NATION

PASSWORD

Unofficial xkoranate user guide? Let's talk.

A battle ground for the sportsmen and women of nations worldwide. [In character]

Advertisement

Remove ads

User avatar
HopNation
Diplomat
 
Posts: 599
Founded: Feb 21, 2013
Ex-Nation

Postby HopNation » Tue Mar 04, 2014 7:54 am

Drawkland wrote:A question about the "BONUSES" tab, what do the "Effect of Bonus" and "Bonus Formula" do? And what number (rather, what scale of numbers) should be put in the "Bonus" column next to team/participant?


The tab itself is used to give either teams or participants a bonus to their chance of a favorable outcome, at least how I see it. This then takes into account the % you use, where the percent is how much of the bonus is compared to that of the skill (RP bonus) given in an event. At 0% bonus that bonus is ignored, where at 100% the bonus is the only thing used. At least that's how it was somewhat explained to me at one point. You kind of have to play with it a bit to see what works for your situation to know how the bonus % and the bonus you use (0 to 1) effects the overall scorination of the event. As for the underlying formula, I don't know enough about it to fully comment on it, but it is basically which formula you want to use - Absolute, Relative, or World Cup 36 (each has it's own computation that takes place when figuring the % and skill to produce the scorination output).

This tab is usually used in events like the Olympics or other such events that athlete attributes might make a difference in how they perform. This allows you to add the bonus to that athlete (participant) or to the team (nation, or team if each has it's own name). But which you use might depend on how you set up the event. Using the Olympics as an example you may have A1, A2, A3 all from XYZ nation, in the event A1-A3 would be the participants and XYZ would be the team, so on the bonus tab which do you want that bonus to be applied to, all athletes? or the athletes individually? If the answer is all athletes then the team button would be used and the bonus entered next to XYZ, whereas the reverse would be used if the bonus would be given individually and participants would be selected then the bonus would be entered next to each A1, A2, and A3 separately.



Drawkland wrote:Also, what's the difference between Qualification and Elimination?

Is there a particular sport/event your viewing for this?

In general, qualification would be a round in which is scorinated to produce advancing participants into some form of final round. Whereas, elimination, would simple eliminate a participant. But again this might also depend on what your looking at in this regard.




Hopefully that helps a bit, others might want to fix anything if I've stated it incorrectly but from reading through the posts in this thread and some brief explanation from others that's how I understand the "BONUSES" tab.
Collection of National Teams
BOF 54 - Group 7 Winner - Round of 16
World Cup
Qualifying Exits: 67, 68, 69*,71
4th Place (70)
Cup of Harmony
Group Stage Exits: 59
Round of 16 (60), QF (61)
*playoff game
BOI 15 - Champion
World Bowl
Group Stage Exits: XXII*, XXIII, XXV*
Rof16: XXIV,XXVI
*playoff game
World Cup of Hockey
Group Stage Exits: 23, 24, 25, & 27
Rof16: 26

User avatar
Drawkland
Senator
 
Posts: 4567
Founded: Aug 27, 2013
Democratic Socialists

Postby Drawkland » Tue Mar 04, 2014 7:56 am

HopNation wrote:
Drawkland wrote:A question about the "BONUSES" tab, what do the "Effect of Bonus" and "Bonus Formula" do? And what number (rather, what scale of numbers) should be put in the "Bonus" column next to team/participant?


The tab itself is used to give either teams or participants a bonus to their chance of a favorable outcome, at least how I see it. This then takes into account the % you use, where the percent is how much of the bonus is compared to that of the skill (RP bonus) given in an event. At 0% bonus that bonus is ignored, where at 100% the bonus is the only thing used. At least that's how it was somewhat explained to me at one point. You kind of have to play with it a bit to see what works for your situation to know how the bonus % and the bonus you use (0 to 1) effects the overall scorination of the event. As for the underlying formula, I don't know enough about it to fully comment on it, but it is basically which formula you want to use - Absolute, Relative, or World Cup 36 (each has it's own computation that takes place when figuring the % and skill to produce the scorination output).

This tab is usually used in events like the Olympics or other such events that athlete attributes might make a difference in how they perform. This allows you to add the bonus to that athlete (participant) or to the team (nation, or team if each has it's own name). But which you use might depend on how you set up the event. Using the Olympics as an example you may have A1, A2, A3 all from XYZ nation, in the event A1-A3 would be the participants and XYZ would be the team, so on the bonus tab which do you want that bonus to be applied to, all athletes? or the athletes individually? If the answer is all athletes then the team button would be used and the bonus entered next to XYZ, whereas the reverse would be used if the bonus would be given individually and participants would be selected then the bonus would be entered next to each A1, A2, and A3 separately.



