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Flag Coat of Arms
The Crimson Imperial Conclave of Huntaer
Political information
Type of government •Constitutional Monarchy
•Humanocentric
Founding document •Ruusan Reformation
Constitution •Huntarian Charter
Head of State •Empress/Emperor
Head of Government •Regent
Commander-in-chief•Supreme Commander
•Military Executor
De-facto-leader •Eve Agathon
Executive branch •Imperial Council
Legislative branch•Imperial Senate
Judicial branch•Royal Court
•Regional Courts
Military branch•Huntarian Military
Society Information
Motto•“Sanity is for the weak.”
Population•~ 151,453,647,500 Before Expansion
Population•~ 1,052,103,647,500 After Expansion
Capital•Huntaria
Largest Population•Brentaal IV
Official language•Galactic Basic
Demonym•Huntarian
State religious body•All unofficial
•Order of the Sith Lords
•Dark Side Adepts
•Demonic Occults
•Chaos Occults
Currency•Credit
Galactic Coordinates:•K-18, L-14, L-13, L-9, S-15
Hovers on the•Right
Calling code•001
Internet TLD•.holonet
Contents
1 History
1.1 Etymology
2 Government & Politics
3 Culture & Society
3.1 Demographics
3.2 Population
3.3 Race
3.4 Largest Planets
3.5 Arts and media
3.6Xenophobia
4 Economy
5 Military
6 Astrography
HUNTARIA
The Crimson Imperial Conclave of Huntaer, commonly known as Huntaria, is a Constitutional Monarchy in the known Galaxy. It is bordered near the Tapani Federation, which was later conquered and absorbed into Huntaria during the Mandalorian Wars. Huntaria covers almost 164 planets habited planets (including moons), 163 Systems, and 4 Sectors.
Huntaria is a highly developed Space Fairing Nation, dating back to the first sleeper ships nearly 25000 years ago. Huntaria boasts as being one of the most developed in the Galaxy, having abandoned the false idea of dedicated planets and instead requires all planets under it’s reign to be self sufficient, minus the creation of a military which rests solely with the interstellar government.
There are multiple differences between the Huntarian Empire and the rest of the galaxy which makes them stand out. First and foremost difference is their use of teleportation devices, outside of Sith Magic or The Force in general. After the Empire visited the Milky Way Galaxy, they acquired a vast array of technologies which were foreign to the Galaxy at large which they used to create the Teleporter. Also acquired in the technology was a new form of FTL, known to the Colonial Republic as “Jump Drives.” Seeing it as a potential military and economic impact, Huntaria abandoned the traditional Hyperdrives which the rest of the Galaxy uses. The final difference is the perfection of holographic technology, utilizing holographic interfaces rather than analogue buttons or valves commonly found inside Corellian and Kuat designs.
History
DESCRIBE HISTORY
Etymology
Almost 25,000 years ago, several thousands sleeper ships left Coruscant to colonize the galaxy. One of the planets was Corellia. After having settled on Corellia for a millennia, a group of Tribal Hunters/Mercenaries known as Huntarians, were exiled from Corellia for their violent and extreme ways. Huntaria was eventually founded outside of what would eventually become Tapani Space. A government of hunters/assassins/mercenaries was eventually formed and became known as Huntaer.
A standard way for calling citizens of Huntaer would be “Huntarians,” dating back to their original tribal name. As a group of exiles and convicts from Corellia, Huntaria is sometimes called “The Sixth Sister” or “The Black Sheep.” They are the relatives that the rest of the family don’t want to recognize despite the obvious.
Government
The Huntarian government is ran by a Constitutional Monarchy, founded by a group of humanocentrics.
Citizenship:
To quality as a citizen, one has to be human or select near human species. Very rarely are any exceptions made.
The Huntarian Empire has always considered aliens second class citizens but with the formation and alliance between the Starways Congress, the Empire has adopted their method of dehumanizing aliens, commonly known as "Raman." As a result, Raman can't be considered citizens as they are not human or even classified as sentient.
