NATION

PASSWORD

The City of Steam MK.II (OOC/Signups/Open)

For all of your non-NationStates related roleplaying needs!

Who wants Spectre back?

Poll ended at Mon Dec 15, 2014 2:49 pm

Me
1
13%
ME!
1
13%
I DO!!
4
50%
Nope :|
2
25%
 
Total votes : 8

User avatar
Pinki3 Pon-3
Negotiator
 
Posts: 5804
Founded: Nov 02, 2013
Ex-Nation

The City of Steam MK.II (OOC/Signups/Open)

Postby Pinki3 Pon-3 » Mon Dec 01, 2014 1:56 pm

IC

IRC chat

The world as you know it, is gone. Destroyed millennia ago by the hubris of humans. No one who saw the event survived, only those who were shielded were left to carry on. And so it came that they built. After finding all their oil destroyed, they built a city of brass, copper and steam. Massive dirigibles took to the sky, carrying the elitist aristocrats of this new world, those who built the foundations of our new world. That was way back when nobility held a semblance of honour and dignity. Now, there are very few who could lay claim to being worth the names they hide behind. The working class live on the surface, the ground has finally reclaimed some of its greenery and the plantations are well on there way to recovery, thanks to their equine supervisors(Ponies, as in MLP). A few centuries after the end the equines arrived, nobody knows where from, least of all themselves, but they held the secrets of the crops and farms, bolstering the humans' meager fields with their gift. Greed and envy clouded the human heart as it had done so many times before. The hatred and blame for ponies festered amongst the humans (not all of them of course) while in the background the city developed. The backdrop for the war that would break out grew colder, more mechanical. Servants became clockwork automatons. Prostethics changed from the old wooden ones to clockwork powered marvels of engineering. Security guards were replaced with steam powered monstrous automatons. One man, Jasper Hugo, revolutionised the mechanical era with the steampowered artificial intellect. A machine that took up most of the caverns underneath the city. It was given appendages to build with and so it began to work, changing the city into it's own imagined creation of efficiency. Nobody noticed however, and Hugo's creation faded into the background. The focus was on Equine-Human hostilities. Several cases of brutality on either side had caused a new issue of accusation and equality. The humans blamed the equines for the End, and the equines wanted equal shares in the resources of the city. A war broke out, the fiercest ever seen. Magic clashed with metal, hooves with hands. The resulting stalemate simmered into a cold war, a war with more hatred than any other, but no deaths that were ever admitted. A second historic figure rose . . . Darian Jackdaw, the Suppressor. His invention, the dampening field, turned the cold war into a blood bath. No longer able to use their magic, the Equine Rebellion was quelled. Unicorns were cuffed, neutralized by personal dampening cuffs. Pegasi wings we're clipped. Earth Ponies were drugged with weakening codiene drugs, from which many developed a codiene addiction. And so it was, humanity went against all their learnings, and enslaved the equine race.

Welcome to the City of Steam reboot one and all. This refined world is far darker than our previous world and shall lead to a far more in depth storyline. Please note, pony roleplayers, especially those with magic, if you are found to be removing your restrictive cuffs/wing clips(they don't cut your wings, your flying is still useful) by the city authorities (played by op and co-ops) the IC penalty will be severe, also, the bruiser's this time round are stronger (Of course, that doesn't mean you can't, in fact I'm counting on the fact that quite a few of you will). In the past one certain characters worked on the side of the city, well this time the city is fully automated and only has one mechanic and a servant. ^-^ don't worry, it won't be too hard. Just mildly challenging.

Rules:
1. No godmodding, metagaming or playermodding(playermodding may occur in the event of clashes with information, but only at discretion of the op)
2. Be nice
3. Keep it PG 13, the environment is dark and gloomy, but NS has rules. No exceptionally graphic romances.
4. Don't argue with me or the co-ops unless you can get a few (about 25% of active players) other players to agree with you.
5. Please can we avoid unnecessary chatter on the OOC. I'm fine with banter, but waking up to pages of people bickering over non-related things means I miss important details, like apps and stuff.
6. Relax, you probably won't die. I'm . . . Like . . . 60% sure
7. In the event of death you may create a new character.
8. 2 characters per player. (Except co-ops obviously)
9. A post limit may be inserted here if found necessary.
10. I control the NPC's with assistance from my Co-ops. Not you, unless you're a co-op
11. Have fun or I will sic a windigo on you.


App:
Code: Select all
Name:
Species: (human, unicorn, pegasus, earth pony, anthropony, clockwork pony/humanoid/other(BRAND NEW :D ))
Gender:
Age:
Appearance:
Equipment: (I don't need to know food and water, just weapons and special stuff)
Personality: (Brief summary, one word is also okay if it summarizes their whole personality)
Bio:(go nuts, please, I love bios)


Okay, let's have fun. A few notes:

You are slaves too, cuffs and clippings. Just you will more often be used as a house servant instead. Some humans are weird and like the anthro bodies, so you can use such elements in your bios if you feel so inclined (PG 13)


You aren't completely lifeless, you exist thanks to self consciousness and are allowed limited emotions. Speech is difficult and most communicate in a machine language of ticks, clicks and whirs (provide such speech in italics for other machines to understand). If you are neither a clockwork pony or human, please define your mechanism's original purpose for creation. (You weren't created to wage war on the world *eye roll*) Please, this is new, and I want it to work, but I can only do so with your help and co-operation in preventing overpowered characters.


The area around the city is barren, with struggling grass shoots springing up here and there. Trees are virtually non-existant and the ground is more like ash than normal dirt. There is a river to one side which is usually stained black due to the ashen ground.


Plantations cover many acres of land and have crops growing across most of it. At the centre of the plantation is the grain storage and other buildings (this is the accepted building norm for plantations).
If the plantation is run by a family their house will usually be on or nearby said plantation. Business plantations will usually have an extra mill and delivery bay instead. Plantations are surrounded by high fences and walls which aren't always maintained well. Plantations are always set up a minimum of 8 kilometers away from the city and a maximum of 12.


The city consists of a central building which used to be the seat of power in the city, but is now a processing plant used by the core in order to build and sustain the city. Factories are built around the edges of the city with housing and shops further in. The affluence of the family or company can be seen in their proximity to the core. The closer they are, the more influence they hold. Buildings are constructed out of bricks and occasionally have brass portions.


There are other cities which exist far across the sea. Due to the focus on building this city and the human-equine hostilities, denizens of this city are not yet aware of the external cities as those who have left, never returned. If your character is from outside, please understand you will be sworn to secrecy by the political powers that be in order to keep the peace. Not all of the other cities are steam powered, some even have electricity. This is still only a rudimentary level and has not progressed to handheld electrical devices. Most of the other cities have accepted equines as a part of their culture and gave them full human rights.
External cities:
Boreal: City of nature(buildings are cut into living trees whose growth was accelerated by pony magic)
Ferrous: City of magnetism (Most advanced city, has a power station that provides a small quantity of electricity)
Jinkan: City of diamonds (Many, many mines. Best safety department of all cities)
(I shall add more at a later time)


Slavery in this world follows the Chattel Slavery principles of ownership. This means that the slave in question is the personal property of their masters. Currently slave laws are primitive and mostly pertain to trading and owning slaves. There are no slaves rights as of yet with the exception of a slave's right to life and sustenance, thus slave accommodations are often derelict husks of buildings or the bare minimum to keep them alive. Injustices against slaves occurs frequently but are mostly ignored, even those which violate a slave's rights.

A character's view on slavery is whatever they choose it to be, and humans shall not be persecuted for their views, however, the freeing of slaves without the owner's permission is considered theft. Released slaves will usually have a tough life as an outcast before being caught up by the slave trade again as there are no laws preserving their freedom, an owner releasing a slave is closer to a punishment than a reward. Slaves receive a brand on their neck, and those who have escaped and are recaptured receive a second brand on their face or flank. This acts as a way for slave hunters to identify and track down slaves as well as making it harder for repeat offenders to hide. The more brands a pony has, the more times they have escaped from an owner. Unicorns are usually the preferred personal servant due to their useful telekinesis. The dampening cuffs can be deactivated and reactivated with a remote given to the owner which works on the same principle that allows the core of the city to communicate with its servant mechs. Earth Ponies are preferred for heavy plantation work and factory work due to their durability.