Drawkland wrote:Also, what's the difference between Qualification and Elimination?

Is there a particular sport/event your viewing for this?

In general, qualification would be a round in which is scorinated to produce advancing participants into some form of final round. Whereas, elimination, would simple eliminate a participant. But again this might also depend on what your looking at in this regard.




Hopefully that helps a bit, others might want to fix anything if I've stated it incorrectly but from reading through the posts in this thread and some brief explanation from others that's how I understand the "BONUSES" tab.


This was really helpful, thank you.
United Dalaran wrote:Goddammit, comrade. I just knew that someday some wild, capitalist, imperialist interstellar empire will swallow our country.

CN on the RMB wrote:drawkland's leader has survived so many assassination attempts that I am fairly certain he is fidel castro in disguise
The INTERSTELLAR EMPIRE of DRAWKLAND
____________________
Founder of Sonnel. Legendary (twice) and Epic. Rule 33.

User avatar
Landpolis
Bureaucrat
 
Posts: 64
Founded: Oct 01, 2011
Ex-Nation

Postby Landpolis » Sun Mar 09, 2014 6:33 pm

How do skill works on the "Set Participants'' screen?

User avatar
Free Republics
Minister
 
Posts: 3114
Founded: May 03, 2013
Ex-Nation

Postby Free Republics » Sun Mar 09, 2014 8:15 pm

Landpolis wrote:How do skill works on the "Set Participants'' screen?


The "skill" is the ranking, which is determines the odds that any specific "participant" will win. Skill is scaled relative to the min and max values that you set. I'd recommend adding RP bonuses to the rankings, unless you're running an Olympics-style event where that would be overly time consuming (mainly because its easier to control bonus amounts if you add them into the ranking).
Why I left NS Sports
World Cup 85 Champions
1st: DBC 28, X Winter Olympics, Independents Cup 4, CoH 66, WBC 46, World Bowl XXXVIII, World Cup 85
2nd: World Cup 68, DBC 27, U15WC 8, UWCFA Gold Cup I, BoI 15, 2nd Imperial Chap Olympiad, NSCF 11
Host: World Cups 68 & 81, CoH 58, Games of XIII Olympiad, X Winter Olympics, World Bowls XXII, XXXI & XXXVIII, WBCs 42 & 46, RUWC 25
Current Senior Consul: Nova Hellstrom-Hancock (Golden Age)
Current Junior Consul: Samuel Izmailov (Nat-Gre)
Demonym: Republican
Trigram: FFR
Official Nation Name: Federation of Free Republics
Stop Biden: Vote Trump!

User avatar
Itanpavia
Envoy
 
Posts: 201
Founded: Jan 31, 2014
Ex-Nation

Postby Itanpavia » Mon Mar 10, 2014 1:07 pm

How do you create a participant .txt file with teams included?
Olivier Giroud has no business having hair that good

User avatar
HopNation
Diplomat
 
Posts: 599
Founded: Feb 21, 2013
Ex-Nation

Postby HopNation » Mon Mar 10, 2014 1:28 pm

Itanpavia wrote:How do you create a participant .txt file with teams included?
Participant;Team;Skill

With one entry per line.

Like this from one of my files (my team is our tri-gram):
Arnold Erdmann Stumpf;HPN;0.458
Jörg Ulrich Halle;HPN;0.802
Warren VonHopton;HPN;0.868
Collection of National Teams
BOF 54 - Group 7 Winner - Round of 16
World Cup
Qualifying Exits: 67, 68, 69*,71
4th Place (70)
Cup of Harmony
Group Stage Exits: 59
Round of 16 (60), QF (61)
*playoff game
BOI 15 - Champion
World Bowl
Group Stage Exits: XXII*, XXIII, XXV*
Rof16: XXIV,XXVI
*playoff game
World Cup of Hockey
Group Stage Exits: 23, 24, 25, & 27
Rof16: 26

User avatar
Itanpavia
Envoy
 
Posts: 201
Founded: Jan 31, 2014
Ex-Nation

Postby Itanpavia » Mon Mar 10, 2014 1:39 pm

HopNation wrote:
Itanpavia wrote:How do you create a participant .txt file with teams included?
Participant;Team;Skill

With one entry per line.

Like this from one of my files (my team is our tri-gram):
Arnold Erdmann Stumpf;HPN;0.458
Jörg Ulrich Halle;HPN;0.802
Warren VonHopton;HPN;0.868

Thank you very much :)
Olivier Giroud has no business having hair that good

User avatar
Menukten
Envoy
 
Posts: 348
Founded: Mar 06, 2014
Ex-Nation

Postby Menukten » Wed Apr 02, 2014 9:14 am

I'm really not sure how the bonus and skill modifier systems work. What exactly does the bonus modify? The skill level? And how exactly is skill determined by ranking?

