Forces work together).
The Commanders can be assigned different ranks depending on how well the do, given to them by the nation's leader.
There can also be scientists and researchers, who work on things such as Kinetic Bombardment, Tesla towers, etc, and eventually nuclear weaponry, but not until late into the game.
Each faction leader creates the divisions (basically, you say how many people are per division, how many tanks, guns, etc.) For the sake of badassery and more daka, there will be no total military number limit for any faction. But, there will be a limit to how much can be in each division/squadron/wing.
Each commander can move their forces, and request backup, and build structures during their turn. Some structures, such as Tesla towers, have a limit to how many can be constructed per turn (these will be noted in the bottom of the faction's "Military Numbers" spoiler under the faction's spoiler), and each commander may only build a total of 8 structures on their first turn in a battle, and 5 on every turn thereafter. 1 Turn=1 Hour.
The leaders can call ICBM strikes to different locations, and RP national defense (such as AA cannons/missiles intercepting said ICBMs). They can also contact other world leaders.
If forces are sent to an area, and encounter no resistance/opposition from the forces controlling that area within 24 turns (24 hours), the area is automatically conquered. This gives extra incentive for the leaders of the factions to keep up and post. If the leader of a faction does not keep up or post often enough, the commanders can vote, and decide to "stage a coup." This would basically be them saying, "hey, you're not good at this, goodbye" and putting one of the other commanders in charge. This can only be done if the faction leader is absent of duty. If the commanders of a faction stage a coup, one of them has to TG me or post in this thread saying so, and saying who is the new faction leader. I will adjust the information accordingly.
Land Forces: Starts every battle with 2 Army Divisions and 1 Marine Corps Division.
Air Forces: Starts every battle with 2 Air Wings
Naval Forces: Starts every battle with 1 Navy Squadron and 2 Marine Corps Divisions.
Commanders can request more divisions/squadrons/wings to be sent to their location as reinforcements.
Faction Leaders can send multiple commanders as a coordinated strike (such as having the Air Force and Land Forces work together).
The Commanders can be assigned different ranks depending on how well the do, given to them by the nation's leader.
There can also be scientists and researchers, who work on things such as Kinetic Bombardment, Tesla towers, etc, and eventually nuclear weaponry, but not until late into the game.
Each faction leader creates the divisions (basically, you say how many people are per division, how many tanks, guns, etc.) For the sake of badassery and more daka, there will be no total military number limit for any faction. But, there will be a limit to how much can be in each division/squadron/wing.
Each commander can move their forces, and request backup, and build structures during their turn. Some structures, such as Tesla towers, have a limit to how many can be constructed per turn (these will be noted in the bottom of the faction's "Military Numbers" spoiler under the faction's spoiler), and each commander may only build a total of 8 structures on their first turn in a battle, and 5 on every turn thereafter. 1 Turn=1 Hour.
The leaders can call ICBM strikes to different locations, and RP national defense (such as AA cannons/missiles intercepting said ICBMs). They can also contact other world leaders.
If forces are sent to an area, and encounter no resistance/opposition from the forces controlling that area within 24 turns (24 hours), the area is automatically conquered. This gives extra incentive for the leaders of the factions to keep up and post. If the leader of a faction does not keep up or post often enough, the commanders can vote, and decide to "stage a coup." This would basically be them saying, "hey, you're not good at this, goodbye" and putting one of the other commanders in charge. This can only be done if the faction leader is absent of duty. If the commanders of a faction stage a coup, one of them has to TG me or post in this thread saying so, and saying who is the new faction leader. I will adjust the information accordingly.