SECA is an organization devoted to freeing slaves. They operate everywhere within the city using a vast network of informants and members with cover identities. Most are escaped slaves who wear their brands proudly. Very often a brand is a symbol of another group of slaves liberated as some of these members purposefully get caught in order to infiltrate and free slaves. Establishments are frequently raided by the slave traders in order to track down and stamp out SECA. The SECA hidden HQ is a plantation outside the city. Their leader is a masked pegasus who uses a muffler to hide their voice and goes by the name of Bolt Breaker. There are many rumours surrounding the leader but very few have actual proof. SECA uses guerrilla warfare when fighting is required and will often have the worse slave owners summarily executed. It is usually done while the target is asleep and the victim is usually found hanged with their own whip. The organization is understandably brutal and merciless but cares deeply for its members and the slaves of the city as well. Members join the organization by talking to certain 'slaves' around the city. Humans are also pemitted to join the organization and are used to hide escaped slaves in broad daylight by simply pretending to be their master.


The tech of this age consists of mostly steam power but clockwork is also a prominent feature in motorization of objects too small for a boiler. Weapons range from swords to bolt action rifles depending on the fighter's preferred weapon. The technology in this era is based off of time before electricity but after the industrial revolution, and is largely based off of player creativity. If you can think of something more dangerous or useful than the conventional range and you can explain its workings (you don't have to follow exact science, but make it plausible) then you are allowed to create it. Transportation consists of clockwork/steampowered cars and the dirigibles, which are more a form of floating house.


External trade is non-existent and the city is completely self sufficient. The currency is the Orion. One Orion could buy a small bag of sugar round about and a 1000 could buy you a simple clockwork servant. 50 000 could buy a decent steam car. 100 000 is the starting price for pony slaves.
Non slave employment:
The lower classes would find employment as:
Miners
Free Plantation Workers
Couriers
Quarriers
Sanitation Worker
Painters
Construction worker
Apprentice to any Middle class profession

The middle class would find employment as:
Mining Overseer
Slavedriver
Shopkeeper
Weaponsmith/Blacksmith
Administration Workers
Teacher
Inventor
Artist
Musician

The upper class would find employment as:
Successful Artist/Musician
Business Owner (dependent on success)
Investor (Would invest in inventions, and receive payout if invention sells)
Successful Shop Owner
Plantation Owner
Inheritor (Someone of a lower profession living a higher standard of living due to inheritance)
Politician


The political system is separate to the operation of the core. It is a corrupt system run by a House of Lords which has 13 seats. Due to continual political assassinations the seats do not remain the same for very long. It has become a joke amongst the people who live in a system where the politicians don't stay alive long enough to make false promises. Of course, due to the core, city maintenance is a shared duty of the sanitation workers and the core's legion of spidermechs. Therefore the politicians are left with the task of deciding human/slavery rights, the economical standings, taxes and levies.


The Steamguard

In the centuries after the passing of the Age of Miracles and the Great Event that destroyed the world that came before, the human settlements were sparse and poorly protected. Raids and pogroms were frequent, prosecuted by warlords and those cruel and greedy enough to kill for spoils. Among the primary concerns for any human settlement was defence. Militias were formed; later, some of the larger towns organized something resembling a professional army.

Following the arrival of Ponies and the renewal of sustainable agriculture, the towns became cities. Over time, those cities were fortified and clad in brass and steel and copper and iron. Militias and armies coalesced into viable militaries. As the first dirigibles were taking to the skies, the ruling councils of the great Cities convened to discuss and debate a more permanent and effective defence. The result was the formation of the Steamguard.

Initially designed from the officers down, the Steamguard was choked with wealthy elites and the scions of politically powerful families. Corruption and incompetence plagued the Steamguard for many years, even as the high command cemented their positions of privilege. Advancement in mechnology and steam-powered constructs somehow managed to flourish, though in fits and starts rather than with any stable and reliable development.

When the heated tensions between humans and ponies flared into open conflict, the equines devastated the Steamguard in nearly every battle. Officers cared little for their charges and could often be seen fleeing the field when defeat appeared imminent – sometimes before. The City Councils demanded accountability from the officers, but hesitated to alienate powerful clans. From the non-commissioned unit leaders came the solution, and quite possibly the Cities' salvation.

Seasoned and battle hardened, the sergeants and corporals formed the most valuable assets of the Steamguard. Their hard-won experience was a vital heirloom that needed to pass to the next wave of leaders and soldiers. Those non-coms began training the new officer cadets as well as the raw enlisted recruits. Those cadets and soldiers proved competent enough to survive engagements, and even win them. As their careers progressed, they passed their knowledge and experience on in turn; so it has gone for decades. Now, the Steamguard form an indomitable defence force for all the great Cities, defending humans from any who would oppose their return to glory.

Skyhawk Infantry
Supplementing the line troops are jetpack-equipped specialists that combined mobility with firepower, and are adept at striking deep into the heart of the enemy in shock assaults.

Clockwork Cavalry
Flesh and blood horses are fairly rare, and are frequently subject to the equine-rights groups of ponies that lobby for their banned use. Taking their place are mechnological constructs. Clockwork mounts are difficult to master, but once a cavalryman has his training, the mequines (as they are often called, blending mech with equine) often form strong bonds with their rider. The result is a swift and elegantly powerful cavalry unit. The recent addition of the shocklance has only improved the fearsome reputation of the Clockwork Cavalry.


World Builders Kit
I'm going to put things here for those of you interested in shaping the world.

Code: Select all
City Mech app:
Designation: (M for model followed by model number)
Nickname:
Appearance:
Strengths:
Weakness:
Last edited by Pinki3 Pon-3 on Mon Dec 29, 2014 11:46 am, edited 10 times in total.
Join The City of Steam Mk. II
And don't forget Hearthwood
OOOH!!! And please join Of knights and time . . . There's time travel. You know you want it.

User avatar
Pinki3 Pon-3
Negotiator
 
Posts: 5804
Founded: Nov 02, 2013
Ex-Nation

Postby Pinki3 Pon-3 » Mon Dec 01, 2014 2:02 pm

Co-Ops:
Fascist Russian Empire
Saestea
The Flutterlands

Accepted Characters:

Name: Trit Rodgers

Species: Slightly clockwork'd Anthro Unicorn.

Gender: Mare

Age: 22

Appearance: Trit stands around 5'8'', a bright red coat covering her entire body, save the hooves she has in the place of feet. She has both equine legs, and an equine face, as well as her right arm being replaced by a piece of clockwork machinery, exactly like a human arm, but obviously robotic in nature, powered by a small magic crystal from her homeland, but the rest of her is very human. Her hair is a mix of red and yellow, and flows to her mid back. She does, in fact, still have an equine tail, although she keeps this within her clothing, pretty much tapped up her back, so no one would ever know it were there, if she didn't tell them or remove her shirt in front of them. She looks rather young, even younger than she is, being that she's 22 and looks 18 at the oldest, although most would likely say she was 16 just by looking at her. She IS a unicorn anthro, although her horn is normally hidden by her hair.

Equipment: Her katana, sheathed on her back. Twin clockwork pistols, holstered on her hips. Her clothes, being a short-sleeved shirt, a pair of long pants, and a slightly-too-long cloak with a hood. Around her horn, a magical inhibitor ring... Although it's been loosened and can now be removed with a tool from her toolbox, which is kept attached to her belt.

Personality: Trit is a bit of a pyromaniac, loving to work with machines that create fire, and her talent literally being fire-based-mechanical objects. She's also kind and caring, a loving mare, and, at times, generous to a fault. She sees herself slightly above others, but is all to willing to give to those in need.

Bio: Trit was born outside the city, although you'd never know it. Her father and mother were part of a society from beyond the seas, beyond the wake and destruction of the wars and cataclysms that shook and destroyed the lands around the city. They were part of an exploratory mission across the oceans, and found the city by sheer chance, sneaking their way inside and integrating into the society. While they themselves only faked being inhibited from their natural talents, their son and daughter did not fare as well, but soon learned how to bypass the things keeping them from using flight and magic, respectively. As of yet, they two have not been seen for a couple of years, and Trit believes them dead. Her and her brother live within the unknown parts of the city, parts that no one else dare venture for fear of being unable to escape because of their inability to use their talents and abilities. Trit and her brother, however, do not have that fear, and have made these sections of the city their home, and theirs alone.


