~ Unknown
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90 years ago, on the continent of Ettolium, a conflagration of war swept across the land. The Kingdom of Destrus, backed by its ally Vyncis, engulfed the huge expanse of nations in a massive conflict for their homeland. One by one, Destrus conquered the free nations of Ettolium and brought them under the iron-fist rule of King Theran. Since then, despite the various factions of Ettolium being dominated by Destrus, the continent has enjoyed an era of peace and well-being, dubbed Pax Ettolia. Many nations became independent in everything but name, and slowly rebuilt their infrastructure after it was shattered by the Ettolium War.
Now, the continent is under the threat of being torn apart by war yet again. In a stunning act of rebellion, the Isle of Vyncis assassinated King Theran III and took hold of the throne. They stated that all nations previously under the Kingdom of Destrus' rule were now free, and burned the capital city of Destrus: Cafeld, to the ground. With every faction and nation now officially independent, some are beginning to form their own regimes and plans for Ettolium. New alliances form and break in the blink of an eye, and the long-extinguished fires of hatred between kingdoms is rekindled.
Will Ettolium unite under one banner and enter another age of peace and prosperity, or will it be plunged into yet another war?
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Hello Nationstates, this is the reboot of the roleplay "A Toss Of Power". In this world, you will roleplay as a nation or faction that was recently freed from the rule of the Kingdom of Destrus. What you do as that nation or faction is entirely up to you and your ideals. You will have a very free range of action within the roleplay. Conquer and destroy? Sure. Isolate yourself and quietly feed your people? Of course! Wind a web of lies and deceit and create and dissolve political unions? Go wild. However, whatever you do decide to indulge yourself in, there are a few rules.
1. I am OP, and my Co-OP is Lorellion.
2. Me being OP, my word is law. Same rule applies to Lorellion.
3. Treat other roleplayers with respect.
4. On the topic of magic, it is in full use. However, magic users are looked upon by many common folk, and are kept in check by ruling parties.
5. Please format your posts well, nobody likes reading a huge block of text.
6. Good-quality roleplaying is expected. Those who post one-liners will be asked to edit them.
7. This is a two-offense system. One offense, and you get warned. Two offenses, you are kicked from the roleplay and barred from re-entering.
Technology is strictly medieval. Firearms are not allowed, even the primitive Chinese variants. However, alternatives to firearms are encouraged, if any faction has the ingenuity to create such a device. Greek fire is also disallowed.
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Black: Disputed Territories, Former Kingdom of Destrus
Brown: The Isle of Vyncis
Turquoise: The Kingdom of Mereldar
Pink: The Camorrianni Republic
Blue: The Grand Khanate of the Yenisa Peoples
Light Green: Umayad Satrapy
Red: The Magical and Gentle House of Castor
Green: Royyeg the Greater
Yellow: The Kingdom of Rostar
Purple: The Grand Dominion of Crieg
Orange: The Margraviate of Mirrors
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- Code: Select all
[box]
[b]Nationstates Name:[/b]
[b][u]Faction General Info[/u][/b]
[b] Full Faction Name:[/b]
[b]Short Faction Name:[/b]
[b]Ruling House:[/b]
[b]Individual Ruler:[/b]
[b]Total Population:[/b] (Limit is 750,000 individuals.)
[b]Capitol:[/b]
[b]Capitol Population:[/b]
[b]Location:[/b] (Base this off the provided map)
[b]Geography:[/b] (What's the terrain like? Any defining features?)
[b][u]House Information[/u][/b]
[b]House Name:[/b]
[b]House Banner:[/b] (A description of the banner will do, but images help.)
[b]House Motto:[/b]
[b]Notable House Members:[/b] (Who makes the name for the house?)
[u][b]Culture[/b][/u]
[b]Ideology and Culture:[/b] (What's your faction's outlook on life? What are their goals and aspirations?)
[b]Religion:[/b] (Could be fictional or realistic.)
[b]Major exports:[/b]
[b]Major imports:[/b]
[u][b]Attributes[/b][/u]
[b]Army:[/b]
[b]Navy:[/b]
[b]Economy:[/b]
[b]Industry:[/b]
[b]Magic:[/b]
[b][u]Military Information[/b][/u]
[b]Total Military Population:[/b] (This may not exceed 1.5% of your population during peacetime.)
[b]Military Equipment:[/b] (Images are encouraged.)
4020- Do not remove, for tracking purposes.[/box]
To clarify on the "Attributes" section, these are certain traits that every faction possesses. A total of 30 points may be allotted to the Attributes section. However, for every 4 points in one section, 1 point must be added to every other section. These will determine what the strengths of your faction are.
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