Say I'm scorinating an international tournament with people sending their national teams to compete. How do I take their rankings into account in my scorination? It is a matter of the skill modifier, or the bonus? If so, how do you calculate the skill number or bonus percentage from a nation's international ranking?
We are a sad, sad people
The Community of Menukten, also known as The Land of the Rainbow
Sally Long-Fire, Chief Mourner
Home of Jesterball!
HWC 12 Rof16
WLC 18 Rof16
Firestorm Cup VII Silver- MC Yardley
Squonkwire

User avatar
Darmen
Negotiator
 
Posts: 7499
Founded: Jan 16, 2011
Moralistic Democracy

Postby Darmen » Wed Apr 02, 2014 9:47 am

Menukten wrote:I'm really not sure how the bonus and skill modifier systems work. What exactly does the bonus modify? The skill level? And how exactly is skill determined by ranking?

Say I'm scorinating an international tournament with people sending their national teams to compete. How do I take their rankings into account in my scorination? It is a matter of the skill modifier, or the bonus? If so, how do you calculate the skill number or bonus percentage from a nation's international ranking?

The ranking would go into the skill column. The RP bonus can be applied in one of two ways, either straight to the ranking, or through the bonus page. If your hosting a multi-sport event, the bonus page will be better; a single-sport event, and adding the RP bonus to the ranking will work better.
The Republic of Darmen
President: Sebastian Elliott (NLP) | Capital: Scott City | Population: 10.6 mil | Demonym: Darmeni | Trigramme: DAR
Factbook (WIP) | Encylopedia | Domestic Sports Newswire
Champions: CoH 51, CR 13, GCF Test 9, GCF Test 13, WBC 25, QWC 7 Runners-up: CoH 53, CR 10, GCF Test 11, T20C 2, T20C 4, RLWC 10, WBC 42
Third: CR 20, T20C 10, RLWC 20, RLWC 22, R7WC 4, WBC 21, BC 6 Host: CR 9, RWC 18, RWC 26, RWC 35, RLWC 12, RLWC 18, RLWC 22, BC 6, BC 10, WVE 4

User avatar
Menukten
Envoy
 
Posts: 348
Founded: Mar 06, 2014
Ex-Nation

Postby Menukten » Wed Apr 02, 2014 10:06 am

Darmen wrote:
Menukten wrote:I'm really not sure how the bonus and skill modifier systems work. What exactly does the bonus modify? The skill level? And how exactly is skill determined by ranking?

Say I'm scorinating an international tournament with people sending their national teams to compete. How do I take their rankings into account in my scorination? It is a matter of the skill modifier, or the bonus? If so, how do you calculate the skill number or bonus percentage from a nation's international ranking?

The ranking would go into the skill column. The RP bonus can be applied in one of two ways, either straight to the ranking, or through the bonus page. If your hosting a multi-sport event, the bonus page will be better; a single-sport event, and adding the RP bonus to the ranking will work better.

Thanks for the swift reply!

How do rankings go in the skill column? If a team with 40 skill is better than one with 12, but the 12th ranked team is actually better than the 40th ranked team, how do you reconcile them? Do you subtract rankings from a higher number, say 100 or 500, to determine skill? As for applying the bonus directly to the ranking (and by that you mean skill, right?), do you just determine it outside of xkornate, or is there a way to do it in xkoronate?
We are a sad, sad people
The Community of Menukten, also known as The Land of the Rainbow
Sally Long-Fire, Chief Mourner
Home of Jesterball!
HWC 12 Rof16
WLC 18 Rof16
Firestorm Cup VII Silver- MC Yardley
Squonkwire

User avatar
Nexxus Drako
Envoy
 
Posts: 242
Founded: Jan 15, 2014
Ex-Nation

Postby Nexxus Drako » Wed Apr 02, 2014 10:24 am

Menukten wrote:
Darmen wrote:The ranking would go into the skill column. The RP bonus can be applied in one of two ways, either straight to the ranking, or through the bonus page. If your hosting a multi-sport event, the bonus page will be better; a single-sport event, and adding the RP bonus to the ranking will work better.

Thanks for the swift reply!

How do rankings go in the skill column? If a team with 40 skill is better than one with 12, but the 12th ranked team is actually better than the 40th ranked team, how do you reconcile them? Do you subtract rankings from a higher number, say 100 or 500, to determine skill? As for applying the bonus directly to the ranking (and by that you mean skill, right?), do you just determine it outside of xkornate, or is there a way to do it in xkoronate?


I can answer the second question, you add how many points our of your scaled maximum to their skill or rank, and that's RP bonus, like for instance, you might grade RPs from 0-5.

