I'm sorry it's taken so long for me to see a request for a mod ruling in this thread. I've been suffering such a glut of abortion proposals that I've been avoiding indigestion by looking mostly at the ones that get submitted.
Kulaloe, your proposal does duplicate #GA44. TCT's proposal is written in sufficiently inclusive language to cover the legislative issues you describe in your proposal. That is, the GA doesn't need legislation to say this can be done because it already has legislation that says this can be done. Therefore, if it were submitted I would have to rule it illegal because of duplication.
The second problem is the point Community Property (whose SF bookshelf evidently duplicates mine) raised (my emphases):
Community Property wrote: I recognize OOC'ly that FT and PMT nations exist, as do PT nations. Up until now, most WA resolutions have been written with
the implicit understanding that they must be (somewhat) relevant to all milieus. But what I haven't seen (although I have been fairly inactive of late) is a proposal that essentially
requires us to blur the lines between milieus and introduce PMT or FT technology into MT or PT nations ... <snip> ... Consequently, I'll vote against this thing just because of the meta-gaming consequences of its passage from an RP perspective ...
That is, your proposal tries to create a roleplay scenario that all WA members have to take part in, and that's something the GA can't do. As CP correctly said, it's metagaming. It might make more sense if I call it "forced roleplay".
Think about it in terms of what players are given by the mechanics of the game: a nation with a population. The game doesn't tell us what the population's made up of. Players are free to roleplay anything they choose or not roleplay any more than that very basic level.
The game mechanics also give players the power to directly affect the
laws of other people's nations, via the WA. You can see the effect of changes to those laws in the way WA member nations' statistics change.
But the game doesn't let players change the history or the surroundings or the costumes
or the species or the technology or the time period of other players' nations.
As a result, the WA sticks with only the in-game powers that game mechanics give it. Its resolutions are part of the game mechanism. They're allowed to change only the things the game actually, OOCly, lets them change. It can't say, "All nations must have air transport". It can say, "If you have air transport, here are some air transport laws."
In a way, all GA resolutions force roleplay to a very limited extent by pretending that situations exist and that laws are needed to deal with them. The trick is to describe those situations and phrase those laws in a way that applies to the widest possible number of nations.
GA#44 forces nations to recognise that there
may have been, may now be, or will in the future be "abortion reduction technology", and
if/when it exists they're encouraged to share it.
Your proposal forces to them to recognise that there
is such a thing as "an artificial womb", and that they should either share it, learn about it and make it themselves, or allow their populations to travel to share it.