by Skyviolia » Fri Jan 22, 2016 5:09 pm
by [violet] » Sat Jan 23, 2016 2:32 pm
by Crockerland » Sat Jan 23, 2016 2:50 pm
by Lockdownn » Sat Jan 23, 2016 3:40 pm
[violet] wrote:We also have a bit of a gameside issue with regions with extremely large Regional Message Boards (some approaching 1M posts), which I'm going to have to fix somehow.
by Flanderlion » Sat Jan 23, 2016 3:52 pm
[violet] wrote:Gameside or forumside or both?
The forums were reindexed by Google in the last 24 hours or so, which means they unleashed swarms of bots that crawled over every page, roughly doubling our traffic.
We also have a bit of a gameside issue with regions with extremely large Regional Message Boards (some approaching 1M posts), which I'm going to have to fix somehow.
by Skyviolia » Sat Jan 23, 2016 3:54 pm
Crockerland wrote:Could be that script kiddy who's been threatening to take down all the servers? The one with all the different accounts that keep being deleted?
by [violet] » Sat Jan 23, 2016 10:58 pm
Flanderlion wrote:Could we have a RMB archive, as someone already said, which is accessible etc. for people wanting to look at regional history? As long as we didn't lose the history completely, I think most regions would be alright with a dozen pages or so trimmed off and archived every so often.
by Caelapes » Sat Jan 23, 2016 11:00 pm
[violet] wrote:Flanderlion wrote:Could we have a RMB archive, as someone already said, which is accessible etc. for people wanting to look at regional history? As long as we didn't lose the history completely, I think most regions would be alright with a dozen pages or so trimmed off and archived every so often.
Yes, it'll be something like that. We won't delete any posts.
In the forums, we close threads when they hit 500 pages because it starts taking the server too long to gather all the posts. Gameside we have the equivalent of threads with 30,000 pages!
by Flanderlion » Sat Jan 23, 2016 11:21 pm
by [violet] » Sun Jan 24, 2016 12:01 pm
by Mousebumples » Sun Jan 24, 2016 6:38 pm
[violet] wrote:It's a longer discussion, but a refound destroys the region by design. It's not actually a reset: you're letting one region die and starting a new, different one. It isn't supposed to carry through data from the old region.
by Caelapes » Sun Jan 24, 2016 6:45 pm
Mousebumples wrote:[violet] wrote:It's a longer discussion, but a refound destroys the region by design. It's not actually a reset: you're letting one region die and starting a new, different one. It isn't supposed to carry through data from the old region.
Will it be possible to use either an API script ... to download the RMB Database?
by The Silver Sentinel » Sun Jan 24, 2016 6:46 pm
Mousebumples wrote:[violet] wrote:It's a longer discussion, but a refound destroys the region by design. It's not actually a reset: you're letting one region die and starting a new, different one. It isn't supposed to carry through data from the old region.
Will it be possible to use either an API script (or a button in Regional Admin) to download the RMB Database?
by Mousebumples » Sun Jan 24, 2016 6:53 pm
by Flanderlion » Sun Jan 24, 2016 6:57 pm
[violet] wrote:It's a longer discussion, but a refound destroys the region by design. It's not actually a reset: you're letting one region die and starting a new, different one. It isn't supposed to carry through data from the old region.
by Lockdownn » Sun Jan 24, 2016 7:57 pm
[violet] wrote:It isn't supposed to carry through data from the old region.
by The Silver Sentinel » Sun Jan 24, 2016 9:55 pm
by Hobbesistan » Sun Jan 24, 2016 10:11 pm
The Silver Sentinel wrote:Lockdownn wrote:Not all, from what I know. I noticed that when I founded a region with a puppet that previous regional happenings showed.
That is a feature of NS++ and that information goes away after a time. Seriously? You are arguing with the person who designed the game now?
by The Silver Sentinel » Sun Jan 24, 2016 10:18 pm
Hobbesistan wrote:The Silver Sentinel wrote:That is a feature of NS++ and that information goes away after a time. Seriously? You are arguing with the person who designed the game now?
No need to bring the confrontational attitude here. Chances are Lockdownn didin't know it was a NS++ feature and legitimately thought it still showed.
by Hobbesistan » Sun Jan 24, 2016 10:21 pm
The Silver Sentinel wrote:Hobbesistan wrote:
No need to bring the confrontational attitude here. Chances are Lockdownn didin't know it was a NS++ feature and legitimately thought it still showed.
You're right Hobbes and I apologize. It is just getting a tad tiring seeing the same people posting wrong answers in technical over and over, giving new people the impression that the game itself is badly designed.
by Lockdownn » Mon Jan 25, 2016 5:56 am
The Silver Sentinel wrote:Lockdownn wrote:Not all, from what I know. I noticed that when I founded a region with a puppet that previous regional happenings showed.
That is a feature of NS++ and that information goes away after a time. Seriously? You are arguing with the person who designed the game now?
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