Example:
Say Nation A got 3, Nation B got 5, and Nation C got 0. A's skill which is say, a KPB rank or such, is 5, B's is 2, and C's is 1.

Add the RP bonus onto each nations skill, i.e "A = 3+5 = 8", "B = 2+5 = 7" and "C = 1+0 = 0".

RP bonus is baically how much you liked their RP, so use your own criteria for that. Say like quality over quantity, because if you go quantity over quality, people will spam. Best way to combat this is to grade multiple RPs as one gigantic RP.

As for the first question, you're best off making everyone's skill zero if you have no ranks, then devising your own ranking system during or after the tournament. However, if you're doing one where multiple teams from a nation enter, such as your Lion Cup, then I'll make an example.

Say someone entered 4 teams (I'm using the religious theme of the Lion Cup),

Monks
Preists
Witch Doctors
Shamans

You'd give the top team 3, second 2, thrid 1, and last 0, the reason why being that you start from the maximum amount of teams enterable minus 1 at the top and work your way down, as people usually rank their teams in tournaments like the NSCAA from best to worst. Why give last place none? Simple, you need teams with 0 to balance things out.

Hope I've helped man, I feel like I needed to share some knowledge with a promising young chap like yourself. :)
Tracker | IIWiki
RP Population: ~250 million
Tech: Modern
Species: 58% Human, 42% Dracon
Leader: President Matthew Parker
Capital City: Drako City
KPB Football Rank - 83Rd (10.51)
IBC Basketball Rank: 13th (8.27)
UICA Rank: 63rd (7.629)
FARF Rank: 1st (22.69)
Host: FARF ARCC
Winner: None
Runner-Up: WHS 1
3rd Place: The Yttribian Open 1
4th Place: Beltane Cup 1 & 2
Founder of FARF (Australian Rules)
Like Australian Rules Football? Wanna have your league go for glory on the international stage? Enter the FARF ARCC today!
Economic Left/Right: -7.00
Social Libertarian/Authoritarian: -5.79

User avatar
Menukten
Envoy
 
Posts: 348
Founded: Mar 06, 2014
Ex-Nation

Postby Menukten » Wed Apr 02, 2014 4:13 pm

Nexxus Drako wrote:
Menukten wrote:Thanks for the swift reply!

How do rankings go in the skill column? If a team with 40 skill is better than one with 12, but the 12th ranked team is actually better than the 40th ranked team, how do you reconcile them? Do you subtract rankings from a higher number, say 100 or 500, to determine skill? As for applying the bonus directly to the ranking (and by that you mean skill, right?), do you just determine it outside of xkornate, or is there a way to do it in xkoronate?


I can answer the second question, you add how many points our of your scaled maximum to their skill or rank, and that's RP bonus, like for instance, you might grade RPs from 0-5.

Example:
Say Nation A got 3, Nation B got 5, and Nation C got 0. A's skill which is say, a KPB rank or such, is 5, B's is 2, and C's is 1.

Add the RP bonus onto each nations skill, i.e "A = 3+5 = 8", "B = 2+5 = 7" and "C = 1+0 = 0".

RP bonus is baically how much you liked their RP, so use your own criteria for that. Say like quality over quantity, because if you go quantity over quality, people will spam. Best way to combat this is to grade multiple RPs as one gigantic RP.

As for the first question, you're best off making everyone's skill zero if you have no ranks, then devising your own ranking system during or after the tournament. However, if you're doing one where multiple teams from a nation enter, such as your Lion Cup, then I'll make an example.

Say someone entered 4 teams (I'm using the religious theme of the Lion Cup),

Monks
Preists
Witch Doctors
Shamans

You'd give the top team 3, second 2, thrid 1, and last 0, the reason why being that you start from the maximum amount of teams enterable minus 1 at the top and work your way down, as people usually rank their teams in tournaments like the NSCAA from best to worst. Why give last place none? Simple, you need teams with 0 to balance things out.

Hope I've helped man, I feel like I needed to share some knowledge with a promising young chap like yourself. :)

Thanks, Nexxus, this really helps a lot. Only I was unsure of how ranking and skill worked and wanted to figure it out before the Lion Cup was over so I could rank the teams if I ever decided to do it again. And again I was unsure how the bonus worked so I ended up not using it in the Cup and not requiring RPs, but now I know enough to be able to include them if I ever do a repeat.