The Soviets
Faction Leader: Premier Daniel Petit <Petrokovia>
Land Force Commanders:
-Commander Dunyasha Yeva <Krajstali>
-Yuri Makarov <Fascist Republic Of Bermuda>
- Sergei Bjarkhov <Commonwealth of Hank the Cat>
Air Force Commanders:
-Commander Aleksandra Olegovna <Zepplien>
-
Naval Force Commanders:
-Nick Yuriev <Of Eastern Siberia>
-
Scientists/Researchers:
-Rusty Shackleburg <New Abrahammia>
-
The Allies
Faction Leader: Prime Minister Karrlsen Nordskog of Sweden <New Kvenland>
Land Force Commanders:
-Commander Michael Turner <Mifan>
-Commander Randall Brewer <Actuno>
-Commander Edward Hale <Marsisian>
Air Force Commanders:
-Commander Thomas Lockworth <Organized States>
-Andre <Estenia>
Naval Force Commanders:
-Commander Nigel Coleman <Deltaz>
-Commander Jonas Sjöstedt <Hotgrat>
Scientists/Researchers:
-Doctor Eleanor Frost <Turmenista>
-
The Empire of the Rising Sun:
Faction Leader: Emperor Zan Zideig <Pandeeria>
Land Force Commanders:
-Commander Mashuhira Homma <Soviet Chernarus>
-Commander Andrei Volkovich <Whiteshore>
Air Force Commanders:
-Bushi Nikel <Versail>
-
Naval Force Commanders:
-Haruko Shiomi <Naval Monte>
-Hideyoshi Yamamoto <Creataris>
Scientists/Researchers:
-
-
Faction Leader: Premier Daniel Petit <Petrokovia>
Land Force Commanders:
-Commander Dunyasha Yeva <Krajstali>
-Yuri Makarov <Fascist Republic Of Bermuda>
- Sergei Bjarkhov <Commonwealth of Hank the Cat>
Air Force Commanders:
-Commander Aleksandra Olegovna <Zepplien>
-
Naval Force Commanders:
-Nick Yuriev <Of Eastern Siberia>
-
Scientists/Researchers:
-Rusty Shackleburg <New Abrahammia>
-
The Allies
Faction Leader: Prime Minister Karrlsen Nordskog of Sweden <New Kvenland>
Land Force Commanders:
-Commander Michael Turner <Mifan>
-Commander Randall Brewer <Actuno>
-Commander Edward Hale <Marsisian>
Air Force Commanders:
-Commander Thomas Lockworth <Organized States>
-Andre <Estenia>
Naval Force Commanders:
-Commander Nigel Coleman <Deltaz>
-Commander Jonas Sjöstedt <Hotgrat>
Scientists/Researchers:
-Doctor Eleanor Frost <Turmenista>
-
The Empire of the Rising Sun:
Faction Leader: Emperor Zan Zideig <Pandeeria>
Land Force Commanders:
-Commander Mashuhira Homma <Soviet Chernarus>
-Commander Andrei Volkovich <Whiteshore>
Air Force Commanders:
-Bushi Nikel <Versail>
-
Naval Force Commanders:
-Haruko Shiomi <Naval Monte>
-Hideyoshi Yamamoto <Creataris>
Scientists/Researchers:
-
-
Military Information
Infantry:
Attack Dog (With a bark amplified using sonic technology)
Peacekeeper (Shotgun and metal riot shield armed infantry)
Javelin Soldier
Allied Engineer (Also a good medic)
Spy
Cryo Legionnaire (Uprising, Arny with a freeze ray)
Tanya Adams/Commando
Vehicles:
Prospector (Becomes an outpost)
Riptide ACV (APC, hovercraft)
Multigunner IFV (One man APC with the occupants weapon)
Guardian Tank
Athena Cannon (Space lazors)
Mirage Tank (sneaky tank with a spectrum canon)
Pacifier FAV (Uprising, hovering dual minigun vehicle than deploys into arty)
Future Tank X-1 (Uprising, has a powerful neutron scrambler that is rather op which can, after enough shots, put hat from its heat sinks into a single shot riot beam that wipes out anything it hits, can also self-repair but will still lose in a fair fight to the King Oni and Apocalypse tanks it was built to beat)
Mobile Construction Vehicle
Chrono Tank (A guardian tank given a small Chronosphere to teleport wherever it wants)
M1A2 Abrams (Modern-era real life US Main Battle Tank)
M4 Sherman (WWII Era real life US Medium Tank)
Centurion Mark III (Post WWI era real life British Tank)
Air:
Vindicator (Tactical bomber)
Apollo Fighter (MG armed VTOL fighter)
Cryocopter (Also has a shrink ray)
Century Bomber (Doubles as para plane)
Harbinger Gunship (Uprising, has an anti vehicle cannon, possibly a 105 and a collider canon, AC130 on steroids)
Sky Knight (Unmanned Air Combat Drone or UCAV launched from carriers and carrying a 500lb bomb, constantly monitored below deck and are used to distract AA fire)
Artemis Precision Bomber (A supersonic plane resembling the B-1 lancer, used for precision strikes and requires a specially built airfield)
Naval:
Dolphin (Cute and has sonic cannons to shake apart your ships)
Hydrofoil (Features an AA gun and a weapon jammer)
Assault Destroyer (Has a powerful main gun and can reveal a track for land combat. has advanced "black hole armor" that makes it very, very hard to kill, but also stops it from firing)
Aircraft Carrier (Slow and unarmed but has an automated production facility to produce Sky Knight drones)