Name: Cinder
Species: Other
Gender: Appears and Sounds Masculine
Age: Unknown
Appearance:
I'm not sure if this is SteamPunk, but... Yeah...
  • See those little blue flames in Cinder's head? That's when he isn't cooking anything. When he is, those flames multiply and become much brighter. Can't cook with a small fire, can you?
  • Cinder stands at around 3 feet. He's sort of slow when running, and frequently loses parts. Never anything important, though. He has to hold the pot on his head down when he's moving quickly so it doesn't fall off.
  • His voice is small, like that of a six year-old.
Equipment:
  • An Oil Lamp
  • Tinderbox
  • Two 2L Canisters of Gas
  • A Barbecue Lighter (SteamPunk Variation)
Personality:
Cinder is built a child and will probably stay that way until he eventually loses it and is scrapped. He is quite possibly the last of his series, since they were inefficient and flawed. Because of this, Cinder often feels inferior and angry at himself. Even still, he continues to do his job for whoever will ask him to, even though no one really needs him anymore, he works. It's just a part of him to want to do so.
Bio:
Cinder was 74th of several thousand of his series. They started off quite well, but declined in numbers quickly due to neglect and the creation of newer and better models. Cinder is still quite thankful that his owner still uses and repairs him. But one day, Cinder finds his service being denied. He is forced to leave his human's home and looks for work to do elsewhere. Now he just wanders, heating things for those who need their things heated, or sometimes just provides light like a little furnace. In return for his services, he asks for fuel or tinder to use. As it is apparent that his series relies on such. If his fuel or tinder runs out, he will simply fall, out of commission, unless he is started again.


Name: Pitch Black
Species: Unicorn
Gender Stallion
Age: 22
Appearance: An average size unicorn with a pure black coat and mane. He as green eyes, and bare many scars from his enslavement all across his body. His cuitemark is a bloody dagger.
Equipment: Lightweight armor, two revolvers, several knives and daggers, and a rifle.
Personality: Pitch Black bares a burning hatred for all of humanity due to his enslavement, and views humans as a vile, tyrannical, yet inferior race. Pitch believes that the human race should be wiped out, if ponykind were to ever be given the chance. However, being part of SCEA, he would bitterly work alongside humans, if it would mean the end of slavery all together. Pitch is also coldy patient and cunning, being able to spend years, slowly and carefully hatching plans, including his own pathway to freedom.
Bio: Pitch Black was born a house slave and was separated from his family at a very young age, due to being sold to a rich family. After living sixteen years under the brutality of his cruel masters, Pitch gained a bitter hatred for human kind as a whole. He thus, spent his final four years as a slave, carefully hatching a plan to free himself from bondage. One fateful night, just at the right moment, Pitch silently grabbed a knife and carefully slit the throats of the entire family that owned him, including the children, earning him the cutiemark of a bloody dagger. He then took their remote and deactivated his damping cuffs, before leaving the house that imprisoned him. On the run and wanted by the city for his crimes, spent a year in hiding, while practicing his magic in secret, before joining up with the SECA, hoping to end what he calls humanity's tyrannical rule over ponykind.


Name: Inquisitor

Species: Pegasus

Gender: Male

Age: Twenty one

Appearance: Inquisitor has a white coat, a long blond mane, and light blue eyes. His cutie-mark is a golden cross.

Equipment: A short-sword (a gift from the SECA), and a rosary.

Personality: Pious, and infinitely religious. While he, of course, feels resentment over the enslavement of his race, he bears no animosities towards humanity as a whole, and seeks only to promote good in the world and combat evil, having no grudge against the human race. He is a rather forgiving and kind individual, who lives to make the world a better place, though he would by no means back down from a fight, and would not hesitate to punish evildoers. He has no tolerance for thieves, liars, and other criminals, regarding them as little more than scum and vermin; sticking to his moral principles is, to him, more important than anything else.

Bio: Inquisitor was born as an orphan, with his father being sold away to a different human household and with his mother dying in childbirth. To his fortune, however, he was born as slave to a benevolent human family, and his upbringing was significantly more tolerable than that of some other ponies; his owners, a family of reputable artists and businessmen, were significantly more merciful and less cruel than the average household, and Inquisitor's childhood lacked the abuse and torment that many other ponies would have had. His owners, as it would happen, were prominent members of the Christian minority, and Inquisitor was taught the Christian faith as he grew older; the young pony eagerly accepted the teachings of his owners, whom he considered to be the closest thing he had to a family, and adopted his owners' religion as his own. Whenever he finished his work for his owners, he would always use his spare time to study the Bible, and to further his understanding of Christianity, his parents' traits rubbing off on him.

Around the time he turned fifteen, he got his cutie-mark; a shimmering golden cross, representing his devotion to Christ and his commitment to the Christian faith, with his special talent being to spread the word of Christ, something he discovered after many nights of studying the Bible, much to the delight of his owners. Once he turned nineteen, Inquisitor decided to do everything within his power to help make society a better place, and to work to undo the many years of oppression and wrongdoing by the rulers of the City; he had always wanted to do whatever he could to act as a shining light amidst a sea of darkness, but around the time he turned nineteen he had finally decided that he had had enough of the human oppression and the tyranny of the City. Taking advantage of the laxness of his owners, who allowed him a fair bit of autonomy, he began working with the Slave Emancipation Coalition Army, helping to free slaves and help undermine the City government. Of course, while he did everything he could to help free fellow slaves, he remained working for his owning family, knowing that leaving them would result in him building up a lot of heat and having his identity and reputation be sullied; besides, he had the luck to be owned by a fairly benevolent family, and he had no intentions of being recaptured and this time sold to a much less friendly owner.

While he worked with the SECA, he took the opportunity to practice his special talent, and began teaching freed slaves of Christ, taking the time to speak to each slave he helped free and show them the light of Christ. He offered every kindness he could to those he helped, and would offer as much of his time as need be to help them even after freeing them, simply for the sake of doing good deeds. Of course, in spite of his desire not to, there were, of course, occasions where he would be required to fight and, sometimes, even kill in order to defend himself or to free a slave. He took no joy from doing so, though he did what was necessary to fight the tyranny of the City and without hesitation. If it meant helping those in need, Inquisitor would even give his own life; he lived solely for others, and to him his life wouldn't be worth living if he didn't use his life to help make society a nicer place for everybody.

He has remained working with the SECA up until the present point, doing whatever he can to help whenever he can, though staying as a slave to his owning family would make it so he wouldn't particularly have much time to work with the SECA and would have to do his work during the night when his owners would be asleep. Aside from that, that is the extent of his life up until this point.


Name: Colonel Jefferson Barlow Aries, commander 9th Clockwork Cavalry Regiment, Steamguard
Species: Human
Gender: Male
Age: 48
Appearance: Six-foot-six, barrel chest and broad shoulders, cornflower blue left eye, black marble right eye set with blue stone, prodigious iron-grey muttonchops and moustache with short military-style hair.
Equipment: Oversized .454-calibre revolver (rumoured to be named Kindness), moderately ornate but eminently functional cavalry sabre.
Personality: Aristocratic, brusque, domineering, conservative but pragmatic.
Bio: Jefferson Barlow Aries is the second-born son of Nathaniel Jefferson Aries, the CEO of Aries Combat Engineering. For decades now, ACE has produced some of the most lethal mechnological weapons employed by law enforcement and military units, particularly steam- and ponium-powered combat automatons.

The Aries family is an old one - as old as a family can reliably claim to be anymore - and wealthy. Jefferson was raised in an aristocratic environment; he is well-educated, in prime health, and highly trained in the martial disciplines. He is sophisticated and mannered enough to attend state functions, moving effortlessly in the circles of the social elite. By contrast, he is also a ruthless and often savage combat officer - an environment he much prefers, relishing the sounds and smells of bloody battle.

Aries' older brother Samuel Barlow Aries inherited the company, as expected; upon completing his tertiary education with a specialisation in steam engineering, Jefferson joined the Steamguard and was soon commissioned as a Second Lieutenant. Aries' career began with a platoon command in the 3rd Skyhawk regiment, leading jet-pack infantry early in the Equine Rebellion. After serving with distinction, he was transferred to the elite 9th Clockwork Cavalry regiment where he demonstrated a notable talent at crushing and suppressing Pony insurrections. By the time the rebellions had subsided into relative peace, Aries had risen to command the Ninth.