So if the tournament was something like the World Cup, you would just transpose the numbers, the team ranked 1 becomes 299, 2, 298, and so on and so forth until the 300 ranked teams who get a fat 0? I was thinking along those lines but I wanted to make sure there wasn't some other more efficient system people were using.
We are a sad, sad people
The Community of Menukten, also known as The Land of the Rainbow
Sally Long-Fire, Chief Mourner
Home of Jesterball!
HWC 12 Rof16
WLC 18 Rof16
Firestorm Cup VII Silver- MC Yardley
Squonkwire

User avatar
Nexxus Drako
Envoy
 
Posts: 242
Founded: Jan 15, 2014
Ex-Nation

Postby Nexxus Drako » Wed Apr 02, 2014 4:27 pm

Menukten wrote:So if the tournament was something like the World Cup, you would just transpose the numbers, the team ranked 1 becomes 299, 2, 298, and so on and so forth until the 300 ranked teams who get a fat 0? I was thinking along those lines but I wanted to make sure there wasn't some other more efficient system people were using.


No, what you would do, is for the first tournament, have ranks on 0, then create a system to automatically generate the skills of the teams involved based on previous results, say, points (as in 3 for a win, 1 for a draw) divided by games multiplied by an arbitrary multiplier.

I'll take the world cup as an example.

Qualifying uses Points divided by Games times 4 for the most recent, and halving to 2 for the 2nd and halving again to 1 for the 3rd.
CoH uses the same but with 2.5, then 1.25 then 0.625 as the multiplier.
BoF uses the same but with 1 and 0.5 as the multipliers.
World Cup Proper is Points plus 3 divided by games. Reason for the plus 3 is so poor teams are not punished for qualifying for the finals and not the CoH.

Toy around a bit with the skill system I've mentioned, Google Drive is your friend. See if you can devise something good.

Having it like you mentioned, as in my Lion Cup example, where 1st gets 3, 2nd gets 2 and such is only really useful for one-off tournaments where multiple teams are entered by the same nation. In national tournaments, you want a ranking system.

Also, if you do make a successful tournament and such, make the rankings viewable by the public, but only editable by you, good for transparency.

Hope this clarifies things.
Last edited by Nexxus Drako on Wed Apr 02, 2014 4:32 pm, edited 1 time in total.
Tracker | IIWiki
RP Population: ~250 million
Tech: Modern
Species: 58% Human, 42% Dracon
Leader: President Matthew Parker
Capital City: Drako City
KPB Football Rank - 83Rd (10.51)
IBC Basketball Rank: 13th (8.27)
UICA Rank: 63rd (7.629)
FARF Rank: 1st (22.69)
Host: FARF ARCC
Winner: None
Runner-Up: WHS 1
3rd Place: The Yttribian Open 1
4th Place: Beltane Cup 1 & 2
Founder of FARF (Australian Rules)
Like Australian Rules Football? Wanna have your league go for glory on the international stage? Enter the FARF ARCC today!
Economic Left/Right: -7.00
Social Libertarian/Authoritarian: -5.79

User avatar
Polar Islandstates
Senator
 
Posts: 3539
Founded: Jan 17, 2011
Psychotic Dictatorship

Postby Polar Islandstates » Wed Apr 02, 2014 4:30 pm

Menukten wrote:
Nexxus Drako wrote:
I can answer the second question, you add how many points our of your scaled maximum to their skill or rank, and that's RP bonus, like for instance, you might grade RPs from 0-5.

Example:
Say Nation A got 3, Nation B got 5, and Nation C got 0. A's skill which is say, a KPB rank or such, is 5, B's is 2, and C's is 1.

Add the RP bonus onto each nations skill, i.e "A = 3+5 = 8", "B = 2+5 = 7" and "C = 1+0 = 0".

RP bonus is baically how much you liked their RP, so use your own criteria for that. Say like quality over quantity, because if you go quantity over quality, people will spam. Best way to combat this is to grade multiple RPs as one gigantic RP.

As for the first question, you're best off making everyone's skill zero if you have no ranks, then devising your own ranking system during or after the tournament. However, if you're doing one where multiple teams from a nation enter, such as your Lion Cup, then I'll make an example.

Say someone entered 4 teams (I'm using the religious theme of the Lion Cup),

Monks
Preists
Witch Doctors
Shamans

You'd give the top team 3, second 2, thrid 1, and last 0, the reason why being that you start from the maximum amount of teams enterable minus 1 at the top and work your way down, as people usually rank their teams in tournaments like the NSCAA from best to worst. Why give last place none? Simple, you need teams with 0 to balance things out.

Hope I've helped man, I feel like I needed to share some knowledge with a promising young chap like yourself. :)

Thanks, Nexxus, this really helps a lot. Only I was unsure of how ranking and skill worked and wanted to figure it out before the Lion Cup was over so I could rank the teams if I ever decided to do it again. And again I was unsure how the bonus worked so I ended up not using it in the Cup and not requiring RPs, but now I know enough to be able to include them if I ever do a repeat.