Structures:
Construction Yard
Power Plant (uses clean burning fuels to be eco-friendly)
Ore Refinery
Boot Camp
Armor Facility
Seaport
Airbase
Defense Bureau (Increases tech level and analyses battle data for scientists)
Allied V.I.P Bunker (Command bunker)
Airfield (Required for Century bombers and precision attack planes)
Defences:
Wall
Multigunner Turret (A static multigunner IFV, like the IFV has a small missile rack by default but change change to anything from a repair turret to a cryo turret)
Spectrum Tower (Scary allied equivalent of Tesla tower with similar power and chain ability)
Chronosphere (Teleporter)
Proton Collider (Equivalent to a small clean nuke, shots bounce from its many rotating barrels off of a dish in orbit and come back down to obliterate a localized area)
Attack Dog (With a bark amplified using sonic technology)
Peacekeeper (Shotgun and metal riot shield armed infantry)
Javelin Soldier
Allied Engineer (Also a good medic)
Spy
Cryo Legionnaire (Uprising, Arny with a freeze ray)
Tanya Adams/Commando
Vehicles:
Prospector (Becomes an outpost)
Riptide ACV (APC, hovercraft)
Multigunner IFV (One man APC with the occupants weapon)
Guardian Tank
Athena Cannon (Space lazors)
Mirage Tank (sneaky tank with a spectrum canon)
Pacifier FAV (Uprising, hovering dual minigun vehicle than deploys into arty)
Future Tank X-1 (Uprising, has a powerful neutron scrambler that is rather op which can, after enough shots, put hat from its heat sinks into a single shot riot beam that wipes out anything it hits, can also self-repair but will still lose in a fair fight to the King Oni and Apocalypse tanks it was built to beat)
Mobile Construction Vehicle
Chrono Tank (A guardian tank given a small Chronosphere to teleport wherever it wants)
M1A2 Abrams (Modern-era real life US Main Battle Tank)
M4 Sherman (WWII Era real life US Medium Tank)
Centurion Mark III (Post WWI era real life British Tank)
Air:
Vindicator (Tactical bomber)
Apollo Fighter (MG armed VTOL fighter)
Cryocopter (Also has a shrink ray)
Century Bomber (Doubles as para plane)
Harbinger Gunship (Uprising, has an anti vehicle cannon, possibly a 105 and a collider canon, AC130 on steroids)
Sky Knight (Unmanned Air Combat Drone or UCAV launched from carriers and carrying a 500lb bomb, constantly monitored below deck and are used to distract AA fire)
Artemis Precision Bomber (A supersonic plane resembling the B-1 lancer, used for precision strikes and requires a specially built airfield)
Naval:
Dolphin (Cute and has sonic cannons to shake apart your ships)
Hydrofoil (Features an AA gun and a weapon jammer)
Assault Destroyer (Has a powerful main gun and can reveal a track for land combat. has advanced "black hole armor" that makes it very, very hard to kill, but also stops it from firing)
Aircraft Carrier (Slow and unarmed but has an automated production facility to produce Sky Knight drones)
Structures:
Construction Yard
Power Plant (uses clean burning fuels to be eco-friendly)
Ore Refinery
Boot Camp
Armor Facility
Seaport
Airbase
Defense Bureau (Increases tech level and analyses battle data for scientists)
Allied V.I.P Bunker (Command bunker)
Airfield (Required for Century bombers and precision attack planes)
Defences:
Wall
Multigunner Turret (A static multigunner IFV, like the IFV has a small missile rack by default but change change to anything from a repair turret to a cryo turret)
Spectrum Tower (Scary allied equivalent of Tesla tower with similar power and chain ability)
Chronosphere (Teleporter)
Proton Collider (Equivalent to a small clean nuke, shots bounce from its many rotating barrels off of a dish in orbit and come back down to obliterate a localized area)
Infantry:
War Bear (It wouldn't be Russia without them, has a sonic roar)
Conscript (Given an ADK-45 assault rifle (basically an AK-47), a Molotov, some vodka and very little training these ideologically motivated blighters use numbers to win a battle)
Flak Trooper (Prisoners from the Gulag carrying some mines and a Flak Cannon)
Combat Engineer (A former self proclaimed professor given a pistol and some mechanical know-how)
Tesla Trooper (soviet unit wearing an insulated suit of heavy armor that can shrug off tank rounds his capacitors are always charged and let him disintegrate infantry and destroy vehicles)
Desolator (A madman in an armored chemical suit sending foul waste chemicals from Soviet reactors at the enemy either as a spray for infantry or as globs for tanks)
