Electromagnetism. Its a giant railgun, Backed up with a half hundred 120mm PDG's, And fifty 50 meg shaped nukes.
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by Yes Im Biop » Wed Jul 11, 2012 7:15 am
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by Thayese » Wed Jul 11, 2012 7:35 am
by Kreanoltha » Wed Jul 11, 2012 7:38 am
by Yes Im Biop » Wed Jul 11, 2012 7:53 am
Kreanoltha wrote:Hladgos wrote:Found a flaw in your weapon. It uses magnets, no?
Mind do too actually. Well, a form of magnet. It's a crystalline substance that is similar to magnets. The main difference is that it's nearly impossible to depolarize. Biop, you're weapons are kind of smaller versions of ours. We have coilguns instead of railguns, but they're similar. The smallest one we have is a kilometer long and first a ten thousand ton slug. The slug reaches a velocity of 0.99c when it exits the barrel.
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by Kreanoltha » Wed Jul 11, 2012 10:14 am
Yes Im Biop wrote:Kreanoltha wrote:
Mind do too actually. Well, a form of magnet. It's a crystalline substance that is similar to magnets. The main difference is that it's nearly impossible to depolarize. Biop, you're weapons are kind of smaller versions of ours. We have coilguns instead of railguns, but they're similar. The smallest one we have is a kilometer long and first a ten thousand ton slug. The slug reaches a velocity of 0.99c when it exits the barrel.
Coilguns are a lot weaker than Rail guns. (Gauss are fun but weak) ...That shell would Not only shatter a planet from the impact, But send your ship back several thousand miles. Mine shoots a 30KG slug...I'm thinking of ramping the speed up to 10%c
by Yes Im Biop » Wed Jul 11, 2012 11:50 am
Kreanoltha wrote:Yes Im Biop wrote:
Coilguns are a lot weaker than Rail guns. (Gauss are fun but weak) ...That shell would Not only shatter a planet from the impact, But send your ship back several thousand miles. Mine shoots a 30KG slug...I'm thinking of ramping the speed up to 10%c
Yeah, but railguns degrade to quickly. Anyway, the reason for such fast slugs is more in practicality than awesome factor. It makes it easier for the shipboard AIs to calculate the vector. Also, the ships pulse their main drives at the same time they fire their cannons. It makes for one hell of a headache, but with inertial dampeners up all the way, the crew is as safe as they can be during combat.
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by Kreanoltha » Wed Jul 11, 2012 12:10 pm
Yes Im Biop wrote:Kreanoltha wrote:
Yeah, but railguns degrade to quickly. Anyway, the reason for such fast slugs is more in practicality than awesome factor. It makes it easier for the shipboard AIs to calculate the vector. Also, the ships pulse their main drives at the same time they fire their cannons. It makes for one hell of a headache, but with inertial dampeners up all the way, the crew is as safe as they can be during combat.
Yeah some do. Current ones anyway. But this big bastard has nothing to worry about. And i figure if the chem thrusters are burnt out, They can use the cannon to dodge the incoming attacks and give a wider berth.
by Dolmhold » Wed Jul 11, 2012 12:40 pm
Thayese wrote:Nation Name: The Syndicate Cool
Population: 20 trillion No, simply no. Not with your species.
Government type: We are a company so Chairmen What type of corporation? Worker's collective? Not that this matters much.
Economy base: Trading and Shares Which nations? The NPCs? It isn't like my nation would accept your economic presence as we're post scarcity, post capitalist and whatnot, so you have to be more specific.
Species percentage in nation: Like cerebus 100% humans
Worker droids and slave aliens 10% robot soilders 20% robot workers 12% Cyborgs 68% other For one, that is over 100%. Second of all, combine these numbers with your population, I'm going to have to say no way. Your population could make sense if they were computer programs or some other less existencial form, but this is simply, no.
Tech base: A bit of star wars based on trade federation and some hutts the ret mine This gets to the next point. Please punctuate. Your spelling seems to be fine, but your punctuation is non-existent.
Weapon types: A bit of star wars some of mass effect and some warhammer
Area controlled: Trade lanes,Tundorion and Titan the moon around Jupiter Which and what trade lanes? As you are a non-national entity, what kind of influence do you plan to have on the galaxy? Furthermore, Sol doesn't exist here so I assume you're controlling a different Jupiter with a different Titan?
Amount of habited planets: 2
Amount of claimed planets: 2
Being scientifically picky here, but moons aren't planets. Just me being picky, you may ignore this.
Space Fleet size size;
Capitol ships: 40 million
Frigates: 100 quadtrillion
Bombers/starfighters: 400 quadtrillion
Drones: 1Gizzion
Unless your spacecraft are made of cardboard powered by schoolchildren pushing it from behind I don't recommend those numbers at all. The general premise is that the larger your numbers, the lower quality, unless you can convince us otherwise. And what in the world is a Gizzion?
Superweapons: Super nukes More description on these nukes please?
Past RP's: I did some RP in games in games like world of warcraft and warcraft 3 but not on nation states RP links please?
by Dolmhold » Wed Jul 11, 2012 1:03 pm
by Kreanoltha » Wed Jul 11, 2012 1:19 pm
Dolmhold wrote:My little techwank method to prevent the railgun from wearing out is to have the rails as liquid metallic hydrogen (superconductor and superfluid meaning that it has no friction and no electrical resistance, hurrah!) and have the coated in something superconductive. Of course, there is then the engineering issues of liquid metallic hydrogen of which I have handwaved, the engineering issues of the horrendous powers I intend to shove through the bullet that I have also handwaved and the potential that the enemy uses magnetic shields, rendering by bullets to be nearly useless, but its a start.
by Dolmhold » Wed Jul 11, 2012 1:24 pm
Kreanoltha wrote:I mostly handwave the theoretical limit of a coilgun by saying that having more than a kilometer in our sub-capital ships and up to forty five in our capital ships means that the limit is gone. And the magnetic shield thing is played by rule of bro. If the opponent is willing to let it break after a few rounds traveling at 0.99c weighing two hundred thousand tons (from my battleships which verge on super-capital territory) hit the shield then I'm willing to let him handwave things as well. If he's going to be a stickler about the scientific details then I'm going to be one as well.
by Kreanoltha » Wed Jul 11, 2012 1:37 pm
Dolmhold wrote:Kreanoltha wrote:I mostly handwave the theoretical limit of a coilgun by saying that having more than a kilometer in our sub-capital ships and up to forty five in our capital ships means that the limit is gone. And the magnetic shield thing is played by rule of bro. If the opponent is willing to let it break after a few rounds traveling at 0.99c weighing two hundred thousand tons (from my battleships which verge on super-capital territory) hit the shield then I'm willing to let him handwave things as well. If he's going to be a stickler about the scientific details then I'm going to be one as well.
Well, generally I see the effectiveness of my shields as somewhat of a probability issue. There is a high chance that it will stop the oncomming projectile, but there is a small chance that it could not stop it, and thus the projectile shattered the spacecraft and gave the crew a one way trip back to respawn. But yeah, the code of bro is the best method overall.
Would you mind if I'm somewhat of a stickler on the scientific issues OOCly, but will let my spacecraft get destroyed ICly? Not the best combo, but would you mind?
by Escalan Corps-Star Island » Wed Jul 11, 2012 1:51 pm
by Dolmhold » Wed Jul 11, 2012 1:57 pm
Escalan Corps-Star Island wrote:Nation Name: The Escalan Corps/ Republic of Star Island
Population: 15 billion
Government type:
Escalan- Military Council of Seven
Star Island (Alaran)- Representative Democracy
Economy base: Technology, spacecraft
Species percentage in nation: 93% human, 7% Inzilbekan
Tech base: I came up with most of it and draw on Dune and Ender's Game for a little bit of it
Weapon types: Railguns, plasma cannons, Voidspace missiles, ion barrage guns, and Lucifer Fields
Area controlled: Alaran and heavy patrol in the six hundred surrounding systems, ephemeral presence nearly everywhere, though.
Amount of habited planets: 1 (Alaran)
Amount of claimed planets: 1 (Alaran)
Space Fleet size:
Capitol ships: 217
Frigates: 10,000
Bombers/starfighters: 10 million+?
Drones: 10 billion?
Superweapons: Lucifer Fields, and ripplespace portals can be used as an offensive technique
Past RP's: In sig; esp. note Project S.W.O.R.D., Welcome to Gridiron (PMT) and A Race Returns (FT). I'm also a participant in the Planet X-Earth War.
by Yes Im Biop » Wed Jul 11, 2012 2:03 pm
Kreanoltha wrote:Yes Im Biop wrote:
Yeah some do. Current ones anyway. But this big bastard has nothing to worry about. And i figure if the chem thrusters are burnt out, They can use the cannon to dodge the incoming attacks and give a wider berth.
That's one of the nice things about reactionless drives (and to a lesser extent, fusion torches). So long as you have fuel for your reactors you're still mobile.
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by Kreanoltha » Wed Jul 11, 2012 2:12 pm
Yes Im Biop wrote:Kreanoltha wrote:
That's one of the nice things about reactionless drives (and to a lesser extent, fusion torches). So long as you have fuel for your reactors you're still mobile.
No We use Chem thrusters for a Kick in one direction (Think of it as a bomb more than a thruster. Kicks the ship in one direction. Halo Super MAC...Every time i think of it as the Big Stick, I can't help imagining a Profit being smacked by a 5 year old with a stick. And i Just use a giant magnetic field. Not for stopping that would tax it way to much, more for making the round deflect off of it.
by Yes Im Biop » Wed Jul 11, 2012 2:15 pm
Kreanoltha wrote:Yes Im Biop wrote:
No We use Chem thrusters for a Kick in one direction (Think of it as a bomb more than a thruster. Kicks the ship in one direction. Halo Super MAC...Every time i think of it as the Big Stick, I can't help imagining a Profit being smacked by a 5 year old with a stick. And i Just use a giant magnetic field. Not for stopping that would tax it way to much, more for making the round deflect off of it.
We don't use constant thrust either, but it becomes an issue for us because Kreanolthan ships are deployed for month, sometimes years at a time. They have to have a supply of sublight thrust that they can be sure won't run out on them. And, yeah, that is a great image is it not? The deflector shield idea is a good one, but it runs into problems in fleet engagements due to the possibility of accidentally hitting a friendly ship with a deflected round. It could be destroyed.
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by Escalan Corps-Star Island » Wed Jul 11, 2012 2:29 pm
Dolmhold wrote:Escalan Corps-Star Island wrote:Nation Name: The Escalan Corps/ Republic of Star Island
Population: 15 billion
Government type:
Escalan- Military Council of Seven
Star Island (Alaran)- Representative Democracy
Economy base: Technology, spacecraft
Species percentage in nation: 93% human, 7% Inzilbekan
Tech base: I came up with most of it and draw on Dune and Ender's Game for a little bit of it
Weapon types: Railguns, plasma cannons, Voidspace missiles, ion barrage guns, and Lucifer Fields
Area controlled: Alaran and heavy patrol in the six hundred surrounding systems, ephemeral presence nearly everywhere, though.
Amount of habited planets: 1 (Alaran)
Amount of claimed planets: 1 (Alaran)
Space Fleet size:
Capitol ships: 217
Frigates: 10,000
Bombers/starfighters: 10 million+?
Drones: 10 billion?
Superweapons: Lucifer Fields, and ripplespace portals can be used as an offensive technique
Past RP's: In sig; esp. note Project S.W.O.R.D., Welcome to Gridiron (PMT) and A Race Returns (FT). I'm also a participant in the Planet X-Earth War.
Seen your work, being in the same RP of A Race Returns, I want you in . Could use more spaces/separate paragraphs, but overall you're wanted.
by Dolmhold » Wed Jul 11, 2012 2:32 pm
Escalan Corps-Star Island wrote:Ah. Thanks. Since I've been using my phone all summer, it's hard to get a good idea of the formatting. Thanks for telling me.
by Escalan Corps-Star Island » Wed Jul 11, 2012 3:15 pm
Dolmhold wrote:Escalan Corps-Star Island wrote:Ah. Thanks. Since I've been using my phone all summer, it's hard to get a good idea of the formatting. Thanks for telling me.
You type your posts on the... *Faints in shock of how long it must take to make one IC post and how annoying autocorrect would be*.
Thats godly.
by Yes Im Biop » Wed Jul 11, 2012 3:16 pm
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by Dolmhold » Wed Jul 11, 2012 3:51 pm
Yes Im Biop wrote:I like him already. And Can i ask which RP I would be able to hop into or...
by Yes Im Biop » Wed Jul 11, 2012 3:55 pm
Dolmhold wrote:Yes Im Biop wrote:I like him already. And Can i ask which RP I would be able to hop into or...
Agreed here, as for RPs... Well there really shouldn't have been a main thread without a main plot so unless you want to use it, I want to let it die. In the DTO thread, it is mainly Thefall, TC, UFT and I in there and those three have gone missing... I recommend that we start a new thread.
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by Thayese » Thu Jul 12, 2012 7:25 am
Thayese wrote:Nation Name: The Syndicate
Population: 20 billion
Government type: We are a Monarchy( I guess I mean my workers are like )
Economy base: Trading and Shares
Species percentage in nation: Like cerebus 100% humans
Worker droids and slave aliens 10% robot soilders 20% robot workers 12% Cyborgs 58% other ( sorry I meant 58 )
Tech base: A bit of star wars based on trade federation and some hutts the rest mine
Weapon types: A bit of star wars some of mass effect and some warhammer
Area controlled: Trade lanes,Tundorion( it is a planet) and titan the moon around jupiter
Amount of habited planets: 2
Amount of claimed planets: 2
Space Fleet size size;
Capitol ships: 100
Frigates: 10 quadtrillion ( we trade don't blame us)
Bombers/starfighters: 10,000,000
Drones: 10 hundred
Superweapons: Super nukes = Basiclly nukes which I sell which are as big as star bases
Past RP's: I did some RP in games in games like world of warcraft and warcraft 3 but not on nation states
by Escalan Corps-Star Island » Thu Jul 12, 2012 8:58 am
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