So if the tournament was something like the World Cup, you would just transpose the numbers, the team ranked 1 becomes 299, 2, 298, and so on and so forth until the 300 ranked teams who get a fat 0? I was thinking along those lines but I wanted to make sure there wasn't some other more efficient system people were using.


Rank and skill are not the same, you are correct.

Ranking is nothing but the order teams go in when you order them by skill from biggest to smallest.

Take the WC for example. There are currently 365 nations in the ranks, of which I am currently ranked #1. This does not mean however that my skill is 365-1=364 with Taslantis at the bottom having a skill of 0. Taslantis does have a skill of zero, but it is this which makes them ranked bottom, rather than the other way around.

In the WC, the ranking system is named after its creators; the KPB System. Thus, people will often refer to their rank (technically incorrectly) in terms of their KPB score. The KPB score is a formula worked out by comparing points per game in WCC tournaments over the past three cycles, mulitplied by a constant for each tournament, and then all added up. With three points for a win and one for a draw. The world cup has a bigger multiplier than the cup of harmony, qualifiers, and baptism of fire etc, and the most recent cycle has a bigger multiplier than the cycle three cycles ago. If you go on the KPB rank page here you can scroll right and see the raw data involved in this calculation.

Many other ranking systems work on very similar systems to this. Some others, like the Seasogs international domestic rugby tournament I run, award skill points for how far a team progresses in the tournament (thanks to their previous skill in combination with the random factor of the scorinator). The way you assign skill points for the Lion Cup is up to you, but I would personally advise against a basic linear system based on whole integers such as "top ranked = 100, second = 99, third = 98, etc..."

Any more helpful?

EDIT: Nexxus has pretty much ninja'd me here, but I'm posting anyway in case a second wording of the same thing helps more than just one.
The True Valhallan Federation of Polar Islandstates - Pop. 51,500,000
Capital: Franz Josef City - Demonym: Valhallan (Polarian) - Trigramme: PIS
sportnyheter.vu - Ides of March Cup
Champions: WC67, CR XIX, CR XVIII, CR XV, CR X, CR VIII, DBC56, DBC20, RLWC11, RLWC10 Runners-Up: WC66, WC65, CR VI, DBC29, DBC55, WCoH18
Third: WC70, WC68, WC57, CR XII, DBC27 Fourth: WC56, CR XXII, RLWC13, RLWC9, WCoH17
“Aut Pax Aut Bellum” - A formerly closed nation that definitely isn't fascist now. The strongest and one true constituent member of The Valhallan Union
He/Him/His

User avatar
Nexxus Drako
Envoy
 
Posts: 242
Founded: Jan 15, 2014
Ex-Nation

Postby Nexxus Drako » Wed Apr 02, 2014 4:33 pm

Polar Islandstates wrote:EDIT: Nexxus has pretty much ninja'd me here, but I'm posting anyway in case a second wording of the same thing helps more than just one.


Thanks PIS, this'll clarify a bit more as well.
Tracker | IIWiki
RP Population: ~250 million
Tech: Modern
Species: 58% Human, 42% Dracon
Leader: President Matthew Parker
Capital City: Drako City
KPB Football Rank - 83Rd (10.51)
IBC Basketball Rank: 13th (8.27)
UICA Rank: 63rd (7.629)
FARF Rank: 1st (22.69)
Host: FARF ARCC
Winner: None
Runner-Up: WHS 1
3rd Place: The Yttribian Open 1
4th Place: Beltane Cup 1 & 2
Founder of FARF (Australian Rules)
Like Australian Rules Football? Wanna have your league go for glory on the international stage? Enter the FARF ARCC today!
Economic Left/Right: -7.00
Social Libertarian/Authoritarian: -5.79

User avatar
Menukten
Envoy
 
Posts: 348
Founded: Mar 06, 2014
Ex-Nation

Postby Menukten » Wed Apr 02, 2014 5:18 pm

Thanks Polar Islandstates and Nexxus, this clarifies everything a lot. I feel like I have my head above the water now. If I'm hearing you right a formula would look something like this:

p/3g = s

where p is points and g games and s the skill? I'm no hand at math, but something like this is manageable. I'll have to tinker around a bit, now I know not to look for a simple linear solution.
We are a sad, sad people
The Community of Menukten, also known as The Land of the Rainbow
Sally Long-Fire, Chief Mourner
Home of Jesterball!
HWC 12 Rof16
WLC 18 Rof16
Firestorm Cup VII Silver- MC Yardley
Squonkwire

