Pots
Groups
Group 1
Ceni
Saint Kanye
Silvacometopia
Volcanoc
Fluvique
Mountainasia
Group 2
Cosumar
The Royal Barangay
Banija
Abaja
New Edom
New Gelderland
Group 3
Abanhfleft
Valanora
Kaboomlandia
Drawkland
Rennidan
Bendicion
Group 4
Ko-oren
Kirisaki
United States of Devonta
Purple Rabbits
Li Qing
Yymea
Group 5
Royal Kingdom of Quebec
Flardania
Ethane
Mapletish
Bonapartium
Aji No Moto
Group 6
Saintland
San Llera
Chromatika
Old Corcra
Beaverriver
Leperconia
Group 7
Vangaziland
Valladares
Frenline Delpha
Katawohan
Yesopalitha
The united states of Saints
Group 8
Electrum
The Sword Bloke
Banguela
Holy Philippine Empire
The Brand New Salvatagard Republic
United Vietussia
Schedule
Monday, May 9 - Group draw
Wednesday, May 11 - MD1 (1v6, 2v5, 3v4)
Thursday, May 12 - MD2 (6v4, 5v3, 1v2)
Friday, May 13 - MD3 (2v6, 3v1, 4v5)
Saturday, May 14 - MD4 (6v5, 1v4, 2v3)
Sunday, May 15 - MD5 (3v6, 4v2, 5v1)
Tuesday, May 17 - Ro16, day 1
Wednesday, May 18 - Ro16, day 2
Thursday, May 19 - Ro16, day 3
Saturday, May 21 - QF, day 1
Sunday, May 22 - QF, day 2
Monday, May 23 - QF, day 3
Wednesday, May 25 - SF, day 1
Thursday, May 26 - SF, day 2
Friday, May 27 - SF, day 3
Sunday, May 29 - Finals, day 1
Monday, May 30 - Finals, day 2
Tuesday, May 31 - Finals, day 3
Wednesday, June 1 - Finals, day 4
Thursday, June 2 - Finals, day 5
Cutoffs will be between 2000 and 2200 UTC daily.
* Note: Should any of the finals series not go the full three days, then I will move up everything else up by one day.
Other Information
Tiebreakers
Head to Head record
Head to Head point difference
Point difference
Posting a roster
Drawing of lots (higher RP bonus)
Scorination & RP Bonus
Xkoranate 0.3.3. Ranks will be used. RP bonus will be generous and cumulative; it will be graded under a holistic scale. Ceni will receive a host bonus not to exceed 1 Match Day's bonus. New Gelderland (obviously) will not receive any additional bonuses besides RP should it be in the final fields. Outside scorinators will be used should one of my nations reach the knockout stages.
Rankings
Ranks will be changed with the following formula: a logarithm (root two) of (100/7) times the base rank.
That would produce a curve so that the lowest ranked nation has a skill of 0, and the highest at around 8.85. This will reduce the slope and gradient of the curve so it's not so huge at the top. In addition, a cumulative and generous RP bonus will encourage RPing and allow for a more fair distribution of results. This is similar to what we did for tennis: the end result was a bit more randomness, but the top player was no longer winning every single tournament undefeated.