The colonel runs a tight unit, demanding clockwork discipline, steely courage, and the highest excellence in the performance of duties; in return, Aries ensures his men and women receive all the privileges he can acquire for them. Consequently, the 9th Clockwork Cavalry are among the most feared of the elite units of the Steamguard and ferociously loyal to Colonel Aries.

Not without flaws, Colonel Aries has a cold temper and is capable of holding a grudge for however long it takes to achieve satisfaction. Further, Aries bears a strong prejudice against Ponies, a bigotry he acquired in part from his upbringing and enhanced by his experiences in the Equine Rebellion. He has been heard to remark on several occasions that ponies are meant to be ridden, carry loads, and plow fields.


Name:Aleksandar Prince of Hohenburg and Choket
Species:Human (human, unicorn, pegasus, earth pony, anthropony, clockwork pony/humanoid/other(BRAND NEW :D ))
Gender:Male
Age: 17
Appearance:(Image)
Equipment:Princely Overcoat, Picklehable, Mauser C96, and a Ceremonial Cutlass (I don't need to know food and water, just weapons and special stuff)
Personality:Aleksandar is a lonely child and is often sad and shy(Brief summary, one word is also okay if it summarizes their whole personality)
Bio:Aleksander was born in a small village (Austria in our timeline) to a royal father but commoner mother, Since he was Royal he had to learn all the Local and nonlocal languages of importance so he knows German, Latin, Hungarian, English, and Pony but when he was 16 his mother and father were assassinated on a trip to Bondern (Belgrade in our timeline) so now he just sits in his room either working on machinery,Planning or Crying(go nuts, please, I love bios)


Name: Kiera
Species: Old Human M.I(Fully Self Aware Military Intelligence encased in a armored exoskeleton.
Gender: Seemingly female.
Age: unknown
Appearance: Curvy female shape.
Equipment: Assault Rifle
Personality: Snarky, Sarcastic, Angry, Quick to Verbal and even physical confrontation.
Bio: Kiera is one of the last functioning M.I's. Her counterparts were decommissioned ages ago because of PTSD and parts breaking down. She has kept herself alive by constant repair with random parts she found. Kiera used to rescue survivors from radiation poisoning, but as war began to become more obvious, she returned to her old ways and became what she used to be. An instrument of war.


Name: Sir Mormonte
Species: Human
Gender: Male
Age: 20
Appearance:Image
Equipment: A small collection of long dead things: a small vial full of gasoline on a pendant around his neck, a coin from a country nobody can remember, and one and a half feet of industrial wire. All of this is in addition to the modest family armory he inherited (but does not make use of).
Personality: What wits are left about him are directed at his purpose. He is manipulative, a compulsive liar, and charismatic like any leader of men worth speaking of. To those he has yet to meet, he is outwardly warm but will disclose as little as he can. He is intelligent enough to stay reserved when enraged, and resentful of those who cross him.
Bio:
Raised in the decadence of the higher class of the City of Steam, Charles Moore was an educated young man. He was through and through the product of a generation beyond the ponyist unrest, brought up to believe in the superiority of humanity, the dangers of the unknown, and in unwavering loyalty to himself. As a young child, he was unaware of the world outside the wealthy, and assumed that everyone was as privileged as he was. His parents entertained him with whatever was the trend for children to have, anything from building blocks to miniature automatons, to books, depending on the what days the shops were open.
He attended school for years of his childhood and well into his teens, learning about maths and literacy and what shattered remains of art was left by his father and the other citygoers. His eagerness to know didn't end there, though. He pursued the knowledge of the inner workings of the city in secret, in spite of the locked lips the engineers used to feed their families. A glance at a working-girl, a whisper to a new friend... he was able to find out what he wished.
His greed for knowledge as a teenager grew as he aged, learning dead tongues from lower class merchants (who had held onto them as a means for speaking around customers without being known), asking his parents to seize books from the poor. One fateful day, the house servant brought in a book entirely written in a dead tongue that Charles had grown fond of. "l'illusion d'honneur" it had branded on it, golden and petite lettering across a dark cloth cover. Beauty backed by power and darkness.
And like it's title on it, the book branded onto his mind, the seed of insanity, the idea that he honor is a lie, that society is merely a prison for the powerful so that others can feel safe. He took to increasingly strange hobbies while he devoured the book, letting it corrupt his mind beyond all recovery or recognition, and trying out the concepts he discovered within in privacy. An engineer's daughter disappeared into the night. The days following the completion of his reading, the family suffered two tragedies. His father, while on the balcony and smoking his opium-laced tobacco, slipped and fell onto the ground far below. His mother followed him to the bottom not a minute later.
As sole inheritor to the Moore estate, Charles was free to do as he will without interruption. He shed his name for that of a man mentioned in "l'illusion d'honneur", and took to his mannerisms of charming others to help meet his own ends. And now we are here.



Name: Silent Gust
Species: Earth Pony
Gender: Male
Age: Midway through adulthood
Appearance: Has front mane that droops down in several streaks, partially blocking his visage, along with unkempt and reasonably long back mane and tail, all dark grey in colour. His coat is light grey in colour, with a pair of warm yellow eyes and a trio of gusts of wind as his cutie mark. Build is incredibly light.
Equipment: A mid-sized saddle bag strapped onto his belly.
Personality: Quiet and brooding, resolutely responsible to his community, that being the hideout in the plantations
Bio: His past as a slave was most like any other: He had been born, and raised, in a slave trading house, then bought by a plantation owner to be used as hard labour. His inordinately light build, however, made it hard for him to be kept in one place for long as his work was minimal compared to the other slaves, thus prompting the owners to sell him around back and forth, up until he settled in a rich family's home as a pet.

One night, as the parents were out for the night, one of the older children brought him out into the streets, which led to him being released as the older child accidentally let loose of his lease just as he was struggling about in it. In a dash, in spite of his codeine levels, he managed to leap to safety, laying quietly in a dark alleyway after hours of running to fall into a fitful sleep.

As he awoke from his few hours of slumber, he encountered a man dressed in a smart attire. Intrigued, he trotted over towards him, lumbering with every step. Noticing an interested participant, the man, who turned out to be a magician as Silent would later find out, took him in to show him hiw he himself did these tricks, eventually agreeing to rope him in as an apprentice. He also pointed to Silent's flank, now adorned with the three gusts of wind from top to bottom. Smiling, the two of them concured that it may have something to do with magical abilities and sleight of hand, though he would learn far later in his life that it related to both his luck and his silent steps.

Since then, he would start his trade as a magician under the guise of being a slave to a willing human participant, alongside with his teacher claiming him to be a slave for rental, occasionally knocking out either someone who threatened to take all of the earnings or a rich asshat in the night. It is during these times that the two of them discovered that the reason why he didn't have as much noteriety as he should is because of his dumb luck, which came to be what the cutie mark symbolised to them. To others, it just represented his swiftness in escaping a bad situation.

He currently resides in a house in the city with his teacher, while going to the plantation for escaped slaves on weekends, running a 'gambling' game in which everypony chips.in a drop of their earnings, draws a number and he calls out a random number, giving most of the earnings to the lucky pony while pocketing the tiny portion left, essentially wanting to give a form of recreation that wouldn't kill anyone, as was reccounted by his teacher talking about the many richer friends he had lost due to them gambling their fortunes away.


