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by Glen-Rhodes » Fri Feb 27, 2015 11:47 am
by Sedgistan » Fri Feb 27, 2015 11:48 am
The Dark Star Republic wrote:Stuff like Labour Regulation matters less because it's possible to do already: we already have laws on forced labour, workplace safety, child labour, living wages, and labour unions, and probably more topics I've forgotten.
The Dark Star Republic wrote:That could cover things like the recent nuclear safety proposal: regulating economic matters, but not so much in terms of environmental or labour standards, but rather to assure they won't blow up.
by Sedgistan » Fri Feb 27, 2015 11:48 am
Glen-Rhodes wrote:I would hope those aren't the actual descriptions being proposed. :\ What a fast way to make them completely unpopular...
by The Dark Star Republic » Fri Feb 27, 2015 11:51 am
Sedgistan wrote:The Dark Star Republic wrote:Stuff like Labour Regulation matters less because it's possible to do already: we already have laws on forced labour, workplace safety, child labour, living wages, and labour unions, and probably more topics I've forgotten.
Those are in Social Justice, presumably? It seems an odd fit for some of your examples, because Social Justice is about getting the government to pay through welfare spending, whereas the idea for "Labour Regulation" was that business pays. Would I be right in thinking that the government spending was often through nebulous "enforcement" clauses?
Sedgistan wrote:The Dark Star Republic wrote:That could cover things like the recent nuclear safety proposal: regulating economic matters, but not so much in terms of environmental or labour standards, but rather to assure they won't blow up.
What category did that recent nuclear safety proposal go in, out of interest?
by Glen-Rhodes » Fri Feb 27, 2015 11:52 am
Sedgistan wrote:Glen-Rhodes wrote:I would hope those aren't the actual descriptions being proposed. :\ What a fast way to make them completely unpopular...
These are very initial drafts intended for feedback from players. So please, if you don't like them, give us an idea of what you think would be better.
by Sedgistan » Fri Feb 27, 2015 11:59 am
The Dark Star Republic wrote:Sedgistan wrote:Those are in Social Justice, presumably? It seems an odd fit for some of your examples, because Social Justice is about getting the government to pay through welfare spending, whereas the idea for "Labour Regulation" was that business pays. Would I be right in thinking that the government spending was often through nebulous "enforcement" clauses?
Most of them were in Human Rights. The belief that enforcement has to be matched by literal game mechanics spending is a very recent ruling.
by The Dark Star Republic » Fri Feb 27, 2015 12:03 pm
Sedgistan wrote:Human Rights is a very odd fit for those, since they're a mish-mash of restricting economic freedoms and enhancing personal ones, and HR only does the latter.
Sedgistan wrote:As for the enforcement ruling, I haven't seen it so I don't know the exact wording, but every GA proposal would effectively need some enforcement, but that doesn't mean they all increase government spending. Do you have a link to the ruling?
by Unibot III » Fri Feb 27, 2015 1:02 pm
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Sedgistan » Fri Feb 27, 2015 1:05 pm
Unibot III wrote:One area that's really lacking in terms of commerce is economic development - currently development projects have to be squished into either free trade or protectionist schemes when a development project might not have anything to do with free trade or protectionism, like microcredits.
by Unibot III » Fri Feb 27, 2015 1:20 pm
Sedgistan wrote:Unibot III wrote:One area that's really lacking in terms of commerce is economic development - currently development projects have to be squished into either free trade or protectionist schemes when a development project might not have anything to do with free trade or protectionism, like microcredits.
Would that not fit under the "Subsidise" (terrible name, I know) sub-category of "Advancement of Industry" suggested over in the main thread?
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Sedgistan » Fri Feb 27, 2015 1:38 pm
by Omigodtheykilledkenny » Fri Feb 27, 2015 1:52 pm
by The Dark Star Republic » Fri Feb 27, 2015 6:08 pm
Unibot III wrote:I think you mean "Harmonisation".
seems like a mish-mash of new categories that nobody asked for
One area that's really lacking in terms of commerce is economic development
Omigodtheykilledkenny wrote:Can I ask again: how does adding a complicated new category help simplify the category base (which was the original motivation for this discussion)?
by Sudarium » Sat Feb 28, 2015 9:49 pm
by Araraukar » Tue Mar 03, 2015 9:48 am
Omigodtheykilledkenny wrote:Can I ask again: how does adding a complicated new category help simplify the category base (which was the original motivation for this discussion)?
Apologies for absences, non-COVID health issues leave me with very little energy at times.Giovenith wrote:And sorry hun, if you were looking for a forum site where nobody argued, you've come to wrong one.
by Imperium Anglorum » Tue Mar 03, 2015 2:05 pm
Sudarium wrote:I'd also suggest an announcement via news or game-wide Telegram alerting nations in the WA to this discussion. A handful of players should not be considered a general consensus for the 10000+ WA nations. It's a substitute for a weaker one.
by Christian Democrats » Wed Mar 04, 2015 9:53 pm
Leo Tolstoy wrote:Wrong does not cease to be wrong because the majority share in it.
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