The P2TM Times Issue 5: Page 2, Since 2015 Friday, August 7, 2015 The Autonomous Province of the Nationland: Article 2, Running the Gamut Part 1 By Alleniana Despite how much it may seem that nation RPs are all continually taking shots at the late 19th century imperial timeframe, or festering around WW2 and the present day's military angst, there is a wide, sometimes unseen range of nation RPs in the P2TM. Nearly every period of history, every possible type of plausible eventuality, every fantasy mainstay has been touched upon or used by the many nation RPs that have been or are. Nation RPs, though only a subset of the P2TM's variety, have themselves many subdivisions, as one might expect, and in this article, we'll explore a few of the main ones. This article, however, is large and time-consuming enough that it will be divided into a few parts, one to be done per edition of the newspaper that has this column; this issue, I'll divide nation RPs up into a few main blocs, based mainly on timeframe and/or timescale, going backwards in time, and then I'll explore these subdivisions in later editions. First off, we'll look at the type represented by one of the most famous and long-standing nation RP series, the History series. It was set in prehistory, and had progression, in theory, up to the present day or beyond. It was, in fact, the archetype, and perhaps the culmination, at the time, of the nation RP type which involved a continuous progression through all history, starting as early as practicably possible, and continuing on as late as practicably possible. The History series' four iterations, History of the World, History of Man, History of Empires and History of Nations, were all examples of different approaches; run by no less than 5 different OPs, including me, at different times over 2 and a half years, and with perhaps a dozen threads and a wiki. Of course, by no means were they the only ones to attempt the concept; Civilization Domination run by Reatra, The Test of Time run by Photana, Rise and Fall run by Terminus Alpha and Civilization - An Epic Tale run by Transoxthraxia were all fairly similar in their premise, though with varying innovations, ideas and degrees of success, while plenty of other RPs also attempted roughly the same thing, except with a different map, or with different species, or with some other degree of fantasy, such as magic. These RPs are characterized by broad, sweeping strokes made across history, and a fast pace, necessary for the RP to advance fast enough to have a chance of reaching later eras such as the present day. This does have the effect of making these RPs' alternate history far wackier and more divergent from our world. For quite some time, they have been a mainstay of the nation RPing scene, and draw RPers who not only like to worldbuild from the ground up, but who like to worldbuild socially, that is to say, communally. Despite their pace, though, which is necessary not to get bogged down, both grand and detailed things come out of them. We then come to the most recent type, the present day, "modern" RP. This may be the RP most are acquainted with, and certainly, II is flooded with them (albeit often of lesser quality than those found here) and the ones here also tend to attract a lot of attention. Along with WW2 RPs, they are the greatest newbie magnets, which is both a blessing and a curse, in terms of activity against quality. This does not detract from their importance, though; many of the largest nation RPs have been of this type, often just starting off from the present day, or a couple of years just before or after, to allow for some small degree of alternate history. Although they tend to overemphasize war, they are still very much current RPs, and some controversy can arise over the handling of politics which are so close to us today; generally, though, this still works in such a way that allows good RP to occur. As our world is, these RPs are fast-paced, often conflict driven, and with much complexity that can be explored, from issues like global warming to terrorism. They are, however, appealing in great part because of their relevance, and also because of our ability to comprehend and see deeply into it, with the advent of the internet during this era as well as our presence in it, giving us a native advantage to depth that we don't possess anywhere else. Granted, there is alternate history present often, but these RPs focus on today, or at least something like it. Examples include The Scramble for Earth, based around resource crises and reminiscent of the Scramble for Africa, run by Plzen, 2015 started by The Miaphysite Church of Coptic Archism but later managed by Bujahla, and the alternate historical Anno Domini 2020 by The imperial canadian dutchy and even more so Alternate World by Sabara. These RPs comprise a most significant portion of the nation RP contingent. One of the more infamous types of RP, but surely not one that can be ignored, is what you could call the contemporary RP, by its historical period, or, alternatively, the living-memory, the WW2-Millennium, WW2-USSR, or perhaps something like the 1939-1991 RP. Yeah, I haven't got much of a good name for it. These RPs are, actually, to be honest, more like 2 similarly close groups that I lumped together; WW2 RPs, and Cold War/equivalent timeframe RPs. With both WW2 RPs, flinging you into conflict or at least leaving you in the vicinity, and Cold War RPs, which focus on the global conflict or some kind of equivalent construction at this tech level, it can be as diverse as any other of the groups mentioned so far, despite its smaller timeframe. On one hand, understandably, WW2 attracts a fair number of newbies, perhaps too many to handle for many budding RPs set in this period; the first stop for world history, from the present backwards, tends to be WW2, and not only that, but the war itself is quite popular in the public imagination. As a result, this type of RP bears the brunt of the NS summer's effect on nation RPs in the P2TM, as well as the general inflow of newbies. This does, however, give these RPs quite a few RPers to work through, which can be a good thing, compared to some other RPs which might lack the numbers to take off or even function. And, of course, despite how much this type of RP might have a newbie problem, there are many that don't, in particular the RPs that are set later, which generally do quite well; without meandering off into character territory, good examples include The Second Great War by Gibberan, World War 2 Europe by Stomalia, Rising Sun over Australia by Organized States and 1965: A World Changed by Bolovia. Generally, within this area, the Cold War RPs will have more AH, being less immediately exciting and thus having more space for buildup and variation. Another important type is one that Finland SSR would probably decry for its ubiquitous dominance; the modern period nation builder. With its core setting being Europe from around 1848 to 1900, and a peripheral timeframe spanning from perhaps even the end of the medieval age up to the Great Depression era or the given scenario's equivalent timescale, it is generally involving a degree of alternate history, and bears core ideals such as war, imperialism, nationalism and colonialism. Nations interact through politics and diplomacy, going to both ends of the spectrum that spans from morality to realpolitik, while constantly trying to develop and advance technologically, militarily, economically and in other ways. There is no shortage of exemplars; from New Imperialism 2, which I ran, to Midnight in Moscow 2.1 and 2.2 (an RP series much beloved to me) started by Sveltlana but later run by Senkaku, to Forge of Empires run by Bujahla, to Guns of Our Forefathers, originally founded by Kryskov, and many more demonstrations of the type besides. RPers tend to have significant influence over what they are RPing in terms of history in these RPs, if not outright creating their nations via app or otherwise, though many RPs have preset lore to some degree. Modern politics, diplomacy, war and economics dominate these RPs, which focus on the age of empires, when feudalism and despotism were on the way out, and when so much social development and reform occurred, but before the contemporary period, where total war gasped its last breaths and where the world we live in (that of nation-states and corporations) came to be. In even our world's history, it was in this era that we finally reached the development of the ancient states again, and where history reached a peak of turbulence and yet a peak of human ability too. In the interests of transparency, I should note that this is my favourite, so there might be some bias here, but Finland SSR will counteract it for you if you ask. Most will be familiar, in some way, with the medieval RP, albeit not necessarily its nation-based variant. These are, frankly, what they say on the box; all the good stuff, knights in shining armour and Crusades and barbarian hordes and Viking raiders and manorial peasants, in Europe, and then masses of chu ko nu wielders and messy dynastic states in China, or obsidian-wielding clubmen for the Americas, or Swahili trading city-states or the overflowing gold and mud mosques of Timbuktu, or the temples of Angkor Wat, and so on around the rest of the world. These RPs, by necessity due to the nature of states, empires and nations from the era of around the Dark Ages up to the early modern period, are more character-focused than RPs from later periods might be, particularly in feudalism. Factors like dynastic inheritance, and a much greater emphasis on personal control and the significance of the person or the family in an era when there were so much fewer of them than now, help to pull this subdivision in the character direction, but nevertheless, they are still true nation RPs, as war, trade, diplomacy, and societal change or instability is played out on a grand scale. Not only that, but it can be far easier to play these things out, with the lack of more exact figures providing a lampshade for those RPs of this type that set themselves in our world, and with a far greater emphasis on some individuals and chance, which helps alternate history justify itself or find easy ways towards or around things. Some of our venerable examples for this type of RP include the 1202-1224-1252 series, founded by The Jonathanian States but run by various others later on, Mediævalis In Perpetuo 2.1 run by me, 500 A.D run by Transoxthraxia, AMAAQ, Giving History the Finger, run by Liecthenbourg, Medieval RP v4 run by Ruridova after taking over from Urenus, Might and Magic (albeit reboot no. 5) run by Skaldia and A Throne of Thorns (technically no. 2) run by Ublia; among them, variously utilizing alternate history or alternate worlds, or the lack of, and different scales of viewpoint and/or timescale. One of the most appealing aesthetics and functional settings is thus the spring of most varied RPs in this way. Finally, we look at the RPs set in the oldest ages of all; those who look towards the ancients for their settings. While Rome is a bit of an outlier, it is also included in this category, along with Egypt and Shang China and all the rest, going back until prehistory. These are the RPs that revel in the glory of phalanxes, see the births of philosophies, watch on as the tides of civilization from the cities and the barbarian hordes swell against each other. These were the ages of the first states, when the groundwork for the rest of civilization’s history was laid. The ancient ages need no significant explanation for their appeal, being so diverse, and the origin of such great projects as the Pyramids and the Colosseum, and furthermore with such interesting aesthetic possibilities. Nation RPs set here tend to focus very much on what ancient states interacted via; total war, lofty ideas, and projects often pursued somewhat impracticably, but with incredible concentrations of power and wealth.. They tend, too, to be more character-based than many RPs set in the modern or contemporary period, due to the nature of society and technology's effects on it. Some notable examples have been the Antiquity Rises Rampant series, with incarnations 1, 2, 2.5 or something of the sort, and 3, with the series having been founded by Emilio Aguinaldo, An Era of War by The Nation of Hay, The Rise of Empires by Vehemia, and even I had a go with the spectacularly unsuccessful 150AD AH. These RPs aren't inherently more alternate than most RPs, but as the examples demonstrate, they can find it easier to do so, with such a scarcity of information from the time that some may be manufacture, and a far lesser amount of history before them that must be relied upon. So, that concludes this portion of the article; we've traveled back through time, now, and in doing so, explored most of the main groupings of nation RPs; definitely, such an exploration misses out much, but it gives an insight into the larger groups, along with the sprinklings of exemplars, which I have generally tried to keep diverse, but of a passable quality. There are, of course, many that don't fit these molds; Rise of Nations: Rebirth by The Empire of Pretantia with its fantasy, Cloud Ocean by Prospect Landings in the same vein, Hilt Meets Sheath by The Magnified Union of Aligned Communes with it's bizarre alien-space-bats time warp alternate history, and then the four post-apocalyptic Ashes of an Empire RPs, 1, 2, 3 and 4, and Restoration, also post-apocalyptic and run by me, are only some examples. Fantasy and border-crossing are the main defections from the classifications, but there are others too, no less worth attention for their varying concepts despite fewer numbers. Those, however, will come next article, along with further detail on these main sections; for now, we've run the main gamut. Alleniana serves as editor and writer for the P2TM Times, and creator of the Historical RP Group in Portal to the Multiverse. |