Cerillium wrote::lol2: So much win.
One does not simply walk into Russia.
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by Germanic Templars » Wed Jan 06, 2016 1:31 pm
by Cerillium » Wed Jan 06, 2016 1:42 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Northwest Slobovia » Wed Jan 06, 2016 2:00 pm
by Cerillium » Wed Jan 06, 2016 2:35 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by The Carlisle » Wed Jan 06, 2016 3:18 pm
by Mincaldenteans » Wed Jan 06, 2016 3:25 pm
Highfort wrote:I'll get a post up for Opa later tonight; have to update app first.
by Giovenith » Wed Jan 06, 2016 3:35 pm
by Saleon » Wed Jan 06, 2016 3:45 pm
edited this a bit. Is the objective/how she got there fine?Saleon wrote:How is this so far? is there anything I should change, revise, spellcheck, or would you consider this good?Saleon wrote:#PLAPP
PERSONAL CHARACTERISTICS
Character Name: Astra Foriano
Character Gender: Female
Species: human
Age: 27
Appearance: Her hair glows with the orange of a fox. It is short, and only makes it to the bottom of her neck. Her eyes may seem to hold a lack of interest often, but she is always assessing her surroundings and making connections. She wears a set of glasses strewn across her face. Her face is clean-lined, as if inked fresh with the finest of writing utensils. She often wears a normal shirt and sweatshirt, with a set of jean pants.
URL to Character Picture, if any: Mistress of the light brigade
Primary Objective: To find her partner who had disappeared beyond all reason. Magical traces have correlates to magic long forgot which could jump worlds. Such magic is viewed as absolutely illegal for many reasons, including the fact that such magic is famously used to summon demons from other worlds.
Secondary Objectives: To hunt down and stop the use of magic in fashions which could be considered illegal. This is based off a set of rules set out by the wizard's council known as the Armistice of the Arcane. The Armistice is mostly a list of moral principles: "Magic may be used for individual goals as long as these goals would not cause damage to a collective. It may harm still harm another so long as they enter into a contract and so long. To the extent one can harm shall only be to the point of causing actual death, but is permissible if the person is already near-death, but not by fault of thy own. Of all knowledge, foreseen years beyond, magic shall never violate principles decided by the gods."
MUNDANE SKILLS
List Mundane skills here: Drawing, dancing, sleeping, marksmanship.
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: hand-to-hand combat- 3
Ability 2 and Points Spent: deductive reasoning- 2
Ability 3 and Points Spent: magical knowledge- 2
Ability 4 and Points Spent: n/a
OPTIONAL SUPERNATURAL CHARACTERISTICS
Ability 1: Light warp (spell)- A simple teleportation with limited use. The basics is that any surface that is shined on by the lantern can be phased on through.
Power Level: 3
Strengths: Allows her to move through nearly undetected. She can move through locked rooms
Weaknesses: The surface cannot be thicker than roughly three-quarters of a foot. The surface must be flat and opaque
Restrictions: can only be used while the lantern is lit.
Ability 2: Magical tracer (spell)-Can locate residual magic left over from spells using her lantern. More complex and carefully hidden spells can be more difficult to find
Power Level: 4
Strengths: Can find residual magics of most spells.
Weaknesses: Can't react to spells 2 higher than her power level, or if concealment is placed on a spell 1 power level higher. Does not work on white magic, as the lantern only reacts to other forms of magic.
Restrictions: Can only be used while the lantern is lit.
MAGICAL OR SPECIAL ITEMS
List:
- Lantern of white- A magical lantern capable of illuminating the darkest areas. It works as a catalyst to each member of the light brigade, along with being what they call their powers from. The lantern can only be lit for roughly 10 minutes. After being depleted, the lantern naturally replenishes after 3 hours before being able to be used.
- A fanciful pocket watch. It seemingly is a gift given to each member of the brigade to keep track of time while using the lantern. It may seem expensive, but the brigade isn't made of money (i.e.its a fake). They do the job.