Natasha Volkova /Sniper
Ursa Major (Much larger mutated warbear 20x the size of a normal warbear)
Vehicles:
USSR Ore Collector (Deploys very thick armor when threatened)
Sputnik (Surveyor used to set up outposts)
Sickle (Armed with three machine guns in separate turrets, weighs significantly less than the Reaper and can jump long distances without breaking its legs)
Terror Drone (Tiny drone with saws capable of cutting through armor with ease and has an electrical weapon for disabling tanks, sometimes carried within soviet vehicles as a pet)
Bullfrog (Amphibious transport with an AA cannon that launches it occupants towards their destination)
Reaper (Sickle prototype with plenty of grenade launchers, cannons and machine guns, can launch itself into the air and break its legs turning it into a powerful turret)
Hammer Tank
Tesla Tank (better armoured cousin of the Tesla trooper)
Grinder (Uprising only, souped up road roller with massive grinder treads at the front, amphibious)
V4 Rocket Launcher (Mobile rocket platform with both standard and cluster missiles, capable of levelling entire city blocks)
Apocalypse Tank (Has twin Drakon canons and a ton of armor. best tank in the game. can use a super magnet to drag units into the massive grinding treads at its front)
Mobile Construction Vehicle
Mortar Cycle (built at a barracks)
IS-4 (real life Soviet Heavy Tank)
T-80 (real life Soviet Main Battle Tank)
T-90 (real life Russian Main Battle Tank)
T-34 (real life Soviet Medium Tank)
KV-2 (real life Soviet Heavy Tank)
Katyusha Rocket Truck (flatbed truck that holds 48 Katyusha rockets. has light armor that protects it against infantry and light explosives)
Air:[/u[
Twinblade (Missile and MG armed chopper with a rotor on each side at a 45 degree angle, can carry some infantry and even vehicles)
MIG Fighter (Missile armed VTOL fighter that isn't quite as good as its allied counterpart)
Kirov Airship (Terrifying though slow airship filled with bombs that can ignite volatile and damaging chemicals to make it move faster)
KA-3 Tesla plane (Prototype Soviet plane. Currently few in numbers, but now used as the fighter for the leader of a group of fighters)
Badger Bomber (Reverse quad-engine bomber with a highly flammable payload, requiring a specialized airfield to deploy from. can carry laser guided munitions, desolator bombs, or paratroopers)
Satellite (Dropping decommissioned satellites on enemy forces)
Space station (Dropping a decommissioned Space station if enemy forces along with anything else dragged up by magnet)
[u]Naval:
Stingray (A boat armed with twin Tesla canons that can electrocute the water around it, and can deploy six legs for movement on land)
Akula Submarine (Sharing the same name as the Typhoon class submarine, meaning Shark, this submarine is armed only with torpedoes. it two tubes, but does have far more powerful unguided torpedoes for emergencies)
Dreadnought (A terrifying display of Soviet naval power armed with four V4 missile launch platforms. this titan takes great pleasure in wiping out the unions enemies from afar)
Structures:
Construction Yard
Reactor (Volatile)
Ore Refinery
Barracks
War Factory
Airfield
Naval Shipyard
Super reactor (Highly volatile and capable of powering a city but not a soviet base)
Battle Lab (Analyses battle data for analysis by scientists)
Crusher Crane (Construction and repair crane with large spiked rollers for scrapping unwanted vehicles)
Soviet V.I.P Bunker (Command Bunkers)
Large Airfield (required for Badger bombers and Kirov airships)
Defences:
Wall
Sentry Gun (Tall enough to cover half of the average males torso when sitting, has a heavy MG and is manned by a conscript)
Flak Cannon (A tall, strong flack cannon)
Tesla Coil (May chain energy between multiple coils for increased power, very strong individually)
Iron Curtain (Projects an energy field that renders any vehicles or structures it touches temporarily immune, but prevents anything from getting in or out. crushes infantry instantly)
Vacuum Imploder (Soviet scientists laughed aside ethical constraints when designing this weapon, which creates a small but powerful singularity that pulls in everything around it for a short time before explosively propelling it away)
Ukraine Artillery (monstrous gun powered by a nearby super reactor. protected by a large amount of defenses, it can hit targets at far greater ranges than battlefield artillery)
War Bear (It wouldn't be Russia without them, has a sonic roar)
Conscript (Given an ADK-45 assault rifle (basically an AK-47), a Molotov, some vodka and very little training these ideologically motivated blighters use numbers to win a battle)
Flak Trooper (Prisoners from the Gulag carrying some mines and a Flak Cannon)
Combat Engineer (A former self proclaimed professor given a pistol and some mechanical know-how)
Tesla Trooper (soviet unit wearing an insulated suit of heavy armor that can shrug off tank rounds his capacitors are always charged and let him disintegrate infantry and destroy vehicles)
Desolator (A madman in an armored chemical suit sending foul waste chemicals from Soviet reactors at the enemy either as a spray for infantry or as globs for tanks)
Natasha Volkova /Sniper
Ursa Major (Much larger mutated warbear 20x the size of a normal warbear)
Vehicles:
USSR Ore Collector (Deploys very thick armor when threatened)
Sputnik (Surveyor used to set up outposts)
Sickle (Armed with three machine guns in separate turrets, weighs significantly less than the Reaper and can jump long distances without breaking its legs)
Terror Drone (Tiny drone with saws capable of cutting through armor with ease and has an electrical weapon for disabling tanks, sometimes carried within soviet vehicles as a pet)
Bullfrog (Amphibious transport with an AA cannon that launches it occupants towards their destination)
Reaper (Sickle prototype with plenty of grenade launchers, cannons and machine guns, can launch itself into the air and break its legs turning it into a powerful turret)
Hammer Tank
Tesla Tank (better armoured cousin of the Tesla trooper)
Grinder (Uprising only, souped up road roller with massive grinder treads at the front, amphibious)
V4 Rocket Launcher (Mobile rocket platform with both standard and cluster missiles, capable of levelling entire city blocks)
Apocalypse Tank (Has twin Drakon canons and a ton of armor. best tank in the game. can use a super magnet to drag units into the massive grinding treads at its front)
Mobile Construction Vehicle
Mortar Cycle (built at a barracks)
IS-4 (real life Soviet Heavy Tank)
T-80 (real life Soviet Main Battle Tank)
T-90 (real life Russian Main Battle Tank)
T-34 (real life Soviet Medium Tank)
KV-2 (real life Soviet Heavy Tank)
Katyusha Rocket Truck (flatbed truck that holds 48 Katyusha rockets. has light armor that protects it against infantry and light explosives)
Air:[/u[
Twinblade (Missile and MG armed chopper with a rotor on each side at a 45 degree angle, can carry some infantry and even vehicles)
MIG Fighter (Missile armed VTOL fighter that isn't quite as good as its allied counterpart)
Kirov Airship (Terrifying though slow airship filled with bombs that can ignite volatile and damaging chemicals to make it move faster)
KA-3 Tesla plane (Prototype Soviet plane. Currently few in numbers, but now used as the fighter for the leader of a group of fighters)
Badger Bomber (Reverse quad-engine bomber with a highly flammable payload, requiring a specialized airfield to deploy from. can carry laser guided munitions, desolator bombs, or paratroopers)
Satellite (Dropping decommissioned satellites on enemy forces)
Space station (Dropping a decommissioned Space station if enemy forces along with anything else dragged up by magnet)
[u]Naval:
Stingray (A boat armed with twin Tesla canons that can electrocute the water around it, and can deploy six legs for movement on land)
Akula Submarine (Sharing the same name as the Typhoon class submarine, meaning Shark, this submarine is armed only with torpedoes. it two tubes, but does have far more powerful unguided torpedoes for emergencies)
Dreadnought (A terrifying display of Soviet naval power armed with four V4 missile launch platforms. this titan takes great pleasure in wiping out the unions enemies from afar)
Structures:
Construction Yard
Reactor (Volatile)
Ore Refinery
Barracks
War Factory
Airfield
Naval Shipyard
Super reactor (Highly volatile and capable of powering a city but not a soviet base)
Battle Lab (Analyses battle data for analysis by scientists)
Crusher Crane (Construction and repair crane with large spiked rollers for scrapping unwanted vehicles)
Soviet V.I.P Bunker (Command Bunkers)
Large Airfield (required for Badger bombers and Kirov airships)
Defences:
Wall
Sentry Gun (Tall enough to cover half of the average males torso when sitting, has a heavy MG and is manned by a conscript)
Flak Cannon (A tall, strong flack cannon)
Tesla Coil (May chain energy between multiple coils for increased power, very strong individually)
