Custom FoldShips - Configure To Order! [FT]
Posted: Mon Jul 20, 2009 5:55 pm
Capsule Corporation Custom FoldShips
[For the full storefront, click here]
Order 1, or 50, whatever your needs may be, this is where you can order your ships configured to your specifications!
Here's how it works:
Step 1: Select a Chassis
The first thing you'll find below these instructions is the list of available chassis options. These are fairly uniform, with hardpoints listed where modular weapons can be installed.
Step 2: Select Mod Kits (optional)
Want a tougher piece of ship? Select an armor mod, but note that it will greatly decrease maneuverability. Need a carrier instead of a battleship? Convert some of the hull into hangars and launch bays. You may choose any combination of kits, or none at all.
Step 3: Select Weapons/Components
Look at the available hardpoints, and pick weapons that will fit. You'll want to fill every possible hardpoint with something.
Step 4: Submit your order
Submit your order by posting a response, we'll total up the price, and tell you when you can expect to have your ships!
It's that easy!
-----------------
Step 1: Select a Chassis
Krypton-Class FoldShip [Otherwise known as the Kryptonite Classic]
Length: 804 meters
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Standard Docking Capabilities: 24 Gunships or 48 Fighters
Standard Weapons: This ship is built around the Farad System, using the twin-hull's gap as a capacitor, outputting 2.3x10^19 Watts [About 5.7 Gigatons/sec]. There are also 6 medium farad beam cannons mounted in the front of the ship.
Atmosphere Capable: Yes. Landing Capable: Yes.
Hardpoints: 10 Singles, 4 Doubles, 2 Triples
Price: 220 Billion
Morii-Class FoldShip
Length: 810 meters
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 24 Gunships or 48 Fighters
Environment Capabilities: Atmosphere: Yes; Re-Entry: Yes;Landing: Water only; Underwater: Yes
Hardpoints: 16 Singles, 16 Doubles, 8 Triples
Price: 150 Billion
Aspirant-Class FoldShip
Length: 520 meters
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 24 Gunships or 48 Fighters
Standard Weapons: This ship is built around the Farad System, using the twin-hull's gap as a capacitor, outputting 5x10^18 Watts [About 1.2 Gigatons/sec]. There are also 4 medium farad beam cannons mounted in the front of the ship.
Atmosphere Capable: Yes. Landing Capable: Yes.
Hardpoints: 14 Singles, 2 Doubles
Price: 180 Billion
Stravinsky-Class Foldship (Patriarch Based)
Length: 762 meters
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 24 Gunships or 48 Fighters
Weapons: 8 Mk II Rail Cannons (100km/s x100kg) (all forward-fixed), 8 Heavy Turret-Mounted Double-Barrelled Electromagnetic/Energy Cannons*, 112 Turret-Mounted Light Farad Beam Cannons, 2 Forward Torpedo Tubes, 1 Aft Torpedo Tube.
Defenses: A very thick Liquidmetal^2 armor, a Xanthal Type VII Shield, and over a hundred close-defense plasma-bolt cannon turrets.
Environment Capabilities: Atmosphere: Yes; Re-Entry: Yes; Landing: Water only; Underwater: Yes
Hardpoints: 10 Singles, 16 Doubles, 10 Triples
Price: 150 Billion
Step 2: Select Mod Kits (optional)
Armor Kit:
Selecting this modification will significantly strengthen the armor at the sacrifice of speed and maneuverability. Cost is 20 billion extra.
Heavy Kit:
A strengthened interior infrastructure, allowing the ship to mount 'heavy' weapons if not already able, but decreases maneuverability and carrying capacity. Cost is 20 billion extra.
Carrier Kit:
Decreases cargo capacity of the ship, and removes 2 triple hardpoints (required), but increases docking capabilities by 144 small craft. Cost is 30 billion extra.
Structure Kit:
Applicable only to the Krypton and Aspirant class chassis, this removes the Farad system and replaces it with a more sound structure, allowing it to take physical blows much easier. Cost is reduced by 50 billion
Step 3: Select Weapons/Component
(As a general helper, about 4x10^12 Joules = 1 Kiloton of TNT)
Energy Weapons:
Turreted Farad Beam Cannon: 5x10^10 Watts
Set of 4 per Single hardpoint
Heavy Plasma-Bolt Cannon: 2.5x10^10 Joules
Set of 8 per Single hardpoint
Kinetic Weapons:
Mk IV Rail Cannon: 1x10^12 Joules
Requires heavy kit
1 per double hardpoint or pair of two single hardpoints
Mk II Rail Cannon: 5x10^11 Joules
1 per single hardpoint
EM Cannon:
Electromagnetic Cannon [Double barrel(Stats rated per barrel)]
Rail Cannon Mode: 3x10^10 Joules
Flechette Mode: 5x10^9 Joules (per flechette shard)
Plasma-Pulse Mode: 9x10^14 Joules
Requires heavy kit
1 per double or triple hardpoint
The Electromagnetic Cannon has several firing modes. It may act as a Rail Cannon, firing 100kg slugs at 25 km/s; or a Flechette Cannon, firing heavy shards of metal in a buckshot style; or as a large Energy cannon. The cannon can be easily reconfigured to fire different energies or ammunitions. It is mounted on a turret with adjustable direction, pitch, and in some cases elevation.
