Please use the signups thread for OOC stuff.
List of venues:
Each group will be assigned venues which all of that group's matches will be held in. The cities for each group will be geographically close to each other by Kelssekian standards; but it is a pretty large country. The Velocit train system is generally the best intercity transport option, but flying would probably be necessary for longer distances, a Burnaby-Kirkenes flight is 2.5 hours, the Velocit would take 12 hours, driving would take 20 hours assuming you did not stop or rest at any point and intercity coach does not bear thinking about. IC information for most of these cities can be found on NSWiki. Click here for a map.
City of Clayquot Arena, Clayquot
Portage Arena, Clayquot
Exhibition Centre, Redswyth
Polaris Arena, Latrobe
Air Kelssek Centre, Kirkenes
New Wales Place, Llandewi Brewi
Brock Park, Hamilton
St. George Arena, Winchester
Marine Parade Place, Colwyn
Colisée de Saint-Rémy, Saint-Rémy
Federation Arena, Neorvins
Arèna de la Pacifique, Langlois
Centre Belle, Outineau
Emerald City Arena, Breton
Lupinissia Place, Ulyanov
Arvika Indoor Stadium, Arvika
Place Gauchetière, Laneux
False Creek Arena, Burnaby
Memorial Centre, Kingston
KonoTrust Arena, Kelowna
The Saddledome, Mazinaw
Civic Fairgrounds, Pembina
Northlands Coliseum, Vickery
Laineá Arena, Alavaria
Group stage
Group 1 - Clayquot (City), Clayquot (Portage), Latrobe
Byfugland [9]
THRILLEDGE [15]
Northern Sunrise Islands [24]
Thatius [42]
Arrentine [UR]
Cooland [UR]
Deandean98 [UR]
German American States [UR]
Group 2 - Burnaby, Kingston, Alavaria
Kelssek [5]
Darmen [16]
Falconwhereveryouare [32]
Maklohi Vai [53]
Homelands our [64]
Liventia [UR]
Rovegia [UR]
The Republic of the Canucks [UR]
Group 3 - Langlois, Outineau, Breton
Gyatso-kai [4]
Mantwenic [19]
Weatherdon [27]
Slembana [51]
Alexandr Land [UR]
Farfadillis [UR]
Seventeen Syllables [UR]
Shadowbourne [UR]
Group 4 - Neorvins, Colwyn, Saint-Rémy
Qazox [1]
Torisakia [17]
Michael VII [21]
Estope [47]
Bloodbath Generation [71]
Kleibula [UR]
Nru_n [UR]
The Old Confederate States [UR]
Group 5 - Ulyanov, Arvika, Laneux
Valanora [3]
Yesopalitha [13]
Thisbia [27]
Svengarda [36]
Dayota [UR]
Falkasia [UR]
Narsora [UR]
The Royal Kingdom of Quebec [43]
Group 6 - Mazinaw, Pembina, Vickery
Polar Islandstates [8]
Soviet Canuckistan [14]
Havl [24]
Free South Califas [43]
Gallund [99]
Mashiki [UR]
Hydronium [UR]
Paxomnua [UR]
Group 7 - Hamilton, Winchester, Llandewi Brewi
Plutoni [2]
Equestrian States [11]
Sicoutimont [28]
Vaugania [36]
Vilita and Turori [40]
Savski Venac [105]
Lymantatia [UR]
Venasta [UR]
Group 8 - Redswyth, Latrobe, Kirkenes
Mohawk Clans [7]
Birolika [12]
Mapletish [20]
Polkopia [62]
Denorian [UR]
Kericia [UR]
Qasaqi [UR]
Saint Clarke [UR]
Schedule
RP cutoffs will occur not before 23:59 UTC on the stated date (7pm EST; morning of the next day in Asia/Australia). The venues will follow the order given in the list above. For example, Mohawk Clans vs. Saint Clarke will be played at Exhibition Centre, Redswyth on MD1, and Liventia vs. Republic of the Canucks at False Creek Arena, Burnaby on MD2.
MD1, Jan 6: 1v8, 2v7, 3v6, 4v5
MD2, Jan 7: 1v2, 7v3, 6v4, 8v5
MD3, Jan 10: 2v8, 3v1, 4v7, 5v6
MD4, Jan 12: 8v6, 7v5, 1v4, 2v3
MD5, Jan 14: 3v8, 4v2, 5v1, 6v7
MD6, Jan 17: 8v7, 1v6, 2v5, 3v4
MD7, Jan 19: 4v8, 5v3, 6v2, 7v1
R16: Jan 21
QFs: Jan 23
SF: Jan 25
Final: Jan 27 - Federation Arena, Neorvins
Format and tiebreaking rules
The tournament seeks to mimic the IIHF World Championship rules.
During the group stage, teams winning in regulation are awarded three points, the loser none.
Where there is a tied score in the group stage, teams are given one point each. A five-minute sudden-death overtime will follow and, if the score is still tied after overtime, Game Winning Shots will be used. The team winning in overtime or shoot-out is awarded the extra point for a total of two points.
Ties in the standings are broken in the following way:
1. Head-to-head (mutual) games between the teams concerned.
2. Overall goal differential.
3. Higher number of goals scored for.
4. Game Winning Shot competition between the teams concerned.
In case of a tie at the end of regulation in a round of 16, quarterfinal, semi-final or bronze medal game, there will be a 10-minute, sudden-death overtime period, following a three-minute intermission. The teams will defend the same goals as in the third period. The team, which scores first is the winner.
In the gold medal game there will be a 20-minute sudden-death overtime, following a full intermission during which the ice will be resurfaced. The teams will change ends. The team which scores first is the winner.
All sudden death overtime periods are played four skaters on four.
If no goal is scored during the sudden-death overtime, there will be game winning shot (GWS) competition (’shootout’). Each team must select three shooters to compete in the GWS. If the score is still tied after the teams have had three attempts each, the teams continue to shoot in pairings until the shooter of one team misses and the shooter of the other team scores.