Iron Curtain (Projects an energy field that renders any vehicles or structures it touches temporarily immune, but prevents anything from getting in or out. crushes infantry instantly)
Vacuum Imploder (Soviet scientists laughed aside ethical constraints when designing this weapon, which creates a small but powerful singularity that pulls in everything around it for a short time before explosively propelling it away)
Ukraine Artillery (monstrous gun powered by a nearby super reactor. protected by a large amount of defenses, it can hit targets at far greater ranges than battlefield artillery)
Infantry:
Burst Drone (Dragonfly shaped reconnaissance drone with an explosive payload, latches on to vehicles or infantry and explodes)
Imperial Warrior (Fanatical samurai armed with a plasma carbine and a beam katana)
Tankbuster (Fanatical soldiers armed with a plasma cutter to deal with vehicles, can rapidly dig a hole beneath themselves and lie in stasis until the right moment)
Imperial Engineer (An unarmed, infuriating man with little physical strength who has a jet ski to cross the water)
Archer Maiden (armed with a plasma bow. fires plasma arrows)
Shinobi (Armed in a traditional manner, these men are superb infiltrators)
Rocket Angel (Flying angels of death who spew rockets at their opponents and have stasis whips to tie down hostiles)
Yuriko Omega/Psyionic Commando
Vehicles:
Imperial Ore Collector (Flips ore container to reveal a rapid fire plasma weapon when threatened)
Sudden Transport (Unarmed cloaking hover transport used by the Empire, amphibious)
Mecha Tengu/Jet Tengu (A hovering mech armed with plasma MGs that can become a fast jet fighter to combat the Empires foes)
Tsunami tank (An amphibious light tank that uses nanites to supply the main gun with the ammunition for its five round volleys which can also be used to shield the vehicle at the expense of firing speed)
Striker VX/Chopper VX (A walker that resembles a bird when at rest that is equipped with a rapid fire missile system for AA for that switches to engage ground targets when airborne)
Steel Ronin (Uprising, war criminals forced to serve their emperor by being biomechanically connected to large walkers with the face of an Oni wielding a large polearm with an energy blade capable of sending out a wave of energy at attackers who would dare fight it)
King Oni (A formidable walker with powerful laser weapons located in its eyes it also rams enemy targets and tends to leap up and engage air units, the pilots are suspected to be biomechanically connected to it and are able to move it as if it were their own body though they can leave the walker at will)
Wave-Force Artillery (A powerful weapon firing a beam of Wave-Force energy at its target, can take a while to charge but can also fire prematurely when needed)
Mobile Construction Vehicle
Shogun Executioner (A titanic three legged, three torsoed walker designed to beat the Soviet union, it wields three massive katana which can project an energy wave almost as far as most artillery can fire, it can also drive all three blades into the ground to project a large energy wave around itself, its height makes it a danger to low-flying aircraft despite having no AA weapons itself, self repairs using Tesla weaponry, only two have ever been built)
Type 87 Chi-I (real life WWII era Japanese tank)
Type 5 Ho-Ri (real life WWII experimental Japanese tank destroyer)
Type 2 Ka-Mi (real life WWII era Japanese amphibious tank)
O-I (Japanese Ultra-Heavy tank information for it can be found here: http://en.wikipedia.org/wiki/O-I )
Air:
Jet Tengu
Chopper VX
Sky Wing
Sky Fortress (The aerial form of the Giga Fortress armed shaped to resemble an Oni head and armed with a massive Gods breath device for obliterating ground targets but has no AA weapons of its own)
Sunburst Drone fighter (An unmanned drone fighter deployed in squadrons of 5-15 aircraft designed for kamikaze runs. strafing everything in its path, it dives upon its target with deadly force. there is also a variant for Air to air combat with an auto-repair system and more fuel instead of explosives)
Balloon Bombs (Dropped in groups of 5-15 these are meant to make targets shoot at them, believing them to be paratroopers, only to release the guided bomb from its parachute and onto them)
Naval:
Yari mini-sub (A tiny one man submarine armed with mini-torpedoes that will suicide into hostile targets)
Sea-Wing/Sky-Wing (A submersible fighter with fast firing plasma cannons for attacking air targets which, once it rapidly ascends, are configured for ground attack)
Naginata Cruiser (A fast moving cruiser armed with a large number of torpedoes)
Shogun battleship (A powerful battleship designed by an 8 year old, I'm not kidding it was for a competition and he won, this massive vessel features three 400mm Wave-Force tri-cannons, the vessel will in close combat activate a frontal shield and ram enemy ships at a surprisingly fast speed, 26% of young males aspire to be permitted command of one of these vessels)
Giga Fortress (A titanic vessel that must be built by nanocore, its only crew comforts are a canteen and some bunks next to the bridge, several limitless research fund went into the red when designing this behemoth, most of its internal space is given over to server rooms and self repair systems which enable these crewless vessels to take massive amounts of punishment, the vessels four monolithic dual canons are a terrifying sight and unusually for a Japanese vessel it has a strong AA suite to defend itself, only exists in small numbers)
Detection vessel (A radar/sonar vessel used to increase the detection range of a Floating fortress in bad weather)
Floating fortress (A massive platform serving the role of a supercarrier, this vessel can support entire armies and fleets as it was designed to, containing its own training and production facilities should it need them it suffers from few weaknesses, its most glaring weakness would be its exposed reactors due to Imperial arrogance though bringing down one of these also dooms its civilian population)
Structures:
Instant Generator (A chemical generator that provides large amounts of power for Imperial bases)
Instant Dojo
Ore Refinery
Mecha Bay
Imperial Docks
Nanotech Mainframe (AIs analyse battle data and send it to scientists for analysis)
Fortress Power Core
Construction Yard (Deploys nanocores)
Imperial VIP bunker (Command bunker)
Defences:
Defender VX (An anti ground weapon that can unfold an AA missile system, AA is effective when deployed in groups)
Wave-Force tower (A powerful weapon that is the stationary version of the Wave-Force Artillery)
Nanoswarm Hive (Uses nanites to create a temporary invulnerable barrier of nanites)
Psyonic Decimator (Unleashes a devastating psyionic attack that obliterates nearly everything in its radius)
Wave-Force Tri-Cannon (Powerful naval guns mounted on Floating fortresses)
Burst Drone (Dragonfly shaped reconnaissance drone with an explosive payload, latches on to vehicles or infantry and explodes)
Imperial Warrior (Fanatical samurai armed with a plasma carbine and a beam katana)
Tankbuster (Fanatical soldiers armed with a plasma cutter to deal with vehicles, can rapidly dig a hole beneath themselves and lie in stasis until the right moment)
Imperial Engineer (An unarmed, infuriating man with little physical strength who has a jet ski to cross the water)
Archer Maiden (armed with a plasma bow. fires plasma arrows)
Shinobi (Armed in a traditional manner, these men are superb infiltrators)
Rocket Angel (Flying angels of death who spew rockets at their opponents and have stasis whips to tie down hostiles)
Yuriko Omega/Psyionic Commando
Vehicles:
Imperial Ore Collector (Flips ore container to reveal a rapid fire plasma weapon when threatened)
Sudden Transport (Unarmed cloaking hover transport used by the Empire, amphibious)
Mecha Tengu/Jet Tengu (A hovering mech armed with plasma MGs that can become a fast jet fighter to combat the Empires foes)
Tsunami tank (An amphibious light tank that uses nanites to supply the main gun with the ammunition for its five round volleys which can also be used to shield the vehicle at the expense of firing speed)
Striker VX/Chopper VX (A walker that resembles a bird when at rest that is equipped with a rapid fire missile system for AA for that switches to engage ground targets when airborne)
Steel Ronin (Uprising, war criminals forced to serve their emperor by being biomechanically connected to large walkers with the face of an Oni wielding a large polearm with an energy blade capable of sending out a wave of energy at attackers who would dare fight it)
King Oni (A formidable walker with powerful laser weapons located in its eyes it also rams enemy targets and tends to leap up and engage air units, the pilots are suspected to be biomechanically connected to it and are able to move it as if it were their own body though they can leave the walker at will)
Wave-Force Artillery (A powerful weapon firing a beam of Wave-Force energy at its target, can take a while to charge but can also fire prematurely when needed)
Mobile Construction Vehicle
Shogun Executioner (A titanic three legged, three torsoed walker designed to beat the Soviet union, it wields three massive katana which can project an energy wave almost as far as most artillery can fire, it can also drive all three blades into the ground to project a large energy wave around itself, its height makes it a danger to low-flying aircraft despite having no AA weapons itself, self repairs using Tesla weaponry, only two have ever been built)
Type 87 Chi-I (real life WWII era Japanese tank)
Type 5 Ho-Ri (real life WWII experimental Japanese tank destroyer)
Type 2 Ka-Mi (real life WWII era Japanese amphibious tank)
O-I (Japanese Ultra-Heavy tank information for it can be found here: http://en.wikipedia.org/wiki/O-I )
Air:
Jet Tengu
Chopper VX
Sky Wing
Sky Fortress (The aerial form of the Giga Fortress armed shaped to resemble an Oni head and armed with a massive Gods breath device for obliterating ground targets but has no AA weapons of its own)
Sunburst Drone fighter (An unmanned drone fighter deployed in squadrons of 5-15 aircraft designed for kamikaze runs. strafing everything in its path, it dives upon its target with deadly force. there is also a variant for Air to air combat with an auto-repair system and more fuel instead of explosives)
Balloon Bombs (Dropped in groups of 5-15 these are meant to make targets shoot at them, believing them to be paratroopers, only to release the guided bomb from its parachute and onto them)
Naval:
Yari mini-sub (A tiny one man submarine armed with mini-torpedoes that will suicide into hostile targets)
Sea-Wing/Sky-Wing (A submersible fighter with fast firing plasma cannons for attacking air targets which, once it rapidly ascends, are configured for ground attack)
Naginata Cruiser (A fast moving cruiser armed with a large number of torpedoes)
Shogun battleship (A powerful battleship designed by an 8 year old, I'm not kidding it was for a competition and he won, this massive vessel features three 400mm Wave-Force tri-cannons, the vessel will in close combat activate a frontal shield and ram enemy ships at a surprisingly fast speed, 26% of young males aspire to be permitted command of one of these vessels)
Giga Fortress (A titanic vessel that must be built by nanocore, its only crew comforts are a canteen and some bunks next to the bridge, several limitless research fund went into the red when designing this behemoth, most of its internal space is given over to server rooms and self repair systems which enable these crewless vessels to take massive amounts of punishment, the vessels four monolithic dual canons are a terrifying sight and unusually for a Japanese vessel it has a strong AA suite to defend itself, only exists in small numbers)
Detection vessel (A radar/sonar vessel used to increase the detection range of a Floating fortress in bad weather)
Floating fortress (A massive platform serving the role of a supercarrier, this vessel can support entire armies and fleets as it was designed to, containing its own training and production facilities should it need them it suffers from few weaknesses, its most glaring weakness would be its exposed reactors due to Imperial arrogance though bringing down one of these also dooms its civilian population)
Structures:
Instant Generator (A chemical generator that provides large amounts of power for Imperial bases)
Instant Dojo
Ore Refinery
Mecha Bay
Imperial Docks
Nanotech Mainframe (AIs analyse battle data and send it to scientists for analysis)
Fortress Power Core
Construction Yard (Deploys nanocores)
Imperial VIP bunker (Command bunker)
Defences:
Defender VX (An anti ground weapon that can unfold an AA missile system, AA is effective when deployed in groups)
Wave-Force tower (A powerful weapon that is the stationary version of the Wave-Force Artillery)
Nanoswarm Hive (Uses nanites to create a temporary invulnerable barrier of nanites)
Psyonic Decimator (Unleashes a devastating psyionic attack that obliterates nearly everything in its radius)
Wave-Force Tri-Cannon (Powerful naval guns mounted on Floating fortresses)
Character Name:
NS Name:
Faction (Allied, Soviet, Rising Sun):
Military Branch (Land Forces, Air Forces, Maritime Forces):
NS Name:
Faction (Allied, Soviet, Rising Sun):
Military Branch (Land Forces, Air Forces, Maritime Forces):