Which, unless I'm missing a Resolution somewhere, not all Nations have.
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by Tinfect » Sun Jan 31, 2016 8:53 pm
Imperium Central News Network: EMERGENCY ALERT: ALL CITIZENS ARE TO PROCEED TO EVACUATION SITES IMMEDIATELY | EMERGENCY ALERT: ALL FURTHER SUBSPACE SIGNALS AND SYSTEMS ARE TO BE DISABLED IMMEDIATELY | EMERGENCY ALERT: THE FOLLOWING SYSTEMS ARE ACCESS PROHIBITED BY STANDARD/BLACKOUT [Error: Format Unrecognized] | Indomitable Bastard #283
by Omigodtheykilledkenny » Mon Feb 01, 2016 10:39 am
Wrapper wrote:Omigodtheykilledkenny wrote:There was also a "discard" (it wasn't called that at the time, but it was the same thing) of Condemn Horrible Zombies which was not received very well.
And I'm sure I don't need to remind you of the Repeal Rights & Duties debacle.
EDIT: And actually there was some tumult over Commend Auralia's discard, even if the majority agreed with the action.
"Some tumult" and "pissing everybody off" are two very different things. There's at least some level of disagreement with nearly every type of mod action. As for GAR#2 the entire debacle could have been avoided if Ard had made the "correct" decision the first time.
I still say, regardless of the level of potential butthurt, illegal is illegal, and nothing should change with the use of the discard function. Proposals must be legal in order to pass, that's part of the game.
by Wallenburg » Mon Feb 01, 2016 10:41 am
Omigodtheykilledkenny wrote:Wrapper wrote:"Some tumult" and "pissing everybody off" are two very different things. There's at least some level of disagreement with nearly every type of mod action. As for GAR#2 the entire debacle could have been avoided if Ard had made the "correct" decision the first time.
I still say, regardless of the level of potential butthurt, illegal is illegal, and nothing should change with the use of the discard function. Proposals must be legal in order to pass, that's part of the game.
And I still say that community-level modding (as uni so elegantly termed it) would remove the need for many of these discards, and the resulting butthurt.
by Araraukar » Mon Feb 01, 2016 11:40 am
The Eternal Kawaii wrote:Because in a democracy, that's how it's done. It's not a pretty process, and it requires self-discipline on the part of those who hold the vote. Relying on the Secretariat to solve our ills subverts the entire rationale for this game.
Apologies for absences, non-COVID health issues leave me with very little energy at times.Giovenith wrote:And sorry hun, if you were looking for a forum site where nobody argued, you've come to wrong one.
by Omigodtheykilledkenny » Mon Feb 01, 2016 2:42 pm
by Imperium Anglorum » Mon Feb 01, 2016 2:56 pm
by Separatist Peoples » Mon Feb 01, 2016 3:18 pm
Imperium Anglorum wrote:You were right though. It's really turning into a massive legal battle over every bill rather than a legislative body.
by Imperium Anglorum » Tue Feb 02, 2016 12:57 am
Wrapper wrote:I still say, regardless of the level of potential butthurt, illegal is illegal, and nothing should change with the use of the discard function. Proposals must be legal in order to pass, that's part of the game.
by Araraukar » Tue Feb 02, 2016 8:02 am
Imperium Anglorum wrote:Passing illegal resolutions creates more activity. Passing their repeals creates more activity. In many ways, it's a question like that which big region's face — how do you trade off activity and mass engagement with propriety? As an active member in a big region, I'll always choose activity.
Apologies for absences, non-COVID health issues leave me with very little energy at times.Giovenith wrote:And sorry hun, if you were looking for a forum site where nobody argued, you've come to wrong one.
by Omigodtheykilledkenny » Tue Feb 02, 2016 3:06 pm
Araraukar wrote:Imperium Anglorum wrote:Passing illegal resolutions creates more activity. Passing their repeals creates more activity. In many ways, it's a question like that which big region's face — how do you trade off activity and mass engagement with propriety? As an active member in a big region, I'll always choose activity.
The trouble with passing illegal things is that you can't use the fact that they're illegal as grounds for repeal, since it will be considered legal by the virtue of having passed.
by Araraukar » Tue Feb 02, 2016 10:01 pm
Omigodtheykilledkenny wrote:If the resolution's bad enough to be illegal, it's bad enough to repeal on conventional grounds.
Apologies for absences, non-COVID health issues leave me with very little energy at times.Giovenith wrote:And sorry hun, if you were looking for a forum site where nobody argued, you've come to wrong one.
by Imperium Anglorum » Tue Feb 02, 2016 10:07 pm
Araraukar wrote:Omigodtheykilledkenny wrote:If the resolution's bad enough to be illegal, it's bad enough to repeal on conventional grounds.
Unless it happens to legislate something that's very popular. I can imagine something akin to NAPA, but for conventional weapons, which might well be hard to get rid of, even if its text was akin to "get yer grubby hands off of mah weapons!"
by Unibot III » Wed Feb 03, 2016 12:18 am
EDIT: And actually there was some tumult over Commend Auralia's discard, even if the majority agreed with the action.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Imperium Anglorum » Wed Feb 03, 2016 9:59 am
by Separatist Peoples » Wed Feb 03, 2016 10:34 am
Imperium Anglorum wrote:One thing on the subject of discards, if we are to even keep them, is that they should be operated in the same way that many Debate formats have something called a rebuttal round where new arguments are not allowed.
