Let's face it, recruiting TGs hardly read and a lie we tell ourselves, while it's luck more than anything that a nation is recruited. Stamps and the API just give more rolls of the dice, but ultimately the recruitment success rate is terribly low as nations need to actively move themselves. (Part of the problem if that they are overwhelmed by 20 tgs in seconds, the pre-stamp system at least naturally limits this...but that is a worn discussion).
Instead of this elaborate phony ritual, we should just assign set rates for automatically moving/spawning the nation to your region.
Each stamp gives a 20% chance that the next nation will be spawned in your region.
Each time the API is hit it will give a 10% chance that the next nation will be spawned in your region.
There would be a big "Recruit!" button for you to manually click, and each time it is clicked it will give a 30% chance that the next nation will be spawned in your region.
The remaining 50% is that the nation will be spawned in the GCR.
As for which region's stamp/api/clicking will be competing for the nation, it'll be drawn each time for each nation.
An example.
Airspace has bought 1000 stamps. 10000 Islands has bought 2000 stamps. Capitalist Paradise is using the API. Nationstates is using the API. Mordor is manually clicking. TBR is manually clicking.
A nation is created.
There are 3000 stamps in the system. A stamp is picked at random, 10000 Islands has a higher chance than Airspace as there are more stamps. It is 10000 Islands is picked, they lose the stamp and now by have a 20% chance of getting the nation. Everyone will eventually get picked.
For the the API, the game will check who was to the first to hit the API when the nation is created. That region is selected and now has a 10% chance of getting the nation. The rate limits remain in the API
We now go to the manual queue. The game will check who was first to hit the "recruit" button when the nation is created. That region is selected and now has a 30% chance of getting the nation. The rate limits will be like normal TGing.
The remaining 50% is being spawned in the GCR.
Theoretically you can have 50% of recruiting a nation, but you have to luck out on all three systems.
Strategically, manual has a higher chance, but that depends when you are manually clicking, how many hours you want to be clicking and there are still rate limits. It is also free. API is free and automatic, but has a lower chance, only happens when you are running it and still subject to rate limits. Stamps you need to pay, but it's on all the time and the more stamps you have the higher chance you get selected for the 20%.
Most importantly, once you are selected it guarantees a fixed percentage outcome of receiving the nation. There is at least an assurance your efforts could lead to an outcome, unlike the current system.