Economy
Infrastructure:
Thanks to the political and social reforms by Empresses Hera and Eve Agathon, Huntaria has a massive infrastructure budget to meet the demands of it's ever growing population. As a result, The Empire supports a highly sophisticated Infrastructure who's budget rivals it's former military budget back in ancient times.
Transport Infrastructure
• While roads do exist in Huntarian planets, they are rarely maintained due to their lack of use since Hover vehicles don’t require roads. Hover lanes instead are created to help ease potential dangerous flying by drivers. Cities are covered in sidewalks and holographic neon signs, similar to those found in Coruscant.
• Mass Transit System:
Railways have long been abandoned by Huntaria, while they do tend to be used throughout the rest of the Galaxy though a few still exist for the sole purpose of entertainment. Busses and public transporter pads are found throughout developed planets. Busses provide a cheap means of transportation and while transporter sites are a common place in Huntaria, they are more expensive to use due to the massive amounts of energy they consume. As a result, transporters tend to be used by military police, emergency crews, government officials, tourists, and other individuals. While Huntaria has yet to build their own Galaxy Gate, they utilized the ones built by the Kwa and owned by their long time allies The Starways Congress.
• Spaceports:
Most developed and developing planets contain Spaceports. Heavily developed planets however possess massive battle stations that serve as both defenses and check points before ships move on to their destination. Every planet possesses star ports and sea ports. Some planets, such as Bespin and Endor, possess floating city stations that double as ports.
• Seaports:
While considered to be an out-of-date form of transportation, some planets such as Maramere contain seaports which help citizens get from continent to continent. In cases like Maramere, it is due to unknown electronic interference, while others still maintain ports for fisheries for local food and sea based Navies to help aid in planetary defense. While most societies would laugh at the idea of sea based defenses in modern times, Huntarian Colonies possess them as a form of mobile platforms.
Energy Infrastructure
• Geothermal, Hydrogen, Solar Plants & Wind
While most of the galaxy would consider geothermal and hydrogen energy to be primitive, it is in fact more abundant and much safer than the widely used fusion reactors found in city planets such as Coruscant or Alsakan. Huntarians recognized the degradation of Coruscant and outlawed the use of Fusion/Nuclear reactors for planetary sources of power. As a result, Huntarians never have to worry about meltdowns or radiation leaks. Pollutants still exist and are a threat should plants fail, but they aren't as environmentally costly and much easier for atmospheric scrubbers to clean up. Some planets even use solar power or Wind Power. Huntarian engineers have come up with an estimated cost projection for all four projects.
(Source: D6 Strong Holds and Hideouts)
Geothermal: 182,524,377,000,000
Solar Collector: 152,103,647,500,000
Wind Turbine: 76,051,823,750,000
Hydroelectric: 152,103,647,500,000
Communications Infrastructure:
• Huntaria has a massive communications structure, ranging from Instant Messaging, to FTLM (Faster Than Light Messaging), sophisticated satellite networks, mobile networks and, FTLTV (Faster Than Light TV) and utilize the holonet system. Television is common place in Huntaria, ranging from simple holographic projection screens to sophisticated holo-shows similar to the ancient Holodeck. However, rather than requiring an entire room most holo-shows are projected into the mind, similar to the Caprican Holo-net set up. Some believe that this latest version of holographic communications was directly imported from Caprica by the late Empress, Hera Agathon.
The Huntarian Military and political system utilizes site-to-site holograms, which enables direct communications with people across the galaxy without having the need for the person to actually be there. While a projection can be maintained without a connection set up, it can only be maintained for a short while. Unlike most holographic communication systems in the galaxy which either miniaturizes the image or projects full scale and can only be projected as a blue-tinted hologram, Huntarian holograms represent crisp and clear representations of the user they represent. Some holographic systems are so sophisticated they even register on medical scanners as being alive, ranging from blood cell count to body temperature.