Name: Blank Check
Species: Anthro
Gender: Male
Age: 15
Appearance:
This is Blank. I didn't do the lines. I only coloured it...
Equipment:
  • Dampening Cuffs
  • Old Revolver. Still in working condition, of course.
  • A Rusty Wrench
  • A Rusty Flathead Screwdriver
  • A Copper Key made for a Clockwork. Engraved and gilded.
Personality:
Excessive silence and constant apathy are two curses Blank Check wishes he didn't have. Both were caused by his experiences as a slave to rich, pompous humans. They frequently abused and tortured him, leaving him with numerous scars all over his body. That part of his life left him quiet and usually unresponsive, but obedient and focused. He would rather do as he's told than be whipped or tied down again, anyway. Though he knows he's safe with the SECA, he feels like evil stalks after him wherever he goes. There's a well of anger deep inside him, but it hasn't overflowed yet. Blank's resentment towards humans is kept at bay by his father's advice concerning venting and its connection to violence. His virtuousness and compassion are some of the few reasons that he had never responded to his masters' cruelty with violence.
Bio:
[spoiler=Big-Ass Bio]As a foal, Blank Check lived close to his father, since they had the same master. This master was kind and generous, unlike most other humans. His son however, was the most foul in the skies above the City Vaughn. In their dirigible, he treated slaves as he thought they deserved to be treated, humiliating, harassing, and even torturing them. Along with his fiancé, he would sometimes spend hours doing inappropriate things with them to keep them in check or to punish them for small mistakes. Blank Check knew what that was, but prefers to keep it a secret from everyone else. During the time that their master was around, these awful hours were short and far from each other. But when the good master died and the son inherited the home and its slaves, those times became longer and more unbearable. Eventually, due to the torture, Blank's father dies. Though he leaves his foal with advice on how to keep going on without losing it. He tells his child that he had seen many ponies go against their friendly nature to exact revenge on their oppressors, and he asked for him to promise that he would not be one of those. Blank Check promised only minutes before his father drew his last breath. After that, his body was simply discarded in a bag for some cleaner mech to get rid of before a stench developed. Blank Check was aware of this, but he had decided that he was going to keep his promise to his father. So he returned to his job and endured years of pain and humiliation. His new master's fiancé treated him better than she did with most other servants, along with a few other colts, keeping them well-fed and clean for her strange fantasies. But she enjoyed watching him get whipped by her partner as well. Sometime later, as Blank Check was shining the corridor walls outside his master bedroom, a colt as old as himself bursts out of the room, stark naked and holding a bloodied pipe. He hurriedly explains how he had finally killed their two evil masters, rubbing the fresh wounds he got from his whipping before he turned on the couple, changing their cackling into screaming within seconds. Blank Check gave the colt something to wear and tells him to escape. As he does so, Blank drops his washcloth and peeks into the bedroom, grimacing at the mess. The bureau was splattered with red and so was the bed. Two other colts were in the room, dumbfounded, but grinning. Looking happy, they sped out of the room and shoved at Blank, urging him to start running as well. So he did, with tears in his eyes. He was both happy and sad. Leaving the home he'd worked in with his father for some time, but also because he was free from the torture. With the three foals, he leaves the dirigible by chains and goes into hiding at an old pub where the jolly man with the large belly gladly takes them in. In return, they help serving the people who come by. No one suspects them, as they were already branded. Here, Blank and the three other colts find their new way, living without having to worry about seeing those foul people again. Their trust in humans begins to build up yet again, thanks to the nice man and his nice wife and nice children. While working here, Blank and the others decide to become blood brothers, because they all endured years of pain and escape together. Soon after, they join the SECA, but continue to work for the pub owner who indirectly saves other ponies from abuse as well.


Name: Aurora Skylight
Species: Pony, Unicorn
Gender: Mare
Age: 19
Appearance: Aurora is of average size for her age and species. Her coat is a watery-looking dark-ish teal, her mane and tail flow in the original colors of the Aurora Borealis. Her cutiemark shares the same color scheme, and looks like this.
Equipment: A self-built protective suit, mostly for her welding and construction, however effective in combat. Two element hooflets, for fire and water, used for welding and occasionally a smoke screen, rarely combat. A large bag on her back with parts to a machine which enhance her fire to something like a magical acetolyne torch, the range is short and the machine large, and is therefore ineffective in combat. A pair of saddle bags on her flanks with a massive assortment of blueprints, tools, and notebooks. She also has a small scroll, inscribed it on is the spell which her set her free, and is also the origin of her name.
Personality: Extremely hyper super genius intelligent, which almost completely masked by extreme hyperactivity, ADHD, a very potential case of MPD, mood swings, a strange feeling of her being somewhat clueless at times despite he massive intellect. At times, she becomes very dark, merciless, and turns into your worst nightmare of a scientist gone mad.
Bio:Aurora was born unique in almost every way. From her coat, to her mane, to her mind, to her magic. At a young age she was noted in several areas, she was vastly more intelligent than others in her class, and, in many cases, her teachers as well. Though she struggled hard with magic at first, the moment it clicked for the first time she began surpassing everypony in quick succession, mastering higher and higher level spells with surprising ease. She showed incredible skill in mechanisms, building, destroying, repairing machinery, and on numerous occasions performed routine maintenance on her fathers personal guards (Bruisers, obviously), and even made slight improvements when she did so. At first, it seemed, that Aurora was the living embodiment of perfection, everything seemed to be perfect. There was, however, a few wires not placed or missing in her head, and this became evident. One day in her class, a situation erupted. No one is sure what exactly caused it, however, the teacher, after 6 days in recovery, managed to tell what she could remember of the small fillies outbreak. It began with young Aurora assaulting another filly with a chair. When others tried to calm or stop her, she turned on them. The teacher reported maniacal laughter as this unfolded, and, when she sprinted over, it was her who became the target. Even as she was beaten into the ground with a chair, Aurora could laugh and smile as though she had gone insane. When professionals tested her, they came back heavily suggesting pyschopathism, as well as sociopathism, and other mental disorders. When sent to a mental hospital, she was tested again, and, this time, this tests showed her to be normal. Numerous versions and types of tests were used, though, every time when done at a hospital, she appeared normal. This caused many doctors to believe she was not only incredibly intelligent, a sociopath and psychopath, but that her intelligence allowed her to circumvent or control it. Most others believed the more plausible explanation that she likely suffered from Multiple Personality Disorder, something confirmed again and again from the reports of her numerous outbreaks, where she would display heartless sociopathism, intelligent pyschopathism, incredible hyperactivity, a calm cool demeanor, and even a remorseful, understanding personality. Despite best efforts, they have been unable to successfully place her into a hospital, despite numerous types of out patient treatments and advanced medicines, she remained unchanged. After time her skill in mechanics was noticed by more than just the living community, the city, now, too, had taken notice. At only the age of 13, she went to work on the cities core and other places for the very first time. Amazingly, she has had no outbreaks there in four years, and has never even thought of sabotaging the city, not simply because a legion of Bruisers was constantly watching her, but because she simply did not want to. At age 15, a misunderstanding in the core lead to her being ambushed by several Bruisers. Despite the ambush, and her successfully beating them back, she escaped wounded. When asked about the cause, she became enraged, and, this lead to the murder of her own parents, and siblings, by her own hooves. And though she continues to work peacefully in the city's core, she blames it for their deaths, or, she does, when she is sane.


Name: Kane Weaver

Species: Human with prosthetic left hand.

Gender: Male

Age: 31

Appearance: Kane is 6' 1" and weighs around 165 lbs, he usually wears a white shirt under a brown trench coat along with brown pants and black boots. Around his pants is a holster belt along with other deadly assortments along the belt. He is Caucasian, has green eyes, short dark brown hair, and a small scar on the right side of his face. His robotic hand is made of silver, bronze, and industrial steel along with a small green gem that shines on the back of his hand. He also sometimes wears a helmet that covers his face to conceal his identity, but only on special occasions.

Equipment:
-The green light on his prosthetic hand is actually a magic-imbued stealth spell that turns him invisible for a short duration.
-Twin revolver pistols.
-A jetpack.
-A double-barreled sawed-off shotgun.
-Several flash grenades.
-A blowgun.
-Incendiary, sleep, and poison darts.
-several hypodermic needles of adrenaline.
-a sniper rifle.
-And last but not least, a straight-bladed, double-edged katana. (I'm basically making this guy into a living weapon.)

Personality: Kane is a bit of a loose cannon. He is crazy to a degree but sane to a rational point due to enough times of him fighting against foes when the odds are stacked against him. He is usually sarcastic and always quickly comes up with a way to deliver an insult or backhanded compliment when someone does the same to him.
Despite being a bounty hunter and a smuggler, he is a man of the faith, Christian to be exact, but never really brings it up in a subject, but it is his reason for being a good person on some occasions despite his career.
Besides earning a huge paycheck, he is usually a person that supports morally correct actions (rarely if they contradict a mission or bounty), admires bravery, danger, and honor, is one hell of a ladies man, and likes disrespecting authority that's in the wrong.
What he hates is people who try to double-cross him, cruelty, and pointless murder.

