Group Draw
VIRABI REGION
Maple Leaf Group:
Nikolaos The Great (Hellas)
Rejistania
Vescia
Newivory
Richtnon
Vekaiyu
Beaver Group:
The New Caribbean
Asteran
Birnadia
Scalietti
Ravnalis
Elemanu
Branta Group:
Grote Vrede
ITocapa
Castigonia
Wolfenhalle
The Union of Myanmar
Kuchan
Grupo Costa Misqual:
United Slavia
Arteviaz
The Ottish Empire
Millsa (roster permissions)
Sufidan
Evandonia
AGUAZUL REGION
Grupo Bancorpo:
Melki
Bergnovinaia
Amserica
Newluther
Zlamaljelito
Ziok
Grupo Wejibo:
Iron Coast
Bluth Corporation
New Palmerston
The Samson Islands
Bryan Ruiz
Listanbul
Grupo Aeroeste:
Beddgelert
Streleheim
The Realm of Light
Bass-Holes
Aalnordhavn
Haginonia
Grupo Sanboto:
Tynelia Effect
Old Beringia
Mostly armless
Haimsland
Click Clack Baboon
Ascelonia
There are eight groups of six; each team will play the other five teams in their group. The best four teams from each group will progress to a knockout stage of 32 teams.
Schedule
MATCHDAY 1
Team 1 v Team 6
Team 2 v Team 5
Team 3 v Team 4
MATCHDAY 2
Team 5 v Team 1
Team 4 v Team 6
Team 3 v Team 2
MATCHDAY 3
Team 1 v Team 4
Team 5 v Team 3
Team 6 v Team 2
MATCHDAY 4
Team 3 v Team 1
Team 2 v Team 4
Team 6 v Team 5
MATCHDAY 5
Team 1 v Team 2
Team 3 v Team 6
Team 4 v Team 5
Teams are represented here according to their position as listed within the group. For instance, "Team 1 v Team 6" means that Nikolaos The Great will play Vekaiyu, The New Caribbean will play Elemanu, and so on in each group, on the first matchday. Thanks to The Babbage Islands for putting these schedules together.
The first day of scorination will be early Wednesday morning, around 4:00 UTC for all groups (late Tuesday in parts of North America). Matchdays will be about 24 hours apart, with a bye day between the group and the knockout stages.
Rosters
Please post a roster, or list of players on your team, to help other teams RP against you.
With your roster, please include a style modifier, a number ranging from -5 to 5. This shows whether your team is more focused on attack or defense; teams with high (positive) modifiers will both score more and give up more goals, relatively speaking, while teams with very negative modifiers will tend to score and concede less. If you do not post a modifier or a roster, this will default to zero.
You should also give RP permissions to your opponents, letting them know whether, for instance, they can roleplay about injuries to your players, give your players yellow or red cards, or "godmod" (roleplay in a very unrealistic way).
For examples of information to include in rosters, you can look through the roster thread for the previous World Cup. One sample of a permissions box is:
My opponent, if they RP first, may do the following:
Choose my goalscorers Y/N
Godmod scoring events Y/N
Roleplay injuries to my players Y/N
Godmod injuries to my players Y/N
Hand out yellow cards to my players Y/N
Hand out red cards to my players Y/N
Godmod other events Y/N
Just choose which of these your opponents can or cannot do RPing against you. For more information about these specific labels, check out this link in the World Cup FAQs.
Roleplaying
The Baptism of Fire emphasizes roleplaying--writing posts about individual matches or the tournament as a whole. Roleplays, or RPs, could be anything from news articles about a game your team just played to your manager's halftime talks. RPing does not guarantee success, but it will increase your chances of doing well.