User avatar
Britonisea
Powerbroker
 
Posts: 9476
Founded: Oct 29, 2012
Inoffensive Centrist Democracy

Postby Britonisea » Sat Apr 05, 2014 7:34 am

XKoranate is easier than I thought it was.
WINNER OF THE 112ND WORLDVISION SONG CONTEST
LISTEN NOW: KIANA KNIGHT - SAYONARA

Rexubliqué Univexserellué de Brityunik #BRI
Follow Britonish Television on Twitter: TVBBritonisea
WorldVision Top 9 | WorldVision Factbook
1st - 162 points - WV112 (314 J+T)
1st - 154 points - WV81
1st - 139 points - WV47
1st - 138 points - WV99 (258 J+T)
1st - 134 points - WV87 (242 J+T)
1st - 132 points - WV73
1st - 117 points - WV64
1st - 113 points - WV41
1st - 98 points - WV63


World Hit Festival Top 9 | World Hit Festival Factbook
1st - 51 points - WHF50
1st - 42 points - WHF59
1st - 38 points - WHF52
1st - 34 points - WHF42
1st - 34 points - WHF48
1st - 33 points - WHF68
1st - 28 points - WHF46
1st - 28 points - WHF37
1st - 20 points - WHF26

User avatar
The Tidal Wake
Attaché
 
Posts: 81
Founded: Jun 22, 2011
Ex-Nation

Postby The Tidal Wake » Wed Apr 09, 2014 2:37 pm

I'm tinkering around with the bonuses Tab of xkoranate, and I cant for the life of my figure out "Relative" and "Absolute" styles for bonuses. if anyone could explain those out to me a little more in-depth I'd really appreciate it!
Last edited by The Tidal Wake on Wed Apr 09, 2014 2:37 pm, edited 1 time in total.

User avatar
Ko-oren
Negotiator
 
Posts: 6772
Founded: Nov 26, 2010
Corrupt Dictatorship

Postby Ko-oren » Wed Apr 09, 2014 2:47 pm

The Tidal Wake wrote:I'm tinkering around with the bonuses Tab of xkoranate, and I cant for the life of my figure out "Relative" and "Absolute" styles for bonuses. if anyone could explain those out to me a little more in-depth I'd really appreciate it!


This is probably the best answer.
WCC and WCOH President and NS Sports' only WC, WBC, WB, WCOH, IBC, RUWC, Test Cricket, ODI, and T20 loser!

Trigramme: KOR - Demonym: Ko-orenite - Population: 27.270.096
Map - Regions - Spreadsheets - Domestic Sports Newswires - Factbooks
Champions 1x World Cup - 1x CoH - 1x AOCAF - 1x WBC - 4x World Bowl - 1x IBC - 4x RUWC - 3x RLWC - 2x T20 WC - 1x AODICC - 2x ARWC - 1x FHWC - 1x HWC - 1x Beach Cup
Runners-up 1x World Cup - 3x CAFA - 1x AOCAF - 1x WBC - 3x World Bowl - 1x WCoH - 4x IBC - 2x RUWC - 1x GCF Test Cricket - 1x ODI WT - 2x T20 WC - 1x FraterniT20 - 1x WLC - 1x FHWC
Organisation & Hosting 2x WCC President - 1x WCOH President / 1x BoF - 1x CAFA - 1x World Bowl - 1x WCOH - 2x RUWC - 1x ODI WT - 1x T20 WC - 1x FraterniT20 - 1x ARWC - 1x FHWC - (defunct) IRLCC, BCCC, Champions Bowl

User avatar
Rotoshave
Bureaucrat
 
Posts: 46
Founded: Apr 10, 2014
Ex-Nation

Help with code

Postby Rotoshave » Fri Apr 11, 2014 7:41 pm

I'm developing a scorinator for a sport I created in which teams play five rounds, the winner decided by who wins the most rounds. I have the basics down, but for some reason whenever run a round robin the top team always ends up playing twice as many games as every other team and I have no idea why. What am I missing?

<?xml version="1.0" encoding="UTF-8"?>
<sport version="0.3">
<name>Larceny</name>
<alphabetizedName>Larceny</alphabetizedName>
<discipline>Larceny</discipline>
<scorinator/>

<paradigm>wrestling</paradigm>
<paradigmOptions>
<list type="results">
<string>3–2</string>
<string>4–1</string>
<string>5–0</string>
</list>
<list type="reversedResults">
<string>2–3</string>
<string>1–4</string>
<string>0–5</string>
</list>
<list type="winnerScores">
<double>3</double>
<double>4</double>
<double>5</double>
</list>
<list type="loserScores">
<double>2</double>
<double>1</double>
<double>0</double>
</list>
<list type="resultProbs">
<double>0.6</double>
<double>0.3</double>
<double>0.1</double>
</list>
</paradigmOptions>
</sport>