More or less, I feel that no new legality argumentation should be presented or heard after a resolution has gone to vote. This would deal with the problem where new legality challenges start popping up after something has been sent to the vote. Also, it would deal with the problem where nations have an incentive to keep legality challenges up their sleeve until the resolution is at vote and shift the burden of proof to the accuser and not the defence.
by Bears Armed » Wed Feb 03, 2016 10:45 am
Imperium Anglorum wrote:More or less, I feel that no new legality argumentation should be presented or heard after a resolution has gone to vote. This would deal with the problem where new legality challenges start popping up after something has been sent to the vote. Also, it would deal with the problem where nations have an incentive to keep legality challenges up their sleeve until the resolution is at vote and shift the burden of proof to the accuser and not the defence.
by The Silver Sentinel » Wed Feb 03, 2016 12:29 pm
Bears Armed wrote:Imperium Anglorum wrote:More or less, I feel that no new legality argumentation should be presented or heard after a resolution has gone to vote. This would deal with the problem where new legality challenges start popping up after something has been sent to the vote. Also, it would deal with the problem where nations have an incentive to keep legality challenges up their sleeve until the resolution is at vote and shift the burden of proof to the accuser and not the defence.
But then there'd be no effective way for people to challenge the legality of any proposal that wasn't drafted in these forums and that -- thanks to lobbying -- achieved quorum very quickly after submission and (because the queue was otherwise empty) went straight to vote at the next update...
by Imperium Anglorum » Wed Feb 03, 2016 4:10 pm
Bears Armed wrote:Imperium Anglorum wrote:More or less, I feel that no new legality argumentation should be presented or heard after a resolution has gone to vote. This would deal with the problem where new legality challenges start popping up after something has been sent to the vote. Also, it would deal with the problem where nations have an incentive to keep legality challenges up their sleeve until the resolution is at vote and shift the burden of proof to the accuser and not the defence.
But then there'd be no effective way for people to challenge the legality of any proposal that wasn't drafted in these forums and that -- thanks to lobbying -- achieved quorum very quickly after submission and (because the queue was otherwise empty) went straight to vote at the next update...
by Railana » Wed Feb 03, 2016 5:50 pm
by Almonaster Nuevo » Thu Feb 04, 2016 9:36 pm
Mallorea and Riva wrote:Separatist Peoples wrote:Repeals can't be repealed, but resolutions cannot be repealed based on their supposed illegalities, because they are de jure legal upon their success. Dealing with a passed illegal proposal is just as obnoxious as dealing with a passed illegal repeal. There's no reason to treat them differently.
Would it help if we changed that rule regarding dealing with illegally passed proposals?
by Wallenburg » Thu Feb 04, 2016 9:44 pm
Almonaster Nuevo wrote:Mallorea and Riva wrote:Would it help if we changed that rule regarding dealing with illegally passed proposals?
I think there's a category error involved. In character the GA may not be able to construe its own resolutions as illegal (although it has the power to repeal them, and thus is not bound to accept them indefinitely). OOC, however, a violation of game rules would be the cause of a Moderator discard. I see no reason why that should be restricted by the GA status.
On a separate note: would it be helpful to have a procedure which gives the Mods a check at a defined point earlier in the process? For example: when a proposal is submitted, it could go "on hold" pending a legality check, rather than going immediately into the approval process.
If we do get Mod pre-approval, then I would suggest subsequent discards should be limited to severe violations (as above), or even more strictly to things which would cause legal problems for the site.
by Sierra Lyricalia » Thu Feb 04, 2016 9:49 pm
Wallenburg wrote:Almonaster Nuevo wrote:
I think there's a category error involved. In character the GA may not be able to construe its own resolutions as illegal (although it has the power to repeal them, and thus is not bound to accept them indefinitely). OOC, however, a violation of game rules would be the cause of a Moderator discard. I see no reason why that should be restricted by the GA status.
On a separate note: would it be helpful to have a procedure which gives the Mods a check at a defined point earlier in the process? For example: when a proposal is submitted, it could go "on hold" pending a legality check, rather than going immediately into the approval process.
If we do get Mod pre-approval, then I would suggest subsequent discards should be limited to severe violations (as above), or even more strictly to things which would cause legal problems for the site.
That would be the end of Silly/Illegal as we know it. I just can't condone that loss.
by Mousebumples » Thu Feb 04, 2016 9:49 pm
Almonaster Nuevo wrote:On a separate note: would it be helpful to have a procedure which gives the Mods a check at a defined point earlier in the process? For example: when a proposal is submitted, it could go "on hold" pending a legality check, rather than going immediately into the approval process.
If we do get Mod pre-approval, then I would suggest subsequent discards should be limited to severe violations (as above), or even more strictly to things which would cause legal problems for the site.
by Almonaster Nuevo » Thu Feb 04, 2016 10:11 pm
by Omigodtheykilledkenny » Fri Feb 05, 2016 12:37 pm
Imperium Anglorum wrote:Araraukar wrote:Unless it happens to legislate something that's very popular. I can imagine something akin to NAPA, but for conventional weapons, which might well be hard to get rid of, even if its text was akin to "get yer grubby hands off of mah weapons!"
The only time that every happened was the UN Taxation Ban.
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