Bio: Born an orphan and raised on the streets of Ferrous as a homeless kid. Kane learned to look out for himself at an early age by pickpocketing strangers and getting away with it, it was when he was 15 when a man caught him stealing a months worth of food, but this was not an ordinary man, he was smuggler who moved illegal products from one city to the next, along with being taught an education by that same man. So Kane worked for the man for the next 3 years before he was gunned down by an unknown assailant.

Overcome with grief and no way to make any money to make ends meet, he enlisted into the Steamguard Skyhawk Infantry, he quickly rose his way to Lieutenant at the age of 24 before some corrupt officials managed to get him court-martialed for reasons unknown, turning most of the guard against him, he managed to steal several weapons along with a jetpack to escape the compound.

Now back to square one, he had instead pursued a life of danger, he started out as a robber who earned enough money to buy the things he needs from an arms dealer. He found out that he loved being a bounty hunter, first testing his aim in actual hunting before taking up the mantle of bringing in criminals who are on the papers that read "Wanted Dead or Alive" (which he does enthusiastically) indirectly to law enforcement officials. While he enjoys the thrill of the hunt, he is also able to hold up a smuggling job.

But during a bad run-in with a crime syndicate, he loses his arm during a shoot-out, so he gathers enough money to buy a replacement limb. But after that, he decided to come up with a few rules for himself so he doesn't run into things like this again.

Now at the age of 31, he's been contacted by a group called SECA associated with freeing pony slaves. He is reluctant to take up this offer.

For a price of course...


NPCs:

Name: Bolt Breaker
Species: Pegasus
Gender: unknown
Age: unknown
Appearance: Has a dusty brown coloured coat and his mane and tail are a slightly darker colour with white streaks through them. His coat is covered in a criss-cross of scar tissue from his past whippings. His mask is similar to a gas mask with tinted glass.
Equipment:
Only his mask
Personality:
Bolt Breaker is cold and calculating when on work but also has a tender caring side he reserves only for those close to him. He is fully consumed by his quest to end slavery and will do little else until his goal is fulfilled.
Bio:
(Please note, the use of he is the common pronoun used by others)
Many rumours surround Bolt. Some say he shattered his wing clips after spending years training his wing muscles for it. Others say he pummeled his owners to death and snuck out of the plantation, snapping several guards' necks on the way. Others say he wears the mask to hide the face of his owner, which he stole as payment for his own ruined face. Nobody has been able to prove anything, and Bolt likes it that way. For Bolt, the only thing that matters is his quest.


Name: Janet Hugo
Species: Human
Gender: Female
Age: 24
Appearance
Minus headphones obviously
Equipment:
Snub nosed revolver
Notebook
Jasper Hugo's design diary
Personality: Janet is a very paranoid woman. She tends to believe everything is out to get her and that everything could kill her. Due to this she is very absent in her thoughts and is usually to pre-occupied with paranoia to notice the mundane day-to-day details of life.
Bio:
Janet is the daughter of the core's creator, the late Jasper Hugo. Her father's invention was exceptionally controversial before it eventually got installed into the city. This caused her to spend many years of her life fearful of radicals and extremists who plotted to destroy the machine or harm its creator. Due to her fathers large scale employment of slaves, most of whom were never seen again, she is on SECA's watchlist for citizens of interest. She lives on the Aurelia, a residential class dirigible over the city. An elitist home if ever their was one, it floats around the skies with the other elitist residential dirigibles and still strikes an especially grand picture. Lately, her studies have been diverted to monitoring the core of the city. Her findings and her paranoid nature have led her to start fearing for the well-being of the city should the patterns she sees continue.



Steamguard
Lt. General Cyrus Lockwood: Commander of the Clockwork Cavalry division stationed in City Vaughn.
Captain Hamilton Pepper: Second-in-command (2IC) of the 9th Clockwork Cavalry Regiment, and commander of 2 Company.

City Mechs

Designation: M13
Appearance: Image
Strengths: Cheap to manufacture, rapid movement
Weakness: Not as sturdy as other models


Designation: M64
Appearance: Image
Strengths: Sturdy, immensely strong
Weakness: Slow


Designation: M5-A / M5-B
Nickname: Iron Horse
Appearance:
About as tall as a double-decker bus, not as long as one, though. It has two wheels up front, one large wheel in the back and an arrangement of sweepers and grinders beneath a large red eye-like sphere embedded in a large, rectangular body with protruding exhaust pipes on the back, two on both sides of its narrow body. All have an ability to speak, but have monotone voices.
Strengths:
Huge, versatile, durable, tenacious.
Weakness:
Being large, can't really maneuver around obstacles or chase after targets that hide in tight spaces. These series are sort of slow and quite awkward. Some tip over when they're not exactly at the right angle.


Designation: M36
Nickname: Flittermouse
Appearance:
Each unit stands at around 4'0" exactly. Its head is pointed, like a snout. It navigates mostly through sound and smell, like a bat. Its wings look like a bat's but are of different material. Its torso looks like an accordion, and it has no feet. Instead, its body converges until it reaches a pointed bottom which can switch from a hook to a light chain-gun.
Strengths:
Accurate, persistent, very fast.
Weakness:
Clumsy and easily destroyed, being thin and light. They could fly into walls and fall apart, due to their lanky builds.
Last edited by Pinki3 Pon-3 on Sat Jan 17, 2015 5:18 am, edited 15 times in total.
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Morlodania
Powerbroker
 
Posts: 8554
Founded: Oct 29, 2013
Father Knows Best State

Postby Morlodania » Mon Dec 01, 2014 2:11 pm

Name: Trit Rodgers

Species: Slightly clockwork'd Anthro Unicorn.

Gender: Mare

Age: 22

Appearance: Trit stands around 5'8'', a bright red coat covering her entire body, save the hooves she has in the place of feet. She has both equine legs, and an equine face, as well as her right arm being replaced by a piece of clockwork machinery, exactly like a human arm, but obviously robotic in nature, powered by a small magic crystal from her homeland, but the rest of her is very human. Her hair is a mix of red and yellow, and flows to her mid back. She does, in fact, still have an equine tail, although she keeps this within her clothing, pretty much tapped up her back, so no one would ever know it were there, if she didn't tell them or remove her shirt in front of them. She looks rather young, even younger than she is, being that she's 22 and looks 18 at the oldest, although most would likely say she was 16 just by looking at her. She IS a unicorn anthro, although her horn is normally hidden by her hair.

Equipment: Her katana, sheathed on her back. Twin clockwork pistols, holstered on her hips. Her clothes, being a short-sleeved shirt, a pair of long pants, and a slightly-too-long cloak with a hood. Around her horn, a magical inhibitor ring... Although it's been loosened and can now be removed with a tool from her toolbox, which is kept attached to her belt.

Personality: Trit is a bit of a pyromaniac, loving to work with machines that create fire, and her talent literally being fire-based-mechanical objects. She's also kind and caring, a loving mare, and, at times, generous to a fault. She sees herself slightly above others, but is all to willing to give to those in need.

Bio: Trit was born outside the city, although you'd never know it. Her father and mother were part of a society from beyond the seas, beyond the wake and destruction of the wars and cataclysms that shook and destroyed the lands around the city. They were part of an exploratory mission across the oceans, and found the city by sheer chance, sneaking their way inside and integrating into the society. While they themselves only faked being inhibited from their natural talents, their son and daughter did not fare as well, but soon learned how to bypass the things keeping them from using flight and magic, respectively. As of yet, they two have not been seen for a couple of years, and Trit believes them dead. Her and her brother live within the unknown parts of the city, parts that no one else dare venture for fear of being unable to escape because of their inability to use their talents and abilities. Trit and her brother, however, do not have that fear, and have made these sections of the city their home, and theirs alone.
Last edited by Morlodania on Mon Dec 01, 2014 2:25 pm, edited 1 time in total.
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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Dec 01, 2014 2:11 pm

-Considering partaking in the RP-

Character Foundry
Name: Ella
Species: humanoid (Winged Human)
Gender: Female
Age: 18?
Appearance:
Image
Equipment: (I can't think of anything she'd need at this time)
Personality: (Brief summary, one word is also okay if it summarizes their whole personality)
Bio: Daughter of an Anthro Pegasus, and Human. She's a kind of gentile yet freaky hybrid who doesn't quite know how she fits into society.
Last edited by Harbertia on Mon Dec 01, 2014 6:58 pm, edited 2 times in total.
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Tomorrow is made today.
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Pinki3 Pon-3
Negotiator
 
Posts: 5804
Founded: Nov 02, 2013
Ex-Nation

Postby Pinki3 Pon-3 » Mon Dec 01, 2014 2:15 pm

Harbertia wrote:-Considering partaking in the RP-

Character Foundry
Name: Ella
Species: humanoid (Winged Human)
Gender: Female
Age: 18?
Appearance:
Equipment: (I don't need to know food and water, just weapons and special stuff)
Personality: (Brief summary, one word is also okay if it summarizes their whole personality)
Bio: Daughter of an Anthro Pegasus, and Human. She's a kind of gentile yet freaky hybrid who doesn't quite know how she fits into society.

Cool ^-^ this shall be allowed.
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Fascist Russian Empire
Powerbroker
 
Posts: 9267
Founded: Aug 11, 2013
Ex-Nation

Postby Fascist Russian Empire » Mon Dec 01, 2014 4:00 pm

If the ponies are slaves, then how exactly would they be able to do, well, anything other than slave labor? Slaves tend to have guards watching over them, and in a city full of their enslavers, even if a slave escaped then chances are they would quickly be recaptured.

Slaves from the Confederate States of America might have been able to escape to the North during the Civil War, but that was because of abolitionists up north helping them; in this scenario, I highly doubt the ponies would find many sympathizers.

As much as I would like to (re)join the RP, I'm really not sure how playing as a pony character would work; a little elaboration on how pony characters would be, you know, playable, and how they would escape their oppressors, would be nice.

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Dec 01, 2014 4:21 pm

Fascist Russian Empire wrote:If the ponies are slaves, then how exactly would they be able to do, well, anything other than slave labor? Slaves tend to have guards watching over them, and in a city full of their enslavers, even if a slave escaped then chances are they would quickly be recaptured.

Slaves from the Confederate States of America might have been able to escape to the North during the Civil War, but that was because of abolitionists up north helping them; in this scenario, I highly doubt the ponies would find many sympathizers.

As much as I would like to (re)join the RP, I'm really not sure how playing as a pony character would work; a little elaboration on how pony characters would be, you know, playable, and how they would escape their oppressors, would be nice.


In order to get this out of my system; their were two slave states in the Union during the Civil War, the Confederate Constitution banned International Slave Trade, and by running up north, due to the Fugitive Slave Acts they where fleeing to Canada.

Still, I admit the question is valid; what can the ponies do? I remember I had attempted to start an RP with a slave/2nd class citizen population, perhaps these restrictions will help Pinki3 in forming a response;

The Restrictions I had placed in the Gamma World: Animals of Rikhman RP I had spoke to Pinki3 about;
Pets
The Pets of Rikhman are a near human lot, both in bodily build, and intellect, descended primarily from cats, and dogs, who having been the largest of the pet populations during the Social Wars had plenty of genetic stock to develop under the effects of biological weaponry. Stray animals are either looked upon with sympathy (having no home, and having to find food on their own), or with a slight distrust as their is no telling how a creature whose become accustomed to the wild might react to a human. Pets are subject to a number of laws meant for the safety of themselves, and their Human masters.
  • Pet must have clear indication of ownership at all times, the most common form of this is a collar, and tag with the individuals name, the owner's name, and contact information. Animals found with out identification are to be taken to one of three Animal Shelters to be tended to in the hopes that someone will take them in.
  • Bestiality is forbidden, and punishable for either party involved. Animals will be 'fixed', while humans will be subject to 8 weeks of imprisonment, and a 340 Domar fine for indecency.
  • Pets are the responsibility of their owners, and thus any action the pet takes can be a reflection upon the owner. The owner is obliged to provided some form of covering, shelter, and food for their pet who in turn is expected to be loyal to the master. An owner may disown a pet at anytime, sending them to one of the shelters is the legal requirement for this, though some simply kick them out of the house, with out identification, making them one of the stray. Pets are not allowed to make medical decisions for themselves.
  • A pet may not harm a human. The master will be expected to pay for treatment of any intentional harm an animal does to a human, or to another pet. If a pet kills a human the pet shall be put down. Rikhman has a single Black Ray pistol, a weapon that instantly kills any target, for the express purpose of execution. The quick nature of the death, and lack of visible harm to the body, makes the Black Ray pistol a humane tool for putting the animal down.
  • Pets may only enter establishments, or use facilities that have been set aside, or licensed for their service. This includes drinking fountains, restrooms, restaurants, and entertainment. Some stores may have signs forbidding an animal from entering unaccompanied by a human, or entering at all. Animals who break the law are held at the Pound, which is an animal only prison, and correctional facility with in Rikhman.
Last edited by Harbertia on Mon Dec 01, 2014 4:24 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
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Saestea
Senator
 
Posts: 3806
Founded: Dec 04, 2013
Ex-Nation

Postby Saestea » Mon Dec 01, 2014 6:03 pm

I have another question. Are the anthros required to be ponies? It's alright with me if they are, just... Wondering is all. :?

Name: Cinder
Species: Other
Gender: Appears and Sounds Masculine
Age: Unknown
Appearance:
I'm not sure if this is SteamPunk, but... Yeah...
  • See those little blue flames in Cinder's head? That's when he isn't cooking anything. When he is, those flames multiply and become much brighter. Can't cook with a small fire, can you?
  • Cinder stands at around 3 feet. He's sort of slow when running, and frequently loses parts. Never anything important, though. He has to hold the pot on his head down when he's moving quickly so it doesn't fall off.
  • His voice is small, like that of a six year-old.
Equipment:
  • An Oil Lamp
  • Tinderbox
  • Two 2L Canisters of Gas
  • A Barbecue Lighter (SteamPunk Variation)
Personality:
Cinder is built a child and will probably stay that way until he eventually loses it and is scrapped. He is quite possibly the last of his series, since they were inefficient and flawed. Because of this, Cinder often feels inferior and angry at himself. Even still, he continues to do his job for whoever will ask him to, even though no one really needs him anymore, he works. It's just a part of him to want to do so.
Bio:
Cinder was 74th of several thousand of his series. They started off quite well, but declined in numbers quickly due to neglect and the creation of newer and better models. Cinder is still quite thankful that his owner still uses and repairs him. But one day, Cinder finds his service being denied. He is forced to leave his human's home and looks for work to do elsewhere. Now he just wanders, heating things for those who need their things heated, or sometimes just provides light like a little furnace. In return for his services, he asks for fuel or tinder to use. As it is apparent that his series relies on such. If his fuel or tinder runs out, he will simply fall, out of commission, unless he is started again.
Last edited by Saestea on Mon Dec 01, 2014 6:47 pm, edited 2 times in total.
~Leaving NS as Saestea~

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Sungai Pusat
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Postby Sungai Pusat » Mon Dec 01, 2014 7:00 pm

I went and looked up the effects of codeine myself and noticed that, apparently, even with the issue of having a dependency on codeine, the drug's effectiveness reduces over the time of consumption (Though I'd assume it would take maybe a few years to a few decades for the tolerance to the drug's side effects to occur, while the initial relief of pain only lasts for maybe a few months before it wears off after repeated consumption)

On this note, perhaps older pony characters would then be slightly stronger as a result, though they'd have a far worse addiction to the drug than their younger counterparts.

(The search consisted of two cheap Google searches and a reference toWikipedia before making the second Google search... ^^')
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Harbertia
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Postby Harbertia » Mon Dec 01, 2014 7:11 pm

I don't know what the concern is with the strength of the Earth Ponies. Sure they can kick, or buck; and pull heavy weights in teams but I've seen no reason for alarm. It's like complaining about the ease upon which one's work horse plows, especially in this situation.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Sungai Pusat
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Postby Sungai Pusat » Mon Dec 01, 2014 7:14 pm

Harbertia wrote:I don't know what the concern is with the strength of the Earth Ponies. Sure they can kick, or buck; and pull heavy weights in teams but I've seen no reason for alarm. It's like complaining about the ease upon which one's work horse plows, especially in this situation.

Perhaps they fear for them becoming too strong?

I mean, from what it appears, the humans grew a very irrational fear of ponies, in spite of them bringing forth their spurt of agricultural growth, so I'd imagine that they'd just break everypony's legs if they had to as long as some of their qualities were still left.
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Fascist Russian Empire
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Postby Fascist Russian Empire » Mon Dec 01, 2014 8:52 pm

In the past one certain characters worked on the side of the city, well this time the city is fully automated and only has one mechanic and a servant.


You know, a thought just came to me: If the City is fully automated, why do they even need slaves? What would they even have the slaves do, if the City is capable of running everything itself? Certainly they could be used for farming, but if they were out working the fields then chances are they wouldn't even be anywhere near the City (and, as such, there would be no point to playing as them). Slave labor might be profitable if you actually have a need for laborers, but if everything is automated, then what's the point? You'd be paying to feed them only for them to do fuck-all since you wouldn't have any work for them to do. The whole point of slavery is to get free labor, not to get a whole bunch of people sitting on their asses while you pay for their food.

Really, it's quite odd for the humans to have an entire species enslaved when they have all their jobs automated; they would have hundreds of thousands, if not millions of slaves, and they would be paying to feed them, but they would have absolutely no purpose for them. You'd think that they would've used them to do something a little more useful, like enlisting them in the military (something that the Romans would often do to barbarians they conquered to bolster their manpower reserves).

If they actually have some kind of fear of ponies, I'd imagine the humans would just genocide the pony species; they wouldn't have any work for them to do, anyway, so they would just be taking up space. Really, some kind of further explanation about what role the ponies play would be much appreciated.

Hell, if everything is automated, then what kinds of jobs would the normal civilians even have, if any? The more I think about it, the more difficult I find it to think about things for characters to actually do, pony or not.

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Harbertia
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Postby Harbertia » Mon Dec 01, 2014 9:02 pm

He makes a good point :)
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Mon Dec 01, 2014 9:45 pm

Of course we're going to question the existence of the RP.

*sigh* The city core is automated like it mostly was in the previous one, but due to overcautiousness the machine only allows one human to work on it at a time. The city's prime directive was to protect it's denizens (unfortunately that breaks)

The point of the pony enslavement was for you to seek liberation but you know what? Scrap it all, I'll redo it.
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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Mon Dec 01, 2014 9:46 pm

Also, the slaves were for the HUMAN oppressors, not the city.
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Postby Pinki3 Pon-3 » Mon Dec 01, 2014 9:49 pm

As for the earth ponies, the strength of the earth ponies is not only their physical strength, but the fact that they're used to not having powers, the humans feared that they could organise an uprising with there cuffed and clipped friends.
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Harbertia
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Postby Harbertia » Mon Dec 01, 2014 9:57 pm

Alright, Slavery is gone. So our main focus is going to be how the city malfunctions; the prime directive breaks?
A light in casing is still a light.
Tomorrow is made today.
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Postby Pinki3 Pon-3 » Mon Dec 01, 2014 9:59 pm

Harbertia wrote:Alright, Slavery is gone. So our main focus is going to be how the city malfunctions; the prime directive breaks?

Yes, unless that's going to be called into question too.

As for the slavery, you might as well ask why slavery even existed in the first place.
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Harbertia
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Postby Harbertia » Mon Dec 01, 2014 10:02 pm

Pinki3 Pon-3 wrote:
Harbertia wrote:Alright, Slavery is gone. So our main focus is going to be how the city malfunctions; the prime directive breaks?

Yes, unless that's going to be called into question too.

As for the slavery, you might as well ask why slavery even existed in the first place.


One theory is that man captured individuals in war, and then was stuck trying to provide for them. A kind of war trophy. Another is the willing servitude, in which in exchange for shelter, clothing, and food an individual bonded them selves to the service of another. Their is also the situation where upon one does so for payment of a debt. Sometimes slavery came around as a kind of 'I've taken your city from you, but my war is not against you, let me provide for you, and your decedents to make up for the harm that has come upon you all'.
Last edited by Harbertia on Mon Dec 01, 2014 10:03 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Mon Dec 01, 2014 10:12 pm

Well another, is that great powers of the world arrived on the shores of primitive nations and kidnapped the men and women, selling them into servitude. Got a reason for that? Because that's what I'm talking about.
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Postby Fascist Russian Empire » Mon Dec 01, 2014 10:13 pm

Pinki3 Pon-3 wrote:Of course we're going to question the existence of the RP.

The point of asking questions is to allow for greater detail, and to allow for better immersion. It's hard to really get into a RP where you don't know much about the setting, and where you have unanswered questions.

I apologize if it's annoying, but if I (or, anybody else, for that matter) am going to be able to be able to make a particularly detailed APP or particularly long IC posts, it would really help to know more about the setting for the RP. Having a lot of details is very helpful when it comes to making longer posts and longer APPs.

Pinki3 Pon-3 wrote:The point of the pony enslavement was for you to seek liberation but you know what? Scrap it all, I'll redo it.

Like I said above, I wasn't meaning to criticize your choices for the RP, I was only meaning to get more detail added to the OP.

Pinki3 Pon-3 wrote:Also, the slaves were for the HUMAN oppressors, not the city.

Well, then, why didn't you just say so from the beginning if you wanted the ponies to be more along the lines of servants, and serve individual humans? If you had of just said something in the OP, all the confusion could have been avoided.

Pinki3 Pon-3 wrote:As for the slavery, you might as well ask why slavery even existed in the first place.

Slavery is, I would imagine, a result of victorious conquests, and the conquerors' desire to reap the spoils of war. After all, Rome didn't rise to glory by giving everybody they conquered equal rights and citizenship. It was in the best interests of any imperialistic power to enslave the people they conquered, since those people most likely wouldn't willingly work for their conqueror anyway, and it would be more profitable to force them to work for free.

In any case, I have another question. What exactly is the status of religion in the City?

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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Mon Dec 01, 2014 10:18 pm

Sorry, it's early in the morning, and the earlier you wake up, the more sarcastic everything sounds. Also, I've been working on this for a month now, you can understand if the prospect of rewriting it is a bit much.
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Postby Pinki3 Pon-3 » Mon Dec 01, 2014 10:21 pm

Religion is quite open ended. Also, if you can imagine a religion, you can follow it. Most follow the worship of the machine gods.
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Harbertia
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Postby Harbertia » Mon Dec 01, 2014 10:24 pm

Pinki3 Pon-3 wrote:Well another, is that great powers of the world arrived on the shores of primitive nations and kidnapped the men and women, selling them into servitude. Got a reason for that? Because that's what I'm talking about.


Yes, I do.

Tribes would raid other tribes for woman do to something called Genetic Homeostasis, in which an isolated population is no longer able to reproduce. This is also why woman where traded, as those tribes who where experiencing Genetic Homeostatsis simply believed their woman barren, and that they needed fertile woman from other tribes.

War also takes a tole on a nations population, it's work force, in order to rebuild it was only natural to put those men captured to work making the land fit for peace.

Newly settled frontiers where also often short on labor, and thus to tame the land, one needs labor. It's easy to capture an entity not as technologically advanced as ones self, then one who possesses the same fire arms as yourself. It was often justified as better for such individuals, even if it was not always so.

Pinki3 Pon-3 wrote:Sorry, it's early in the morning, and the earlier you wake up, the more sarcastic everything sounds. Also, I've been working on this for a month now, you can understand if the prospect of rewriting it is a bit much.


I know I must sound bad explaining this, I think I'm suffering from a similar mind set to that which you have spoke of.
Last edited by Harbertia on Mon Dec 01, 2014 10:27 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Sungai Pusat
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Founded: Mar 27, 2010
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Postby Sungai Pusat » Mon Dec 01, 2014 10:26 pm

Pinki3 Pon-3 wrote:Sorry, it's early in the morning, and the earlier you wake up, the more sarcastic everything sounds. Also, I've been working on this for a month now, you can understand if the prospect of rewriting it is a bit much.

It's alright.

Though, admittedly, you could've asked some of us what we thought about the proposed OP instead of just posting it straight away for us to end up pointing out holes like this.
Last edited by Sungai Pusat on Mon Dec 01, 2014 10:28 pm, edited 1 time in total.
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