NATION

PASSWORD

Argument Thread OOC Future Tech Only

A resting-place for threads that might have otherwise been lost.

Advertisement

Remove ads

User avatar
HiveMind Primus
Envoy
 
Posts: 223
Founded: Dec 22, 2010
Ex-Nation

Postby HiveMind Primus » Thu Apr 28, 2011 1:40 am

The Steampunk Empire wrote: we dont spend much time in the void between stars, cause well, its all cold and dark an there's nothing there except scary scary lovecraftian horrors that want to eat our souls...


You rang? We dont eat your souls that is a myth! We reprocess you for our own means.....geez.
We Are One Mind. Battles Will Be Fought. Wars Will Be Lost. And Victory Will Belong To The Silencers.
NationStates Rping: "It doesn't matter what tech level you play at it all comes down to how good the story you tell becomes."

Karaig wrote:I fear no fox........

what? What do you mean giant mecha? Where did you get this?

............F*** the intelligence department...........


The Nuclear Fist wrote:God sounds like an abusive, alchoholic husband. He loves you, but he'll knock your teeth out if you piss him off. But, you totally deserve it for pissing him off.

User avatar
Auman
Minister
 
Posts: 2059
Founded: Antiquity
Father Knows Best State

Postby Auman » Thu Apr 28, 2011 1:52 am

I am of the opinion that every nation in FT could qualify as a cosmic horror. We are all more than willing to kill members of other species, our own species or even things that don't exist yet for our own sake. We're all fully capable of detonating planets, with a few of us even able to accidentally entire star systems. So, while I respect cosmic horrors for being the spice of life, I have no respect for their capabilities as monstrosities... As we all know, man is the greatest monster of all.

Thank you for your time and have a nice day.
IBNFTW local 8492

User avatar
HiveMind Primus
Envoy
 
Posts: 223
Founded: Dec 22, 2010
Ex-Nation

Postby HiveMind Primus » Thu Apr 28, 2011 2:12 am

Auman that brought a tear to my eyes......you have made it clear to me what must be done!!!! DESTROY HUMANITY!!!! How dare they be the bigger monsters!
We Are One Mind. Battles Will Be Fought. Wars Will Be Lost. And Victory Will Belong To The Silencers.
NationStates Rping: "It doesn't matter what tech level you play at it all comes down to how good the story you tell becomes."

Karaig wrote:I fear no fox........

what? What do you mean giant mecha? Where did you get this?

............F*** the intelligence department...........


The Nuclear Fist wrote:God sounds like an abusive, alchoholic husband. He loves you, but he'll knock your teeth out if you piss him off. But, you totally deserve it for pissing him off.

User avatar
Auman
Minister
 
Posts: 2059
Founded: Antiquity
Father Knows Best State

Postby Auman » Thu Apr 28, 2011 2:21 am

HiveMind Primus wrote:Auman that brought a tear to my eyes......you have made it clear to me what must be done!!!! DESTROY HUMANITY!!!! How dare they be the bigger monsters!


Come at me, bro.
IBNFTW local 8492

User avatar
HiveMind Primus
Envoy
 
Posts: 223
Founded: Dec 22, 2010
Ex-Nation

Postby HiveMind Primus » Thu Apr 28, 2011 3:06 am

Auman wrote:Come at me, bro.


:unsure:
Im not sure I want to.........

Anyway While im here a question to discuss!!!!

Organic orbital strikes!

Now if a MAC round or other non-living ballistics hit a planet it leaves a crater?
I was wondering if I could do the same thing throwing giant organic lumps of bio-mass? I fiqure so long as they are dense enough and can survive entry into an atmosphere they should do considerable damage along with spreading disease and other nastys?
We Are One Mind. Battles Will Be Fought. Wars Will Be Lost. And Victory Will Belong To The Silencers.
NationStates Rping: "It doesn't matter what tech level you play at it all comes down to how good the story you tell becomes."

Karaig wrote:I fear no fox........

what? What do you mean giant mecha? Where did you get this?

............F*** the intelligence department...........


The Nuclear Fist wrote:God sounds like an abusive, alchoholic husband. He loves you, but he'll knock your teeth out if you piss him off. But, you totally deserve it for pissing him off.

User avatar
Michael Kenmore
Diplomat
 
Posts: 908
Founded: Aug 25, 2010
Ex-Nation

Postby Michael Kenmore » Thu Apr 28, 2011 5:06 am

HiveMind Primus wrote:Auman that brought a tear to my eyes......you have made it clear to me what must be done!!!! DESTROY HUMANITY!!!! How dare they be the bigger monsters!

Are you kidding? I've been trying to do that since I created my nation, and it's hopeless. Humanity spreads faster than bad news.

HiveMind Primus wrote:
Auman wrote:Come at me, bro.


:unsure:
Im not sure I want to.........

Anyway While im here a question to discuss!!!!

Organic orbital strikes!

Now if a MAC round or other non-living ballistics hit a planet it leaves a crater?
I was wondering if I could do the same thing throwing giant organic lumps of bio-mass? I fiqure so long as they are dense enough and can survive entry into an atmosphere they should do considerable damage along with spreading disease and other nastys?


My ships are organic...and we do perform kamikaze manuevers sometimes. But I wouldn't recommend it over just shooting the planet or using inorganics though. They do considerable damage but it's usually not worth using ships over, and our vessels don't spread disease.

I'd say just drop a bio-weapon bomb.
Last edited by Michael Kenmore on Thu Apr 28, 2011 5:10 am, edited 1 time in total.
Mike the Progressive wrote:Goob? Can I call you Goob?

Look Ralph, it's like a good porno. Idiotic plot, excessive moaning, and it's unreal as shit. But at the end of the day: Who cares?
New Amerik wrote:Each share represents a single hair on your Manly Moustache of Manliness.

The more shares you've collected, the more follicles you've got and the more luxurious your luscious, gentlemanly, simply outstanding Moustache of Manliness will be.

For comparison, Max Barry currently has about the same level of Moustacheness as Theodore Roosevelt.

User avatar
Zepplin Manufacturers
Envoy
 
Posts: 322
Founded: Antiquity
Democratic Socialists

Postby Zepplin Manufacturers » Thu Apr 28, 2011 9:47 am

Let’s forget about the biological component and issues with energy density and use to begin with and discuss standard, field assisted and zero relative re-entry of a useable combat lander.

Atmospheric entry is not easy and should never no matter the tech level be treated as such. Atmospheric entry in a combat situation of anything more than real world scale missile RVs should be portrayed as brutal. The beach assaults of World War II should have nothing on the losses you would have against single shot launchers and the like on a defended area as you try to establish a space head. Oh sure your big orbital warships or dedicated planetary assault carriers or whatever can vaporize major ground installations and blast every atmospheric craft and armored vehicle to ash and even individual formations on the ground, you can drone swarm , KEW and CREW ..but ... A little one shot tube buried no matter its size with a simple IR seeker and a big warhead will still ruin your Landers day and more importantly does not in any way require to survive very long, be expensive or be more than one use only.

A meteor goes around 30 miles a second, your ships a lot faster than that if it’s assaulting a planet. You in your lander need to be slower and slowing down. FT does not always allow for nice safe orbits in combat its hard burn and hard burn all the time or die. In hostile fire conditions this is bad. You need to control and retard your velocity without burning up, this involves a careful balance of how hot you can get for how long and how fast you can shed speed using the atmosphere as a brake, (worse still this puts you on predictable flight paths, if the enemy has a “JANES ALL THE UNIVERSES COMBAT LANDERS” or its equiv information on you they will know roughly the maximum angles you can handle and thus your probable flight paths) you could assist this braking if you had the power and indeed you will need to have some power to alter your path if you’ve got inbound fire. Ironically a certain scale of large object does this better and can shed speed faster with its larger braking area. The perfect examples of either of these in SF would be battle tech drop ships or aerodyne drop ships. Use massive heavy size, huge power output and or hull shape to slow down and ruin your day. With more power or real grav drive true zero relative (grav ship style) is possible. This of course means you glow like a damn Christmas tree of drive fields.

Field assisted re-entry is self explanatory, if you have the tech and you have the power why not?
Well power cost will be intense and if anything the field will probably be larger and flashier (and thus attract even more inbounds) than your hull. Of course your hull wont need to burn the precious ablatives you may need to stop other things. Unfortunately it probably will be needed to as your glowing.

So combat re-entry is brutal, high energy, fraught with danger from weapons that otherwise couldn’t do a great deal to you and down right dangerous.

Now to warhead RVs.

Even a bio RV is pretty simple..It’s just mostly already a dead shell. Think a super modified mollusk or the like. Fill it with something nice dense metal. You can replicate everything a dense kinetic impactor can do with this, because it is in fact a dense kinetic impactor.

If it’s fast enough to do MAC shell damage then it’s too fast to “simply” spread contaminants very far. You need sub munitions to do that.

Now to “dense” RVs. hitting fast. With dense bio goop. The problem with dense bio goop ? …well you’re not as dense as metal and density doesn’t actually help all that much with reentry. And being dense..it doesn’t spread. And its just landed in a superheated puddle of molten rock fire and explosion. Again being dense its in that blast. So its dead.

What you need is a nice ablative shell. Literally a shell.

What you really want to do for a biological weapon is dispense aero shells that cool off sufficiently to release your cloud of nasty and really with delivery shells that’s not that slow. A hypersonic main body impactor releases supersonic or transonic delivery ..well crop dusters that spread your low mass clouds about when they stop being on fire. Low mass so that your space death fungus floats in the breeze or the stratosphere.
Last edited by Zepplin Manufacturers on Thu Apr 28, 2011 9:49 am, edited 1 time in total.
What are you going to do? Assemble a cabinet at them?!
About Me

User avatar
Khandosia
Diplomat
 
Posts: 555
Founded: May 30, 2010
Iron Fist Consumerists

Postby Khandosia » Thu Apr 28, 2011 11:09 am

I would second everything that Zepplin said above.
My FT Factbook|Return of the Lion


"On the contrary; this gentleman is my nemesis, my opposite number, the Holmes to my Moriarty, the blessed image of purity next to be defiled oozing corruption." - Chronosia

User avatar
EternalNight
Chargé d'Affaires
 
Posts: 400
Founded: Jul 15, 2009
Benevolent Dictatorship

Postby EternalNight » Thu Apr 28, 2011 1:04 pm

Balrogga wrote:
The Steampunk Empire wrote:we dont spend much time in the void between stars, cause well, its all cold and dark an there's nothing there except scary scary lovecraftian horrors that want to eat our souls...


Not true, I am also inside systems as well as outside them.

Us Cosmic Horrors can be anywhere you don't want us to be, right Rethan?


Speaking of Horror, perhaps the Second Galactic War could be a prime testing ground for the new systems? :)
You think when you die you go to Heaven or Hell...
You come to US!


Hallowed are the First Triune

ΜΘΓ

User avatar
Rethan
Minister
 
Posts: 2139
Founded: Aug 09, 2006
Corporate Police State

Postby Rethan » Thu Apr 28, 2011 1:07 pm

EternalNight wrote:
Balrogga wrote:
Not true, I am also inside systems as well as outside them.

Us Cosmic Horrors can be anywhere you don't want us to be, right Rethan?


Speaking of Horror, perhaps the Second Galactic War could be a prime testing ground for the new systems? :)

If our dear Roman ever continues it. <_______________<
As Was Devoured Shall Devour | As Was Buried Shall Bury

User avatar
Khandosia
Diplomat
 
Posts: 555
Founded: May 30, 2010
Iron Fist Consumerists

Postby Khandosia » Fri Apr 29, 2011 12:11 pm

Second Galactic War? I'd say it's more along the lines of "First Roman Genocide" or maybe "Last Days of Rome"...oooo, or maybe the "Roman Incident."
My FT Factbook|Return of the Lion


"On the contrary; this gentleman is my nemesis, my opposite number, the Holmes to my Moriarty, the blessed image of purity next to be defiled oozing corruption." - Chronosia

User avatar
OMGeverynameistaken
Postmaster-General
 
Posts: 12437
Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Fri Apr 29, 2011 12:13 pm

Khandosia wrote:Second Galactic War? I'd say it's more along the lines of "First Roman Genocide" or maybe "Last Days of Rome"...oooo, or maybe the "Roman Incident."

The Great Gamma Cookout?
I AM DISAPPOINTED

User avatar
Morningstar Coalition
Ambassador
 
Posts: 1271
Founded: Aug 23, 2009
Ex-Nation

Postby Morningstar Coalition » Fri Apr 29, 2011 12:37 pm

OMGeverynameistaken wrote:
Khandosia wrote:Second Galactic War? I'd say it's more along the lines of "First Roman Genocide" or maybe "Last Days of Rome"...oooo, or maybe the "Roman Incident."

The Great Gamma Cookout?


Oh I like this one. I'll bring the Bavin Burgers, you bring the steaks!
FT: The Morningstar Coalition
Morningstar OOC Thread | Dossier of Embassies | The Morningstar Grand Conclave IC Thread/OOC Thread - The multi-faction ruling body of Morningstar meets here, | The Phoenix Initiative - Morningstar's bid for "immortality".
My sigged quotes got too long for Nationstates' signature limits, so now I'm collecting all future sig quotes HERE.

User avatar
Khandosia
Diplomat
 
Posts: 555
Founded: May 30, 2010
Iron Fist Consumerists

Postby Khandosia » Fri Apr 29, 2011 1:11 pm

OMGeverynameistaken wrote:
Khandosia wrote:Second Galactic War? I'd say it's more along the lines of "First Roman Genocide" or maybe "Last Days of Rome"...oooo, or maybe the "Roman Incident."

The Great Gamma Cookout?


Win for the day.
My FT Factbook|Return of the Lion


"On the contrary; this gentleman is my nemesis, my opposite number, the Holmes to my Moriarty, the blessed image of purity next to be defiled oozing corruption." - Chronosia

User avatar
Balrogga
Minister
 
Posts: 2066
Founded: Apr 16, 2004
Iron Fist Consumerists

Postby Balrogga » Fri Apr 29, 2011 3:13 pm

Just for LULZ

Hey Primus.

What?

I am feeling a little hungry; do you want to get a little bite to eat or something?

Sure, what were you thinking of?

I don’t know, I think Italian might sound good.

I know this great little place down in Beta that caters to Gamma. They offer an All-You-Can-Eat buffet, you finish off what they bring and they send more.

Is it expensive?

Nah, the food isn’t that good but it is dirt cheap.

Sounds good, I will give Rethan and EternalNight a call and have them meet us there.

Cool, you driving?

Let's both drive.
The Fallen Empire of Balrogga

Intergalactic Trade Hub Thread - Founder / Argument Thread / Advice Thread / DoGA Resource site / ESUS Alliance / The Bloody Hand / Ta'Nar Rumor Thread
Not because it wishes harm, but because it likes violent vibrations to change constantly
Horror – the true horror that paralyzes the mind and scars it with nightmares – is never truly healed.
I had to read that post a couple times to make sure there was not something brilliant burried under all that stupidity...
The quiet foe is the one you need to pay heed, not the loudmouth attracting all the attention.

Ordering lunch

User avatar
HiveMind Primus
Envoy
 
Posts: 223
Founded: Dec 22, 2010
Ex-Nation

Postby HiveMind Primus » Fri Apr 29, 2011 6:43 pm

Bal that is so full of win that I cannot explain to you how much that wins!
We Are One Mind. Battles Will Be Fought. Wars Will Be Lost. And Victory Will Belong To The Silencers.
NationStates Rping: "It doesn't matter what tech level you play at it all comes down to how good the story you tell becomes."

Karaig wrote:I fear no fox........

what? What do you mean giant mecha? Where did you get this?

............F*** the intelligence department...........


The Nuclear Fist wrote:God sounds like an abusive, alchoholic husband. He loves you, but he'll knock your teeth out if you piss him off. But, you totally deserve it for pissing him off.

User avatar
Rethan
Minister
 
Posts: 2139
Founded: Aug 09, 2006
Corporate Police State

Postby Rethan » Sat Apr 30, 2011 2:02 am

Balrogga, my good sir, you win everything.
As Was Devoured Shall Devour | As Was Buried Shall Bury

User avatar
The Fedral Union
Senator
 
Posts: 4270
Founded: Antiquity
Ex-Nation

Postby The Fedral Union » Sat Apr 30, 2011 2:09 am

So I have a question. How does everyone organize their fleets?

Mine for example are organized in to strike groups, my new battle ship class (6 in total) will lead their own groups.

Each Battleship will have a battle group in the form of one squadron of frigates (6 ships) 3 destoryers 3 strike cruisers 2 command cruisers and one battleship. In contrast to a command cruiser strike group.

Will be made up of virtually the same number of ships only one command cruiser and additional destroyers, "specialist long range torpedo ships" strike cruisers and frigates. will make up their groups.

Note for my torpedo ships:

The torpedo ships tend to be as needed. Meaning they aren't always present in strike groups. (they're meant to fire high yield shield busting (though with about the efficacy of a first generation AIM-9. torpedoes) They differ from missiles as they are designed to travel in subspace/hyper space (only partially so they aren't exactly FTL)
Last edited by The Fedral Union on Sat Apr 30, 2011 2:09 am, edited 1 time in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
Member of the Galactic Economic and Security Organization
[REDACTED BY MOD]

User avatar
Lhazastan
Diplomat
 
Posts: 756
Founded: Sep 17, 2009
Benevolent Dictatorship

Postby Lhazastan » Sat Apr 30, 2011 3:31 pm

The Fedral Union wrote:So I have a question. How does everyone organize their fleets?

Mine for example are organized in to strike groups, my new battle ship class (6 in total) will lead their own groups.

Each Battleship will have a battle group in the form of one squadron of frigates (6 ships) 3 destoryers 3 strike cruisers 2 command cruisers and one battleship. In contrast to a command cruiser strike group.

Will be made up of virtually the same number of ships only one command cruiser and additional destroyers, "specialist long range torpedo ships" strike cruisers and frigates. will make up their groups.

Note for my torpedo ships:

The torpedo ships tend to be as needed. Meaning they aren't always present in strike groups. (they're meant to fire high yield shield busting (though with about the efficacy of a first generation AIM-9. torpedoes) They differ from missiles as they are designed to travel in subspace/hyper space (only partially so they aren't exactly FTL)


we don't have "fleets" we have wings which consist of whatever pilots want to operate together as a group, which are in turn cut into smaller groups by the wing's leader, who divides the group into squadrons (typically following the lines already present in the groups that have joined to form the wing). squadrons are divided into flights by the squadron leaders if they so desire

pilots have generally have worked out how to handle flight, squadron, and wing hierarchies amongst themselves, as a subculture

flights are roughly 3-5 spacecraft, squadrons can be as large as 20 or so, and wings can be any other larger amount, since there is no further unit, and it's not very likely you'll get overly many lhazarene pilots to agree to act in concert in one place. or, really, that you'll need to have more than, say 30 or so
The Lhazarane State (FT)
The Matriarchy of Lhazastan (MT)

Factbook

User avatar
Bavin
Negotiator
 
Posts: 5305
Founded: May 11, 2009
Ex-Nation

Postby Bavin » Sat Apr 30, 2011 5:24 pm

The Fedral Union wrote:So I have a question. How does everyone organize their fleets?

Mine for example are organized in to strike groups, my new battle ship class (6 in total) will lead their own groups.

Each Battleship will have a battle group in the form of one squadron of frigates (6 ships) 3 destoryers 3 strike cruisers 2 command cruisers and one battleship. In contrast to a command cruiser strike group.

Will be made up of virtually the same number of ships only one command cruiser and additional destroyers, "specialist long range torpedo ships" strike cruisers and frigates. will make up their groups.

Note for my torpedo ships:

The torpedo ships tend to be as needed. Meaning they aren't always present in strike groups. (they're meant to fire high yield shield busting (though with about the efficacy of a first generation AIM-9. torpedoes) They differ from missiles as they are designed to travel in subspace/hyper space (only partially so they aren't exactly FTL)

12 fleets, each lead by a battleship. 5 more fleets lead by dreadnoughts (newer battleships, not lolhueg), various planetary defense forces and strike groups.
The Earth is a very small stage in a vast cosmic arena. Think of the rivers of blood spilled by all those generals and emperors so that, in glory and triumph, they could become the momentary masters of a fraction of a dot. Think of the endless cruelties visited by the inhabitants of one corner of this pixel on the scarcely distinguishable inhabitants of some other corner, how frequent their misunderstandings, how eager they are to kill one another, how fervent their hatreds.- Carl Sagan

User avatar
OMGeverynameistaken
Postmaster-General
 
Posts: 12437
Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Sat Apr 30, 2011 5:54 pm

The Russian navy is organized into fleets based around significant planets, as well as an additional 'interstellar fleet' which is deployed where it is required. The idea being that it would be impossible to adequately defend EVERY system with a fleet, thus planetary and system defenses are employed to delay the enemy long enough for the nearest response fleet to arrive.

Fleets can be divided into ad-hoc squadrons for various purposes, such as inter-system patrols, escort missions and suchlike.
I AM DISAPPOINTED

User avatar
Vernii
Chargé d'Affaires
 
Posts: 476
Founded: Sep 17, 2008
Benevolent Dictatorship

Postby Vernii » Sat Apr 30, 2011 7:20 pm

Systems are organized into theater commands (similar to the US military and its combatant commands), with a fleet assigned to each. Fleets are not at arbitrary strength, number and types of assets vary according to deployment schedules, operational needs, etc. On both strategic and tactical levels, the squadron is the base unit of organization (8 ships per squadron). It subdivides by half into divisions, and by half again into lances. Above that there is no strict rule for what constitutes a task force, flotilla or fleet. Those depend on what units are available and what needs to be achieved.
Last edited by Vernii on Sat Apr 30, 2011 7:21 pm, edited 1 time in total.

User avatar
Cyber Utopia
Diplomat
 
Posts: 973
Founded: Mar 01, 2010
Ex-Nation

Postby Cyber Utopia » Sat Apr 30, 2011 7:51 pm

My fleets are organised into small groups called Starbattalions that will be assigned to work as part of a larger force if and when it is required. Every group is focussed around a Starfort, the closest thing to a capital ship that is produced by my nation.

A Starfort will be accompanied by a customised retinue of between 2 and 10 other units with typically dumber AI systems. How many other units accompany the Starfort, and the equipment the Starfort has, vary according to the mission the Starbattalion has been assigned to.

There are a couple of exceptions to this: Dedicated planetary defence forces will typically be much larger in size, with as many as a hundred small attack vessels milling around on standby. They run on a basic search and challenge subroutine, but additional orders can be sent to them by any high class AI system.

The big brothers of the Starforts, the Starfortresses (of which there are only two), will also have a larger number of vessels dedicated to them. The only active one currently commands a Starbattalion of 22 units, as well as being responsible for giving orders to other Starbattalions.
Last edited by Cyber Utopia on Sat Apr 30, 2011 7:59 pm, edited 1 time in total.
"You will be required to do wrong no matter where you go. It is the basic condition of life, to be required to violate your own identity."

Feazanthia wrote:Remember - every time you chuck an asteroid at a planet, Bruce Willis gets a sappy self-sacrifice scene in a shitty movie.

Last edited by Jenrak on Mon Sep 13, 2010 1:01 am, edited 1 time in total.
Reason: Fixed the spelling error in the title; you can thank me later.

User avatar
North Mack
Ambassador
 
Posts: 1213
Founded: Apr 27, 2005
Scandinavian Liberal Paradise

Postby North Mack » Sun May 01, 2011 1:08 pm

Ships are simply organized according to whatever mission or defensive needs are required. Highest ranking officer present is the fleet commander, however there are operational and theatre commanders for certain missions or areas. In practice the most common grouping is a set of 5 ships, 1 destroyer 4 frigates, used for planet defense and patrol. It doesn't have an official name.
T H E S T E L L A R R E P U B L I C O F N O R T H M A C K
Forged in Fire, Reforged in Blood
[ DeviantArt | NS FT Discord | The Local Cluster | FT Advice and Assistance Thread | The State of the Galaxy ]

User avatar
Rethan
Minister
 
Posts: 2139
Founded: Aug 09, 2006
Corporate Police State

Postby Rethan » Sun May 01, 2011 2:41 pm

Fleets come in two variations. Progenitor Fleets and Nephilim Fleets. Then there's the myriad of other operational organisations.

Progenitor Fleets typically contain anywhere between 20 and 100 craft, with the majority being non-combatant (though still armed). These fleets consist of the smaller Rethast vessels and are aimed at small time raids. Progenitor fleets would hit a small colony or space station and are aimed at gathering food and infected individuals, though they have some small time resource harvesting abilities. Progenitors consist of Nocturnals, Unforgiven and Penitent warships, along with Parasite World Harvesters and Seeder ships in a 1:4 ratio on average of combatants:non-combatants, though it varies from fleet to fleet.

Nephilim Fleets rarely number less than 100 ships, but also almost never see combat. Nephilim System Harvesters are in command, and are defended by Tartaruchii and Nocturnals. Then there's a lot of Parasites and Seeders to aid in consuming the system, and the ratio is typically 1:10 in favour of non-combatant ships.

Sucidium travel in missile swarms, and are independently operational. Usually a swarm will be directed towards a system where a Progenitor Fleet is about to invade, and they act as interstellar artillery bombardments prior to invasion.

Grigori travel alone, but can be recalled by Nephilim, and are akin to war fleets by themselves. There's only 6 Grigori in existence, and they're unlikely to ever be seen except for WTFOHSI- moments.
As Was Devoured Shall Devour | As Was Buried Shall Bury

PreviousNext

Advertisement

Remove ads

Return to Archives

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads