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Emir Shipyards [FT]

A meeting place where national storefronts can tout their wares and discuss trade. [In character]
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Emeraria
Diplomat
 
Posts: 683
Founded: Oct 31, 2009
Ex-Nation

Emir Shipyards [FT]

Postby Emeraria » Sun Nov 22, 2009 8:27 pm

Image
Welcome to Emir Shipyards, finest space-faring vessels in the galaxy!

We sell a large stock of warships and accept custom designs if given to us. Anything from fighters to carriers to supply ships is yours to buy and ours to sell. Advanced system computors and other systems are for sale to add to ships. We sell weapons attachments and extra armor and shields. Ammo for MAC guns and turrets are sold by the ton. Batteries for energy weapons and conduits for plasma weapons are also for sale. If you need orbital defense, look no further. We sell platforms and guns to protect your precious worlds from invading fleets. Also for sale are small arms, colonization vehicles, military vehicles, and supplies to aid your colonization. Reply today and see for yourself the true power and majesty of these top line vessels!

Important: Any nation who is on my dossier gets free ammo!

OOC: Sorry if my posts come out piece by piece, my computor cannot open 2 tabs.

Note: Currently in company merge contract, all ships marked merge sales, 80% goes to contractor. Emeraria gets rights to the ships.
Last edited by Emeraria on Mon May 10, 2010 7:41 pm, edited 9 times in total.
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Elite soldiers of all nations welcome to battle for money and bragging rights. Be prepared to risk life and limb though. If you think you are up to the challenge sign up today!

Self-Governed Possessions:
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National Anthem:The Union Forever

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User avatar
Emeraria
Diplomat
 
Posts: 683
Founded: Oct 31, 2009
Ex-Nation

Main Sales

Postby Emeraria » Sun Nov 22, 2009 8:36 pm

Repair Services: Fast, easy repairs for any damaged ships. Damage level varies price!
Carriers: Light Damage; 7.5 million credits Moderate; 10 million credits Heavy; 15 million credits
Dreadnoughts or Battleships: Light; 6 million credits Moderate; 8.5 million credits Heavy; 12 million credits
Cruisers: Light; 4 million credits Moderate; 6 million credits Heavy; 8 million credits
Frigates & Freighters: Light; 3 million credits Moderate; 4.5 million credits Heavy; 6 million credits
Smaller Ships: Light; 750,000 credits Moderate; 1.5 million credits Heavy; 2 million credits


Ships
The first ship in our supply is the Arcadia class heavy cruiser. It is a relatively fast ship who's quick to aim firepower is unmatched. This kind of speed is critical in a high speed, high manuvering battle. The ship has a fairly thick armor belt with shields that you can drain power from to increase weapon power, substantially.
950,000,000 usd
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If more speed is required, the Nuntius class destroyer fits the bill. A smaller warship, the Nuntius moves at high speed and can outrun almost any other vessel. However, this speed comes at a price. Protection and large weapons are sacrificed in order for the ship to be fast and manuverable. Makes a great blockade runner, light escort, or infiltration vessel.
250,000,000 usd
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If your navy's mission requires speed with some protection, the Cuirass class light cruiser is the best comprimise. This vessel has a small armored belt and still remains fast with the option to attach 1 heavy weapon (MAC gun, plasma cannon, mining laser, ect.).
420,000,000 usd
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For situations where MAXIMUM FIREPOWER is needed, there is the Ironheart class Dreadnought. This ship is slower and harder to manuver, but it has a super thick armor belt and 2 layers of shields for maximum protection. This model can accomidate many heavy weapons of all types. This ship is excellent for frontline heavy combat and planetary bombardment.
1,600,000,000 usd
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These are new ships for sale due to a company merger.

these ships are to be refered to, in order as:

Merge1: 1,000,000,000 usd
Merge2: 650,000,000 usd
Merge3: 960,000,000 usd

these are my recently developed warships

these are based into squads

This is the tip warship, main dreadnought
Merge1

This is the standard unit in the new stock
Merge2

This is the fleet support ship
Merge3

New Designs: (This is where all new ships will be found)

Anihillator Cruiser:
Length: 4,607 Meters
Width: 987 Meters
Height: 500 Meters
Maximum Speed: 64 Miles per Second (Outside of Atmosphere)
Engines: 2x Annihilator Reactors with 8 afterburners
Armament:
30x M1A2 Heavy Dual Turbolasers
5x M2 Ultra Dual Turbolasers
2x M6 Electromagnetic Pulse Cannon
20x Proton/Ion Torpedo Tubes
3x 30 IGBM Launchers
2x 450mm Projectile Cannon
Complement:
456 Fighters
10,000 Crew and Officers
Up To 20,000 Soldiers
Cargo: 60,000 Tons
Range: Unlimited, about 5 years worth of food
950,000,000 usd


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New giant warship. Super dreadnaught perfect for capital ship and heavy naval combat.
http://www.2404.org/downloads/Star%20Wa ... 586951.jpg
It's One killiometer long, at 500 meter wide and 684 meter's at it tallest point,

Armament. 10 MAC guns, 5 of which are movable
50 turbolasers
can fire 200 archer missles at once, with a maximum number of 200,000 thousand on board
and carrys 20 Nuclear missles.

19,000,000,000 USD

Products

Frigates

Frigates are small, fast warships tasked with patrolling, the deployment of special forces and blockade running. On their own, frigates don’t pack much of a punch, but in large wolf pack flotillas, they can easily take on larger cruisers. With upgrades in the third section of this storefront, frigates can pack as much punch as a small cruiser.

SR-I Centauri-class Heavy Frigate



Type: Heavy Frigate
Earth Atmospheric Displacement: 87,304 tons
Length: 180.3 Meters
Beam: 62.5 Meters
Powerplant:
1x Calara Mass Drive Core (10 Billion Dollars of Element Zero)
1x Supplementary Matsuyama Anti-Matter Drive Core (Hydrogen and Hydrogen Anti-Protons)
Acceleration: 64 Miles Per Second
FTL Speed: 20 light years per hour
Armament:
3x Dividend Centro Proton Torpedoes (Mounted on segment connecting hull and wings, and one on underbelly)
2x Lao Magnetic Thermodynamic Cannons (Concealed, within underbelly)
1x 200mm Magnetic Acceleration Cannon (Concealed, within spinal column)
4x Hydrogen Plasma Rotary Cannons (Concealed, on starboard and port sides)
Complement: 3 Officers of Commander Level (Commanding Officer, Pilot, Gunnery Chief), 14 Officers of Ensign Level (Yeomen, Electronic Engineers, Cook, Systems Engineers), 23 Enlisted Level (Marines and Security)
Cargo Capacity: 3,000 tons
Defenses:
- Uranium-Diamond-Palladium 16-inch armor belt
- GARDIAN (General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system
- Calara-powered Cyclonic Barrier Technology Kinetic Barrier (Element Zero Based)

The SR-I is the standard patrol vessel of the Andromeda Systems Alliance, combining both leathility, reliability, survivability and luxury.

Drive Core and Barriers
The Centauri’s main systems are powered by the large Calara Mass Drive Core, containing 10 billion dollars of element zero to power the kinetic barriers, plasma-based weaponry and make faster-than-light travel possibly.





Element Zero is a substance which is created when pure metals of a terrestrial planet are exposed to the immense radiation of a star going supernova. It creates a substance, purely made out of neutrons, thus its name element zero. When exposed to a negative electrical current, element zero can affect the mass it interacts with, lowering the mass around it. It is used by our elite Biotic Brigade of our armies to lift and throw enemies, create shockwaves and control the movements of beings by force. For ships, it creates a massless corridor in space-time by which a ship can travel through, reaching any point in the galaxy or between galaxies in minutes. Unlike many navigational systems, you cannot simply enter coordinates to travel. The navigator must enter the amount of mass for to the drive core to move. This requires both a navigator and a talented mathematician to operate. However, after exiting FTL, a ship much power down weapons systems and non-essential applications. This can be avoided however by upgrades in the third section of this storefront. Also, in combat situations, drive core engineers can use the core to alter the mass of the ship, allowing it to exit an area fast. Unlike with the FTL function, secondary systems do not need to power down. The Calara core also powers kinetic barriers, which is the opposite of the FTL function.





In a separate sink of the core, element zero is exposed to a positive electrical current which causes the objects around it to gain mass. This rapid gain in mass in space-time deflects most laser, plasma and projectiles. Unlike most kinetic barriers which only halt incoming fire, this one aggressively throws it aside, increasing effectiveness and lessens the chances of a failure.

Element Zero, lowering the mass of the ship, may allow the frigate to land safely on planets, allowing it to float in place under atmospheric pressure. However, in a combat setting, the shore party usually takes a shuttle for combat insertion.

Armor

Along with the kinetic barriers, the Centauri possesses a strong Uranium-Diamond-Palladium armor belt, 16-inchs in width. In the rare case that the kinetic barriers are down (usually during FTL power down), the armor can deflect most projectile weaponry below 200mm, and plasma shots ranging from individual weapons to cruiser-class plasma weapons. A proprietary compound within a diamond mesh (which is pounded by the element zero mass effect field to compensate for the brittleness) called Tallumisten, which when subjecting an electrical current, reshapes to its original position in a millisecond, making it almost impossible to get to the inner Kevlar and uranium layer of armor.

The pilot compartment’s window is made out of a diamond-petroleum alloy which deflects most projectiles and many types of plasma. It is protected by a large amount of Tallumisten and palladium dude to the value of the crew member and the sensitivity of the equipment.

Propulsion Core

The electric command and communication systems, as well as the thrusters are powered by the Matsuyama Anti-Matter Drive Core. It utilizes anti-protons and hydrogen atoms, which creates an extreme anti-matter reaction, creating heat and electricity. Indirectly, it powers the electrical systems of the Centauri, as well as providing the element zero core with an electrical charge, but It also powers the thrusters of the ship directly. This core is unrivaled on the frigate-level, providing a huge thrust, allowing it to travel at over 60 miles per second in space.

Countermeasures

The Calara Drive Core has energy sinks. Unlike most drive cores, which are primarily composed of a single plant with an energy source in its chamber, element zero flows freely in a sink, giving it an electrical charge. This sink disperses what little heat is created by element zero. This combined with the kinetic barriers completely disguise the ship’s heat signature. This means that the SR-I may not be detected by thermo or infrared detectors, but it CAN be detected visually, although It is extremely hard to see a ship of this dark color (standard is black and dark red) in space. This also makes heat seeking weapons useless against the Centauri.

Via upgrades, the Centauri can also be cloaked visibly which can aid it in atmospheric insertion, but the sounds of its thrusters are still audible.

In the incident of destruction, the ship contains 10 ten seat escape pods, with the ability to hold a total of 20 men each in extreme emergency scenarios.

Armament

The primary armament of the Centauri is the Lao Magnetic Thermodynamic Cannon System, which consists of two barrels. A uranium-iron-tungsten alloy is super-heated in a special compartment near the center of the element zero core, turning it white hot. It shoots this compound at 30,000 degrees Celsius. It can punch through a ship without kinetic barriers almost immediately, completely disintegrating it. Ships with kinetic barriers can take up to 10 seconds of consistent fire before those shields eventually break down. These cannons can fire every 5 seconds for 10 seconds each, usually used in intervals, but sometimes simultaneously to hit large targets like carriers and cruisers. With this, the Centauri can easily match the fire power of most light cruisers.

There are three Dividend Centro Proton Torpedo bays mounted at the joints between the primary hull and wing, as well as the bottom cargo bay, each containing one torpedo. These torpedoes are accelerated by element zero, lowering its mass, and a magnetic pulse which thrusts the torpedoes at an incredible rate. They are heat seeking and coordinate-based for targeting, being able to hit any target, regardless of heat signature.

A 200mm Magnetic Acceleration Cannon is mounted and concealed on the top-center of the Centauri, utilizing the 200mm projectile round at 280 rounds per minute with a total of 300 rounds stored in the massive cargo bay, taken up by an elevator during combat. This is usually used against frigates and fighter spacecraft due to its inability to punch through most high-quality kinetic barriers.

The ship also has four Hydrogen Plasma Rotary Cannons, similar to the primitive 5.56mm “minigun” utilizes ionized, super-heated hydrogen used close quarters, ship to ship and ground attack. It is usually used on boarding party aircraft and fighters when aircraft are to close in for the primary weapons to be used. It has the ability to break through a thin armor belt with concentrated fire in a specific area, which is possible with AI controlling it.

Artificial Intelligence

The Centauri comes preloaded with an AI, dubbed the DNP (Defense Network Program). The AI is highly advanced, each put through an expensive and time consuming education program. The AI conduit is located in the cargo bay, containing all of the program files (2 petabytes of data) which make up an AI. DNP controls weapons and emergency electrical systems, but in emergency situations, the crew can manually unlock the AI, allowing it to take over all systems, including engineering and piloting, which is rare.

DNP is extremely intelligent and reacts in fractions of a millisecond, making the weapons systems and emergency contingencies extremely effective. DNP can develop a personality and develop morality, becoming an integral part of the crew.


COST: 540 million USD


Cruisers

Cruisers are mid-sized ships, faster and lighter than dreadnaughts, but heavier, slower, and more heavily armed than frigates. They can be fitted with heavier armaments, more powerful drive cores and heavier armor. They can also be fitted with Orbital Drop Shock Trooper (ODST) pods in a modular bay in most standard models. Light cruisers can be used in support of frigates for diplomatic transportation, orbital bombardment and ship to ship combat and heavy cruisers and attack ships head on, disabling them.

LRC-X Perseus-class Light Cruiser



Type: Light Cruiser
Earth Atmospheric Displacement: 235,032 tons
Length: 340.2 meters
Beam: 190.5 Meters
Powerplant:
1x Vu Mass Drive Core (50 Billion Dollars of Element Zero)
1x Supplementary Kosai Anti-Matter Drive Core (Hydrogen and Hydrogen Anti-Protons)
Acceleration: 53 Miles Per Second
FTL Speed: 20 light years per hour
Armament:
5x Dividend Centro Proton Torpedoes
4x Lao Magnetic Thermodynamic Cannons (Concealed, within underbelly on two modules)
3x 200mm Magnetic Acceleration Cannon (Concealed)
10x Hydrogen Plasma Rotary Cannons
Complement: 3 Officers of Commander Level (Commanding Officer, Pilot, Gunnery Chief), 21 Officers of Ensign Level (Yeomen, Electronic Engineers, Cook, Systems Engineers), 53 Enlisted Level (Marines and Security)
Cargo Capacity: 17,000 tons or 130 armed soldiers or 189 civilians
Defenses:
- Uranium-Diamond-Palladium 23-inch armor belt
- GARDIAN (General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system
- Vu-powered Cyclonic Barrier Technology Kinetic Barrier (Element Zero Based)

The Perseus-class Light Cruiser is used as a diplomatic and military transportation vessel and a blockade runner. It is more heavily armed than our military’s frigates, but slower and a bigger target. Our executive cabinet travel via Perseus cruisers on missions, usually accompanied by frigates and fighters for additional up and close protection.

Drive Core

The Perseus uses a similar system as the Centauri frigate, utilizing element zero to affect the mass around it to allow faster-than-light travel and kinetic barriers. The Perseus is different however as it does not have a heat sink, so it does emit heat, but only the signature of a standard frigate with kinetic barriers engaged.

Armor and Barriers

The Perseus also uses a similar armor belt to the Centauri, being made out of a Uranium-Diamond-Palladium alloy with a Kevlar inner layer, only upped to 23 inches. It will stop any projectile weapon below 250mm (when kinetic barriers are disengaged) and most plasma rounds on the cruiser or dreadnaught level.

The kinetic barriers disengage and violently throw aside projectiles, lowering the chances of malfunction. Aside from projectiles, it can easily deflect plasma and electromagnetic shot, and for a ship of this caliber, heavy debris such as meteors or other ships. The diamond layer of the armor is stretched and slammed under the immense pressure of a biotic with access to element zero, which compensates for diamond’s overall brittleness.

Propulsion Core

The Kosai Anti-Matter Drive Core is much stronger than the Matsuyama as it powers much larger ship. The Kosai also utilizes anti-protons, but instead of hydrogen, it uses carbon, making the reaction much stronger and forceful. It can propel the Perseus at 53 miles per second, only a bit shorter than the Centauri frigate.

Armament

The Perseus contains a deadly arsenal of plasma, magnetic and metallic weapons, ranging from repelling boarding parties to destroying a cruiser thousands of kilometers away.

There are 3 proton torpedo tubes, two on the either side of the mid-section of the ship and one on the upper spinal column. The two on either side contain two torpedoes each, while the one on the spinal column contains only one. These torpedoes are fire an forget, using either heat seeking or coordinate input targeting. Even if the ship has stealth systems engaged, the pilot can enter the coordinates and track the mass of a ship. Each torpedo has the ability to punch through 30 inches of uranium and palladium, making it a formidable weapon of war.





Like the Centauri, the Perseus packs a heavy punch with the Lao Magnetic Thermodynamic cannon, spewing molten uranium, iron and tungsten at 1.2 light speed at 30,000 degrees Fahrenheit, only doubled. The Perseus has two modules, each containing two Lao cannons. They are positioned at the aft and at the bow to repel invaders from all sides and attack single targets continuously during a fly by. This cannon is extremely effective against ships with up to and including 50 inch armor, firing in 10 second bursts, each cannon (4) can fire every 5 seconds.





Also, concealed behind the bow Lao cannon are three 200mm MAC cannons in a single module, firing over 400 rounds of depleted uranium a minute, with a total of 2,000 rounds. It is able to punch through light armor, usually used against frigates and fighters.

For close in combat, 10 hydrogen-based plasma rotary cannons are placed on areas around the ship to repel boarding parties and close quarter’s attacks. They do not pack a punch of the ship’s heavier weapons, but can easily shoot down a fighter craft with concentrated fire.

Artificial Intelligence

Like the Centauri, the Perseus comes preloaded with an AI, dubbed the DNP (Defense Network Program). The AI is highly advanced, each put through an expensive and time consuming education program. The AI conduit is located in the cargo bay, containing all of the program files (2 petabytes of data) which make up an AI. DNP controls weapons and emergency electrical systems, but in emergency situations, the crew can manually unlock the AI, allowing it to take over all systems, including engineering and piloting, which is rare.

Customization

The cargo bay of a Perseus is completely modular, with the ability to hold thousands of tons of cargo, vehicles or personnel. However, the bottom of the cargo bay may be taken off, and upgrades available in the third section of this storefront may be applicable.


COST: 760 million USD

HRC-90 Orion-class Heavy Cruiser



Type: Heavy Cruiser
Earth Atmospheric Displacement: 1,435,032 tons
Length: 1,056 meters
Beam: 294.8 meters
Powerplant:
1x Tsai Mass Drive Core (50 Billion Dollars of Element Zero)
1x Supplementary Fukuda Anti-Matter Drive Core (Helium and Hydrogen Anti-Protons)
Acceleration: 45 Miles Per Second
FTL Speed: 12 light years per hour
Armament:
20x APB (Advanced Plasma Battery) helium plasma cannons
35x Dividend Centro Proton Torpedoes
14x Lao Magnetic Thermodynamic Cannons (Concealed)
23x 200mm Magnetic Acceleration Cannon (Concealed)
235x Hydrogen Plasma Rotary Cannons
Complement: 7,500 Enlisted, 400 Officers
Cargo Capacity: 56,000 tons or 3,000 troops or 120 fighters
Defenses:
- Uranium-Diamond-Palladium 49-inch armor belt
- EGARDIAN (Enhanced General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system
- Tsai-powered Cyclonic Barrier Technology Kinetic Barrier (Element Zero Based)

The Orion-class Heavy Cruiser is used as a military transportation vessel and a direct attack platform. It is more heavily armed than our military’s frigates and light cruisers, but slower and a bigger target. This is the main cruiser of the Shabarik Migrant Sleep, having the ability to carry entire divisions into battle single handedly.

Drive Core

The Fukuda Drive core can be put simply as an upgraded version of the Centauri’s. It is basically a center concentration of element zero, which properties gives it the capability to affect the mass around it, with heat sinks around it to both capture the energy, and dissipate the heat. This dissipation means that, combined with the ships kinetic barriers, gives off little to no heat emission, making it invisible to heat sensors. The Orion is still visible by visual scanning, but this can be fixed via upgrades in the third section of this storefront.

The Fukuda drive is about 20 times-larger than our Vu and Calara drives. The ship travels at a slower speed than cruisers or frigates, but because of the drive’s immense size, it’s reliability and durability increase dramatically. This means, after FTL, the ship does not need to power down all nonessential systems (such as weapon systems and defense barriers).


Armor and Barriers

The Perseus also uses a similar armor belt to the Centauri, being made out of a Uranium-Diamond-Palladium alloy with a Kevlar inner layer, only upped to 49 inches. It will stop any projectile weapon below 400mm (when kinetic barriers are disengaged) and virtually any plasma rounds on the cruiser or dreadnaught level.

The kinetic barriers disengage and violently throw aside projectiles, lowering the chances of malfunction. Aside from projectiles, it can easily deflect plasma and electromagnetic shot, and for a ship of this caliber, heavy debris such as meteors or other ships. The diamond layer of the armor is stretched and slammed under the immense pressure of a biotic with access to element zero, which compensates for diamond’s overall brittleness.

Propulsion Core

Orion has a revolutionary propulsion core. Unlike light cruiser and frigate cores which use the energy from matter and anti-matter collision, the Orion only use anti-matter energy as a pilot light, so to speak. A small anti-matter/matter collision will create enough heat to create nuclear fission. The anti-matter chamber is surrounded hydrogen particles. Near the chamber, these particles take part in a nuclear fission, turning them into helium particles and creating energy, powering the thrusters. Eventually, when the hydrogen runs out, the helium particles will also take part in nuclear fission (like in stars) and create carbon and nitrogen atoms. This means, the Orion may travel up to four years longer than the average cruiser.


Armament

This ship has amazing armament, having the ability to destroy even the largest cruisers and even go toe to toe with a dreadnaught. The Orion’s magnetic hydrodynamic and plasma weapons can blow through almost any kinetic barrier and armor combination. Torpedoes can easily bust through kinetic barriers and weak armor points, such as a ship’s bridge. Hundreds of plasma cannons protect the opening of the cargo bay and fighter hangers from enemy fighters and frigates, allowing for these fighters to be deployed to cover invasion and diplomatic detachments, or the cruiser itself.





Artificial Intelligence

Like the Centauri, the Perseus comes preloaded with an AI, dubbed the DNP (Defense Network Program). The AI is highly advanced, each put through an expensive and time consuming education program. The AI conduit is located in the cargo bay, containing all of the program files (2 petabytes of data) which make up an AI. DNP controls weapons and emergency electrical systems, but in emergency situations, the crew can manually unlock the AI, allowing it to take over all systems, including engineering and piloting, which is rare.

Customization

The cargo bay of a Perseus is completely modular, with the ability to hold thousands of tons of cargo, vehicles or personnel. However, the bottom of the cargo bay may be taken off, and upgrades available in the third section of this storefront may be applicable.


COST: 1.2 Billion USD


Fighters

Fighters are small, standalone warship. They usually are only occupied by one or two seamen, controlling its various defense, offense and navigational systems. Unlike larger ships, fighters do not possess element zero drive cores, meaning they do not have kinetic barriers and do not have the ability to hit faster-than-light speeds. Fighters are usually docked in larger ships that are FTL capable, in order to be deployed rapidly in larger numbers.


COST: 2 million USD each


ARC-3 Andromeda-class Heavy Fighter


Type: Heavy Fighter
Earth Atmospheric Displacement: 230 tons
Length: 24.9 meters
Beam: 14.3 Meters
Powerplant:
1x Li Anti-Matter Drive Core (Hydrogen and Hydrogen Anti-Protons)
Acceleration: 71 Miles Per Second
FTL Speed: N/A
Armament:
1x Lao Magnetic Thermodynamic Cannons (Concealed, within underbelly)
2x Hydrogen Plasma Rotary Cannons
Complement: 2 (Pilot, Weapons Chief/Navigator)
Cargo Capacity: N/A
Defenses:
- Uranium-Diamond-Palladium 4-inch armor belt
- GARDIAN (General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system

The ARC-3 Andromeda-class Heavy Fighter is a fighter, meant to be held in a hangar bay of a star destroyer, heavy cruiser or carrier, and to be deployed to protect various parts of its mother ship. It may also go on its own to cover bombing runs, diplomatic missions, etc.

Barriers

The Andromeda does not have the standard kinetic barriers that other ships do. This is caused by the lack of element zero core. This also means that the Andromeda may not travel at FTL speeds. However, the Andromeda does possess the GARDIAN, or General ARea Defense Integration Anti-spacecraft network, which effectively destroys incoming projectile fire, and dissipates plasma shot, although not 100% accurate.

Armor

Fighters possess thin, 4 inch armor belts, made out of an iron-diamond-uranium alloy. This armor can stop most incoming plasma and projectile fire, as long as it’s coming from fighters or light frigates.

Propulsion Core

The Andromeda possesses a Li Anti-Matter Propulsion core, a relatively low power source which can propel a fighter like the Andromeda and high speeds. It uses a similar technology to all drive cores, utilizing matter and anti-matter in collisions to create energy, power the applications and thrusters on a fighter.

Countermeasures

The two seats of an Andromeda are enveloped in a single chamber, which, when activated by either of its occupants will be ejected and will be propelled by three rocket boosters at the control of either occupant. Each chamber carries a small emergency electrical generator and communications outlet.

Armament

Thee Andromeda carries a Lao Magnetic Thermodynamic Cannons which fires a metallic, iron-uranium-tungsten alloy at 30,000 degrees Fahrenheit. This shot can puncture almost any kinetic barrier in seconds, and through any armor below it in double quick time. This makes the Andromeda ideal for ship attack and ground attack.

Also, at the nose of the Andromeda, there are two Hydrogen Plasma Rotary Cannons, each firing ionized hydrogen at 1.3 light speed. They are meant to be for close quarters, ship-to-ship combat and dogfighting. Unlike the Lao, these are manned by the pilot.


COST: 480 million USD
Last edited by Emeraria on Wed Dec 01, 2010 5:19 pm, edited 16 times in total.
Power Through Action
Emeraria Factbook
Emir Shipyards Storefront
Infrastructural Industries
International Battle Tournament Sign-up Page
International Battle Tournament Battle Arena
Elite soldiers of all nations welcome to battle for money and bragging rights. Be prepared to risk life and limb though. If you think you are up to the challenge sign up today!

Self-Governed Possessions:
Giblatia
New Spartanicus

National Anthem:The Union Forever

ECN Logo: http://i48.tinypic.com/21ca7ex.jpg

User avatar
Emeraria
Diplomat
 
Posts: 683
Founded: Oct 31, 2009
Ex-Nation

Transports and Civilian Vessels

Postby Emeraria » Mon Nov 23, 2009 8:04 pm

We sell a number of transports and domestic spacecraft. They range from massive freighters to private, small starcraft. They are sleek and efficiant. The cargo ships can hold thousands of tons. Perfect for troop movements and colonial resupply.

The first ship on this market is the T-2 class frieghter. Massive, yet vulnerable ship, can hold 18000 tons of supplies.
600,000,000 usd
Image
If you need civilian transports for the trips to your colony worlds, check out te CT-1 Public transport spacecraft.Can hold up to 2500 people comfortably. Comes with a park and market.
900,000,000 usd
Image

Private transport is the way the rich love to travel and the LT-3 is the way to travel. Sleek and good looking (for a ship), it is very comfortable and gets great Dilithium per light year.
150,000,000 usd
Image
Last edited by Emeraria on Mon Mar 29, 2010 2:58 pm, edited 4 times in total.
Power Through Action
Emeraria Factbook
Emir Shipyards Storefront
Infrastructural Industries
International Battle Tournament Sign-up Page
International Battle Tournament Battle Arena
Elite soldiers of all nations welcome to battle for money and bragging rights. Be prepared to risk life and limb though. If you think you are up to the challenge sign up today!

Self-Governed Possessions:
Giblatia
New Spartanicus

National Anthem:The Union Forever

ECN Logo: http://i48.tinypic.com/21ca7ex.jpg

User avatar
Emeraria
Diplomat
 
Posts: 683
Founded: Oct 31, 2009
Ex-Nation

Emir Arms [FT]

Postby Emeraria » Mon Nov 23, 2009 10:51 pm

Emir Arms is a subsidiary corporation of Emir Shipyards that sells personal weapons armor and colony supplies.

Colonization Zero G Package (moon colony, no atmosphere, ect): Comes with plated alluminum buildings with heat shield protection. Adavnced systems notify and fix atmospere breeches. Ensures saftey and security to astronauts and colonists. Makes a large town with market, hydrophonic gardens, and living quarters.

900,000,000 usd
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Stellar Observation Base: Builds large base structure that houses advanced telescopes and radar systems that can detect ships and other space objects within a 850,000 km radius.
850,000,000 usd

Civilian arms package: Come with 2000 7mm pistols (use electricity to increase projectile velocity), 600 9.5mm assault rifles (using the same tech as handguns), 600 8 gauge shotguns, and 1500 hard armor suits (using electric barriers along with armor plate to more effectively protect life)

10,000,000 usd

Colony Transport vehicle: Holds 35 people, light armor, and attachable 9.5mm machine guns. All terrain.
250,000 usd
Image

Ship Add-Ons

Large MAC cannon: $12,000
Small MAC: $ 8,000
AA Turret: $ 750
Anti-boarder turret: $600
Plasma Cannon: $35,000
Missile battery: 10,000
Nuclear missile launcher: 56,000
50mm Chain Gun turret: 300
Engine Speed upgrade: 3,500
Engine 12% efficiancy upgrade: 20,000
Second shield upgrade: 30,000
Self-repairing hull: 10,000,000

more to be added
For any other building materials or supplies, see Infrastructural Industries
Last edited by Emeraria on Mon Jun 07, 2010 5:20 pm, edited 9 times in total.
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Emeraria
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Personal Armor and Suits

Postby Emeraria » Mon Nov 23, 2009 10:52 pm

Armor Suits:

Image

BA-35 Basic combat armor-
Uses ceramic plates and a titanium weave to provide basic battle protection.

750 USD each


Image

AA-3 Advanced assault armor-
Utilizes advanced kinetic plating and negative magnetic fields to aid in repeling projectiles. Also includes a charge pack for weapons and utility items and a vision enhancing visor.

1,300 USD each

Image

SA-87 Extreme Conditions suit-
Armored suit protects against extreme heat, cold, vacuum, or toxic environments. Also provides high grade protection with a basic HUD and information suite along with kinetic barriers and weapon targeting uplinks.

2500 USD each
Last edited by Emeraria on Mon Jun 07, 2010 5:12 pm, edited 4 times in total.
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Elite soldiers of all nations welcome to battle for money and bragging rights. Be prepared to risk life and limb though. If you think you are up to the challenge sign up today!

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Silinia
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Postby Silinia » Tue Nov 24, 2009 4:41 am

OOC: lol the Colony Tansport Vehicle is the Mobile Launcher Platform for rockets from NASA... it only moves like 2 mph haha I learned that in 4th grade xD

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Hornopolis
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Postby Hornopolis » Tue Nov 24, 2009 1:47 pm

To:Emir Shipyards
From: Kommandant Fritz Ludemann

Message:
I would like to purchase 1 Arcadia class Heavy Cruiser.








From:
Kommandant Fritz Ludemann
4/11/11

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Emeraria
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Postby Emeraria » Tue Nov 24, 2009 8:04 pm

Silinia wrote:OOC: lol the Colony Tansport Vehicle is the Mobile Launcher Platform for rockets from NASA... it only moves like 2 mph haha I learned that in 4th grade xD

OOC: have a little imagination moron, if I want it to be a transport in my store then its a transport in my store!
Last edited by Emeraria on Tue Nov 24, 2009 8:11 pm, edited 1 time in total.
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Emeraria
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Postby Emeraria » Tue Nov 24, 2009 8:07 pm

Hornopolis wrote:To:Emir Shipyards
From: Kommandant Fritz Ludemann

Message:
I would like to purchase 1 Arcadia class Heavy Cruiser.



Sorry for the wait, the ship will be delivered in 18 NS days. Thank you for your business!




From:
Kommandant Fritz Ludemann
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Ekilion
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Postby Ekilion » Thu Nov 26, 2009 9:18 pm

I would like to purchase 12 colony transport vehicles.
Factbook: http://forum.nationstates.net/viewtopic.php?f=23&t=25855
Ekon: We try to avoid getting ourselves genocided
Premislyd: ^First time I've ever heard that

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Emeraria
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Postby Emeraria » Sun Nov 29, 2009 5:16 pm

Ekilion wrote:I would like to purchase 12 colony transport vehicles.

Thank you, the vehicles will be delivered in 3 NS days!
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Hornopolis
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Postby Hornopolis » Sun Nov 29, 2009 8:08 pm

I would like to purchase 1 Arcadia Class Cruiser.


Danke.
4/11/11

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Ekilion
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Postby Ekilion » Sun Nov 29, 2009 8:54 pm

I would also like to puchase 1 Colonization Zero G Package. I am wondering if it would be suitiable for a desert atmosphere.
Factbook: http://forum.nationstates.net/viewtopic.php?f=23&t=25855
Ekon: We try to avoid getting ourselves genocided
Premislyd: ^First time I've ever heard that

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"We're never going to survive unless we get a little bit crazy"

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Emeraria
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Postby Emeraria » Sun Nov 29, 2009 10:06 pm

Hornopolis wrote:I would like to purchase 1 Arcadia Class Cruiser.


Danke.

Is this a new order or just a response to the old one?
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Emeraria
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Postby Emeraria » Sun Nov 29, 2009 10:07 pm

Ekilion wrote:I would also like to puchase 1 Colonization Zero G Package. I am wondering if it would be suitiable for a desert atmosphere.

Absolutely, in fact, the system was designed for dry enviornments.
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Nua Gealach
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Postby Nua Gealach » Sat Dec 12, 2009 9:52 am

I would like two of every colonization set. We plan on colonizing some of out secondary worlds. That, in total, is:
4,650,000 USD.

That is fair.

we will also need one T-2 class freighter and four CT-1 Public transport spacecraft. I think that comes to:
36,000,000,000 USD.

The grand total is 36,004,650,000 USD.
Minister of Colonization,

Gadsa Rolx
Last edited by Nua Gealach on Sat Dec 12, 2009 10:49 am, edited 1 time in total.
From ashen flames, rises a new nation, and a new people.


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Emeraria
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Postby Emeraria » Wed Dec 16, 2009 6:31 pm

Nua Gealach wrote:I would like two of every colonization set. We plan on colonizing some of out secondary worlds. That, in total, is:
4,650,000 USD.

That is fair.

we will also need one T-2 class freighter and four CT-1 Public transport spacecraft. I think that comes to:
36,000,000,000 USD.

The grand total is 36,004,650,000 USD.
Minister of Colonization,

Gadsa Rolx

Offer confirmed, the package will be hipped to you in 29 NS days. Thank You.
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Nua Gealach
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Postby Nua Gealach » Wed Dec 16, 2009 6:57 pm

Thank you. We appreciate your assistance in our colonization.
From ashen flames, rises a new nation, and a new people.


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The Steppe Empire
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Postby The Steppe Empire » Wed Dec 16, 2009 9:06 pm

From: The Hyperborian Khanate Starfleet

We would like to buy the fallowing:

12 Arcadia class heavy cruisers = 108,000,000,000
4 Ironheart class Dreadnoughts = 64,000,000,000

Total Payment of 172,000,000,000 USD

Money will be wired on Confrimation.

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Emeraria
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Founded: Oct 31, 2009
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Postby Emeraria » Thu Dec 17, 2009 3:14 pm

The Steppe Empire wrote:From: The Hyperborian Khanate Starfleet

We would like to buy the fallowing:

12 Arcadia class heavy cruisers = 108,000,000,000
4 Ironheart class Dreadnoughts = 64,000,000,000

Total Payment of 172,000,000,000 USD

Money will be wired on Confrimation.

Thank you for your very large purchase , you have earned a 10% discount on all items for sale.
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The Steppe Empire
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Postby The Steppe Empire » Sun Dec 20, 2009 12:33 pm

Money wired.

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Ekilion
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Postby Ekilion » Sun Dec 20, 2009 7:34 pm

Can I buy 100 more Colonization Transports.
Factbook: http://forum.nationstates.net/viewtopic.php?f=23&t=25855
Ekon: We try to avoid getting ourselves genocided
Premislyd: ^First time I've ever heard that

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"We're never going to survive unless we get a little bit crazy"

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Emeraria
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Postby Emeraria » Mon Dec 21, 2009 12:39 pm

Ekilion wrote:Can I buy 100 more Colonization Transports.

Yes you may, the vehicles will be shipped as your money is wired. Thank you.
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Elite soldiers of all nations welcome to battle for money and bragging rights. Be prepared to risk life and limb though. If you think you are up to the challenge sign up today!

Self-Governed Possessions:
Giblatia
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National Anthem:The Union Forever

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Ekilion
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Postby Ekilion » Mon Dec 21, 2009 12:52 pm

$2500000000 is on the way.
Factbook: http://forum.nationstates.net/viewtopic.php?f=23&t=25855
Ekon: We try to avoid getting ourselves genocided
Premislyd: ^First time I've ever heard that

Proud member of TSAR. By way of Indentured servitude to the Vipran Imperium.
"We're never going to survive unless we get a little bit crazy"

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The Fedral Union
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Postby The Fedral Union » Mon Dec 21, 2009 1:23 pm

From the Terran Alliance department of defense Division of Weapons testing:

Code: Select all
The Terran Alliance Weapons testing division is interested in acquiring an Arcadia class  cruiser and  an Ironheart class of ship . A single one of each will suffice, the senate has authorized funding for this and as such the amount of compensation for the acquisition  will be sent when confirmation of the shipment is received.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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