Every planet in Huntaria is self-sufficient, dependency is outlawed in Huntaria unless the planet is classified as being in the early developing stages. Every planet is expected to be self sufficient and provide their own food, construction, infrastructure etc. Ecumenopolis's are banned in practice by Huntaria, citing mass pollution, health hazards and over population. Megapolises are common practice however, so long as they don't grow too large. After discovering the Milkyway Galaxy, Huntaria used Earth and Caprica as examples of ideal planet size populations. No planet shall exceed the population of 10 billion. Citizens are routinely transported to newer colonies in an attempt to stabilize the rapid growth of the Empire. Citizens of planets who exceed this number are forcibly removed and compensated for the loss of their property. Citizens who volunteer to be transported are handsomely rewarded and given extra land to start out with.
Culture & Society
Huntarians are a warrior people. They date back to a group of extreme Corellian's who were exiled and sent off to another star system for their violent and brutal ways. Huntarian Culture was for the longest time traditionally rule by strength, thusly the strongest of the group was always the one in charge. However, over the course of several millennia things began to change. It soon became not just physical strength, but intellectual cunning, and use of The Force. Assassination was common place among Huntarians as a means to advance in rank, however it has been changed in recent years to instill fear and loyalty in troops from mutinying. While it is still uncommon for officers to have private henchmen to perform assassinations on superior officers, anyone caught attempting to assassinate a superior officer is publicly executed along with their cohorts and their families. Officers who are disciplining subordinates however, are able to execute them without any penalty.
Huntarians are also a race of drinkers and party animals, the only people to best them in a drinking contest are Zeltrons, Capricans, and Dornalians. Lower class citizens are loud foul mouthed, arrogant and boastful. Upper class citizens are even more arrogant, snobbish, and falsely humble. Both classes, however, practice the art of trolling. While most are for the same of dark humor even going as far as taunting people into declaring war. Huntarians are also extreme cases of ADD. Anything can potentially distract them from whatever they are doing, especially something shiny or flashy. Extreme disciplines are common place in the military to help prevent such moments. Despite their extreme humanocentricism, Huntarians have a surprising amount of tolerance for droids and droid rights which most likely stems from their love of shiny objects.
Besides their bloodthirsty background, Huntaria is ran by an Aristocratic society. The ancient Huntarian government was a loose Confederacy of Clans. Later, Huntaria was conquered by House Mecetti. As a result, various Clans were merged into minor Tapani Houses while the larger clans were merged into House Mecetti. After Lord Vorman rose to power, House Huntaria split from House Mecetti in a bloody revolution which resulted in the rise of the Huntarian Empire. Since Huntaria's return to the Galactic scene, it has expanded into dozens of houses. Huntaria kept an alliance with the Tapani Nobel Houses. There were originally 19 ruling houses, including those from the Tapani Empire. Houses vie for power in constant bloody conflicts, one reigning for several decades over another. Recently House Agathon has risen to power in an attempt to completely unite Huntaria and end the endless violence. With the return of House Nidantha, Huntaria was split into several factions: a faction ran by the Sith, another by the Jedi and another led by House Agathon. The self proclaimed Empress Eclipse forged an alliance with the Sith factions, resulting in the utter extinction of the Jedi houses while others were merged with House Agathon.
Huntarian Houses:
Ruling House:
House Agathon
The current Ruling House, House Agathon is less than a hundred years old and has already gained huge influence in the Huntarian Houses. Formed from House Nidantha, Empress Eclipse formed House Agathon and made close alliances with Nidantha and Mecetti. Houses Pelagia, Cadriaan, Melantha and Barnaba openly rebelled against Empress Eclipse's rise to power and all blood ties were consequently wiped out through brutal conquest by Lord Commander Grand Admiral Khal and Biological Warfare. As a result, House Agathon's rule has been set for several generations to come especially with their alliances with the lesser Nord and Nansen Houses.
High Houses:
House Huntaria
Formed from the ancient exiled convicts from Corellia, Huntaria was absorbed by conquering Tapani Noblemen and was absorbed into House Mecetti. It has since risen in power and prominence in general thanks to people such as Lord Commander Khal who hails from both House Huntaria and Mecetti. Other members of House Huntaria include would include Esmerelda.
House Mecetti
One of the remaining Sevel Tapani Nobel Houses, House Mecetti has close ties with the Mecrosa Order, a Sith Order inspired group of Force Wielders. As such, they have close ties with the Huntarian Government, House Seinar and Nidantha. Mecetti was one of the first houses to join Empress Eclipse's rule,
House Seinar
After a lucrative deal with Empress Eclipse, House Seinar is a young house but with a long and fruitful galactic history. Recently relocated to Fobin, they purchased the former House Fobin from their nobel family and have since been producing ships for the Huntarian Imperium.
House Nidantha
Originally self exiled from the Tapani Nobel Houses, House Nidantha was welcomed back during Lord Vorman's rule as Emperor who was rumored to have hailed from Nidantha. Nidantha maintains a strong Sith tradition.
House Fondor
Formed from a loose coalition of planets from the Tapani Freeworlds, House Fondor represents one of the largest Ship Yards in the galaxy. Grand Admiral Zsinj hails from House Fondor.
House Reena
Originally one of the lesser Tapani noble houses, House Reena had a giant mining operation. Their planets were rich in ores utilized in much of Huntaria's ship building and forged an alliance between House Agathon, Seinar and Fondor.
House Bormea
While not as ancient as the remaining Tapani Nobel Houses, House Bormea was formed after raising prominent military commanders. As a result, Corulag currently rules the representative from the Bormea Sector over the more prominent members such as Brentaal IV and Chandrilla. As such, there has been a power struggle in the Bormea Sector for some time now as the three prominent planets vie for power.
House Calipsa
House Calipsa was one of the most Conservative houses in Tapani Space. During the Unification Wars, Calipsa gained several dozen systems from the houses that were made extinct.
House Gerrenthum
House Gerrenthum is the official representative of the Anoat and Javin Sectors as it has the greatest population and has more to offer than most of the other houses.
House Yarith
Rulers of the Yarith Sector, House Yarith was named for it's founder Yarith Figg. While hailing from Alderaan, Yarith Figg formed an alliance with Huntaria in order to provide more security for her colony.
House Javin
Representative of the Javin Sector in general, House Javin is also mockingly referred to by the other ruling houses as "House Raman," being the only form of representation for the Raman citizens in the Anoat Sector.
Nobel Houses:
Nobel Houses are smaller in nature than the ruling houses. They are granted special recognition by the Imperium and must either own partial land on a planet, have famous members, or have made large contributions to the Huntarian Empire.
House Nord
The Nords have always had a strong presence in Huntarian history and indeed Galactic History at large. However, they were never interested in ruling with complete authority like their Sith allies. One of the original Huntarian Houses formed nearly twenty thousand years ago, House Nord descends from the original exiled convicts from Corellia.
House Nansen
The Nansen family claims roots back to the Corellian exiles, like their Nord counterparts. However, they are more tactful and polite.
House Bespin
Bespin was given it's own house after donating it's mining operations to Hera Agathon.
Extinct Houses:
Due to the intense rivalry between Huntarians and Tapani, the following houses were utterly destroyed and their bloodlines were wiped out during Hera's rise to power:
House Pelagia
House Cadriaan
House Melantha
House Barnaba
Quotes:
"Unbowed, unbent, unbroken."
"The meek are weak and the strong do eat!"
"We must all pay the iron price."
"The night is dark and full of terrors."
"That which is dead may never die."
Demographics
Language
The National Language in Huntaria is Galactic Basic, the galactic form of English. While other languages exist in Huntaria, they aren't recognized or supported save languages spoken by humans.
Religion
Huntaria has had many religions in the past, one of the oldest official religious affiliation was to that of the Chaos Gods, specifically Khorne and Tzeentch. Between these two factions and the several other various factions of unaligned chaos worshippers and anti-chaos, Huntaria was in a constant state of war. In the millennia that followed, the Huntarians abandoned the Chaos Gods and focused on The Force. However, constant warfare continued onwards as a tradition which kept the Huntarian people battle hardened. Huntarians studied at the Jedi Temples on Coruscant and various Sith Academies
During the Mandalorian Wars, Huntaria followed Revan and Malak after the Conclave refused to intervene. After they turned to the Dark Side of the Force, Huntarian Force Sensitives followed and entered the academy on Korriban and became Sith. This started a new tradition of having a Sith Master being the people’s leader and the Huntarians have since fractured from the official Sith Empire and claimed their own Dark Lords.
Roughly forty years ago, Hera Agathon became the new Empress of Huntaria after she dethroned Lord Vorman, the Huntarian Sith Lord at the time. Despite being Force Sensitive, Hera renounced the Sith ways and began a new tradition of the lack of a state religion, freeing citizens to be able to choose whatever religion they wanted. Officially, there is no national religion in Huntaria anymore despite the fact that many in Empress Eve’s cabinet are Force Sensitive or are members of the Sith Order. She also has at least one advisor who claims he’s a demon representative from Hell, one of the newest radical worshiped religions in the Empire.
Population
As of the lest census, there are well over 141,256,202,500 beings living in Huntarian Space. Approximately 21,360,000,000 are Huntarians. The rest are a combination of Humans and Ramen who reside within Huntarian Space.
Race
Huntarians are a race of long-lived Humans, one of the few races in the Galaxy to be able to maintain a long life span. They are humanocentric by nature and hate anyone who doesn’t resemble the human form.
Known Ramen
Despite it’s claim to being Humanocentric, Huntaria possesses a vast population of Ramen which are kept under strict control and possess limited to no freedoms. Having allied with the recently formed Starways Congress, Hunaria has adopted the term “Ramen” for “Aliens” in all official documents including this one.
The following is a complete list of Ramen who reside in the Empire, specifically within the Tapani and Anoat Sectors (Huntaria and Bormea Sectors are declared “Raman Free Zones”):
Sullustan, Wookiee, Aqualish, Ithorians, Selkath, Herglic, Mrlssi, Bothan, Duros, Ithorian, Rodian, Caamasi, Devaronians, Jawa, Twi'lek, Mon Calamari, Nothoiins, Yarkora, Lutrillians, Mugaari, Ugnaughts, Thranta Riders, Snivvians, Imzig, Gutretees, Neimoidians, Talz, Cathar
Key Planets
1) Huntaria Population: 8,000,000,000
2) Fobin Population: 4,000,000,000
3) Fondor Population: 5,000,000,000
4) Corulag Population: 15,000,000,000
5) Kamino Population: 1,000,000,000
6) Brentaal IV Population: 65,000,000,000
7) Mrlsst Population: 10,300,000,000
8) Chandrila Population: 1,200,000,000
9) Gerrenthum Population: 5,000,000,000
10) Dimos Population: 1,000,000,000
Military
Huntarian Military
"All Vipers, engage! Lets kick some Raman ass!”
- Kara Thrace Clone Template
The Huntarian Military was the right hand arm of the Huntarian Empire. The Empire consisted of the Huntarian Army and Navy and was responsible for carrying out military operations throughout the territory, as well as maintaing order on Huntarian member worlds and colonies. Since the Empire's formation, the military has been formed around loyalty and strength rather than strictly through fear. As a result the military commanders are constantly changed according to their loyalty to the Emperor/Empress. As a result, insubordination from commanders is rarely found. The fleet is constantly watched by a secret organization only known as the Hashashins who are affiliated with the Empire's Public Affairs Office, which is directly controlled by the Head of State.
The military consisted a mixture of Huntarians, Clones and HK Battle Droids. Currently, there are twelve clone templates used however there are more well underway. The majority of Raman are forbidden from joining the military, except for the few who have managed to obtain citizenship and even then they are mostly enlisted personnel. Huntarians and Raman that serve in the military are trained throughout the Empire's territory as every planet has a training facility, however the biggest Academies are at Corulag, Kamino, Mrlsst, Fondor and Huntaria. The navy consists of a lot of Corellian and Colonial designs due to their allegiance with the Starways Congress. Fighters however are typically designed by Seinar, famous for it's TIE Fighter series. The corvette designs within the navy resemble that of the blockade runners from Corellia, while the larger designs resemble mostly the classic triangle design. One of the more unique designs found in the military is that of an old iron clad ship from Ancient Earth.
