OP: Me.
Co-OPs: Alleniana
Welcome to the 1890 "The Age of Empires" sign-up page! Please read the rules and regulations below!
Here's a brief outline of what is below:
-1- A description of the RP
-2- A map of the RP
-3- A list of countries and their players
-4- Applications for key powers
-5- The application process for non-key power nations
-6- The rules
It's January 1st, 1890. You will play a nation in this time and swerve through the inevitable obstacles that will happen during this RP. Good luck.
Below is the official map of this RP. It shows major powers (with or without players) and nations belonging to players. This map will be updated as often as possible.
Map: http://i.imgur.com/1P8XMPs.png
Here's a list of the nations and their players. This is not a list of the only countries allowed to be played.
German Empire: TAKEN BY [nation]Marsisian[/nation]
Several powers are essential to the playing of this RP. See instructions for application farther down. Please consider playing a power if any are available. If you are playing one of these powers, I except you to do some more research so that you know your nation inside and out.
Application:
- Code: Select all
[box]Name of Nation:
Population: (the population of your nation estimate)
Population [Empire Total Estimate] (If you have an Empire):
Military Branches:
Country and Territories (Preferably a map):
Head of State:
Head of Government:
Government Style:
Primary Weapon (Rifle):
Secondary Weapon (Pistol or Knife):
Standard Machine-Gun:
Standard Artillery:
Main Naval Vessels:
History (Optional):
RP Sample:
429 (It helps to find apps)[/box]
Application for Rebel Groups:
- Code: Select all
[box]
Name of your Rebel Group:
Country that you are rebelling in:
Base of Operations:
Number of Followers/Members:
Why you are rebelling:
Popular support:
Quality of Weapons, from 1 to 10:
429 (It helps to find apps)[/box]
I will be background checking all of your application for accuracy. You will not be accepted until your application is as accurate as can be. Don't worry, I will help you out if you don't know any information.
Last but certainly not least, there are a few rules to go over:
Timescale:
In this RP, I will be generally directing the timescale, although you are welcome to help out with that in the game. Because of the nature of the way RPs like this work, a single day can elapse over countless posts, or a single post can advance the timeline by a month. All that is asked is that no-one advance the timeline unreasonably. By this I mean that if two nations are at a conference and are engaging in discussions, some other player can't make a post that takes place a week in the future. That being said, try to keep such conferences to a minimum in order to keep the timeline moving. And be aware of the limitations that exist in communication technologies at this time.
Historical Accuracy:
What does this mean? Obviously, it doesn't mean that we're going to be following history's course exactly, or at all. That would ruin the point of this RP! I encourage players to seek different alliances, and find new technologies. However, this does NOT give you the right to futz with everything all the time always.
Waging War:
Any conflict that is started must be waged reasonably and realistically. This is 1890, people! Troops are constantly hampered by the technological limitations of the day, which I will go into more detail about below:
Technology:
Understanding the limitations of your nation's technology is important. Make sure that you play according to that technology. Additionally, I should mention the rules regarding further development of technology: Since it can take years to develop new technologies, programs and designs put into place in 1914 can't be cancelled, slowed down, or sped up. However, if you wish to start a new program a year or so before it was really started, you can do that, as long as you realistically display the negative effects that accompany staring any program earlier than it should start. Likewise, you can delay a program if you wish to do so for whatever reasons. Just be realistic about it.
Know How to Lose:
This is the biggest problem I see in RPs, and I have no doubt that some dummy will cause this issue at some point. In every battle, at every second, every side tries to describe some heroic definitive victory move, a "checkmate" if you will, that causes their army to emerge victorious. This results in an incredibly childish back-and-forth and makes the game un-enjoyable. if you are losing due to decisions made earlier on, then for god's sake lose! Don't try to make up some bullcrap about a single unit of soldiers that manages to survive and win the day, that's not how real war works. Now, I'm not saying that occasionally, in certain circumstances, definitive heroics aren't allowed. If I catch anyone breaking this simple rule of integrity in a major way, there will be one warning, followed by out-the-door.
Meta-Gaming:
This is the last point I need to make. What is meta-gaming? Well, when the British start thinking about negotiating a takeover of Mexico, and suddenly Mexico bolsts it's military numbers way up and is put on high alert, that's meta-gaming: because Mexico couldn't possibly know exactly what the British were thinking. This is unacceptable. Also, you must declare espionage before you commit it, (either on the OOC or IC) you can't just say that you committed espionage and knew the enemy's plans after you had decimated their entire army.
Making Reboots without the OP's permission, and that specific OP will probably say No
Just don't do it, people! Just don't!
That is all, enjoy!
Credit to Gibberan and Shimon-Zhivago for the opening post layout.
My app:
Name of Nation: The German Empire
Population: (the population of your nation estimate) 60,000,000
Population [Empire Total Estimate] (If you have an Empire): 80,000,000
Military Branches: Royal Italian Army, Royal Italian Navy
Country and Territories (Preferably a map): RL Italian Empire in '39 excluding Albania, with Corsica, Malta, Dalmatia, South Tyrol, Trentino, Trieste, Italian Switzerland, Istria, Gorizia, Savoy, Nice, Tunisia, and Cambodia
Head of State: King Umberto I
Head of Government: Prime Minister Francesco Crispi
Government Style: Constitutional Monarchy
Primary Weapon (Rifle): Gewehr 1888
Secondary Weapon (Pistol or Knife):
Standard Machine-Gun: M1884 Maxim gun
Standard Artillery: Cannone da 149/23
Main Naval Vessels: http://en.wikipedia.org/wiki/Imperial_German_Navy
RP Sample: OP, right here.
History (Optional):
429 (It helps to find apps)
IC
That is all, enjoy!