Seems reasonable enough.
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by Old Sarthal » Wed Sep 18, 2013 2:34 pm
by Kyuria » Wed Sep 18, 2013 2:35 pm
by Zeinbrad » Wed Sep 18, 2013 2:49 pm
Kyuria wrote:Going waaaaaay back!
@ Entunarii; Approved!
@ Tribea; *gives a shrill whistle* You're really serious about the brain fungus, eh? I simply don't have much other choice but to say you're Approved, but do please flesh them out more, I find them quite fascinating!
@ Nyte; the Super powers will be on the character app, yes, but the meaning it connotes will be slightly different to reflect the change in scale and purpose. It'll be less about what the character is capable of as is the case on the Nat'App, and more about actual "special" abilities. This is probably the one field out of all on the applications I'm going to be most prone to clamping down on unless certain circumstances are met.
@ Keshrya; As it is, your app is kind of in a state of limbo. It is neither good nor bad due to its incomplete nature. So, while technically approved, it won't be added to the list of accepted applications yet.
@ TNF; Instant Acceptance. Just,... yes. To everything! WOOP WOOP!
@ Sarthal; as is the case with Keshrya, your app is also in a state of limbo, and as such, is technically approved until you let me know when you're done.
@ Halacia; A fresh new face? Huzzah! Approved.
@ Taeji; Take your time, don't feel rushed now. A number of fields are just for fluff, but can minimize the need to explain things in OOC. And if you need any help at all, I or any of the co-ops and assistants/advisers, and even the general memberships would likely be able to happily help you!
And as for series based nations, well,... unless you are quite literally going to rip it off word for word (I've seen it before, hoo boy!), it's not my place to tell you that you can't. Like Yalos pointed out, it tends to be better to cannibalize elements from them and then make something you can call your own. It goes a long way towards gaining you the respect of the community, and you'll most likely enjoy it much, much more. Plus, it's less likely that you'll end up disappearing, as is the general tendency of fandom based nations.
@ Miyager; There is no timeline per say, besides what ever the players decide they want to try. Earth will likely be regarded as a mythological realm by the population of players, and as far as anyone knows the milky way is just another faint pinwheel branded by a serial number in a high powered deep space telescope's lenses.
@ Nezon; I can't think of much to say in review of either app, except maybe possibly adding a bit more detail, but, Accepted.
@ Yalos; Swell stuff, this is the kind of detail I like! Can't wait to see some of it in action.
@ Zeinbrad; Quite nice, but lacking much detail, thus, for the time being it is technically accepted until more fleshed out.
by Canuckland » Wed Sep 18, 2013 2:50 pm
by Yortini Systems » Wed Sep 18, 2013 3:06 pm
by Zeinbrad » Wed Sep 18, 2013 3:15 pm
by Nyte » Wed Sep 18, 2013 3:31 pm
Yortini Systems wrote:Long app, took a bit, but I'm done.(Image)
Civilization Name:N/A, they don't call themselves anything. Sometimes referred to as Artificials, or Synthetics.
Civilization Age:3,500 years of recorded history
Government Type:Egalitarian Democracy, with Theological undertones.
Government Information: Power is held by an elected Cleric, the highest order of priesthood. The Cleric is voted in by all citizens of the concourse. Legislation is held by the Assemblance, a group of elected high priests and monks who pass laws that are approved by the Cleric. This group also controls the courts.
Government Status:Very stable, the current Cleric is Ramiel Veszuel Ysent Zerufel.
Population: about 1.5 billion, but the population is relatively stagnant except in times of war.
Home World/Capitol: Genesis System:Planet Ethlan:Holy City/The Concourse
Capital Status:The planet Ethlan itself is a barren dead world, scarred by unknown battles and left with ruins left behind by the great creators. It's a holy site, and only the Cleric and the high priests are permitted to live on its surface. As for the rest of the population, they inhabit a mess of space stations, known as the Concourse that orbits Ethlan. The station is massive, one of the largests of its kind, and its economy is powerful.
Notable locations and such:On Ethlan, the Holy City is one of the most important locations in Artificial culture, as it's believed to be the location where the first Artificials were created.
Founding Species:The creators built the society that created the Artifificials.
Other Species:N/A
=========================================================
Society and Cultural information: The Artificials are strongly religious. The exact teachings of their church is vague, but usually involves reverence of organics and worship of the creators, their gods. The worship of the creators has mysterious origins, but it appears that every single unit has an inherent belief in a higher being. It could be a result of some of the programming they're created with, but the exact source is unknown. The Artificials have a religious scriptures called The Book of Truths, that was written by the very first Artificials, who knew the creators.
Society Status Most Artificials consider themselves equal. There are some units in poverty, but they are usually helped out by the more fortunate units. There are no genders, but each unit has an inherent sense of masculinity or femininity, a trait left over by the creators.
LanguagesHoly Speak, as well as a digital language spoken via radio waves.
Economy: 6, the economy is electronic, and stored on massive computers. Wealth is circulated fairly, and the circulation is managed by banking computers.
Industry: Robotics/mechanics, computer technology.
Production/Construction: Huge orbital mechanized factories can produce a full ship in about a month.
Soopah Powah:A special skill in robotic and computer technology.
Specialties/Advanced Sciences:Robotics, Computers, Engineering, Theology
Strengths:Democratic government gives everyone a say in their nation.
Weaknesses:Religious dissenters are not tolerated and usually executed. Artificials do not function well under stress.
=========================================================
Map Claim Size:1
Grid Coordinates:TL
Map Claim Color:white or purple or, I don't really care.
Holdings/Territory:3 systems with 4 inhabited worlds as well as some interplanetary stations.
Colonization/expansion:Whenever a group of Artificials request a colonial charter, they are put under a few criteria. First, whether or not the group is a part of the church. Next, if they can actually afford a colony. Third, if the group will enforce the Cleric's reign in the colony. And Finally, if the high priests believe it is in the will of the creators to found a colony.
It is all up to the colonists to provide proper supplies, materials, food and of course a ship to carry it all. After landing, the colonists set up their housing, and then, once they're self sufficient, construct their church. After about a year, the government sends a small military inspection team to make sure everything is going well on the new colony. If everything checks out, the military leaves some soldiers behind and officially declares the colony open. At this point, any citizen is allowed to immigrate to the colony, and the colony is under constant protection by the military.
Usually, the colony founders have some wealth and influence to their names. The immigrants often are trying to start a new fresh life.
=========================================================
Foreign policy:The Artificials are friendly to all nations. Especially biological races. All transgressions can be forgiven, and forgotten.
Diplomacy:None yet.
Technological Age: 3,000 years ( the first 500 were the great confusion, when the Artificials were lost and didn't know what to do since the creators left.)
FTL Capabilities: Warp Drive. About thrice the speed of light, depending on how much power the ship has.
Inter Planetary Travel: Various types of drive are on the market for interplanetary travel.
=========================================================
Military Information: The military is almost non-existent, kept only as a tradition for the way things once were.
Doctrine:The military is made up of non-sapient drones, Artificial foot soldiers, and vessels. As a first strike, the Artificials may send WMDs to the point of invasion, and then lead an assault with drones and soldiers, since the area has already been softened. Space warfare is done with pretty large ships, that usually use rail guns and concentrated impact missiles.
Army: As soldiers try to fight the enemy army, while drones take out resistance and guerrilla groups.
Navy:Large mounted rail guns, as well as highly intelligent non-sapient concentrated explosive missile-ships assault the enemy in space.
Strengths: The fact that Artificials are not affected by radiation means they can freely use nuclear warheads against their enemies without worrying about hurting themselves or getting poisoned. Whole vessels are a single consciousness, meaning there's no need for captains, or pilots.
Weaknesses:EMPs still pose a serious threat to the Artificials.
=========================================================
NS activity: Fairly frequent
Technological Bases: Battlestar Galactica (cylons)
Prior RP links: http://forum.nationstates.net/viewtopic.php?f=5&t=259040http://forum.nationstates.net/viewtopic.php?f=5&t=256343&p=15982989#p15982989
by Yortini Systems » Wed Sep 18, 2013 3:42 pm
Nyte wrote:Yortini Systems wrote:Long app, took a bit, but I'm done.(Image)
Civilization Name:N/A, they don't call themselves anything. Sometimes referred to as Artificials, or Synthetics.
Civilization Age:3,500 years of recorded history
Government Type:Egalitarian Democracy, with Theological undertones.
Government Information: Power is held by an elected Cleric, the highest order of priesthood. The Cleric is voted in by all citizens of the concourse. Legislation is held by the Assemblance, a group of elected high priests and monks who pass laws that are approved by the Cleric. This group also controls the courts.
Government Status:Very stable, the current Cleric is Ramiel Veszuel Ysent Zerufel.
Population: about 1.5 billion, but the population is relatively stagnant except in times of war.
Home World/Capitol: Genesis System:Planet Ethlan:Holy City/The Concourse
Capital Status:The planet Ethlan itself is a barren dead world, scarred by unknown battles and left with ruins left behind by the great creators. It's a holy site, and only the Cleric and the high priests are permitted to live on its surface. As for the rest of the population, they inhabit a mess of space stations, known as the Concourse that orbits Ethlan. The station is massive, one of the largests of its kind, and its economy is powerful.
Notable locations and such:On Ethlan, the Holy City is one of the most important locations in Artificial culture, as it's believed to be the location where the first Artificials were created.
Founding Species:The creators built the society that created the Artifificials.
Other Species:N/A
=========================================================
Society and Cultural information: The Artificials are strongly religious. The exact teachings of their church is vague, but usually involves reverence of organics and worship of the creators, their gods. The worship of the creators has mysterious origins, but it appears that every single unit has an inherent belief in a higher being. It could be a result of some of the programming they're created with, but the exact source is unknown. The Artificials have a religious scriptures called The Book of Truths, that was written by the very first Artificials, who knew the creators.
Society Status Most Artificials consider themselves equal. There are some units in poverty, but they are usually helped out by the more fortunate units. There are no genders, but each unit has an inherent sense of masculinity or femininity, a trait left over by the creators.
LanguagesHoly Speak, as well as a digital language spoken via radio waves.
Economy: 6, the economy is electronic, and stored on massive computers. Wealth is circulated fairly, and the circulation is managed by banking computers.
Industry: Robotics/mechanics, computer technology.
Production/Construction: Huge orbital mechanized factories can produce a full ship in about a month.
Soopah Powah:A special skill in robotic and computer technology.
Specialties/Advanced Sciences:Robotics, Computers, Engineering, Theology
Strengths:Democratic government gives everyone a say in their nation.
Weaknesses:Religious dissenters are not tolerated and usually executed. Artificials do not function well under stress.
=========================================================
Map Claim Size:1
Grid Coordinates:TL
Map Claim Color:white or purple or, I don't really care.
Holdings/Territory:3 systems with 4 inhabited worlds as well as some interplanetary stations.
Colonization/expansion:Whenever a group of Artificials request a colonial charter, they are put under a few criteria. First, whether or not the group is a part of the church. Next, if they can actually afford a colony. Third, if the group will enforce the Cleric's reign in the colony. And Finally, if the high priests believe it is in the will of the creators to found a colony.
It is all up to the colonists to provide proper supplies, materials, food and of course a ship to carry it all. After landing, the colonists set up their housing, and then, once they're self sufficient, construct their church. After about a year, the government sends a small military inspection team to make sure everything is going well on the new colony. If everything checks out, the military leaves some soldiers behind and officially declares the colony open. At this point, any citizen is allowed to immigrate to the colony, and the colony is under constant protection by the military.
Usually, the colony founders have some wealth and influence to their names. The immigrants often are trying to start a new fresh life.
=========================================================
Foreign policy:The Artificials are friendly to all nations. Especially biological races. All transgressions can be forgiven, and forgotten.
Diplomacy:None yet.
Technological Age: 3,000 years ( the first 500 were the great confusion, when the Artificials were lost and didn't know what to do since the creators left.)
FTL Capabilities: Warp Drive. About thrice the speed of light, depending on how much power the ship has.
Inter Planetary Travel: Various types of drive are on the market for interplanetary travel.
=========================================================
Military Information: The military is almost non-existent, kept only as a tradition for the way things once were.
Doctrine:The military is made up of non-sapient drones, Artificial foot soldiers, and vessels. As a first strike, the Artificials may send WMDs to the point of invasion, and then lead an assault with drones and soldiers, since the area has already been softened. Space warfare is done with pretty large ships, that usually use rail guns and concentrated impact missiles.
Army: As soldiers try to fight the enemy army, while drones take out resistance and guerrilla groups.
Navy:Large mounted rail guns, as well as highly intelligent non-sapient concentrated explosive missile-ships assault the enemy in space.
Strengths: The fact that Artificials are not affected by radiation means they can freely use nuclear warheads against their enemies without worrying about hurting themselves or getting poisoned. Whole vessels are a single consciousness, meaning there's no need for captains, or pilots.
Weaknesses:EMPs still pose a serious threat to the Artificials.
=========================================================
NS activity: Fairly frequent
Technological Bases: Battlestar Galactica (cylons)
Prior RP links: http://forum.nationstates.net/viewtopic.php?f=5&t=259040http://forum.nationstates.net/viewtopic.php?f=5&t=256343&p=15982989#p15982989
You know, I'm pretty sure nuclear weapons do generate an EMP pulse as well... You might want to look into that especially if EMP is a weakness of your race and you like to throw nukes around.
by Nyte » Wed Sep 18, 2013 3:56 pm
Yortini Systems wrote:Nyte wrote:
You know, I'm pretty sure nuclear weapons do generate an EMP pulse as well... You might want to look into that especially if EMP is a weakness of your race and you like to throw nukes around.
How long does the EMP field linger? I thought the EMP from nukes only affects electronic devices that are on when the nuke is set off. The soldiers wouldn't be in the area as the nukes were set off, they would only go into the area after it was softened by the nukes.
by Old Sarthal » Wed Sep 18, 2013 4:00 pm
Nyte wrote:Yortini Systems wrote:How long does the EMP field linger? I thought the EMP from nukes only affects electronic devices that are on when the nuke is set off. The soldiers wouldn't be in the area as the nukes were set off, they would only go into the area after it was softened by the nukes.
I have no idea how long it lingers actually. If I recall correctly, the range of the EMP increases depending on the height the nuke goes off at. The higher up, the further the range of the EMP.
by The Orson Empire » Wed Sep 18, 2013 4:03 pm
by Yortini Systems » Wed Sep 18, 2013 4:05 pm
Old Sarthal wrote:Nyte wrote:I have no idea how long it lingers actually. If I recall correctly, the range of the EMP increases depending on the height the nuke goes off at. The higher up, the further the range of the EMP.
The EMP doesn't linger, it just fries everything within a radius roughly equivalent to one mile per kiloton, assuming it detonates in the upper atmosphere.
by Old Sarthal » Wed Sep 18, 2013 4:11 pm
Yortini Systems wrote:Old Sarthal wrote:
The EMP doesn't linger, it just fries everything within a radius roughly equivalent to one mile per kiloton, assuming it detonates in the upper atmosphere.
So then, would it be possible for the Artificials to nuke a planet, then wait a bit, then land and attack? I wouldn't use this tactic without pre consent of the other RPer.
by Yortini Systems » Wed Sep 18, 2013 4:16 pm
by Nyte » Wed Sep 18, 2013 4:17 pm
Yortini Systems wrote:Old Sarthal wrote:
The EMP doesn't linger, it just fries everything within a radius roughly equivalent to one mile per kiloton, assuming it detonates in the upper atmosphere.
So then, would it be possible for the Artificials to nuke a planet, then wait a bit, then land and attack? I wouldn't use this tactic without pre consent of the other RPer.
by Tribea » Wed Sep 18, 2013 4:20 pm
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
by Old Sarthal » Wed Sep 18, 2013 4:32 pm
by G-Tech Corporation » Wed Sep 18, 2013 5:01 pm
by Zeinbrad » Wed Sep 18, 2013 5:03 pm
G-Tech Corporation wrote:That digestion process amuses the biologist in me.
By the by, who would be willing to take part in a RP centered around an ancient space-station belong to the former Chosen Empire, constructed prior to their apocalyptic collapse, containing a rather tasty superweapon?
by Tribea » Wed Sep 18, 2013 5:07 pm
Zeinbrad wrote:G-Tech Corporation wrote:That digestion process amuses the biologist in me.
By the by, who would be willing to take part in a RP centered around an ancient space-station belong to the former Chosen Empire, constructed prior to their apocalyptic collapse, containing a rather tasty superweapon?
Me! Me!
MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
by G-Tech Corporation » Wed Sep 18, 2013 5:08 pm
by Zeinbrad » Wed Sep 18, 2013 5:09 pm
by The Orson Empire » Wed Sep 18, 2013 5:09 pm
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