BACKGROUND
Education or Training:
To be an active member of the Light Brigade, an acolyte is taught the ways of magic and the intricacies of the Lanterns of Light. The training is intensive, shaping one's mind, body, and resolve. Training can take upwards of ten years, and includes following other members during investigations, combat training, and extensive studies. Of the people who react to lanterns, only a handful are able to become investigators on the field.
Character Background/Biography:
The Light Brigade began as a non-governmental agency bent with regulating the supernatural. This was a modest business supported by a number of flamboyant entrepreneurs. It soon came to manage incidents involving all types of magic.
The Light Brigade has moved past the original founders. It has waxed and waned throughout the years and has long forgotten it's ways. The lanterns have existed due to the prevalence of the contraptions, yet the magical tomes which these are based have long been forgot. This has led to two separate classes of brigadiers: Seers and Tracers. Tracers exist as the detective types, who investigate magical incidents using the lantern, whereas Seers exist as the policeman types, who harness the power of a separate lantern which can spew powerful light able of disarming, dispelling, and binding others. Both tracers and seers are trained for combat situations. It is a wive's tale inside the group that Seers and Tracers were once one and the same, but the tomes that connected the two arts had been lost.
They followed a strict set of guidelines. These guidelines included that: "Members are not to give details of an investigation, they are not to go into the unknown without assistance, they are not to use their powers in ways which violate the Armistice, are to enact the principles of the Armistice, and are not to act in ways which slander the name of the Light Brigade." Anyone who violated these rules could face a range of punishments from being stripped of their rank, to purification, a process which was to "cure" members of evil impurities.
Astra started off as a normal schoolgirl until she came across a strange general store in her hometown in London. The place wasn't in good shape, with loose floorboards and dirtied glass showcase. The strip mall had mostly forgotten about the place, but that didn't stop it from having customers now and then. Inside was a number of knickknacks such as old lanterns, rings, small toys, and watches which seemed to be a focal point, making up the store counter. The vendor came out to help her only to see one of the old lanterns react to her glowing white as the stars in the sky. He seemed struck with awe for a second, before looking back at the girl and calling her forth. The old vendor had a smile to his face and asked her to follow him.
This was the point when she realized the place wasn't really a general store, but a small enclave to a group known as the Light Brigade. She was taken in and taught the ways of the Brigade. She was given training in hand-to-hand combat, she was given a watch to keep time, and a lantern of light. With time, her magic spoke for itself and she was partnered with a more experienced seer to balance her spontaneity and curiosity.
Astra had worked together with her seer for five years until one fateful day when her seer went off alone on a mission. The partner disappeared-- MIA, off the books off the grid-- without giving a warning or message to Astra. The lone tracer had little idea of what happened to her. With limited resources, inside of a small room, she found it to be related to magic similar to demonic summoning. The magic is beyond what should be capable, and sometimes known as "world jumping." Other tracers would have stopped upon there. It would be too dangerous to do so, and far too much for anyone, especially one alone. She didn't stop though, she didn't alert the proper authorities. The guidelines made explicitly clear to never enter "the unknown" without a partner.
She broke the guidelines and entered alone. The good news is she entered with a skilled fighting sense, but everyone seemed to be more skilled than the other. She walked out of that small room, and her eyes grew fuzzy. She blanked, oddly, and had no clue as to what happened
OTHER GAME MECHANICS
URL to Apartment Picture: A secluded apartment with With nothing but the bare amenities.
Link to RP examples: viewtopic.php?f=31&t=322985&p=24785805#p24785805
IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Astra Foriano
Brief Description: A lone Mistress of the Light Brigade, her partner has disappeared without any warning, any messages, not even a change in mood. She could have told someone, but, in this instant, she took a leap into the unknown. That world is black and dark, but with only a lantern at her side and her wits, she enters...
by Giovenith » Wed Jan 06, 2016 3:51 pm
by Cerillium » Wed Jan 06, 2016 4:17 pm
Saleon wrote:edited this a bit. Is the objective/how she got there fine?
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Tiltjuice » Wed Jan 06, 2016 6:56 pm
by Saleon » Wed Jan 06, 2016 8:18 pm
I updated it. I also expected that her partner definitely wouldn't have come to the apartments. At most, it was going to be a story of her sometimes traveling worlds to find her, while staying at the apartments.Cerillium wrote:Saleon wrote:edited this a bit. Is the objective/how she got there fine?
Astra had worked together with her seer for five years until one fateful day when her seer went off alone on a mission. The partner disappeared-- MIA, off the books off the grid-- without giving a warning or message to Astra. The lone tracer had little idea of what happened to her. With limited resources, she found it to be related to magic similar to demonic summoning. This is fine provided that's what is suspected. It wouldn't be how anyone gets to Galli, however, nor accurate.
The magic is beyond what should be capable, and sometimes known as "world jumping." Other tracers would have stopped upon there. It would be too dangerous to do so, and far too much for anyone, especially one alone. She didn't stop though, she didn't alert the proper authorities. The guidelines made explicitly clear to never enter "the unknown" without a partner. That's fine.
The gods on the other hand, also agreed to break their own guidelines. Nope. The other gods have no say when it comes to a Greater Being's actions. Chances are high that the gods governing this character's magic would be matched by the god PCs/NPCs wandering around the IC.
She broke the guidelines and entered alone. The good news is she entered with a skilled fighting sense, but everyone seemed to be more skilled than the other. That's fine.
The doors opened and from within the lobby she booked herself a room. She wasn't thinking, but at this point she needed to find her partner before she even tries to return. The place floods with magic, and only brief knowledge that her Seer was in their had given her hope. The longer it takes her to find the lost Seer, the more she loses hope. It is only due to a strong fortitude and will that she staves the course. Nope. Everyone enters the same way (unconscious) through roughly the same method (chandelier or telephone booth), with no knowledge of how they got there or what transpired while they traveled. Some may have been caught in limbo a very long time. Others may have had adventures between the time they left "home" and arrived on Galli.
An example of a new character arrival: viewtopic.php?p=27255884#p27255884
Gods are very defined in PL, with rules of engagement between pantheons. If she's using a pantheon from a known genre, please let me know.
by The Carlisle » Wed Jan 06, 2016 10:34 pm
by Fvaarniimar » Thu Jan 07, 2016 1:01 pm
by Monfrox » Thu Jan 07, 2016 1:35 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Cerillium » Thu Jan 07, 2016 6:09 pm
Saleon wrote:#PLAPP
PERSONAL CHARACTERISTICS
Character Name: Astra Foriano
Character Gender: Female
Species: human
Age: 27
Appearance: Her hair glows with the orange of a fox. It is short, and only makes it to the bottom of her neck. Her eyes may seem to hold a lack of interest often, but she is always assessing her surroundings and making connections. She wears a set of glasses strewn across her face. Her face is clean-lined, as if inked fresh with the finest of writing utensils. She often wears a normal shirt and sweatshirt, with a set of jean pants.
URL to Character Picture, if any: Mistress of the light brigade
Primary Objective: To find her partner who had disappeared beyond all reason. Magical traces have correlates to magic long forgot which could jump worlds. Such magic is viewed as absolutely illegal for many reasons, including the fact that such magic is famously used to summon demons from other worlds.
Secondary Objectives: To hunt down and stop the use of magic in fashions which could be considered illegal. This is based off a set of rules set out by the wizard's council known as the Armistice of the Arcane. The Armistice is mostly a list of moral principles: "Magic may be used for individual goals as long as these goals would not cause damage to a collective. It may harm still harm another so long as they enter into a contract and so long. To the extent one can harm shall only be to the point of causing actual death, but is permissible if the person is already near-death, but not by fault of thy own. Of all knowledge, foreseen years beyond, magic shall never violate principles decided by the gods."
MUNDANE SKILLS
List Mundane skills here: Drawing, dancing, sleeping, marksmanship.
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: hand-to-hand combat- 3
Ability 2 and Points Spent: deductive reasoning- 2
Ability 3 and Points Spent: magical knowledge- 2
Ability 4 and Points Spent: n/a
OPTIONAL SUPERNATURAL CHARACTERISTICS
Ability 1: Light warp (spell)- A simple teleportation with limited use. The basics is that any surface that is shined on by the lantern can be phased on through.
Power Level: 3
Strengths: Allows her to move through nearly undetected. She can move through locked rooms
Weaknesses: The surface cannot be thicker than roughly three-quarters of a foot. The surface must be flat and opaque
Restrictions: can only be used while the lantern is lit.
Ability 2: Magical tracer (spell)-Can locate residual magic left over from spells using her lantern. More complex and carefully hidden spells can be more difficult to find
Power Level: 4
Strengths: Can find residual magics of most spells.
Weaknesses: Can't react to spells 2 higher than her power level, or if concealment is placed on a spell 1 power level higher. Does not work on white magic, as the lantern only reacts to other forms of magic.
Restrictions: Can only be used while the lantern is lit.
MAGICAL OR SPECIAL ITEMS
List:
- Lantern of white- A magical lantern capable of illuminating the darkest areas. It works as a catalyst to each member of the light brigade, along with being what they call their powers from. The lantern can only be lit for roughly 10 minutes. After being depleted, the lantern naturally replenishes after 3 hours before being able to be used.
- A fanciful pocket watch. It seemingly is a gift given to each member of the brigade to keep track of time while using the lantern. It may seem expensive, but the brigade isn't made of money (i.e.its a fake). They do the job.
BACKGROUND
Education or Training:
To be an active member of the Light Brigade, an acolyte is taught the ways of magic and the intricacies of the Lanterns of Light. The training is intensive, shaping one's mind, body, and resolve. Training can take upwards of ten years, and includes following other members during investigations, combat training, and extensive studies. Of the people who react to lanterns, only a handful are able to become investigators on the field.
Character Background/Biography:
The Light Brigade began as a non-governmental agency bent with regulating the supernatural. This was a modest business supported by a number of flamboyant entrepreneurs. It soon came to manage incidents involving all types of magic.
The Light Brigade has moved past the original founders. It has waxed and waned throughout the years and has long forgotten it's ways. The lanterns have existed due to the prevalence of the contraptions, yet the magical tomes which these are based have long been forgot. This has led to two separate classes of brigadiers: Seers and Tracers. Tracers exist as the detective types, who investigate magical incidents using the lantern, whereas Seers exist as the policeman types, who harness the power of a separate lantern which can spew powerful light able of disarming, dispelling, and binding others. Both tracers and seers are trained for combat situations. It is a wive's tale inside the group that Seers and Tracers were once one and the same, but the tomes that connected the two arts had been lost.
They followed a strict set of guidelines. These guidelines included that: "Members are not to give details of an investigation, they are not to go into the unknown without assistance, they are not to use their powers in ways which violate the Armistice, are to enact the principles of the Armistice, and are not to act in ways which slander the name of the Light Brigade." Anyone who violated these rules could face a range of punishments from being stripped of their rank, to purification, a process which was to "cure" members of evil impurities.
Astra started off as a normal schoolgirl until she came across a strange general store in her hometown in London. The place wasn't in good shape, with loose floorboards and dirtied glass showcase. The strip mall had mostly forgotten about the place, but that didn't stop it from having customers now and then. Inside was a number of knickknacks such as old lanterns, rings, small toys, and watches which seemed to be a focal point, making up the store counter. The vendor came out to help her only to see one of the old lanterns react to her glowing white as the stars in the sky. He seemed struck with awe for a second, before looking back at the girl and calling her forth. The old vendor had a smile to his face and asked her to follow him.
This was the point when she realized the place wasn't really a general store, but a small enclave to a group known as the Light Brigade. She was taken in and taught the ways of the Brigade. She was given training in hand-to-hand combat, she was given a watch to keep time, and a lantern of light. With time, her magic spoke for itself and she was partnered with a more experienced seer to balance her spontaneity and curiosity.
Astra had worked together with her seer for five years until one fateful day when her seer went off alone on a mission. The partner disappeared-- MIA, off the books off the grid-- without giving a warning or message to Astra. The lone tracer had little idea of what happened to her. With limited resources, inside of a small room, she found it to be related to magic similar to demonic summoning. The magic is beyond what should be capable, and sometimes known as "world jumping." Other tracers would have stopped upon there. It would be too dangerous to do so, and far too much for anyone, especially one alone. She didn't stop though, she didn't alert the proper authorities. The guidelines made explicitly clear to never enter "the unknown" without a partner.
She broke the guidelines and entered alone. The good news is she entered with a skilled fighting sense, but everyone seemed to be more skilled than the other. She walked out of that small room, and her eyes grew fuzzy. She blanked, oddly, and had no clue as to what happened
OTHER GAME MECHANICS
URL to Apartment Picture: A secluded apartment with With nothing but the bare amenities.
Link to RP examples: viewtopic.php?f=31&t=322985&p=24785805#p24785805
IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Astra Foriano
Brief Description: A lone Mistress of the Light Brigade, her partner has disappeared from within the confines of a massive array of hallways and unending mysteries of Demen's Apartments. With only a lantern at her side and her wits, she enters --despite the guidelines laid out by the Light Brigade-- to find her missing partner before it may be too late...
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Cerillium » Thu Jan 07, 2016 6:55 pm
Basement:
Nikanor Family ( Bomb Shelter - door to stairwell is off main lobby)
Chaos Quarters (door to stairwell off main lobby)
Rodney Bodkins (utility corridor, access via back of Building)
Neste and FUBAR (utility corridor)
Am (utility corridor)
Deader: on 1st somewhere
2A NVE's old appartment
2B Bones & Co [size=5](Bones)[/size]
2C Marcus Usseio (Naomi's old apartment) [size=5](Swith)[/size]
2D Giovenith [size=5](Gio)[/size]
2E Dora, Luce, Chrys, Dia [size=5](Tilt)[/size]
2F Katya and Torii Dimitrov [size=5](Torsi)[/size]
2G Cuisine and MB [size=5](Tilt)[/size]
2H Volturius and Calista of Usseio aka Tipper.[size=5](Warpspace, Swith)[/size]
2J Deuce [size=5](Cer)[/size]
3A Luxan Quarters (Primordial, Insidious, Aegis)
3B Kei [size=5](Bran)[/size]
3C Thriller Family [size=5](GT)[/size]
3D Thriller's old room
3E Dan Foster [size=5](Min)[/size]
3F Stephen
3G Sapphire Thriller, Vitellius Barox [size=5](GT)[/size]
3H Superbia/Blythe [size=5](GT, Swith)[/size]
3J Lucius Lupus/Xanthe[size=5](GT, Swith)[/size]
4A Hanselmann "Hans" Fleischer-Schaefer and Chrys
4B Ocho Hobart Ono and Nila Trilb [size=5](Cer, Swith)[/size]
4C Wren Usseio[size=5](Swith)[/size]
4D Jonathan and Caroline Davenport [size=5](NVE,Swith)[/size]
4E Myra Bones [size=5](Swith)[/size]
4F Mezran, Son of Jag'oth, of the House of StoH'raQ [size=5](Min)[/size]
4G Opa Two [size=5](Agy)[/size]
4H Yuna and Drova [size=5](Bran)[/size]
4J Septimus Itum and Neste Trilb[size=5](Agy, Swith)[/size]
(HOSPITAL occupies 5th floor.)
6A Velocidoctor [size=5](NVE)[/size]
6B Toscha Inakov [size=5](Bran)[/size]
6C Sandy and Amanda Bela [size=5](Slo)[/size]
6D General Romulus Aphrodisiac [size=5](Ched)[/size]
6E Flint [size=5](Mon)[/size]
6F CA-11E (Callie) [size=5](Bran)[/size]
6G Cinnamon Brittney Thompson [size=5](Mon)[/size]
6H Macy [size=5](Storm)[/size]
6J Adrasta Karenis [size=5](Chermara)[/size]
7A Catrain Arkay [size=5](Zark)[/size]
7B Nick [size=5](Fvaar)[/size]
7C Chernaya "Shadow" Varona, Sinyaya Ptitsa [size=5](Mon)[/size]
7D Tsu [size=5](Tsu)[/size]
7E Elka Kazatimiru [size=5](TNEL)[/size]
7F Kale Merilin [size=5](Carly)[/size]
7G Crysal Iracuse [size=5](TNEL)[/size]
7H Jasmin [size=5](Torsi)[/size]
7J Adrisal Iracuse [size=5](TNEL)[/size]
8A Guild House
8B Hunter Evans [size=5](Min)[/size]
8C Something mysterious.
8D Raptor House
8E Astra Foriano [size=5](Saleon)[/size]
8F Enali Archdreamer [size=5](IJ)[/size]
8G Brit [size=5](Mon)[/size]
8H Maximum Security XXIII [size=5](GT)[/size]
8J Kelly Regina [size=5](Mon)[/size]
9A Rmwtyliin Fvvarniimalasaakuuliia [size=5](Fvaar)[/size]
9B Maghrl’laundersando’tamil’reumaur [size=5](NA)[/size]
9C Kwa'a Bhewehg [size=5](Fvaar)[/size]
9D Sozewe Oumech [size=5](Torsi)[/size]
9E Nikolai-Pietr Firsov [size=5](Min)[/size]
9F vacant
9G Gefrei de Bataille [size=5](Warp)[/size]
9H Colonel Fluffy [size=5](Min)[/size]
9J vacant
10A vacant
10B vacant
10C vacant
10D vacant
10E vacant
10F vacant
10G vacant
10H vacant
10J Reserved
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Tiltjuice » Thu Jan 07, 2016 7:07 pm
Cerillium wrote:@ALL. It will take a while for your tabs/characters to show up on the first page. Swith does the coding for them and tends the info boxes but, due to her injury, she's unable to accomplish much at the moment.
by Cerillium » Thu Jan 07, 2016 7:21 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Germanic Templars » Thu Jan 07, 2016 7:53 pm
by Tiltjuice » Thu Jan 07, 2016 7:59 pm
[b][url=http://i.imgur.com/IKijear.png]Sozewe Oumech[/url][/b]
Sozewe, a cybernetic Sith Warrior obsessed with increasing his own power and finding eternal life, Sozewe is dedicated in his search. Despite his insane obsession and brutality as a Sith, Sozewe also still has some moral compass...[post=27147939]details[/post]
[b][url=http://www.igorstshirts.com/blog/conceptrobots/2013/mandryk/mandryk_03.jpg]Alpha Six-Three-B Outer-Patrol-A-Two ("Opa Two")[/url][/b]
A riot squad droid serving on a dust world, Opa Two knows only combat and is primarily interested in returning to Falkoss-IV and to his operator....[post=27275561]details[/post]
[floatleft][spoiler=NA][tab=20][/tab]
[b][url=http://i1185.photobucket.com/albums/z347/Jacob_Humphrey/ponyWithBackground-1.png]Sterling Venture[/url][/b]
A unicorn pony born and raised in Canterlot. He specializes in levitation magic and his talent...[post=27094638]details[/post]
[b][url=http://erebos26.tumblr.com/image/95396193273]Maghrl’laundersando’tamil’reumaur[/url][/b] (Maghrl)
A Squib Jedi Knight, obsessed with robotics, junk, and mechanical creations.... [post=27088305]details[/post][/spoiler][/floatleft]
[floatleft][spoiler=IJ][tab=20][/tab]
[b][url=http://i.imgur.com/wgPf1Qc.png?1]Enali[/url] [url=http://i.imgur.com/rS4zu7C.jpg]Archdreamer[/url][/b]
A young Dark Elf that has set out to make a name for herself. She'll readily take a variety of dependable adventurer jobs, or any well paying job under the table....[post=27163706]details[/post][/spoiler][/floatleft]
[floatleft][spoiler=Saleon][tab=20][/tab]
[b][url=https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTOYm6u92DNFVLOURQKDsKWPiYCGxb-4OtDpN8daa8GKXE-Jz0NLQ]Astra Foriano[/url][/b]
A lone Mistress of the Light Brigade, her partner has disappeared without any warning, any messages, not even a change in mood. She could have told someone, but, in this instant, she took a leap into the unknown. That world is black and dark, but with only a lantern at her side and her wits, she enters...[post=27239187]details[/post][/spoiler][/floatleft]
by Saleon » Thu Jan 07, 2016 8:13 pm
oh frick... Can I actually change the excerpt? I forgot to change that after revising it a bit more. She is in an unknown dimension, rather than demen's... I hope it isn't much of a problem...Tiltjuice wrote:Torsi - Sozewe
Agy - Opa Two
- Code: Select all
[b][url=http://i.imgur.com/IKijear.png]Sozewe Oumech[/url][/b]
Sozewe, a cybernetic Sith Warrior obsessed with increasing his own power and finding eternal life, Sozewe is dedicated in his search. Despite his insane obsession and brutality as a Sith, Sozewe also still has some moral compass...[post=27147939]details[/post]
[b][url=http://www.igorstshirts.com/blog/conceptrobots/2013/mandryk/mandryk_03.jpg]Alpha Six-Three-B Outer-Patrol-A-Two ("Opa Two")[/url][/b]
A riot squad droid serving on a dust world, Opa Two knows only combat and is primarily interested in returning to Falkoss-IV and to his operator....[post=27275561]details[/post]
[floatleft][spoiler=NA][tab=20][/tab]
[b][url=http://i1185.photobucket.com/albums/z347/Jacob_Humphrey/ponyWithBackground-1.png]Sterling Venture[/url][/b]
A unicorn pony born and raised in Canterlot. He specializes in levitation magic and his talent...[post=27094638]details[/post]
[b][url=http://erebos26.tumblr.com/image/95396193273]Maghrl’laundersando’tamil’reumaur[/url][/b] (Maghrl)
A Squib Jedi Knight, obsessed with robotics, junk, and mechanical creations.... [post=27088305]details[/post][/spoiler][/floatleft]
[floatleft][spoiler=IJ][tab=20][/tab]
[b][url=http://i.imgur.com/wgPf1Qc.png?1]Enali[/url] [url=http://i.imgur.com/rS4zu7C.jpg]Archdreamer[/url][/b]
A young Dark Elf that has set out to make a name for herself. She'll readily take a variety of dependable adventurer jobs, or any well paying job under the table....[post=27163706]details[/post][/spoiler][/floatleft]
[floatleft][spoiler=Saleon][tab=20][/tab]
[b][url=https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTOYm6u92DNFVLOURQKDsKWPiYCGxb-4OtDpN8daa8GKXE-Jz0NLQ]Astra Foriano[/url][/b]
A lone Mistress of the Light Brigade, her partner has disappeared from within the massive hallways and unending mysteries of Demen's Apartment. With only a lantern at her side and her wits, she enters --despite the guidelines-- to find her missing partner before it may be too late...[post=27239187]details[/post][/spoiler][/floatleft]
by The BranRiech » Thu Jan 07, 2016 8:18 pm
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