[For the full storefront, click here]
Order 1, or 50, whatever your needs may be, this is where you can order your ships configured to your specifications!
Here's how it works:
Step 1: Select a Chassis
The first thing you'll find below these instructions is the list of available chassis options. These are fairly uniform, with hardpoints listed where modular weapons can be installed.
Step 2: Select Mod Kits (optional)
Want a tougher piece of ship? Select an armor mod, but note that it will greatly decrease maneuverability. Need a carrier instead of a battleship? Convert some of the hull into hangars and launch bays. You may choose any combination of kits, or none at all.
Step 3: Select Weapons/Components
Look at the available hardpoints, and pick weapons that will fit. You'll want to fill every possible hardpoint with something.
Step 4: Submit your order
Submit your order by posting a response, we'll total up the price, and tell you when you can expect to have your ships!
It's that easy!
-----------------
Step 1: Select a Chassis
Krypton-Class FoldShip [Otherwise known as the Kryptonite Classic]
Length: 804 meters
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Standard Docking Capabilities: 24 Gunships or 48 Fighters
Standard Weapons: This ship is built around the Farad System, using the twin-hull's gap as a capacitor, outputting 2.3x10^19 Watts [About 5.7 Gigatons/sec]. There are also 6 medium farad beam cannons mounted in the front of the ship.
Atmosphere Capable: Yes. Landing Capable: Yes.
Hardpoints: 10 Singles, 4 Doubles, 2 Triples
Price: 220 Billion
Morii-Class FoldShip
Length: 810 meters
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 24 Gunships or 48 Fighters
Environment Capabilities: Atmosphere: Yes; Re-Entry: Yes;Landing: Water only; Underwater: Yes
Hardpoints: 16 Singles, 16 Doubles, 8 Triples
Price: 150 Billion
Aspirant-Class FoldShip
Length: 520 meters
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 24 Gunships or 48 Fighters
Standard Weapons: This ship is built around the Farad System, using the twin-hull's gap as a capacitor, outputting 5x10^18 Watts [About 1.2 Gigatons/sec]. There are also 4 medium farad beam cannons mounted in the front of the ship.
Atmosphere Capable: Yes. Landing Capable: Yes.
Hardpoints: 14 Singles, 2 Doubles
Price: 180 Billion
Stravinsky-Class Foldship (Patriarch Based)
Length: 762 meters
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 24 Gunships or 48 Fighters
Weapons: 8 Mk II Rail Cannons (100km/s x100kg) (all forward-fixed), 8 Heavy Turret-Mounted Double-Barrelled Electromagnetic/Energy Cannons*, 112 Turret-Mounted Light Farad Beam Cannons, 2 Forward Torpedo Tubes, 1 Aft Torpedo Tube.
Defenses: A very thick Liquidmetal^2 armor, a Xanthal Type VII Shield, and over a hundred close-defense plasma-bolt cannon turrets.
Environment Capabilities: Atmosphere: Yes; Re-Entry: Yes; Landing: Water only; Underwater: Yes
Hardpoints: 10 Singles, 16 Doubles, 10 Triples
Price: 150 Billion
Step 2: Select Mod Kits (optional)
Armor Kit:
Selecting this modification will significantly strengthen the armor at the sacrifice of speed and maneuverability. Cost is 20 billion extra.
Heavy Kit:
A strengthened interior infrastructure, allowing the ship to mount 'heavy' weapons if not already able, but decreases maneuverability and carrying capacity. Cost is 20 billion extra.
Carrier Kit:
Decreases cargo capacity of the ship, and removes 2 triple hardpoints (required), but increases docking capabilities by 144 small craft. Cost is 30 billion extra.
Structure Kit:
Applicable only to the Krypton and Aspirant class chassis, this removes the Farad system and replaces it with a more sound structure, allowing it to take physical blows much easier. Cost is reduced by 50 billion
Step 3: Select Weapons/Component
(As a general helper, about 4x10^12 Joules = 1 Kiloton of TNT)
Energy Weapons:
Turreted Farad Beam Cannon: 5x10^10 Watts
Set of 4 per Single hardpoint
Heavy Plasma-Bolt Cannon: 2.5x10^10 Joules
Set of 8 per Single hardpoint
Kinetic Weapons:
Mk IV Rail Cannon: 1x10^12 Joules
Requires heavy kit
1 per double hardpoint or pair of two single hardpoints
Mk II Rail Cannon: 5x10^11 Joules
1 per single hardpoint
EM Cannon:
Electromagnetic Cannon [Double barrel(Stats rated per barrel)]
Rail Cannon Mode: 3x10^10 Joules
Flechette Mode: 5x10^9 Joules (per flechette shard)
Plasma-Pulse Mode: 9x10^14 Joules
Requires heavy kit
1 per double or triple hardpoint
The Electromagnetic Cannon has several firing modes. It may act as a Rail Cannon, firing 100kg slugs at 25 km/s; or a Flechette Cannon, firing heavy shards of metal in a buckshot style; or as a large Energy cannon. The cannon can be easily reconfigured to fire different energies or ammunitions. It is mounted on a turret with adjustable direction, pitch, and in some cases elevation.