.........................Pld    W   D   L    PF   PA   PD   Pts 
1 JJ 108 58 0 50 272 268 +4 174
2 II 54 33 0 21 149 121 +28 99
3 OO 54 32 0 22 151 119 +32 96
4 NN 54 31 0 23 139 131 +8 93
5 QQ 54 31 0 23 139 131 +8 93
6 ZZ 54 30 0 24 138 132 +6 90
7 PP 54 29 0 25 142 128 +14 87
8 XX 54 29 0 25 136 134 +2 87
9 LL 54 29 0 25 134 136 −2 87
10 GF 54 28 0 26 142 128 +14 84
11 KK 54 28 0 26 142 128 +14 84
12 TT 54 28 0 26 139 131 +8 84
13 CC 54 28 0 26 138 132 +6 84
14 UU 54 28 0 26 125 145 −20 84
15 YY 54 27 0 27 140 130 +10 81
16 EE 54 27 0 27 137 133 +4 81
17 AA 54 27 0 27 133 137 −4 81
18 MM 54 27 0 27 129 141 −12 81
19 FF 54 26 0 28 130 140 −10 78
20 GG 54 25 0 29 133 137 −4 75
21 HH 54 24 0 30 130 140 −10 72
22 WW 54 23 0 31 132 138 −6 69
23 SS 54 23 0 31 126 144 −18 69
24 VV 54 23 0 31 124 146 −22 69
25 DD 54 21 0 33 131 139 −8 63
26 BB 54 21 0 33 127 143 −16 63
27 RR 54 20 0 34 122 148 −26 60
Last edited by Rotoshave on Fri Apr 11, 2014 7:43 pm, edited 1 time in total.

User avatar
Commerce Heights
Minister
 
Posts: 2050
Founded: Antiquity
Anarchy

Postby Commerce Heights » Fri Apr 11, 2014 8:24 pm

Rotoshave wrote:I'm developing a scorinator for a sport I created in which teams play five rounds, the winner decided by who wins the most rounds. I have the basics down, but for some reason whenever run a round robin the top team always ends up playing twice as many games as every other team and I have no idea why. What am I missing?

You either have two teams named JJ or entered it in the group twice.

User avatar
Rotoshave
Bureaucrat
 
Posts: 46
Founded: Apr 10, 2014
Ex-Nation

Postby Rotoshave » Fri Apr 11, 2014 8:37 pm

Commerce Heights wrote:
Rotoshave wrote:I'm developing a scorinator for a sport I created in which teams play five rounds, the winner decided by who wins the most rounds. I have the basics down, but for some reason whenever run a round robin the top team always ends up playing twice as many games as every other team and I have no idea why. What am I missing?

You either have two teams named JJ or entered it in the group twice.

Ah, you're right, I have jj entered twice. I thought it was a problem with the code but it was just me being an airhead. :blush: Anyways, thanks for catching the mistake.

User avatar
Kolmya
Minister
 
Posts: 2692
Founded: Dec 17, 2013
Ex-Nation

Postby Kolmya » Sun May 18, 2014 12:24 pm

With the style bonus, is 3 better than -3? More Defensive?
Galborea wrote:We are the Doomfags of Troubled Candlebride Reverence.

User avatar
Saintland
Senator
 
Posts: 3642
Founded: Dec 22, 2012
Ex-Nation

Postby Saintland » Sun May 18, 2014 12:31 pm

Kolmya wrote:With the style bonus, is 3 better than -3? More Defensive?


No style modifier is better than any other and they should have no impact upon results (although tiebreakers often favor teams with offensive modifiers). Positive style mods are offensive and negative styles are defensive.
Why I left NS Sports
NS Sports Results | Saintland Press | Commentaries on the WA's resolutions 7-22-14 update: Complete through #125 |
World Baseball Classic 27 co-host | World Bowl XXII host | World Cup of Hockey 23 host | Various Rankings | King Paulus XV Memorial Games
Official Name: Regnvm Sanctvsterra
Official Name in English: Kingdom of Saintland
Monarch: King Paulus XVI
Demonym: Sanctii
Trigram: SNT

User avatar
Kolmya
Minister
 
Posts: 2692
Founded: Dec 17, 2013
Ex-Nation

Postby Kolmya » Sun May 18, 2014 12:32 pm

Saintland wrote:
Kolmya wrote:With the style bonus, is 3 better than -3? More Defensive?


No style modifier is better than any other and they should have no impact upon results (although tiebreakers often favor teams with offensive modifiers). Positive style mods are offensive and negative styles are defensive.

Ok, thank you good sir.
Galborea wrote:We are the Doomfags of Troubled Candlebride Reverence.

PreviousNext

Advertisement

Remove ads

Return to NS Sports

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads