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FT Voluntary Star-State Index [OOC]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Empire of the Infinite Sun
Political Columnist
 
Posts: 5
Founded: Feb 21, 2015
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Postby Empire of the Infinite Sun » Tue Jul 14, 2015 9:55 pm

Official National Name: The Empire of the Infinite Sun.

Short National Name(s): The Infinite Sun.

National Government Type: De Jure: Tri-Monarchy, De Facto: Absolute Monarchy. There are three 'kingdoms' (so to speak) that make up the Empire, the Kingdoms of Technochtitlan,Texcoco and Tlacopan. However the throne of Technochtitlan is where most of the Empire's power has resided and the other two kingdoms are little more than glorified vassal states to the Emperor of Technochtitlan. Said Emperor has supreme authority over the Empire, although, to grease the wheels of bureaucracy, power is delegated to local governors and nobles across the Empire.

Prevalent Sentient Species: Homo Sapiens

Important Cultural Information:
The first aspect of Infinite Sun culture that's worthy of note is how closely religion and culture are tied together. Celebrations and ceremonies are public events organized by the local priests and are more often than not religious in nature. However, not everything that transpires in these gatherings are related to the faith, displays of the Empire's culture such as public recitals of poetry from renowned poets and festivals filled with local music and cuisine also occur regularly, both as part of religious ceremony and indulgent celebration. The focus religion is not limited to these celebrations, though, many sculptors across the empire carve stone into statues, idols and totems of the Gods, in hopes that their displaying of these icons will garner the owners the respective God's blessing. The iconography of the Gods can be found imprinted and painted into the walls, windows and doors of structures whose function or purpose is relevant to said God's domain. The people of the Empire do not turn their backs from the temple shrines as they descend the temple steps, literally refusing to turn their backs on their inspiring and horrifying deities. The Empire itself wages war after war to bring more and more sacrifices and offerings to the alters of their blood-soaked temples. Indeed, if there is any certainty in the Empire of the Infinite Sun, it is that the Empire itself and it's faith cannot be spoken without speaking of the other. However, this being said, there are elements of the Empire's culture that one could consider 'secular' in one way or another. Firstly, it is important to remember that while poets, sculptors and the like make a good part of their living off religious celebration and articles of faith, they also make their livelihoods through secular means as things such as poems are held in high regard by the Empire's people and sculptors dedicated just as much grandiose time and effort to traditional calendars as they doe carvings of their Gods. Another secular institution is the class system, which, for the sake of simplicity, can be divided into four classes. The first is the noble class, which makes up roughly a fifth of the population, these individuals are usually descended from privileged lineages and are typically granted the best the Empire has to offer. Those of noble birth are given the best education, the highest standard of living and are the preferred choice for appointments to government positions. However, how high a nobleman my stand depends on the impression he has left in society as even the direct children of Emperors can be shoved into the position of lowly scribe and see the throne of their parent given to a distant cousin if they fail to prove themselves worthy successors. This brings a degree of meritocracy to the otherwise privileged lives of the nobles. The second class is the commoner class, a rather self-explanatory title, that makes up around three fifths of the Empire's people. Those of the common, otherwise known as non-noble, birth live modest lives as the backbone of society, from farmers to artisans, from soldiers to traders, the path of the commoner is one of varied servitude to the nobility and enjoying what pleasures they can find or purchase between their duties. The third class is the slave class, another straightforward title for the remaining tenth of the Empire's civilization. The slaves are considered the lowest class of society, as one usually becomes a slave due to unpaid debts, being a prisoner of war and other such things looked down upon by the nobles and commoners. Fortunately, it is also the only class one has the potential to escape, as slaves can earn their freedom through work and wealth. However, this is rarely the case and slaves usually find their only respite of their lives of grueling servitude to their owners is the material comforts that society still allows them to purchase at their own leisure and that their children will live free as those born by members of the slave class are considered members of the commoner class. The fourth class takes up an almost invisible sliver of the population, but are an important one nonetheless and are worthy of note through it, this is the merchant class. This class is possibly the only class earned completely through merit, as only the richest and most influential tradesmen are considered part of it. This class is held in high regard by even the nobility, for while it lacks any political power, the members of the merchant class exert their presence through their vast sums of wealth and control over the trade of the Empire. These class divisions usually emphasizing the familial heritage of the individual has also resulted in a culture of duty to one's family as much as to their religion and society, with entire families of familiar linage organized into great houses, known as Calpulli, under the guidance and wisdom of a familial chief. Like the merchants, while the Calpulli held no political power they held great sway over the personal lives of their family members compared to the government, such as the negotiation and arranging of marriages of family members, job opportunities provided by the chief and such as. Each Calpulli even manages it's own, small temple to it's own God to grant offerings in exchange for further blessings upon the Calpulli. Finally, there is the presence of the Empire's warrior culture, which developed due to the realities of worshipping Gods who demanded blood sacrifices and the Empire's decision to sate this demand by offering the blood of other civilizations. Firstly, service in the military is something members of all classes, except slaves, can partake in and it allows the promotion of commoner soldiers into positions usually reserved for nobles. While it isn't exactly an ideal example of class mobility, as most commanders are of the nobility, limiting opening for commoners and nobles who join the military are already eligible for branches of the military that commoners would have to work to enter, such as the Eagle and Jaguar Warriors, it gives commoners with a penchant for warfare a chance to raise their standing in society. Needless to say, the elite warriors of the Infinite Empire are held in high standing as they are the ones who gather sacrifices for their people's Gods, a duty that cannot be overstated in its importance to the people of the Infinite Sun and the warriors who bring the most sacrifices are highly rewarded. As such, a culture of proving oneself in battle for individual glory also exists within the military itself, as commoner soldiers seek to capture enough sacrifices to join the elite branches of the military and said elite branches are filled with warriors bent on improving their status within the Empire and in the eyes of the Gods. While this culture may impede grand strategy and tactics within the Empire, it creates a high level of individual initiate within commanders and soldiers of the Empire's armed forces. However, this small beacon of class mobility is only available for men within the Empire, which brings us to the topic of gender divisions within the Empire's culture. From birth, boys and girls would be taught life skills from the parents of their respective genders, the father would teach his sons and the mother her daughters. A boy's upbringing and girl's upbringing were mostly alike, men and women within the Empire were both expected to take up occupations and were roughly equal in job opportunities. The difference came when the divisions within the class and military systems came to relevance. Boys are all taught how to fight from their fathers and if they were of the nobility or of exceptionally wealthy merchants, they would be given more advanced training in war, reading, mathematics and such as. However, girls are not given these opportunities in their education, with a slight emphasis on domestic and household chores and maintenance instead. Needless to say, these opportunities grant men in society positions in military, governance and general leadership denied to women. As such, one can indeed call the Empire of the Infinite Sun a patriarchal society, one that shows no signs of changing any time soon.


Galactic Quadrant Location: Gamma Quadrant.

Factbook Link: Linky

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The Fedral Union
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Posts: 4270
Founded: Antiquity
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Postby The Fedral Union » Wed Jul 15, 2015 3:41 pm

Official Nation Name: The United Terran Alliance

Short name: The Terran Alliance, or simply UTA.

demonym: Terran

National Government Type: Constitutional Federal Republic.

Prevalent species: The UTA is not a homogenous entity , either culturally or socially; it was founded by Homo-sapiens but it is a multi-species federation.

Galactic location: The core systems are located on a 0 degree latitude from "Sol" between the Alpha and Beta quadrants, but the Terran Alliance also has holdings in the Gamma and Delta quadrants.

Cultural information -----> Located in this Factbook (WIP)
Last edited by The Fedral Union on Wed Jul 15, 2015 3:41 pm, edited 1 time in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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The Uthani Imperium
Spokesperson
 
Posts: 193
Founded: Oct 06, 2011
Ex-Nation

Postby The Uthani Imperium » Mon Jul 20, 2015 6:23 pm

Update

The above entries have all been added to VSSI, thank you for your submissions.
Hasmi Katti Šittar Šiun
The Kinship of the Star God
FT Advice and Assistance Thread|State of the Galaxy|Voluntary Star-State Index

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Perseid Federation
Spokesperson
 
Posts: 168
Founded: Apr 27, 2015
Ex-Nation

Postby Perseid Federation » Tue Jul 21, 2015 3:01 am

Formal Nation Name: Omospondia tou Perséa

Short Nation Name: Perseid Federation, Omospondia, Perseids

National Government Type: Federal Republic with Representative Democracy. A notable difference from other such governments of its kind is found in its executive branch, which has council of five instead of one sophont governing the Omospondia.

Galactic Quadrant Location: The Perseid Federation is located in the Alpha Quadrant, in the coreward side of the Perseus Arm.

Prevalent Sentient Species: The Omospondia is primarily inhabited by two dominant races: Humans and Firasai. The Humans of the Perseid Federation were artificially evolved from their former stock via advancements in biotechnology and genetic engineering. The Firasai are described as anthropomorphic animals, though they have developed independently from fauna commonly seen in the Sol System. They are described as having canine, feline, and avian features rolled up into one sapient being.

Culture: The Perseid Federation's culture has been a fusion of Human and Firasai influences. Most citizens are bisexual in their orientation, most likely in an effort to maintain or increase their population in initial colonization efforts of the Sivulon Reach and to enforce camaraderie in hostile worlds. Religion and spiritualism is mostly centered around cults, however they do have a common doctrine on areas like deism and pantheism, gnosticism, and monotheistic or ditheistic pantheons. A civil religion is in place by the government, argued by proponents to be vital to the stability of the Omospondia.

Factbook Link: Perseid Federation Factbook
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The Uthani Imperium
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Posts: 193
Founded: Oct 06, 2011
Ex-Nation

Postby The Uthani Imperium » Fri Jul 24, 2015 4:23 am

Update

The above entry has been added to VSSI, thank you for your submission.
Hasmi Katti Šittar Šiun
The Kinship of the Star God
FT Advice and Assistance Thread|State of the Galaxy|Voluntary Star-State Index

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The Ben Boys
Senator
 
Posts: 4286
Founded: Apr 16, 2009
Ex-Nation

Postby The Ben Boys » Fri Jul 24, 2015 7:02 pm

Oft called the pragmatic answer to facism, the Empire of Bakra is a cross between a blatant dictatorship and a libertarian bordello. Though the people enjoy many civil and economic rights that are somewhat lacking in other star nations their political rights only extend to immediate local leaders and not nationwide policy, and in a curious cultural quirk are content to keep it that way, at least for the time being. A large reason for this social and political dichotomy is the immediate presence of annihilation, something that has always been present in the interstellar empire. The Uli Dominion has existed, and still does, to destroy it's much smaller neighbor for nearly eighty years, longer than the Empire has even been around. Yet the hardy population of Bakra has not only met this menace, but seems to even be gaining ground against one of the largest slave societies in the Romera galaxy.

The Empire goes by many names in it's short but colored history, the most used are simply "Empire", "Bakra", and "Nation of Light and Fire", all of which are crucial to the nation's identity. The word "Bakra" was first used in the inter-war period of the Ilencian Alliance some decades ago, when intercepted Uli transmissions, collections of data from the alien allies, and advancements in interstellar sensors indicated that there were more civilizations out in the void, sharing the same language patterns and cultural identity as that of the Ilencians (who later become founders of the Bakran Empire). Though the Alliance were largely suspicious of these new neighbors, especially in light of the impending second war with the Uli, a small group of non-government scientists worked tirelessly to find these similar civilizations and establish contact. They labelled the overarching meta-culture "Bakra", after the ancient words "Bauna" (meaning light) and "Kora" (meaning fire). Once the Alliance was overthrown in favor of Soren and Shala Tunner's new government, the due set about to unite with these two mysterious "Bakran" civilizations. They started by naming the nation the "Empire of Bakra" rather than Ilencia, revealing their desire to unify, not subjugate, the other Bakran civilizations. Following the relatively peaceful transition of the other two Bakran civilizations, the term "Bakra" has taken the implications of unity rather than conquest to other civilizations as well, contributing to the non-violent annexation of the Tareans and Yooks into the Bakran Empire.

The Imperial Family is in it’s first generation (with no heirs apparent) with Soren and Shala Tunner as it’s only members, forming an autocratic monarchy. Soren is the “official” head of state and government, though his wife carries the same weight and authority that he does, and is insofar a curiously efficient and effective attempt at dual rule. Though no official constitution exists, the Declaration of Authority in 2058 left Soren and Shala Tunner in absolute control of the entire government, with governors managing planets and systems. Despite the government’s authoritarian nature, the democratically elected governors are the ones that largely manage and govern their jurisdictions in a very "hands-off" fashion. This allows the people both extensive rights without the governor's taking control and causing significant internal strike. There has been some controversy concerning what would happen in the even of the deaths of both Soren and Shala, as no heirs are available. The Imperial Palace has a plan in which the head of the armed forces would act as the leader of the Empire in the event of their deaths, however this is only a short-term, emergency measure.

Unity is a pillar of Bakran identity and culture, and hence they are not as xenophobic as one might think. After all, they are a people abused by a far off alien power for their nation's entire existence, yet through it all it's been other aliens that have not only helped them, but followed them into battle against the Uli menace. Though the Empire is predominantly Bakran human, their exists large populations of other species seeking asylum from the Uli and for the extensive biological augmentations offered to even the poorest citizen.

A nation's culture is rarely controlled by any one entity, despite what the propagandists hope. Rather the culture controls the nation, shaping it's identity and it's day to day activities. The Bakran culture was born out of survival, a response so immediate that they united with nation's they just met, fought species they barely knew, and dedicated their existence to never again being caught with their backs against the wall. But out of the fires of war and suffering the identity of Bakran was born: hardy, proud, solemn, but always ready to support what few strong ideals remain after so many years of destruction. This is the meta-culture that permeates throughout the empire, across half a dozen species and home worlds, one that unites them and keeps them from falling into the pit that they always seem so close to.

Bakra is located in the dwarf galaxy of Romera, a comparatively backwater system from a Milky Way perspective, enjoying peace throughout except for the fiery war between the Bakran-led TIBER alliance and the Uli Dominion. However, despite their years of war, the Bakrans have managed to establish footholds in the Milky Way Galaxy's Alpha Quadrant, right on the edge of galactic space.

A half-completed and somewhat comprehensible blurb of knowledge exists on the Bakran Empire, known colloquially as a "factbook".


"Both Religion and science require a belief in God. For believers, God is in the beginning, and for physicists He is at the end of all considerations"-Max Planck

Packers Nation

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The Uthani Imperium
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Posts: 193
Founded: Oct 06, 2011
Ex-Nation

Postby The Uthani Imperium » Fri Jul 24, 2015 7:16 pm

Update

The above entry has been added to VSSI, thank you for your submission.
Hasmi Katti Šittar Šiun
The Kinship of the Star God
FT Advice and Assistance Thread|State of the Galaxy|Voluntary Star-State Index

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Huerdae
Ambassador
 
Posts: 1995
Founded: Feb 28, 2009
Corrupt Dictatorship

Postby Huerdae » Sat Jul 25, 2015 10:09 pm

Official National Name: Huerdaen Star Empire

Short National Name(s): The Dread Empire, HSE, Star Empire, Dread Empire of Huerdae, Star Empire of Huerdae

National Government Type: Dynastic Crowned Republic

Prevalent Sentient Species: Human: Humans, in many shapes, forms, and sizes are quite numerous in the Star Empire. From many conquered nations and immigration, they have as many appearances as ever. There are three major human ethnicities in the Star Empire.
Huerdaen, marked out by consistently dark or black hair and jagged features
Pankrees, marked out by softer features, dark or black straight hair and an epicanthal fold
Ataster, marked out by lighter colored hair, primarily blonde, though with some red

Kitsune: Mostly descended from immigrants from the Kitsune Empire of Xiscapia or their levied Nogitsune, Kitsune in the HSE are well known to be different from their parents. As a group that arrived in a sudden surge, Huerdaen Kitsune tend to show highly rebellious tendencies, especially in regards to mating rituals. They're very reserved in this regard, and tend to take offense to attempts at mating before they're ready, sometimes becoming violent. Because of this, most Huerdaen Kitsune are seen as unruly and out of control. While Kitsune can be recognized by the fox-like features and many varied fur colors from their homeland, Nogitsune are easily recognizable. Nogitsune fur has turned almost completely white, silver, or gray, and their eyes cloud, removing all color.

True Rethast (Non-Pathogenic Rethast, Red Eye Rethast):
Karkouah:
Kaskan Skinks:
Ikittitl:

Galactic Quadrant Location: Central and Northern Delta.

Factbook Link: The Huerdaen Star Empire

Yes, things are missing. But I'll add them later.
The Huerdaen Star Empire is an FT Nation.

Xiscapia wrote:It amused her for a time to wonder if the two fleets could not see each other, so she could imagine them blindly stabbing in the dark, like a game of tag, if tag was played with rocket launchers in pitch blackness.
[17:15] <Telros> OH HO HO, YOU THOUGHT HUE WAS OUT OF LUCK, DID YOU
[17:15] <Telros> KUKUKU, HE HAS REINFORCEMENTS
[17:15] <Telros> FOR TELROS IS REINFORCEMENTS MAN

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The Andromeda Confederation
Envoy
 
Posts: 297
Founded: Jul 18, 2015
Ex-Nation

Postby The Andromeda Confederation » Sat Jul 25, 2015 10:34 pm

Okay, quick question. What if, in my universe, I own the entirety of two galaxies?
The Andromeda Confederation
Aw fuck, I can't believe you've done this!
VOX NEWS:|Our national anthem gets a synthwave remix.|The Trace Regions have free elections today after reaching a population of 30,000,000.|Andromeda reaches out to build an embassy in the Ravagery, threatening omniversal annihilation if not. We assume that's a part of their culture.|We are a Class A nation, that does NOT use NS stats.
Embassy Program

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The Gataja
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Posts: 80
Founded: Apr 17, 2015
Ex-Nation

Postby The Gataja » Sat Jul 25, 2015 10:44 pm

Are you asking what would happen or how we would react?
Metaplot Phase:
Phase 1: Initial Expansion- COMPLETE
Phase 2: Raiding- ONGOING
They Came From the Blackness OOC Thread
The Gata'ja Factbook (WIP)
The Gata'ja is Telros' rp account. Should you need to contact me for any Mentor-related activities, needs, and or questions, shoot a TG here, and I'll be happy to help.

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The Andromeda Confederation
Envoy
 
Posts: 297
Founded: Jul 18, 2015
Ex-Nation

Postby The Andromeda Confederation » Sat Jul 25, 2015 10:47 pm

The Gataja wrote:Are you asking what would happen or how we would react?


More if a question of "Would I be able to register to this index with that amount of clay?"
The Andromeda Confederation
Aw fuck, I can't believe you've done this!
VOX NEWS:|Our national anthem gets a synthwave remix.|The Trace Regions have free elections today after reaching a population of 30,000,000.|Andromeda reaches out to build an embassy in the Ravagery, threatening omniversal annihilation if not. We assume that's a part of their culture.|We are a Class A nation, that does NOT use NS stats.
Embassy Program

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The Uthani Imperium
Spokesperson
 
Posts: 193
Founded: Oct 06, 2011
Ex-Nation

Postby The Uthani Imperium » Sat Jul 25, 2015 11:01 pm

Update

The above entry has been cataloged and added to the VSSI, thank your for your submission.
Hasmi Katti Šittar Šiun
The Kinship of the Star God
FT Advice and Assistance Thread|State of the Galaxy|Voluntary Star-State Index

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Singaporean Transhumans
Negotiator
 
Posts: 5748
Founded: Dec 31, 2014
Ex-Nation

Postby Singaporean Transhumans » Sun Jul 26, 2015 12:46 am

The Andromeda Confederation wrote:
The Gataja wrote:Are you asking what would happen or how we would react?


More if a question of "Would I be able to register to this index with that amount of clay?"

Actually, the FT series threads more or less pertains to the The Local Cluster's canon, but considering that TAC is in the F7 canon it probably won't work.

(not trying to spam or what)
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The Andromeda Confederation
Envoy
 
Posts: 297
Founded: Jul 18, 2015
Ex-Nation

Postby The Andromeda Confederation » Sun Jul 26, 2015 12:48 am

Singaporean Transhumans wrote:
The Andromeda Confederation wrote:
More if a question of "Would I be able to register to this index with that amount of clay?"

Actually, the FT series threads more or less pertains to the The Local Cluster's canon, but considering that TAC is in the F7 canon it probably won't work.

(not trying to spam or what)


Yeah, I found out myself. Apparently I can't read first posts.
(Pls ignore my tomfoolery)
The Andromeda Confederation
Aw fuck, I can't believe you've done this!
VOX NEWS:|Our national anthem gets a synthwave remix.|The Trace Regions have free elections today after reaching a population of 30,000,000.|Andromeda reaches out to build an embassy in the Ravagery, threatening omniversal annihilation if not. We assume that's a part of their culture.|We are a Class A nation, that does NOT use NS stats.
Embassy Program

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Hurlik
Secretary
 
Posts: 30
Founded: Jul 26, 2015
Ex-Nation

Postby Hurlik » Sun Jul 26, 2015 2:39 pm

Official National Name: The Republic of Hurlik

Short National Name(s): The Republic, ROH, the Hurlik.

National Government Type: Parliamentary Democracy

Prevalent Sentient Species: The Hurliks and The Yord.



Important Cultural Information: The Republic was founded on three basic principles; Loyalty, Duty, and Honor. These core tenants have guided the Republic's citizens and government since the formation of the Republic. Service to the state is considered to be the job of every citizen. The people of the Republic are also very generous. To help your neighbor is one of the greatest acts a citizen may preform. When making decisions, the needs of the many always outrank the needs of the few.

Galactic Quadrant Location: The Republic of Hurlik is located in the south-eastern part of the Delta Quadrant. It is only a few lightyears away from the border of the Beta Quadrant.

Factbook Link: Under Construction
Last edited by Hurlik on Sun Aug 02, 2015 9:53 pm, edited 4 times in total.

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The Gataja
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Posts: 80
Founded: Apr 17, 2015
Ex-Nation

Postby The Gataja » Sun Jul 26, 2015 4:43 pm

Official National Name: The Gulu la Gata'ja, (The Community of Gata'ja)

Short National Name(s): The Gata'ja

National Government Type: Corporatist Gerontocracy

Prevalent Sentient Species:

The Gata'ja:

The Gata'ja are a race of small humanoids, commonly of around two to three feet high, and appear to be mostly small humans at first glance, except for the fact their eyes are slitted and have a membrane that clicks over once and in while, showing they are not completely baseline human, along with razor sharp, long teeth and clear claws on their hands that give a definite reptilian variation on their genetics. They are commonly lithe and agile in form and ability, having to hunt most of their lives and their body bred and reacting to this purpose. Their eyes are able to see clearly at night, with the glow that often one sees with felines, and to swim through water with little to no issue.

The Gata'ja also have very strong metabolism and reproductive rates; if given a stable enough food production and no natural or created predators that can keep their numbers down, the Gata'jan reproductive drive explodes and their population skyrockets, which has caused issues of conflict and war, and Gata'ja consuming each other, which is the reason the Bask has been formed to stop that. Gata'ja raid other nations to get food, both from them and from consuming them as the Gata'ja do not see consumption of sentient beings as evil, and also install natural predators in the ecoysystems they create to keep their numbers manageable in addition to cultural reasons.

Gata'ja also have a biological feature that they adapt to what they eat, taking on aspects of them over time. They have consumed a lot of animals, but especially reptiles hence their current biological features, and they also consume what could be called the 'soul', which is part of these changes. Gata'ja cannot consume each other or they create monstrous creatures from their evolutionary/biological systems becoming damaged and going into overdrive.



Important Cultural Information:

The Gata'ja are a culture that values the group over the individual, the society over the civilian, the many versus the one. They were once many nations, but that led to war, destruction and much loss of life. The Akulu and Akazi of the Bask united the Gata'ja during their time of strife, drove away the creatures born from those wars that almost overran them. They work as one unit, pack by pack, for the betterment of the whole, the Ammudzi or community, each given a list of roles to choose that benefit the community. New roles are not accepted, but you can choose any you want in what is given. They take care of each other and ensure the greater prosperity is maintained.

Gata'ja are raised in creches, no nuclear families as most would have it, but raised by the whole village, block in a city, etc, and at the age of five they are grouped with four other Gata'ja they mingle with the best, and have survived the environment and creatures of their worlds to reach that point. They train, learn, and live together for they will live, fight, and hunt as a pack, or that is the hope. Weakened or decimated packs do happen, especially in the military or on dangerous hunts, and there are measures on place for that.

Gata'ja have a hunting focused culture, for they have survived alongside creatures that could destroy entire communities on other worlds hunting and being hunted in turn, even domesticating some, and have rituals based around the hunt and the relationship between predator and prey and it affects all aspects of life. Music, belief, clothing, architecture, everything. They try to not waste anything and be as efficient with resources as possible. As part of this and their powerful Hunger, the Gata'ja hunt animals but also other races, raiding for food and corpses, to consume both. The Gata'ja view life as one long Hunt, being pursued and pursuing, being both predator and prey and the role changing in a moment. One can become friends and even gain respect with the Gata'ja, but all are considered either predators or prey and consuming other sentients is viewed as another part of life, with its own rituals and ceremonies.

Due to this, Gata'ja do not make many friends, but those they do considered ally and friend have a dangerous and loyal species to call upon in times of need.



Galactic Quadrant Location: The border of Gamma and Delta, more on the Gamma side than Delta.



Factbook Link: viewtopic.php?f=23&t=339635
Metaplot Phase:
Phase 1: Initial Expansion- COMPLETE
Phase 2: Raiding- ONGOING
They Came From the Blackness OOC Thread
The Gata'ja Factbook (WIP)
The Gata'ja is Telros' rp account. Should you need to contact me for any Mentor-related activities, needs, and or questions, shoot a TG here, and I'll be happy to help.

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The Uthani Imperium
Spokesperson
 
Posts: 193
Founded: Oct 06, 2011
Ex-Nation

Postby The Uthani Imperium » Mon Jul 27, 2015 5:14 pm

Update

The above entries have been added to the VSSI, thank you for your submissions.
Last edited by The Uthani Imperium on Mon Feb 15, 2016 11:28 pm, edited 1 time in total.
Hasmi Katti Šittar Šiun
The Kinship of the Star God
FT Advice and Assistance Thread|State of the Galaxy|Voluntary Star-State Index

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Planeia
Ambassador
 
Posts: 1873
Founded: Jan 06, 2013
Ex-Nation

Postby Planeia » Mon Jul 27, 2015 6:44 pm

I have a quick question, what quadrant is Earth located in? I'm using it as a reference for my own system, Olctaium, which is located about 7000 light years from Sol in the Orion Arm.
Last edited by Planeia on Mon Jul 27, 2015 6:45 pm, edited 1 time in total.
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Perseid Federation
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Posts: 168
Founded: Apr 27, 2015
Ex-Nation

Postby Perseid Federation » Mon Jul 27, 2015 6:54 pm

Planeia wrote:I have a quick question, what quadrant is Earth located in? I'm using it as a reference for my own system, Olctaium, which is located about 7000 light years from Sol in the Orion Arm.

Even though Sol and by extension Earth is located along the Alpha-Beta periphery, the system is classified under the Alpha Quadrant.
T H EP E R S E I DF E D E R A T I O N
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Valsenar (Ancient)
Political Columnist
 
Posts: 3
Founded: Aug 28, 2015
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Postby Valsenar (Ancient) » Sun Aug 30, 2015 4:30 pm

Official National Name: The Merchant-Republic of Valsenar.

Short National Name(s): Valsenar, MROV (Em-Rov), the Republic, the Company (colloquial).

National Government Type: Semi-hereditary corporatocracy.

Prevalent Sentient Species: Humans, in a variety of ethnicities natural and artificial, though most of them self-identified as Valse. Genetic modification is en vogue currently, with trends of fashion leading to the creation of new groups all the time. Furthermore, immigration is not strictly regulated, leaving the borders open to any Galactic sapients who wish to enter.

Important Cultural Information: Money talks in the Republic of Valsenar; if you've got the cash and it's on the market, you are welcome to make your purchase without having to go through a lot of petty bureaucracy. That does not mean that everything is necessarily on the market, however, though many services which would be illegal or highly regulated in other states can be found there. The Board of Executives, formed of the richest and most influential Valse in the Republic, has no interest in becoming either a pirate base or an arms manufacturer, to be dismantled by an irate Galactic polity or polities. In order to curb economic trends in that direction, the normally light-handed Board of Executives mandates a yearly cap on the production of military hardware down to the last detail, as well as carefully monitoring and recording all purchases of same. In addition, Valsenar's largest industry is actually the reduction, reuse, and recycling of all manner of wargear, from body armor to capital ships. Instruments with no peace-time application are broken down into constituent materials and sold as raw materials. Violators of the Board's mandate are subject to audit by the Republic's Bonding Authority, which serves as a judiciary branch, assessing fines and damages on all cases civil and criminal. The Bonding Authority is also responsible for tracking who does and does not qualify for Executive status, granting and denying a place on the Board as the need arises; the criteria for this decision is not made public, but it is widely held that it's ninety percent credit rating.

Law and order is a private market in the Republic, as is defense, along with everything else. If one wishes to sue another citizen, they need only contact their local skiptracer firm and purchase an arrest order. Once located and captured, the person for whom the order has been placed is presented with the option to outbid. If they cannot do so, they are held at the firm's discretion until such time as an Auditor from the Bonding Authority hears the case and issues a decision. Should a person evade capture and refuse to show themselves at court, they will be tried in absentia, without any ability to state a defense; this invariably leads to a verdict in favor of their opponent, and the placement of particularly hefty fines and sanctions. Security firms are strictly prohibited from acting as skiptracers, or from hindering them in their work, as this is seen as unfair competition.

Civil liberties in the Republic are nearly universal, provided one has the money to pay for them. Most people below the top one percent live collectively, pooling resources in order to purchase a higher standard of living than they could achieve individually. Polygamy is very popular, with line marriages representing about three quarters of all unions. Solos, those who choose to go it alone without either union, firm, or family group, are generally pitied and/or looked down upon, though particularly successful individuals are sometimes vindicated by rising to positions of power through grit and luck. Unemployment (seeking work) is extremely low in the Republic, as it is very difficult to survive without either a steady income or a deep reserve; this does not include those who are incapable of working, such as the very elderly, who are usually lucky enough to have a family or other supporting group in their dotage.

Life expectancy is shockingly low by Galactic standards, though this number is artificially inflated by the number of older retirees who leave the system in search of a better view out the window. The vast majority of Valsenar's heavy industry is located in orbit, the asteroid belts, or deep space, leading to an inevitable accidental death rate by relatively young workers. Cryo-suspension and subsequent revivication can only do so much to alleviate this issue, especially since Valsenar lacks a great deal of standard Galactic medical technology, something which they are eager to import.

Galactic Quadrant Location: (TBD)

Factbook Link: (N/A)

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Lotrabme
Minister
 
Posts: 2448
Founded: Sep 03, 2010
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Postby Lotrabme » Sun Nov 08, 2015 4:37 pm

Official National Name: The Mind Empire of Lotrabme, in union with the Imperator of San, The Queens Alliance, and the Allied Tribes of the Ombroj.

Short National Name(s): The Mind Empire, or Lotrabme

National Government Type: Hegemonic Oligarchical Confederacy, with elements of Magocracy (rule of Mages).

Prevalent Sentient Species: Hamans (Human offshoot-60 Billion), Mallumans (40 Billion), Nebulans (free sentients-90 million, hive slaves-90 billion), Yorms (unknown billions), Ombroj (about 10 billion estimated from allied ranks).

Important Cultural Information: Hamans are deeply mystical and connected to the psychic Holy Ghost, especially among the highborn, therefore most of their official magistrates are psychic adepts. They are the founding and dominant race. Mallumans are Clan conscious creatures who take their service seriously and lead the lives of warriors. Nebulans are hive caste insectoids who have a penchant for mercantile activity and industrial business. The Yorms are a primitive race uplifted and often found shipside doing odd jobs. The Ombroj are raiders, living out their days on their longships and fighting enemies and one another. 4 of their two dozen tribes are allied to the Hamans and Nebulans, and other do infrequent business with us.

Galactic Quadrant/Location: Beta Quadrant, close to Delta line. The Mind Empire possesses over 100 star systems in it's claimed territory, though only about 30 of those are moderately settled, and the most densely populated systems are the core systems and the dominions of Olora Zeta and Castor. Many of the peripheral systems have only been explored and host one or a few of the Nomadic colonial ships.

Factbook Link: http://forum.nationstates.net/viewtopic ... 3&t=316190
Last edited by Lotrabme on Fri Nov 16, 2018 6:44 pm, edited 1 time in total.

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Ferret Civilization
Ambassador
 
Posts: 1172
Founded: Sep 23, 2015
Anarchy

Postby Ferret Civilization » Mon Dec 14, 2015 11:36 am

Official National Name: The Colony of Ferret Civilization

Short National Name(s): 1. The Colony / 2. Ferret Civilization

National Government Type: Oligarchical Republic (Ambition/Greed)

Prevalent Sentient Species: Anthropomorphic Ferret

Important Cultural Information: Given the personality of the average Ferret there is not much given the way of the arts, though there is a small exception. Mostly works for the greater good of The Colony, doing whatever is necessary to help improve it or the overall population. However there is usually an underlying tone of self advancement through personal ambition or greed, most of the time a little of both. This is not frowned upon, rather it is encouraged through productive outlets of manufacturing, business, military, or politics. With this mentality of the average Ferret they have never faced a war, but are highly militarized, though the military serves multiple purposes and lacks weapon diversity. With the advancement from the ambition and greed comes the counterpart of fear all Ferrets face. The fear took the shape of The Unknown, this fear is the driving factor on why Ferrets are so close together in all goals. Other than that religion took an interesting development, with the lack of a clearly defined deity. With the common belief being that something tangible made them the way they are, this has made The Unknown being so much more scary to the Ferret, since their is nothing greater than them that protects them spiritually.

Galactic Quadrant Location: ? (Solar System)

Factbook Link: A bunch of poorly written random stuff.
Currently traveling across the United States. Still up for any conversations though.

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The Uthani Imperium
Spokesperson
 
Posts: 193
Founded: Oct 06, 2011
Ex-Nation

Postby The Uthani Imperium » Sat Feb 13, 2016 11:12 pm

Update

Due to the resolution of extenuating circumstances that greatly restricted my time onsite, I am pleased to announce the continuation of regular updates to the VSSI for any new applicants. In saying such, the above entries have all been added to VSSI, thank you for your submissions.
Hasmi Katti Šittar Šiun
The Kinship of the Star God
FT Advice and Assistance Thread|State of the Galaxy|Voluntary Star-State Index

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Vojvodina-Nihon
Ambassador
 
Posts: 1003
Founded: Jul 27, 2007
Ex-Nation

Postby Vojvodina-Nihon » Sun Feb 14, 2016 2:47 am

Official National Name: The Holy Jingoistic Federation of Un-Aligned Nations of Vojvodina-Nihon

Short National Name(s): Vojvodina-Nihon (or "The Federation", when there are no other notable Federations under consideration)

National Government Type: The HJFUNVN is a coalition of 29 discrete nation-states which vary in government types, many of which are oligarchical or autocratic, as well as one autonomous planet (Salvoria/Cloudy), united under a Puppet King or Queen (currently John II Leyden) and Grand Council containing representatives from all thirty territories.

Prevalent Sentient Species:
Human (Homo sapiens) 99.3% (2,868 million individuals approx.) - colonists
Caelipiscian (Sanarax morisii) 0.7% (21 million individuals approx.) - indigenous
Elf (Homo sindar) 0.00000003% (1 individual approx.) - migrant

Important Cultural Information: The individual nations of Vojvodina-Nihon stick to their own cultures for the most part, making a broader national culture more or less nonexistent. There are some commonalities due to the fact that all human inhabitants of Vojvodina-Nihon are descendants of ~20,000 people from a colony ship that arrived there from the Orion Arm some 2200 years ago; due to the influence of the Vojvodina-Nihonian Catholic Church, which remains supermajority religion across the entire Federation; due to the near-constant state of cold or hot warfare that persisted among the twenty-nine nations for almost eighteen centuries in between the collapse of the original Santorini Republic and the formation of the Vojvodina-Nihonian Federation; due to the lack of heavy metals and other resources in Santorini's crust, which led military technology to focus on developing ever-more-advanced AIs rather than guns and assault vehicles. Otherwise, a lot depends on where you go.

Some examples: In Wet it's always raining. Even indoors. Nobody knows why, anymore. A hardy, waterproof culture has developed as a result. In Boingg the principal occupation of the people has been building ever-larger trampolines to jump upon in the hope of reaching God and the heavens. Obviously, being a trampolinist is restricted to only the most pious, and space travel is heretical. The Glorious People's Republic of Surfeit is, of course, better than every other nation thanks to the wise and glorious leadership of Comrade Michaels Comrade Wilhelmsen Comrade Hayagi Comrade Michaels, again the Revolutionary People's Army. Failure to agree with its official statistics may be hazardous to one's health. In Purple the national dress code and diet must be strictly adhered to. Please do not bring your pets into Purple. Don't question why there is a dome around Luna City, or why Luna City isn't a city-state but in fact incorporates vast swaths of countryside and other, smaller cities. In fact, don't go to Luna City at all. They don't want you outsiders and your germs and diseases. Perhaps the only place one can experience a mix of all these cultures is the independent capital city, Novi Sadtokyo, among whose sixty million inhabitants one might occasionally spot a Wetian by the raincloud hovering over their head or a Boinggan by their vertigo et cetera—and, on rare occasions, spot a caelipiscian flying overhead. (Most of them live on the gas giant Salvoria, which humans can visit in special environment-controlled gliders, but it's hardly worth it.)

Galactic Quadrant Location: Vojvodina-Nihon is located on the planetary system Santorini (whose main planet is one of hundreds across the galaxy called Earth), close to the Galactic Centre, in the Alpha Quadrant. A small colonial outpost is located on the Avalon system approximately 0.8 LY away.
Last edited by Vojvodina-Nihon on Sun Feb 14, 2016 2:48 am, edited 1 time in total.
One of many Czardas puppets. I regarded this as my main account upon creating it and for several years thereafter, but these days, that's no longer important.
Death is patient, death is kind.
It does not envy, it does not boast, it is not proud.
It does not dishonour others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs.
Death does not delight in evil but rejoices with the truth.
It always protects, always trusts, always hopes, always perseveres.

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The Uthani Imperium
Spokesperson
 
Posts: 193
Founded: Oct 06, 2011
Ex-Nation

Postby The Uthani Imperium » Mon Feb 15, 2016 11:28 pm

Update

The above entries have been added to the VSSI, thank you for your submissions.
Last edited by The Uthani Imperium on Wed Feb 17, 2016 10:04 am, edited 1 time in total.
Hasmi Katti Šittar Šiun
The Kinship of the Star God
FT Advice and Assistance Thread|State of the Galaxy|Voluntary Star-State Index

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