Astrography
The Huntarian Empire consists of over 150 systems and six sectors stretching from the Deep Core, Core Worlds, Colonies and Wild Space. For thousands of years, Huntaria never cared for controlling territory up until the recent Chaos Invasion. Recognizing the threat Chaos represents to Humanity, Huntaria has begun to expand. After Coruscant's invasion, Huntaria expanded into the Deep Core effectively controlling the entire region save a few systems. The first sectors conquered by Huntaria, however, was Greater Javin which included the Anoat, Javin and Yarith sectors. Due to the massive Raman population in Greater Javin, it was designated as "Raman Zone" where all Raman in the Empire were forced to relocate.
Total Sectors: 6
Bormea Sector, Greater Javin (3), Huntarian Sector, Tapani Sector
Total Systems:178
Bormea Sector
Systems: 6
Bormea system, Brentaal system, Chandrila system, Corulus system, Ganthel system, Nopces system
Greater Javin
Anoat Sector
Systems: 29
Allyuen system, Anoat system, Bavva system, Bendeluum system, Bespin system, Burnin Konn system, Council system, Darlyn Boda system, Delphon system, Ertegas system, Gerrenthum system, Hoth system, Ione system, Isis system, Ison system, Kirtarkin system, Mataou system, Mev system, Mexeluine system, Mijos system, Nothoiin system, Ozu system, Polmanar system, Saila Na system, Tinoon system, Tokmia system Varonat system, Zephry system, Zhanox system
Javin Sector
Systems: 5
Aztubek System, Mugaari System, High Chunah System, Javin System, Kumru System
Yarith Sector
Systems: 10
Anantapar System, Bettel System, Indellian System, Isde Naha, Lutrillia System, Orn Kios System, Shuldene System, Shuxi System, Togominda System, Yarith System[/spoiler]
Huntarian Sector
Systems: 38
Huntarian System, Fobin System, Sindo System, Urithil System, Dimos System, Adrestian System, Tretan System, Tahel System, Shrina System, Aguan System, Virti System, Protok System, Valkir System, Kadros System, Caius System, Harvest System, Rela System, Vera System, Drisi System, Dene System, Silverhold System, Regina System, Ita System, Dyton System, Pelorum System, Deadwood System, Boros System, Ezra System, Mari System, Baxu System, Enen System, Diadem System, Arrakis System, Erell System, Dona System, Hera System, Sidio System, Kidra System
Tapani Sector
Systems: 89
Procopia system, Barnaba system, Cor I system, Cor II system, Cor III system, Crella system, Garobi system, Hellios system, Vycinyth system, Achillea system, Cesya system, Listoria system, Pavia system, Shopani system, Gilliana system, Nista system, Calipsa system, New Javis system, Lorenz system, Dampher system, Grella system, Kamper system, Shifa system, Riesa system, Jinda system, Coorimbus system, Betolio system, Setolio system, Netolio system, Obulette system, Javis system, Blyte system, Lastelle system, Estaph system, Tumus system, Tanda system, Pozzi system, Tanzis system, Tanya system, Bianas system, Pella system, Hejaran Castle, Nella system, Nyssa system, Dorellia system, Soterios system, Shindra system, Rianon system, Rellio system, Bilios system, Gania system, Cauper system, Ricaldi system, Lupani system, Tocco system, Shella system, Obelia system, Bethal system, Pelagon system, Canti system, Caloria system, Tanger system, Tillo system, Tavitz system, Reena system, Aleron system, Alisandor system, Allandor system, Don I system, Don II system, Dorella system, Doris system, Fondor system, Jappe system, Lamuir system, Letev system, Lusk system, Lynx system, Mennaalii system, Neona system, New Shella system, Pernella system, Reyna system, Sefon system, Sheva system, Sorella system, Tamber system, Tavya system, Danju system
Other Systems:
Kamino System