This Game of Thrones Roleplay is a Region RP for The World of Ice and Fire. The plot takes place one year after the Doom of Valyria (AD - After Doom). This is were we will post the rules and our Apps so we can access them easily and remember what House/Faction is taken.
OFFICIAL MAP: World of Fire and Ice
Apps: viewtopic.php?f=31&t=335147
Current Rules (subject to change):
1. All Nationstate's Rules apply.
2. No Metagaming, Godmodding, or being an asshole. We are here for fun, don't ruin it.
3. Consider travel times and your army's ability to maneuver. No one post jumps to capitals or the like. Sneak attacks can happen, but are nearly impossible.
4. Consider logistics and the layout of your region/city. Putting armies in the field costs money, you need to feed/pay/arm the troops. Its an undertaking which should not be done on a whim.
5. These are bannermen armies, in other words armies that are mobilized and formed from your general populace. You will only have a fraction of your forces active in peacetime. (Various garrisons/Household Guard forces etc.)
6. Watch out what you do or don't do to your King/Leige Lord. If you ignore them or move against them, they have every right to march to your city and destroy you.
7. This is Game of Thrones, people will be killed. Don't take it personally. However, you most definitely can not just kill a player's character by poison or ambush if they are not aware you are going to do it. (Example: You cannot say that when the King of the North takes a drink of wine, he dies all Joffrey style. No cool bro.)
8. A Dragon's max size at the beginning of the RP is 45m from head to tail.
9. Any Dragons larger than 45m at the start cannot have any impact against other players and must be dead as soon as possible.
10. OOC is completely different from the IC, so don't get sucked into the habit of defending your characters or their action In the OOC.
11. YOU are in control of your characters and their moves don't have to make sens. "Keep your enemies confused on what you will do next. Never be predictable"
Co-OP Council (WIP):
How it works: Each Co-OP has chosen an area (which do not include their faction in order to remain unbiased) which they will have jurisdiction and authority to enforce the rules. If you do not agree with their ruling, you can ask for the opinion of another Co-OP, but that is no guarantee that they will say you are right. If the two Co-OPs are in disagreement, the entire council will take it up and decide from there. However, this will only happen on really important rulings such as the death of a character or war disputes. However, blatant rule infractions will not be reviewed and will be punished as the Area Co-OP sees fit.
Alotopia - Co-OP of the Free Cities
Nuxipal - Co-OP of the Far East
House Tula - Co-OP of Northern Westeros
Krugmar - Co-OP of Slaver's Bay
Novae Vitae - Co-OP of the Summer Sea
Feel free to start posting below!!!